Stepping Stones to Synergy: Social Q&A and Virtual Reference [ASIST 2011 Panel] Marie L. Radford Rutgers University 4 Huntington St. New Brunswick, NJ 08901 mradford@rutgers.edu Chirag Shah Rutgers University 4 Huntington St. New Brunswick, NJ 08901 chirags@rutgers.edu ABSTRACT Virtual reference (VR) and social Q&A (SQA), both refer to some form of information seeking activity using online Q&A. They are often seen as apples and oranges, but there is a need to understand their similarities and differences in order to derive lessons from each side to help the other. The proposed panel will bring together prominent researchers from both service types to discuss how we could bridge the gap between VR and SQA in order to explore unique opportunities such synergic movement brings forth, including possible new forms arising from merged influences of mobile technologies, social media, video conferencing, and virtual worlds. Keywords Virtual reference (VR); Question-answering; Digital reference; Social question-answering (SQA); Online Q&A, User studies; Human information seeking. INTRODUCTION In recent years we have seen two parallel trends happening in the information seeking domain. On the one hand, traditional reference services have gone online as virtual reference (VR), and on the other hand, more online searches are being submitted as questions to peers, known as social Q&A (SQA). While researchers have been very productive in studying these respective domains, exploring possibilities for bringing them together to benefit both VR and SQA, although tantalizing, have yet to materialize. Fitting with the ASIST 2011 theme, we are proposing a well-balanced panel that will bring together researchers from both VR and SQA and engage the audience in discussing how we could bridge the gap between them to This is the space reserved for copyright notices. ASIST 2011, October 9–13, 2011, New Orleans, LA, USA. Copyright notice continues right here. Lorri Mon Florida State University 142 Collegiate Loop Tallahassee, FL 32306 lmon@fsu.edu Rich Gazan University of Hawaii 1680 East-West Road Honolulu, HI 96822 gazan@hawaii.edu create synergetic solutions to better serve library and social media users in these challenging economic times. VIRTUAL REFERENCE (VR) VR encounters between a user and an information professional, such as a librarian or other service provider, typically take place in a one-on-one, live chat environment, similar to Instant Messaging (IM). Other virtual environments used for reference interactions include email, instant messaging (IM), Short Message Service (SMS) text messaging, video conferencing, and virtual worlds, such as Second Life. On the surface, the reference encounter will be about locating information and sources to address a particular information need. However, there is more to VR interactions than simply finding answers (Connaway & Radford, 2011). The interpersonal relationship between the person asking the question and the person trying to provide the answer can be a complex interaction, made more complex by the lack of nonverbal cues that are present in face-to-face encounters (Radford & Connaway, 20052008). SOCIAL QUESTION-ANSWERING (SQA) Beyond providing the ability to post, share, and consume digital content, social media sites let their users connect with each other through their common interests. This aspect of such sites is not only a defining characteristic of them, but also the one that makes them immensely popular, sustainable, and relevant. These social media sites have significantly impacted how people seek information online. SQ&A sites such as Yahoo! Answers, with their millions of users, provide a way to connect information seekers and providers with ease. It is, therefore, an opportunity and responsibility for researchers and professionals to study these sites and services in order to better understand and cater to rapidly changing behavior of online information seeking and sharing (Shah, Oh, & Oh, 2010) as well as to explore the impacts of these new technologies within the library world (Mon & Randeree, 2009) and in other cognate virtual information service areas such as online technical support, corporate information centers, and e-government (Bertot, Jaeger, & Grimes, 2010; Grensig-Pophal, 2009). VR transactions generally rely on a model of anonymous expertise of the librarian. While communication during VR transactions need not be impersonal, the relationship generally begins and ends within one individual transaction. Conversely, the SQA model allows askers to friend or to follow one another across many transactions, creating strong and persistent connections between people who have found one another helpful or supportive in the past (Gazan, 2011). Should VR librarians consider this approach, and embrace a more persistent online presence and identity? This question is addressed in a study of astrobiology questions submitted to the Answerbag SQA site. As new extrasolar planets are discovered, and these scientific findings are distilled and reported in popular media, questions about the possibility for life elsewhere in the universe are submitted more frequently to SQA sites. The patterns of how people ask, answer and interact around these questions suggest that answers from a known individual are more frequently viewed and more highly rated than equally accurate answers from a stranger, that in the absence of a pre-existing relationship the aggregate ratings of an individual’s past answers are related to user satisfaction, and that providing accurate factual information in an inherently speculative field is not the sole basis upon which SQA users judge an interaction successful (Harper, Raban, Rafaeli & Konstan, 2008; Kim & Oh, 2009). These results suggest that for some topics, VR librarians might benefit from a hybridized approach to professional practice that embraces SQA features such as persistent online identity, aggregate user ratings of past answers, and room for both factual and conversational interaction. VR & SQA SYNERGY = PROVOCATIVE POSSIBILITIES This panel will highlight points of intersection and divergence in comparing VR to SQA. One important difference is the basic premise of these approaches, which can be characterized as “one-to-one” (VR) vs. “one-tomany” (SQA). As in traditional face-to-face reference encounters, in a VR interaction, a single librarian generally "owns" the question. It is a one-to-one and generally oneway interaction in which the user asks and a single librarian answers. In social Q&A settings, it is “one-to-many” in that anyone can answer the question. A single question can receive multiple different answers. A foreshadowing of future trends can be already glimpsed as forward-looking libraries move toward the "one-tomany" direction such as social media sites (e.g., Facebook, Twitter), blogs, and wikis. In these environments, it is becoming possible for one user to ask a question or make a comment, and receive responses from not only one, but many librarians, as well as many other users. Challenges exist for libraries wanting to incorporate more social media including: insufficient staff members who are knowledgeable/facile with technologies, staff resistance to learning/trying new things, information technology department resistance, administrative resistance, as well as limited budgetary/human resources and unwillingness to let go of outdated or underutilized services. Another difference that can be seen is in user’s expectations regarding how quickly they expect to receive an answer. In VR formats (including live chat, SMS text messaging, and e-mail question answering) there are varying speeds. Users may be "picked up" immediately in a live chat, may wait in a chat queue, (Radford & Connaway, 2005-2008) or may wait for minutes, hours, or days for an email or text response (Radford & Mon, 2009). In SQA, speed is king. Answers begin to appear within minutes (Shah, 2011). The assumption in libraries has been that users should be willing to wait, and library policy pages for email have specified a range of from 1 to 3-5 business days to wait for an answer. The “answers within minutes” model in SQA challenges librarian perceptions that it is acceptable for slower-speed answers in VR, and recent research affirms that users highly value convenience and speed (Connaway, Dickey, & Radford, 2011). A problem also with the slower-speed answer in the library world is that users may already have exhausted other sources such as searching the web, trying SQA, asking people, and are trying the library in a hurry, or as a last desperate resort (Radford & Connaway, 2005-2008). The increasing appearance of library VR SMS text messaging existing alongside of commercial services suggests a perception that greater speed is becoming more important. Expertise is another contrasting element to consider. In VR interactions between librarian and user, the expertise rests with the librarian. Users may be asked few questions, suggesting they have little to contribute. Responses are considered to be the domain of trained librarians, and there is often resistance in libraries to the idea of responses provided by those not considered qualified, as for example, policies that do not allow library and information graduate students to fully participate at virtual and physical reference desks. In SQA, the definition of expertise is much more open. Anyone can answer. A health related question might be answered by a health or medical practitioner, but it also might be answered by a fellow patient, or a person who was a caretaker for a sick individual, and each of these perspectives on the answer might be considered a different type of expertise. Will libraries begin to adopt a different definition of expertise, opening up questions to communal answering? There is some suggestion of a movement toward hiring Ph.D.s in academic libraries, for example (Oder, 2003). What about models of having a wider world of expert referrals to draw upon? Research in libraries has shown in general a reluctance to let go of questions and refer them to other libraries (Radford & Connaway, 20052008). In social media, such as on a library's Facebook page, there are settings for controlling whether you can see comments from others, and whether others can respond or post on the wall. One aspect of moving toward a greater openness to others answering questions is simply in opening up those settings on Facebook to allow the postings to start. The points of contrast and comparison discussed here provide a flavor of some of the areas that the panelists will touch on, opening provocative spaces to address possibilities for convergence. PANEL FORMAT The panel will be formatted as an interactive session, providing ample opportunity for audience members to join the discussion and to offer ideas and critique of the ideas presented including physical (i.e., question and answer session) and virtual (i.e., Twitter wrangler) opportunities. Marie Radford will act as Chair and facilitator for the session. DISCUSSION POINTS The panelists will engage the audience in discussing the following points. What are expectations and motivations for people using VR and SQA? In what ways do VR and SQA services compete with or complement each other? What can VR learn from SQA? What can SQA learn from VR? How are libraries and other information services already moving toward incorporating social media technologies in VR, and which are most likely to be successfully used? Will libraries and other information services begin to adopt new definitions of expertise, opening up questions to communal answering? If we were to create the best of both worlds, what would it look like? Marie L. Radford will open the session with a brief overview of VR and SQA research. She will discuss serious issues of sustainability in VR, as well as technological developments in social media that are driving new research initiatives to consider crowd sourcing and ways to harness distributed subject expertise in VR librarians. Chirag Shah will discuss some of the differences and similarities with various VR and SQA services to shed some light on the lessons that could be learned from VR to SQA and vice versa. Lorri Mon will provide an overview of research on trends in adopting and integrating social Q&A features and new technologies in libraries and other information services. Rich Gazan will summarize current SQA research and describe a case study of astrobiology questions submitted to an SQA site, illustrating how some of the unique characteristics and affordances of SQA can benefit VR services, and inform future design. ORGANIZERS Marie L. Radford, Ph.D. is an Associate Professor at Rutgers University’s School of Communication & Information. Her research interests include interpersonal communication in reference and information services (both traditional and virtual), and cultural studies. She is Co-PI of “Seeking Synchronicity: Evaluating Virtual Reference Services from User, Non-User, and Librarian Perspectives” (Radford & Connaway, 2005-2008) funded by IMLS, Rutgers, and OCLC. Her latest co-authored books include Reference Renaissance: Current & Future Trends (NealSchuman 2010) and Conducting the Reference Interview, 2nd ed. (Neal-Schuman, 2009). She is the 2010 recipient of the Mudge Award for distinguished contributions to reference librarianship given by the American Library Association, Reference and User Services Association. Chirag Shah, Ph.D. is an Assistant Professor in the Dept. of Library & Information Science (LIS) within the School of Communication & Information (SC&I) at Rutgers. His research interests include various aspects of interactive information retrieval/seeking, especially in the context of online social networks and collaborations, contextual information mining, and applications of social media services for exploring critical socio-political issues. He is also interested in various theoretical and practical aspects of information as a thing, and online information propagation. He has been working in the field of social Q&A for several years, and has produced many substantial contributions and recognitions, including a recent award from OCLC/ALISE for studying modalities, motivations, and methods for online Q&A. Lorri Mon, Ph.D. is an Assistant Professor in the College of Communication and Information at Florida State University. Her research has explores virtual reference and social media in libraries as well as online information seeking and question-answering in e-government. She has been a co-investigator in an IMLS grant on IPL2: the Internet Public Library on education for digital and virtual reference, and received the ASIS&T SIG-USE Elfreda Chatman award in 2007 for research on question-answering by librarians and educators in an avatar-mediated virtual world setting. Rich Gazan, Ph.D. is an Assistant Professor in the Department of Information and Computer Sciences and the Library and Information Science Program at the University of Hawaii. His research interests include how people integrate information from diverse sources, from informal environments such as social Q&A sites to interdisciplinary scientific collaborations. He is a Co-Investigator on a NASA Astrobiology Institute grant “Water and Habitable Worlds,” and works with scientists from various disciplines engaged in the study of life beyond earth. ACKNOWLEDGMENTS Some of this material is based upon work supported by the following: the National Aeronautics and Space Administration through the NASA Astrobiology Institute under Cooperative Agreement No. NNA08DA77A issued through the Office of Space Science, OCLC/ALISE Library & Information Science Research Grant, the Seeking Synchronicity project funded by IMLS, Rutgers University, and OCLC, Inc., and the Information Use Management & Policy Institute at the Florida State University. REFERENCES Bertot, J. C., Jaeger, P. T. & Grimes, J. M. (2010). 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