visual graphic design nc iii

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TRAINING
REGULATIONS
VISUAL GRAPHIC
DESIGN NC III
INFORMATION AND COMMUNICATION
TECHNOLOGY (ICT) SECTOR
TECHNICAL EDUCATION AND SKILLS DEVELOPMENT AUTHORITY
East Service Road, South Superhighway, Taguig City, Metro Manila
TABLE OF CONTENTS
ICT SECTOR
VISUAL GRAPHIC DESIGN
NATIONAL CERTIFICATE LEVEL III
Page No.
SECTION 1
■ VISUAL GRAPHIC DESIGN NC III
SECTION 2
■ COMPETENCY STANDARDS
SECTION 3
SECTION 4
1
QUALIFICATION
2 - 59

Basic Competencies
2 – 20

Common Competencies
21 - 28

Core Competencies
29 - 59
■ TRAINING STANDARDS
60 - 67
3.1 Curriculum Design
60 – 63
3.2 Training Delivery
64
3.3 Trainee Entry Requirements
65
3.4 List of Tools, Equipment and
Materials
65
3.5 Training Facilities
67
3.6 Trainers Qualification
67
3.7 Institutional Assessment
67
■ NATIONAL ASSESSMENT AND
CERTIFICATION ARRANGEMENTS
COMPETENCY MAP
68
69
GLOSSARY OF TERMS
70 – 72
ACKNOWLEDGEMENT
73
TRAINING REGULATIONS FOR
VISUAL GRAPHIC DESIGN NC III
Section 1
VISUAL GRAPHIC DESIGN NC III QUALIFICATIONS
The VISUAL GRAPHIC DESIGN NC III Qualification consists of competencies that a
person must achieve to design and develop visual graphic designs for (i) print media; (ii)
electronic media; (iii) product packaging; and (iv) booth and product/window display.
This Qualification is packaged from the competency map of the Information and
Communication Technology Industry (Service sector) as shown in Annex A.
The units of competency comprising this qualification include the following:
Code
5 00 311 1 09
5 00 311 1 10
5 00 311 1 11
5 00 311 1 12
5 00 311 1 13
5 00 311 1 14
BASIC COMPETENCIES
Lead workplace communication
Lead small teams
Develop and practice negotiation skills
Solve problems related to work activities
Use mathematical concepts and techniques
Use relevant technologies
Code
COMMON COMPETENCIES
ICT315202
ICT311203
Apply quality standards
Perform computer operations
Code
ICT213301
ICT213302
ICT213303
ICT213304
ICT213305
ICT213306
ICT213307
CORE COMPETENCIES
Develop design studies
Create vector graphics using a graphics application
Create raster graphics using a graphics application
Develop designs for print media
Develop designs for electronic media
Develop designs for product packaging
Design booth and product/window display
A person who has achieved this Qualification can be employed in any or more of
the following:







Visual graphic artist
Creative/Art director
Layout artist
Graphic designer
Web designer
Visual graphic multimedia artist
Booth and product/window display designer
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
1
SECTION 2
COMPETENCY STANDARDS
This section gives the details of the contents of the basic, common and core units
of competency required in VISUAL GRAPHIC DESIGN NC III.
BASIC COMPETENCIES
UNIT OF COMPETENCY: LEAD WORKPLACE COMMUNICATION
UNIT CODE
: 500311109
UNIT DESCRIPTOR
: This unit covers the knowledge, skills and attitudes
required to lead in the dissemination and discussion of
ideas, information and issues in the workplace.
ELEMENT
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
1. Communicate
information about
workplace
processes
1.1. Appropriate communication method is selected
1.2. Multiple operations involving several topics areas
are communicated accordingly
1.3. Questions are used to gain extra information
1.4. Correct sources of information are identified
1.5. Information is selected and organized correctly
1.6. Verbal and written reporting is undertaken when
required
1.7. Communication skills are maintained in all situations
2. Lead workplace
discussions
2.1. Response to workplace issues are sought
2.2. Response to workplace issues are provided
immediately
2.3. Constructive contributions are made to workplace
discussions on such issues as production, quality
and safety
2.4. Goals/objectives and action plan undertaken in the
workplace are communicated
3. Identify and
communicate
issues arising in the
workplace
3.1. Issues and problems are identified as they arise
3.2. Information regarding problems and issues are
organized coherently to ensure clear and effective
communication
3.3. Dialogue is initiated with appropriate personnel
3.4. Communication problems and issues are raised as
they arise
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
2
RANGE OF VARIABLES
VARIABLE
1. Methods of
communication
RANGE
1.1.
Non-verbal gestures
1.2.
Verbal
1.3.
Face to face
1.4.
Two-way radio
1.5.
Speaking to groups
1.6.
Using telephone
1.7.
Written
1.8.
Internet
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
3
EVIDENCE GUIDE
1. Critical aspects of
Competency
2. Underpinning
knowledge
3. Underpinning Skills
4. Resource
Implications
5. Methods of
Assessment
6. Context for
Assessment
Assessment requires evidence that the candidate:
1.1.
Dealt with a range of communication/information at
one time
1.2.
Made constructive contributions in workplace
issues
1.3.
Sought workplace issues effectively
1.4.
Responded to workplace issues promptly
1.5.
Presented information clearly and effectively
written form
1.6.
Used appropriate sources of information
1.7.
Asked appropriate questions
1.8.
Provided accurate information
2.1.
Organization requirements for
electronic communication methods
2.2.
Effective verbal communication methods
3.1.
Organize information
3.2.
Understand and convey intended meaning
3.3.
Participate in variety of workplace discussions
3.4.
Comply with organization requirements for the use
of written and electronic communication methods
written
and
The following resources MUST be provided:
4.1.
Variety of Information
4.2.
Communication tools
4.3.
Simulated workplace
Competency may be assessed through:
5.1.
Competency in this unit must be assessed through
5.2.
Direct Observation
5.3.
Interview
6.1.
Competency may be assessed in the workplace or
in simulated workplace environment
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
4
UNIT OF COMPETENCY: LEAD SMALL TEAMS
UNIT CODE
:
UNIT DESCRIPTOR
: This unit covers the knowledge, skills and attitudes to lead
small teams including setting and maintaining team and
individual performance standards.
ELEMENT
1. Provide team
leadership
2. Assign
responsibilities
3. Set performance
expectations for
team members
4. Supervise team
performance
500311110
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
1.1. Work requirements are identified and presented to
team members
1.2. Reasons for instructions and requirements are
communicated to team members
1.3. Team members’ queries and concerns are
recognized, discussed and dealt with
2.1. Duties, and responsibilities are allocated having regard
to the skills, knowledge and aptitude required to
properly undertake the assigned task and according to
company policy
2.2. Duties are allocated having regard to individual
preference, domestic and personal considerations,
whenever possible
3.1. Performance expectations are established based on
client needs and according to assignment requirements
3.2. Performance expectations are based on individual team
members duties and area of responsibility
3.3. Performance expectations are discussed and
disseminated to individual team members
4.1. Monitoring of performance takes place against
defined performance criteria and/or assignment
instructions and corrective action taken if required
4.2. Team members are provided with feedback, positive
support and advice on strategies to overcome any
deficiencies
4.3. Performance issues which cannot be rectified or
addressed within the team are referenced to appropriate
personnel according to employer policy
4.4. Team members are kept informed of any changes in the
priority allocated to assignments or tasks which might
impact on client/customer needs and satisfaction
4.5. Team operations are monitored to ensure that
employer/client needs and requirements are met
4.6. Follow-up communication is provided on all issues
affecting the team
4.7. All relevant documentation is completed in accordance
with company procedures
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
5
RANGE OF VARIABLES
VARIABLE
1. Work requirements
RANGE
1.1. Client Profile
1.2. Assignment instructions
2. Team member’s
concerns
2.1. Roster/shift details
3. Monitor
performance
3.1. Formal process
3.2. Informal process
4. Feedback
4.1. Formal process
4.2. Informal process
5. Performance issues
5.1. Work output
5.2. Work quality
5.3. Team participation
5.4. Compliance with workplace protocols
5.5. Safety
5.6. Customer service
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
6
EVIDENCE GUIDE
1. Critical Aspects
of Competency
Assessment requires evidence that the candidate:
1.1. Maintained or improved individuals and/or team
performance given a variety of possible scenario
1.2. Assessed and monitored team and individual
performance against set criteria
1.3. Represented concerns of a team and individual to next
level of management or appropriate specialist and to
negotiate on their behalf
1.4. Allocated duties and responsibilities, having regard to
individual’s knowledge, skills and aptitude and the needs
of the tasks to be performed
1.5. Set and communicated performance expectations for a
range of tasks and duties within the team and provided
feedback to team members
2. Underpinning
Knowledge
2.1.
2.2.
2.3.
2.4.
2.5.
2.6.
Company policies and procedures
Relevant legal requirements
How performance expectations are set
Methods of Monitoring Performance
Client expectations
Team member’s duties and responsibilities
3. Underpinning
Skills
3.1.
3.2.
3.3.
3.4.
Communication skills required for leading teams
Informal performance counseling skills
Team building skills
Negotiating skills
4. Resource
Implications
The following resources MUST be provided:
4.1. Access to relevant workplace or appropriately simulated
environment where assessment can take place
4.2. Materials relevant to the proposed activity or task
5. Methods of
Assessment
Competency may be assessed through:
5.1. Direct observations of work activities of the individual
member in relation to the work activities of the group
5.2. Observation of simulation and/or role play involving the
participation of individual member to the attainment of
organizational goal
5.3. Case studies and scenarios as a basis for discussion of
issues and strategies in teamwork
6. Context of
Assessment
6.1. Competency assessment may occur in workplace or any
appropriately simulated environment
6.2. Assessment shall be observed while task are being
undertaken whether individually or in-group
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
7
UNIT OF COMPETENCY: DEVELOP AND PRACTICE NEGOTIATION SKILLS
UNIT CODE
:
UNIT DESCRIPTOR
:
500311111
This unit covers the skills, knowledge and attitudes
required to collect information in order to negotiate to a
desired outcome and participate in the negotiation.
PERFORMANCE CRITERIA
ELEMENT
1. Plan negotiations
Italicized terms are elaborated in the Range of Variables
1.1
1.2
1.3
1.4
1.5
2. Participate in
negotiations
2.1
2.2
2.3
2.4
2.5
2.6
2.7
2.8
Information on preparing for negotiation is
identified and included in the plan
Information on creating non verbal environments
for positive negotiating is identified and included in
the plan
Information on active listening is identified and
included in the plan
Information on different questioning techniques is
identified and included in the plan
Information is checked to ensure it is correct and upto- date
Criteria for successful outcome are agreed upon by
all parties
Desired outcome of all parties are considered
Appropriate language is used throughout the
negotiation
A variety of questioning techniques are used
The issues and processes are documented and
agreed upon by all parties
Possible solutions are discussed and their viability
assessed
Areas for agreement are confirmed and recorded
Follow-up action is agreed upon by all parties
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
8
RANGE OF VARIABLES
VARIABLE
1. Preparing for
negotiation
RANGE
1.1
1.2
1.3
1.4
1.5
1.6
Background information on other parties to the
negotiation
Good understanding of topic to be negotiated
Clear understanding of desired outcome/s
Personal attributes
1.4.1 self awareness
1.4.2 self esteem
1.4.3 objectivity
1.4.4 empathy
1.4.5 respect for others
Interpersonal skills
1.5.1 listening/reflecting
1.5.2 non verbal communication
1.5.3 assertiveness
1.5.4 behavior labeling
1.5.5 testing understanding
1.5.6 seeking information
1.5.7 self disclosing
Analytic skills
1.6.1 observing differences between content
and process
1.6.2 identifying bargaining information
1.6.3 applying strategies to manage process
1.6.4 applying steps in negotiating process
1.6.5 strategies to manage conflict
1.6.6 steps in negotiating process
1.6.7 options within organization and
externally for resolving conflict
2. Non-verbal
environments
2.1
2.2
2.3
2.4
Friendly reception
Warm and welcoming room
Refreshments offered
Lead in conversation before negotiation begins
3. Active listening
3.1
3.2
3.3
3.4
3.5
Attentive
Don’t interrupt
Good posture
Maintain eye contact
Reflective listening
4. Questioning
techniques
4.1
4.2
4.3
Direct
Indirect
Open-ended
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
9
EVIDENCE GUIDE
1. Critical Aspects of
Competency
Assessment requires evidence that the candidate:
1.1 Demonstrated sufficient knowledge of the factors
influencing negotiation to achieve agreed outcome
1.2 Participated in negotiation with at least one person
to achieve an agreed outcome
2. Underpinning
Knowledge and
Attitude
2.1 Codes of practice and guidelines for the
organization
2.2 Organizations policy and procedures for
negotiations
2.3 Decision making and conflict resolution strategies
procedures
2.4 Problem solving strategies on how to deal with
unexpected questions and attitudes during
negotiation
2.5 Flexibility
2.6 Empathy
3. Underpinning Skills
3.1 Interpersonal skills to develop rapport with other
parties
3.2 Communication skills (verbal and listening)
3.3 Observation skills
3.1 Negotiation skills
4. Resource
Implications
The following resources MUST be provided:
4.1 Room with facilities necessary for the negotiation
process
4.2 Human resources (negotiators)
5. Methods of
Assessment
Competency may be assessed through:
5.1 Observation/demonstration and questioning
5.2 Portfolio assessment
5.3 Oral and written questioning
5.4 Third party report
6. Context for
Assessment
6.1 Competency to be assessed in real work
environment or in a simulated workplace setting.
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
10
UNIT OF COMPETENCY:
SOLVE PROBLEMS RELATED TO WORK
ACTIVITIES
UNIT CODE
:
500311112
UNIT DESCRIPTOR
:
This unit of covers the knowledge, skills and attitudes
required to solve problems in the workplace including
the application of problem solving techniques and to
determine and resolve the root cause of problems.
ELEMENT
1. Identify the problem
2. Determine
fundamental causes
of the problem
3. Determine corrective
action
4. Provide
recommendation/s to
manager
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
1.1.
Variances are identified from normal operating
parameters; and product quality
1.2.
Extent, cause and nature are of the problem
are defined through observation, investigation
and analytical techniques
1.3.
Problems are clearly stated and specified
2.1.
Possible causes are identified based on
experience and the use of problem solving
tools / analytical techniques.
2.2.
Possible cause statements are developed
based on findings
2.3.
Fundamental causes are identified per results
of investigation conducted
3.1.
All possible options are considered for
resolution of the problem
3.2.
Strengths and weaknesses of possible options
are considered
3.3.
Corrective actions are determined to resolve
the problem and possible future causes
3.4.
Action plans are developed identifying
measurable objectives, resource needs and
timelines in accordance with safety and
operating procedures
4.1.
Report on recommendations are prepared
4.2.
Recommendations are presented to
appropriate personnel.
4.3.
Recommendations are followed-up, if required
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
11
RANGE OF VARIABLES
VARIABLE
RANGE
1. Analytical techniques
1.1.
1.2.
1.3.
1.4.
1.5.
1.6.
1.7.
Brainstorming
Intuitions/Logic
Cause and effect diagrams
Pareto analysis
SWOT analysis
Gant chart, Pert CPM and graphs
Scatter grams
2. Problem
2.1.
2.2.
2.3.
2.4.
Non – routine process and quality problems
Equipment selection, availability and failure
Teamwork and work allocation problem
Safety and emergency situations and
incidents
3. Action plans
3.1.
3.2.
3.3.
3.4.
3.5.
3.6.
3.7.
3.8.
Priority requirements
Measurable objectives
Resource requirements
Timelines
Co-ordination and feedback requirements
Safety requirements
Risk assessment
Environmental requirements
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
12
EVIDENCE GUIDE
1. Critical Aspects of
Competency
Assessment requires evidence that the candidate:
1.1.
Identified the problem
1.2.
Determined the fundamental causes of the problem
1.3.
Determined the correct / preventive action
1.4.
Provided recommendation to manager
These aspects may be best assessed using a range of
scenarios / case studies / what ifs as a stimulus with a
walk through forming part of the response. These
assessment activities should include a range of problems,
including new, unusual and improbable situations that may
have happened.
2. Underpinning
Knowledge
2.1.
Competence includes a thorough knowledge and
understanding of the process, normal operating
parameters, and product quality to recognize nonstandard situations
2.2.
Competence to include the ability to apply and
explain, sufficient for the identification of
fundamental cause, determining the corrective
action and provision of recommendations
2.2.1.Relevant equipment and operational
processes
2.2.2.Enterprise goals, targets and measures
2.2.3.Enterprise quality, OHS and environmental
requirement
2.2.4.Principles of decision making strategies and
techniques
2.2.5.Enterprise information systems and data
collation
2.2.6.Industry codes and standards
3. Underpinning
Skills
3.1.
3.2.
3.3.
3.4.
3.5.
Using range of formal problem solving techniques
Identifying and clarifying the nature of the problem
Devising the best solution
Evaluating the solution
Implementation of a developed plan to rectify the
problem
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
13
4. Resource
Implications
4.1.
5. Methods of
Assessment
Competency may be assessed through:
Assessment will require access to an operating
plant over an extended period of time, or a suitable
method of gathering evidence of operating ability
over a range of situations. A bank of scenarios /
case studies / what ifs will be required as well as
bank of questions which will be used to probe the
reason behind the observable action.
5.1.
Case studies on solving problems in the workplace
5.2.
Observation
The unit will be assessed in a holistic manner as is
practical and may be integrated with the assessment of
other relevant units of competency. Assessment will occur
over a range of situations, which will include disruptions to
normal, smooth operation. Simulation may be required to
allow for timely assessment of parts of this unit of
competency. Simulation should be based on the actual
workplace and will include walk through of the relevant
competency components.
6. Context of
Assessment
6.1.
In all workplace, it may be appropriate to assess
this unit concurrently with relevant teamwork or
operation units.
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
14
UNIT OF COMPETENCY:
UNIT CODE
:
UNIT DESCRIPTOR
:
USE MATHEMATICAL CONCEPTS AND
TECHNIQUES
500311113
This unit covers the knowledge, skills and attitudes
required in the application of mathematical concepts
and techniques.
PERFORMANCE CRITERIA
ELEMENT
Italicized terms are elaborated in the Range of Variables
1. Identify mathematical
tools and techniques to
solve problem
1.1 Problem areas are identified based on given
condition
1.2 Mathematical techniques are selected based
on the given problem
2. Apply mathematical
procedure/solution
2.1 Mathematical techniques are applied based on
the problem identified
2.2 Mathematical computations are performed to the
level of accuracy required for the problem
2.3 Results of mathematical computation is
determined and verified based on job
requirements
3. Analyze results
3.1 Result of application is reviewed based on
expected and required specifications and
outcome
3.2 Appropriate action is applied in case of error
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
15
RANGE OF VARIABLES
VARIABLE
RANGE
1. Mathematical
techniques
May include but are not limited to:
1.1 Four fundamental operations
1.2 Measurements
1.3 Use/Conversion of units of measurements
1.4 Use of standard formulas
2. Appropriate action
2.1 Review in the use of mathematical
techniques (e.g. recalculation, re-modeling)
2.2 Report error to immediate superior for proper
action
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
16
EVIDENCE GUIDE
1. Critical Aspects of
Competency
Assessment requires evidence that the candidate:
1.1 Identified, applied and reviewed the use of
mathematical concepts and techniques to workplace
problems
2. Underpinning
Knowledge
2.1 Fundamental operation (addition, subtraction,
division, multiplication)
2.2 Measurement system
2.3 Precision and accuracy
2.4 Basic measuring tools/devices
3. Underpinning Skills
3.1 Applying mathematical computations
3.2 Using calculator
3.3 Using different measuring tools
4. Resource
Implications
The following resources MUST be provided:
4.1 Calculator
4.2 Basic measuring tools
4.3 Case Problems
5. Methods of
Assessment
Competency may be assessed through:
5.1 Authenticated portfolio
5.2 Written Test
5.3 Interview/Oral Questioning
5.4 Demonstration
6. Context of
Assessment
6.1 Competency may be assessed in the work place or
in a simulated work place setting
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
17
UNIT OF COMPETENCY:
USE RELEVANT TECHNOLOGIES
UNIT CODE
:
500311114
UNIT DESCRIPTOR
:
This unit of competency covers the knowledge, skills, and
attitude required in selecting, sourcing and applying
appropriate and affordable technologies in the workplace.
PERFORMANCE CRITERIA
ELEMENT
Italicized terms are elaborated in the Range of Variables
1. Study/select
appropriate
technology
1.1 Usage of different technologies is determined based on
job requirements
1.2 Appropriate technology is selected as per work
specification
2. Apply relevant
technology
2.1 Relevant technology is effectively used in carrying
out function
2.2 Applicable software and hardware are used as per
task requirement
2.3 Management concepts are observed and practiced as
per established industry practices
3. Maintain/enhance
relevant technology
3.1 Maintenance of technology is applied in accordance with
the industry standard operating procedure,
manufacturer’s operating guidelines and
occupational health and safety procedure to ensure
its operative ability
3.2 Updating of technology is maintained through continuing
education or training in accordance with job requirement
3.3 Technology failure/ defect is immediately reported to the
concern/responsible person or section for appropriate
action
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
18
RANGE OF VARIABLES
VARIABLE
RANGE
1. Technology
May include but are not limited to:
1.1 Office technology
1.2 Industrial technology
1.3 System technology
1.4 Information technology
1.5 Training technology
2. Management concepts
May include but not limited to:
2.1 Real Time Management
2.2 KAIZEN or continuous improvement
2.3 5s
2.4 Total Quality Management
2.5 Other management/productivity tools
3. Industry standard operating
procedure
3.1 Written guidelines relative to the usage of
office technology/equipment
3.2 Verbal advise/instruction from the co-worker
4. Manufacturer’s operating
guidelines/ instructions
4.1 Written instruction/manuals of specific
technology/ equipment
4.2 General instruction manual
4.3 Verbal advise from manufacturer relative to
the operation of equipment
5. Occupational health and
safety procedure
5.1 Relevant statutes on OHS
5.2 Company guidelines in using
technology/equipment
6. Appropriate action
6.1 Implementing preventive maintenance
schedule
6.2 Coordinating with manufacturer’s technician
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
19
EVIDENCE GUIDE
1. Critical Aspects of Assessment requires evidence that the candidate:
Competency
1.1 Studied and selected appropriate technology
consistent with work requirements
1.2 Applied relevant technology
1.3 Maintained and enhanced operative ability of
relevant technology
2. Underpinning
Knowledge
2.1
2.2
2.3
2.4
2.5
2.6
2.7
2.8
2.9
Awareness on technology and its function
Repair and maintenance procedure
Operating instructions
Applicable software
Communication techniques
Health and safety procedure
Company policy in relation to relevant technology
Different management concepts
Technology adaptability
3. Underpinning Skills
3.1 Relevant technology application/implementation
3.2 Basic communication skills
3.3 Software applications skills
3.4 Basic troubleshooting skills
4. Resource
Implications
The following resources MUST be provided:
4.1 Relevant technology
4.2 Interview and demonstration questionnaires
4.3 Assessment packages
5. Methods of
Assessment
Competency must be assessed through:
5.1 Interview
5.2 Actual demonstration
5.3 Authenticated portfolio (related certificates of
training/seminar)
6. Context of
Assessment
6.1 Competency may be assessed in actual workplace or
simulated environment
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
20
COMMON COMPETENCIES
UNIT TITLE
:
APPLY QUALITY STANDARDS
UNIT CODE
:
506315202
UNIT DESCRIPTOR
:
This unit covers the knowledge, skills, attitudes and values
needed to apply quality standards in the workplace. The unit
also includes the application of relevant safety procedures
and regulations, organization procedures and customer
requirements.
ELEMENT
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
1. Assess quality of
received materials
1.1. Work instruction is obtained and work is carried out
in accordance with standard operating procedures.
1.2. Received materials are checked against workplace
standards and specifications.
1.3. Faulty materials related to work are identified and
isolated.
1.4. Faults and any identified causes are recorded and/or
reported to the supervisor concerned in accordance
with workplace procedures.
1.5. Faulty materials are replaced in accordance with
workplace procedures.
2. Assess own work
2.1. Documentation relative to quality within the
company is identified and used.
2.2. Completed work is checked against workplace
standards relevant to the task undertaken.
2.3. Errors are identified and isolated.
2.4. Information on the quality and other indicators of
production performance are recorded in accordance
with workplace procedures.
2.5. In cases of deviations from specific quality
standards, causes are documented and reported in
accordance with the workplace’ s standards
operating procedures.
3. Engage in quality
improvement
3.1. Process improvement procedures are participated in
relative to workplace assignment.
3.2. Work is carried out in accordance with process
improvement procedures.
3.3. Performance of operation or quality of product of
service to ensure customer satisfaction is
monitored.
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RANGE OF VARIABLES
VARIABLE
1 Materials
RANGE
1.1 Materials may include but not limited to:
1.1.1. Manuals
1.1.2. Job orders
1.1.3. Instructional videos
2 Faults
2.1 Faults may include but not limited to:
2.1.1. Materials not to specification
2.1.2. Materials contain incorrect/outdated
information
2.1.3. Hardware defects
2.1.4. Materials that do not conform with any
regulatory agencies
3 Documentation
3.1
3.2
3.3
3.4
4 Errors
4.1 Errors may be related but not limited to the following:
4.1.1. Deviation from the requirements of the Client
4.1.2. Deviation from the requirement of the
organization
5 Quality standards
5.1 Quality standards may be related but not limited to the
following:
5.1.1. Materials
5.1.2. Hardware
5.1.3. Final product
5.1.4. Production processes
5.1.5. Customer service
6 Customer
6.1
6.2
6.3
6.4
Organization work procedures
Manufacturer’s instruction manual
Customer requirements
Forms
Co-worker
Supplier/Vendor
Client
Organization receiving the product or service
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TR-ICT (Visual Graphic Design NC III)
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22
EVIDENCE GUIDE
1 Critical aspect of
competency
Assessment must show that the candidate:
1.1 Carried out work in accordance with the company’s
standard operating procedures
1.2 Performed task according to specifications
1.3 Reported defects detected in accordance with
standard operating procedures
1.4 Carried out work in accordance with the process
improvement procedures
2 Underpinning
knowledge
2.1 Relevant production processes, materials and
products
2.2 Characteristics of materials, software and hardware
used in production processes
2.3 Quality checking procedures
2.4 Workplace procedures
2.5 Safety and environmental aspects of production
processes
2.6 Fault identification and reporting
2.7 Quality improvement processes
3 Underpinning skills
3.1 Reading skills required to interpret work instruction
3.2 Communication skills needed to interpret and apply
defined work procedures
3.3 Carry out work in accordance with OHS policies and
procedures
3.4 Critical thinking
3.5 Solution providing and decision-making
4 Method of
assessment
The assessor must select two of the following
objectively evaluate the candidate:
to
4.1 Observation and oral questioning
4.2 Third party report
4.3 Portfolio
4.4 Practical demonstration
5 Resource implication
Materials, software and hardware to be used in a real or
simulated situation
6 Context of
Assessment
Assessment may be conducted in the workplace or in a
simulated environment
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UNIT TITLE
:
PERFORM COMPUTER OPERATIONS
UNIT CODE
:
506311203
UNIT DESCRIPTOR
:
This unit covers the knowledge, skills, attitudes and values
needed to perform computer operations which include
inputting, accessing, producing and transferring data using
the appropriate hardware and software.
ELEMENT
1. Plan and prepare for
task to be taken
undertaken
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
1.1. Requirements of task are determined in
accordance with the required output.
1.2. Appropriate hardware and software are selected
according to task assigned and required outcome.
1.3. Task is planned to ensure that OH & S guidelines
and procedures are followed.
1.4. Client -specific guidelines and procedures are
followed.
1.5. Required data security guidelines are applied in
accordance with existing procedures.
2. Input data into
computer
2.1. Data are entered into the computer using
appropriate program/application in accordance with
company procedures.
2.2. Accuracy of information is checked and information
is saved in accordance with standard operating
procedures.
2.3. Inputted data is stored in storage media according
to requirements.
2.4. Work is performed within ergonomic guidelines.
3. Access information
using computer
3.1. Correct program/application is selected based on
job requirements.
3.2. Program/application containing the information
required is accessed according to company
procedures.
3.3. Desktop icons are correctly selected, opened and
closed for navigation purposes.
3.4. Keyboard techniques are carried out in line with OH
& S requirements for safe use of keyboards.
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4. Produce output/ data
using computer system
4.1. Entered data are processed using appropriate
software commands.
4.2. Data are printed out as required using computer
hardware /peripheral devices in accordance with
standard operating procedures.
4.3. Files and data are transferred between compatible
systems using computer software,
hardware/peripheral devices in accordance with
standard operating procedures.
5. Use basic functions of
a www-browser to
locate information
5.1. Information requirements for internet search are
established.
5.2. Browser is launched.
5.3. Search engine is loaded.
5.4. Appropriate search criteria/or URL of site is
entered.
5.5. Relevant links are followed to locate required
information.
5.6. Useful pages are bookmarked or printed as
required.
6. Maintain computer
equipment and
systems
6.1. Procedures for ensuring security of data, including
regular back-ups and virus checks are
implemented in accordance with standard
operating procedures.
6.2. Basic file maintenance procedures are
implemented in line with the standards operating
procedures.
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TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
25
RANGE OF VARIABLES
VARIABLE
1 Hardware and
peripheral devices
2 Software
3 OH & S guidelines
4 Storage media
5 Ergonomic guidelines
RANGE
1.1
Personal computers
1.2
Networked systems
1.3
Communication equipment
1.4
Printers
1.5
Scanners
1.6
Keyboard
1.7
Mouse
1.8
Voice/Data logger
Software includes the following but not limited to:
2.1
Word processing packages
2.2
Database packages
2.3
Internet
2.4
Spreadsheets
2.5
Client Specific Software
3.1
OHS guidelines
3.2
Enterprise procedures
Storage media include the following but not limited to:
4.1
Diskettes
4.2
CDs
4.3
Zip disks
4.4
hard disk drives, local and remote
4.5
Optical drives
5.1
Types of equipment used
5.2
Appropriate furniture
5.3
Seating posture
5.4
Lifting posture
5.5
Visual display unit screen brightness
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TR-ICT (Visual Graphic Design NC III)
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6 Desktop icons
7 Maintenance
6.1
Icons include the following but not limited to:
6.2
Directories/folders
6.3
Files
6.4
Network devices
6.5
Recycle bin
6.6
Program icons
7.1
Creating and managing more space in the hard disk
and other peripherals
7.2
Reviewing programs
7.3
Deleting unwanted files
7.4
Backing up files
7.5
Checking hard drive for errors
7.6
Using up to date anti-virus programs
7.7
Cleaning dust from internal and external surfaces
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EVIDENCE GUIDE
1 Critical aspects of
competency
Assessment must show that the candidate:
1.1 Selected and used hardware components correctly and
according to the task requirement
1.2 used basic software applications to create new files and
documents
1.3 Produced accurate and complete data in accordance with
the requirements
1.4 Used appropriate devices and procedures to transfer
files/data accurately
1.5 Used basic functions of a www-browser to locate
information.
2 Underpinning
knowledge
2.1 Basic ergonomics of keyboard and computer user
2.2 Main types of computers and basic features of different
operating systems
2.3 Main parts of a computer
2.4 Storage devices and basic categories of memory
2.5 Relevant types of software
2.6 General security, privacy legislation and copyright
2.7 Viruses
2.8 OH & S principles and responsibilities
2.9 Calculating computer capacity
2.10 Productivity Application
2.11 Business Application
2.12 System Software
3 Underpinning
skills
3.1 Reading and comprehension skills required to interpret
work instruction and to interpret basic user manuals.
3.2 Communication skills to identify lines of communication,
request advice, follow instructions and receive feedback.
3.3 Technology skills to use equipment safely including
keyboard skills.
4 Method of
assessment
The assessor may select two of the following assessment
methods to objectively assess the candidate:
4.1 Direct Observation and Oral Questioning
4.2 Practical demonstration
5 Resource
implication
5.1 Computer hardware with peripherals
5.2 Appropriate software
6 Context of
Assessment
6.1 Assessment may be conducted in the workplace or in a
simulated environment
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CORE COMPETENCIES
UNIT TITLE: DEVELOP DESIGN STUDIES
UNIT CODE: ICT213301
UNIT DESCRIPTOR: This unit describes the skills and knowledge required to interpret
the creative brief, generate and assess ideas, conduct research,
apply and evaluate visual effects designs techniques for any
production in various industries.
ELEMENT
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
1. Identify target
audience and
medium
1.1 Client’s target audience or market segment and their
needs are identified.
1.2 Branding or product-packaging guidelines, if applicable,
are followed.
1.3 Media through which the graphic or the visual will be used
is identified.
2 Receive and
interpret the brief
2.1 Liaise with the relevant personnel to interpret and identify
the objective and outcomes of the media, considering the
application of visual design and communication
techniques to ensure the creative, technical and
production requirements can be met
2.2 All relevant factors which may determine and affect
visual design and communication concepts and
application are identified through the breakdown and
interpretation of the brief and liaison with relevant
personnel
3. Generate and
assess ideas
3.1 Range of visual design and communication ideas which
are technically feasible, respond to the brief and provide
creative solutions to all design issues are generated
3.2 Visual design and communication ideas are discussed
and collaborated, as required, with relevant personnel to
ensure contribution of a range of ideas and creative
solutions to the initial concept
3.3 Creative ideas and solutions are continuously reflected on
and assessed for implications on budget, timeline,
technical feasibility and suitability to meet the brief
4. Conduct
research
4.1 Research and compare techniques and tools for visual
design and communication available for use in the
creation of the identified media, exploring the
characteristics and differences of digital imaging and
traditional imaging
4.2 Research and compare the range of delivery platforms
available for the identified media
4.3 Range of typographical and visual elements that are
appropriate in the development of the identified media is
explored
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ELEMENT
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
4.4 Relationship between the visual components and the
hardware required is identified
4.5 Organize research media and findings for use by all
relevant personnel throughout the design development
process, updating as required
4.6 Initial discussions and design brief against the findings are
evaluated and discussed with relevant personnel
5. Select media/
materials
5.1 Range of visual design and communication techniques
available are identified and presented to the relevant
personnel for the consideration of their ability to meet the
creative, technical and production brief
5.2 Appropriate visual design and communication techniques
are selected to fulfill the creative, technical, and
production requirements of the brief
5.3 Relevant materials and media are gathered based on their
compatibility to the creative and technical specifications of
the selected media
5.4 Relevant personnel is consulted to ensure that all required
media is identified and sourced and ensuring that
selection is based on the understanding of the user
characteristics and capabilities
6. Apply visual
design and
communication
techniques
6.1 Selected design techniques are used to develop the
structure of the product, ensuring that all elements are
fully documented for future use
6.2 Relevant media elements required to achieve the
desired outcome are considered
6.3 Technical parameters and planning are discussed with
relevant personnel to achieve the most appropriate format
6.4 Range of appropriate design parameters is determined
and employed to fulfill the brief, ensuring the creative,
technical and production resources are adequate to
achieve the final outcome
7. Evaluate design
7.1 Creative solutions are reviewed with regard to design
brief, appropriateness to the user/audience and technical
feasibility
7.2 Additional requirements or modifications are discussed
and confirmed to the overall design and any necessary
amendments is undertaken
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TR-ICT (Visual Graphic Design NC III)
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30
RANGE OF VARIABLES
VARIABLE
1 Media
2. Relevant factors
3. Relevant personnel
4. Tools
RANGE
May include the following:
1.1 Print
1.2 Electronic
1.2.1 Online/Web-based
1.2.2 CD/DVD
1.3 Product packaging
1.4 Booth and window display
1.5 Other promotional materials
May include the following:
2.1 Budget
2.2 Costing
2.3 Delivery platform
May include the following:
3.1 client
3.8 web developers
3.2 user/audience
3.9 copywriters/editors
3.3 project manager
3.10 video/film editors
3.4 art/creative director
3.11 booth/merchandizing
3.5 technical director
designer
3.6 computer graphic
3.12 heads of department
designers
3.13 other specialist creative
3.7 programmers
and technical staff
May include Graphic design
tools such as:
4.1 Adobe Photoshop
4.6 CorelDraw
4.2 Adobe Illustrator
4.7 Gimp
4.3 Adobe In-design
4.8 QuarkXpress
4.4 Adobe PageMaker
4.9 Adobe After Effects
4.5 Adobe Premier
4.10 Microsoft PowerPoint
Traditional tools such as:
 Free hand sketches
 Clay and resin modeling
 Physical prototyping
 Mechanical drawing
5 Visual design and
communication
elements
May include the following:
5.1 spot and process colors
5.2 composition
5.3 proportion
5.4 balance
5.5 framing
5.6 color
5.7 line
5.8 texture
5.9 shape
5.10 form
5.11 tone
5.12 scale
5.13 movement
5.14 typography:
5.14.1 point/size
5.14.2 tracking
5.14.3 leading
5.14.4 kerning
5.14.5 typeface
5.15 design trends
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6 Visual elements
7 Format and
delivery platform
8 Media elements
9 Different design
techniques
May include the following:
6.1 screen images:
6.1.1 graphics
6.1.2 photographs
6.1.3 illustrations
6.2 colors and trends
6.3 fonts/typography
6.4 body types
6.5 style
6.6 logos
6.7 backgrounds
May include the following:
7.1 Print media
7.2 Electronic media
7.2.1 Web/online
7.2.2 CD- or DVD-based
7.2.3 Mobile or hand-held
7.2.3.1 Cellular phones
7.2.3.2 MP4 / iPod
7.2.3.3 PDA
7.2.4 Game consoles
7.2.5 TV (traditional and IP-based)
7.2.6 Electronic billboards
7.3 Exhibitions and trade fairs
May include the following:
8.1 Books and magazines
8.2 Newspapers
8.3 Brochures and flyers
8.4 Billboards and tarpaulins
8.5 Logos
8.6 Posters
8.7 CD labels
8.8 Booth and display window
8.9 Web pages
8.10 Product packaging
May include:
9.1 drawing and sketching
9.2 storyboard
9.3 drawing on a tablet
9.4 scanning drawings and photographs
9.5 using image and background generation tools
9.6 thumbnail sketches
9.7 flow charts
9.8 design briefing and brainstorming
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EVIDENCE GUIDE
1. Critical aspects of
competency
2. Underpinning
knowledge and
attitude
3. Underpinning skills
Assessment must show that the candidate:
1.1 Generate a feasible range of visual design and
communication ideas which respond to the brief and
provide creative solutions to all design issues
1.2 Compared and evaluated the range of delivery platforms
and materials available for various designs and media
1.3 Apply visual design and communication techniques
1.4 Demonstrated ability in written and verbal supporting
presentations and reports where relevant.
2.1 Knowledge of:
2.1.1 Familiarity in different graphic applications
2.1.2 Principles of graphics design
2.1.3 Relevant intellectual property right provisions
2.2 principles of graphic and visual/ communication design
2.3 characteristics of digital and traditional graphics
2.4 color theory
2.5 familiarity in media elements
2.6 knowledge of using and combining/applying various
materials and media and their economic and artistic uses
2.7 knowledge and application of a range of computer design
software
2.8 knowledge of the limiting factors of computer hardware and
software
2.9 interpretation of creative information, scripts and images
copyright laws, regulations and copyright clearance
procedures.
2.10 familiarity with the capability of a range of tools and design
techniques for producing and manipulating images
2.11 perseverance and thoroughness of work
2.12 open-mindedness, trainable to new procedures,
dedication to work, patience, initiative, orderliness and
cleanliness
3.1 Artistic and creative skills
3.1.1 concept development
3.1.2 graphic design
3.1.3 effective visual communication skills
3.1.4 interpreting creative information, scripts and images
3.1.5 design and drawing skills
3.1.6 ability to maintain design integrity
3.2 Interpersonal skills
3.1.1 analysis of client specifications
3.1.2 analysis and decision making
3.1.3 Comprehension skills to interpret work instructions
3.1.4 Listening skills to effectively address clients’
concern;
3.1.5 Communication skills to efficiently deliver
messages, feedback and instruction; and
3.1.6 Dealing with external and internal managers and teams
with reference to print media requirements.
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4. Method of
assessment
5. Resources
required for
assessment
6. Context of
assessment
3.2 Technical skills
3.2.1 computer operation
3.2.2 Using range of tools and techniques for producing
and manipulating images
3.2.3 ability to review decisions in term of user
characteristics and requirements
3.3 Project management skills
3.3.1 Tasking management skills to provide quality
service in less time.
3.3.2 planning and research
3.3.3 understanding the capabilities of other collaborative
personnel
The assessor must select two of the following to objectively
assess the candidate
4.1 Observation and Oral Questioning;
4.2 Actual demonstration with oral questioning
4.3 Third party report
4.4 Portfolio
The following must be provided:
5.1 Industry standard computer type and current software
application should be used.
5.2 Design briefs
 Timeline
 Design objectives
 Design message
 Target audience
6.1 Competency may be assessed on the job, off the job or a
combination of these. Off the job assessment must be
undertaken in a closely simulated workplace environment.
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
34
UNIT TITLE: CREATE VECTOR GRAPHICS USING A GRAPHICS APPLICATION
UNIT CODE: ICT213302
UNIT DESCRIPTOR: This unit covers the knowledge, skills and attitude required to develop
vector graphics based on a client brief using graphic applications.
This unit covers the knowledge and skills for creating illustrations, logos,
maps, graphs and other objects required in the design brief. This will be
applied across a range of roles in a variety of contexts with some
complexity in the extent and choice of options available.
ELEMENT
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
1. Prepare the
work
environment
1.1 Details of the brief are reviewed according to identified
preference setting requirements
1.2 Monitor is calibrated using an ICC profile to ensure closest
possible color match
1.3 Palettes are arranged to suit job and personal preferences
1.4 View magnification is set for ease of working with the
graphics
2. Produce objects
2.1 Ruler units are set and grid is displayed to ensure artwork
meets design specifications
2.2 Tools are used to produce objects and required attributes
are entered and shapes manipulated, continuing until
graphic framework is finalized
2.3 Lines and curves are adjusted and edited to fit design
specifications
2.4 Objects are painted, transposed and strokes and effects are
scaled according to the design brief
2.5 Colors are created, edited and saved to the color palette
and saturation of color is adjusted
2.6 Color and appearance attributes are selected and copied as
required
2.7 Gradients fills, mesh and patterns are used to paint and
blend as required by the layout and design brief
2.8 Complex shapes are created by combining shapes into
compounds and if required compounds are edited
3. Alter objects
3.1 Objects are grouped or individually selected, moved, scaled
or rotated using a variety of methods
3.2 Objects are reflected, sheared and distorted according to the
design brief
3.3 Three dimensional objects are formed and edited and
gradient color added to create depth
3.4 The perspective of the objects is adjusted as required
3.5 Transformations are repeated according to the design brief
3.6 Smooth color blends are created between objects and
blends are modified as required to meet the design brief
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TR-ICT (Visual Graphic Design NC III)
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ELEMENT
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
4. Add type as a
graphic element
4.1 Required type is added to type containers and type
attributes and formatting are set to reflect the design brief
4.2 Type is wrapped or placed along a path to complement the
graphic
4.3 Type is converted to type outlines or letterforms and shapes
are modified
5. Set appearance
attributes and
styles
5.1 Properties of the graphic are set and meet the design brief
5.2 Effects are added to a graphic and edited to make the
appearance more suitable according to the design brief
5.3 Appearances required for further use are saved as styles
6. Set up layers
6.1 Objects are organized in layers and stacking order is
controlled
6.2 Layers are locked and/or nested and grouped according to
the design brief
6.3 Styles are added or removed from layers when layer
consistency is or is not required
7. Finalize artwork
7.1 The appropriate format for saving the graphic is identified
given the various elements in the graphic
7.2 Artwork is checked to ensure correct layout file and that
there are no non-printable elements
7.3 PDF or other export options are fixed to the best settings for
the final media and the file is then exported and saved
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TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
36
RANGE OF VARIABLES
VARIABLE
1. Graphic applications
2. Manipulated
3 Colors
4 Edited
5 Objects
6 Formatting
7 Appearance
attributes
8 Elements
RANGE
May include the following:
1.1 Adobe Illustrator
1.4 In Design
1.2 CorelDraw
1.5 QuarkXpress
1.3 Gimp
May include:
2.1 Shapes are rotated
2.2 position and sizes changed
2.3 shapes sent to back or forward
2.4 scaled and copied.
May include the following:
3.1 process colors
3.2 Spot colors
3.3 Registration colors
3.4 PMS
May include the following:
4.1 Transparency
4.2 Gradients
4.3 Strokes
4.4 custom colors using CMYK sliders.
May include the following:
5.1 Predefined shapes
5.2 drawn objects
5.3 curved segments
5.4 lines.
May include the following:
6.1 Font
6.4 character size
6.2 Leading
6.5 columns of type
6.3 paragraph alignment 6.6 text flow.
May include the following:
7.1 Fills
7.5 blending modes
7.2 Strokes
7.6 transparency
7.3 Effects
7.7 ruler guides
7.4 columns
May include the following:
8.1 Layers
8.2 Anti-aliases
8.3 blending
8.4 feathering
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TR-ICT (Visual Graphic Design NC III)
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EVIDENCE GUIDE
1. Critical aspects of
competency
Assessment must show that the candidate:
2. Underpinning
knowledge
2.1
2.2
2.3
2.4
2.5
2.6
2.7
2.8
2.9
3. Underpinning skills
3.1
3.2
3.3
3.4
3.5
3.6
4. Method of assessment
1.1 Developed vector graphics based on client brief
using a high-end application.
1.2 Demonstrated an ability to find and use information
relevant to the task from a variety of information
sources.
image formats
correct application selection
manipulation of objects
color modes
attributes of appearance
effects
filters
text and formatting
interpreting a brief.
Artistic and creative skills
Communication skills
Interpersonal skills
Listening skills
Computer application skills
Tasking management skills to provide quality service
in less time.
The assessor must select two of the following to
objectively assess the candidate
4.1
4.2
4.3
4.4
Observation and Oral Questioning;
Actual demonstration with oral questioning
Third party report
Portfolio
5. Resources required
for assessment
The following must be provided:
6. Context of
assessment
6.1 Competency may be assessed on the job, off the job
or a combination of these. Off the job assessment
must be undertaken in a closely simulated workplace
environment.
5.1 Industry standard computer type and current
software application
5.2 Design briefs
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
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38
UNIT TITLE:
CREATE RASTER GRAPHICS USING A GRAPHICS APPLICATION
UNIT CODE:
ICT213303
UNIT DESCRIPTOR: This unit covers the knowledge and skills required to develop raster
graphics incorporating a range of features for cross-media publishing based
on a client brief. This unit covers the knowledge and skills for manipulating
and editing images, applying special effects as required in the design brief.
This will be applied across a range of roles in a variety of contexts with some
complexity in the extent and choice of options available.
ELEMENT
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
1. Balance image
quality and file
size
1.1 Graphics files are opened and design brief requirements are
confirmed
1.2 Graphics are repeated efficiently using a symbol or stamp to
reduce file size
1.3 Slices are created from objects, layers or groups and
updated as required
1.4 Type anti-aliasing is applied selectively to keep small text
easy to read
1.5 Tasks are automated wherever possible and where
necessary scripts are used for automation
2. Acquire digital
images
2.1 Images are acquired from digital camera, scanned images or
clip arts and other objects.
2.2 Acquired Bitmaps are modified and/or duplicated depending
on design requirements
2.3 Bitmaps are masked and/or an opacity mask is added
2.4 Layered file is exported to image editing program for editing
3. Manipulate
objects/images
3.1 Objects, images and text are manipulated and edited as
required
3.2 Elements are defined for repetition, repetition tools are used
to create duplicates and then are manipulated as a group
4. Use/Modify
variable
templates
4.1 Based on the design brief, objects are defined within the
template as variables
4.2 An automated script or an image server is used/ modified
using data stored in any available source/server
4.3 The template variables are tested to ensure correct operation
5. Create raster
graphic for final
media
5.1 Web-safe colors and other applicable color gamut are
selected for cross-media publishing purposes
5.2 File formats are chosen to best represent artwork styles
5.3 Objects/Images are linked to create an image map that
meets design requirements
5.4 Compression options are selected that keep the image
quality high and the file size low
5.5 Export options are set to the best settings for the final media
and the file is saved and exported
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
39
RANGE OF VARIABLES
VARIABLE
1. Graphic files format
2. Graphic application
3. Tasks
4. Manipulated
5. Color separation
options
6 Color gamut
7 Edited
8 Objects
9 Formatting
10 Effects
11 Elements
12 Compression
options
RANGE
May include the following:
1.1 jpeg
1.5 psd
1.2 bmp
1.6 pcx
1.3 eps
1.7 png
1.4 tiff
May include the following:
2.1 Adobe Photoshop
2.3 Gimp
2.2 CorelDraw
2.4 QuarkXpress
May include the following:
3.1 Batch processing
3.2 creating variations of similar designs.
May include:
4.3 Twist
4.1 Bend
4.4 Warping
4.2 Stretch
4.5 Liquefy
May include the following:
5.1 process color
5.4 resolution
5.2 spot color
5.5 bleed
5.3 halftone
5.6 printer marks
May include the following:
6.1 CMYK colors
6.3 Registration colors
6.2 Spot colors
6.4 PMS
May include the following:
7.1 Transparency
7.2 Gradients
7.3 Custom colors using CMYK sliders.
May include the following:
8.1 predefined shapes
8.3 curved segments
8.2 drawn objects
8.4 lines
May include the following:
9.1 font
9.4 character size
9.2 leading
9.5 columns of type
9.3 paragraph alignment
9.6 text flow.
May include the following:
10.1 glows
10.3 opacity
10.2 textures
10.4 blur and others.
May include the following:
11.1 layers
11.3 blending
11.2 fine lines
11.4 feathering
12.1 Lossless
12.2 Lossy
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
40
EVIDENCE GUIDE
1. Critical aspects of
competency
Assessment must show that the candidate:
2. Underpinning
knowledge and
attitude
2.1 Knowledge of how to determine clients needs and
expectations related to the product or services
2.2 Knowledge of equipment to be used for specific tasks
2.3 Knowledge of privacy laws and industry standards for
obtaining using and protecting information obtained
from clients
2.4 Knowledge on how to interact with clients
2.5 Knowledge on specified software application related to:
2.5.1 image formats
2.5.2 text and formatting
2.5.3 drawing shapes
2.5.4 manipulating images
2.5.5 design principles
2.5.6 profiles
2.5.7 color management
2.6 Knowledge of electronic pre-press system
2.7 Work values and attitudes
3. Underpinning skills
3.1
3.2
3.3
3.4
3.5
4. Method of
assessment
The assessor must select two of the following to objectively
assess the candidate
1.1 Developed raster graphics incorporating a range of
features for cross-media publishing based on a client
brief using raster graphics applications.
1.2 Demonstrated an ability to find and use information
relevant to the task from a variety of information
sources.
4.1
4.2
4.3
4.4
Artistic and creative skills
Communication skills
Interpersonal skills
Listening skills
Computer application skills
Observation and Oral Questioning
Actual demonstration with oral questioning
Third party report
Portfolio
5. Resources
required for
assessment
The following must be provided:
6. Context of
assessment
6.1 Competency may be assessed on the job, off the job or
a combination of these. Off the job assessment must be
undertaken in a closely simulated workplace
environment.
5.1 Relevant hardware and software.
5.2 Design briefs
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
41
UNIT TITLE:
DEVELOP DESIGNS FOR PRINT MEDIA
UNIT CODE:
ICT213304
UNIT DESCRIPTOR: This unit describes the skills and knowledge required to layout pages
based on client brief using page layout applications while applying the
principles of visual design and communication. For this unit the knowledge and
skills cover selecting, adapting and transferring skills and knowledge to new
environments and providing technical advice and some leadership in resolution
of specific problems. This would be applied across a range of roles in a variety
of contexts with some complexity in extent and choice of options available.
ELEMENT
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
1. Confirm client
brief
1.1 Details of the client brief are reviewed and any confusion is
clarified with client or supervisor
1.2 The type of document is determined and limitations for
production assessed
1.3 Client copy and images are assembled to conform to the
brief requirements
1.4 Library files are accessed for relevant data to conform to the
brief requirements
2. Prepare the
work
environment
2.1 Details of the brief are reviewed according to identified
preference setting requirements
2.2 Monitor is calibrated using an ICC profile to ensure closest
possible color match
2.3 Palettes are arranged to suit job and personal preferences
2.4 View magnification is set for ease of working with the page
layout
3. Arrange
elements on
page
3.1 Required text is prepared and appropriate fonts and size are
selected
3.2 Elements are created and arranged on page to conform to
the brief requirements
3.3 Graphics, layers, product shots and other elements are
imported from other applications and correctly formatted and
placed
3.4 Document set up is completed to conform to the final
media and brief requirements
4. Finalize layout
4.1 Pages and combined elements are imposed correctly to suit
specified sheet size
4.2 Numerical sequence and lay down of the product or mock-up
is correctly identified to meet binding and finishing
requirements
4.3 Bleed allowance is incorporated in margins and borders
5. Check quality
5.1 Text is reviewed for possible errors and omissions and errors
are discussed with client or supervisor
5.2 Alignment of the basic elements are maintained based on the
overall balance of the layout and correct color blends and
gradients
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
42
ELEMENT
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
5.3 Hard copy proof is printed and rechecked for errors,
omissions and the overall balance of the layout
5.4 Necessary changes are made, reviewed on screen and
reproofed as required
5.5 The job is saved according to organizational procedures
5.6 A digital proof or PDF (digital document file format) is created
to present to client
6. Prepare for
final media
6.1 For cross-media publishing purposes web-safe colors are
selected
6.2 File formats are chosen to best represent artwork styles
6.3 Compression options are selected that keep the image
quality high and the file size low
6.4 Export options are set to the best settings for the final media
and the file is saved and exported
7. Finalize
document
7.1 The appropriate format for saving the images/artworks/
objects is identified given the various elements in the page
layout
7.2 The resolution for effects and any filters are set based on
image quality
7.3 Document is checked to ensure correct layout file and that
there are no non-printable elements
8. Color separate
artworks/object
s/images
8.1 The correct format for the color separation is determined by
the requirements of the pre-press workflow system
8.2 Command preferences are set to correct preferences for
print quality and process
8.3 Based on printer feedback the color separation options are
set according to print requirements of the design brief
8.4 Process and spot colors are combined if required
8.5 A screen frequency value appropriate for the print quality is
selected and color separation preferences are saved
8.6 Spreads and chokes traps are created to avoid misregistration
8.7 The overlapping, exposure and overprint of objects are
defined
8.8 A proof is created and the separations checked, any required
editing is completed and the file is saved
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
43
RANGE OF VARIABLES
VARIABLE
1. Page layout
applications
2. Library files
3. Elements
4. Document set up
5. Final media
6. Imposed
7 Organizational
procedures
8 Format
9 Command
preferences
10 Color separation
options
11 Color gamut
12 Compression
options
13 Elements
RANGE
May include the following:
1.1 Adobe PageMaker
1.2 Adobe Frame Maker
1.3 Adobe In design
May include the following:
2.1 Bullets
2.2 Boarders
2.3 Buttons
May include:
3.1 Graphics
3.2 Frames
May include:
4.1 Margins
4.2 Page size
4.3 Page orientation
1.4 Corel Ventura
1.5 QuarkXpress
2.4 Images
2.5 Clip art
2.6 Clients’ names and files
3.3 Menus or dialogue boxes
3.4 indexes
4.4
4.5
4.6
4.7
5.2
5.3
Number of pages
Multiple columns
Arrangement of pages
Pictures/graphics size
Internet
CD ROM
May include the following:
5.1 Printed material
May include the following:
6.1 Plug-ins
6.2 Stand alone applications or automated features of highend page layout programs exist to impose pages
May include the following:
7.1 Organizational procedures for saving a document can
include the preferred format, naming preferences and
the location of file is saved to.
May include the following:
8.1 Font
8.4 character size
8.2 Leading
8.5 columns of type
8.3 paragraph alignment
8.6 text flow.
May include:
9.1 RGB
9.4 proof options
9.2 CMYK
9.5 Document Information
9.3 color management
subjects
May include the following:
10.1 Process color
10.4 resolution
10.2 spot color
10.5 bleed
10.3 halftone
10.6 printer marks
May include the following:
11.1 CMYK colors
11.3 Registration colors
11.2 Spot colors
11.4 PMS
12.1 Lossless
12.2 Lossy
May include the following:
13.1 Layers
13.3 blending
13.2 fine lines
13.4 feathering
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
44
EVIDENCE GUIDE
1. Critical aspects of
competency
2. Underpinning
knowledge and
attitude
3. Underpinning
skills
4. Method of
assessment
5. Resources
required for
assessment
6. Context of
assessment
Assessment must show that the candidate:
1.1 Composed pages incorporating elements and features that
meets the client's design brief and is print ready
1.2 Demonstrated an ability to find and use information relevant to
the task from a variety of information sources
1.3 Demonstrated ability to apply the principles of visual design and
communication
1.4 Prepared different sets of page layouts according to the listed
Performance Criteria
2.1 Principles of visual design and communications
2.2 Determination of clients needs and expectations related to the
product or services
2.3 Privacy laws and industry standards for obtaining using and
protecting information obtained from clients
2.4 Interaction with clients
2.5 Equipment to be used for specific tasks
2.6 Specific software application related to:
2.4.1
image/text formats (document file formats)
2.4.2
text and formatting
2.4.3
drawing shapes
2.4.4
manipulating images
2.4.5
design principles
2.4.6
color management
2.4.7
color separation
2.4.8
shortcut keys
2.4.9
monitor calibration
2.5 Traditional and electronic pre-press systems
2.6 Work values and attitudes
3.1 Artistic and creative skills
3.2 Communication skills
3.3 Interpersonal skills
3.4 Listening skills
3.5 Computer application skills
3.6 Computer/Application troubleshooting skills
The assessor must select two of the following to objectively assess
the candidate
4.1 Observation and Oral Questioning
4.2 Actual demonstration with oral questioning
4.3 Third party report
4.4 Portfolio
The following must be provided:
5.1 Relevant hardware and software.
5.1.1 Page layout applications such as InDesign, PageMaker,
QuarkXPress, will be required for assessment of this unit
of competency. New software applications and new
versions of existing products enter the market regularly
and therefore this example group will change
5.1.2 Scanner, digital camera
5.2 Design briefs
6.1 Competency may be assessed on the job, off the job or a
combination of these. Off the job assessment must be
undertaken in a closely simulated workplace environment.
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
45
UNIT TITLE
: DEVELOP DESIGNS FOR ELECTRONIC MEDIA
UNIT CODE
: ICT213305
UNIT DESCRIPTOR: This unit covers the knowledge, skills and attitude required to
incorporate the principles of visual design and communication into
the development of designs for an electronic media for use in
various industries.
ELEMENT
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
1 Receive and
interpret the
brief
1.1 Liaise with the relevant personnel to interpret and identify
the objective and desired outcomes of the electronic media,
considering the application of visual design and
communication techniques to ensure the creative, technical
and production requirements can be met
1.2 All relevant factors which may determine and affect visual
design and communication concepts and application are
identified through the breakdown and interpretation of the
brief and liaison with relevant personnel
1.3 Target user/audience is identified to determine the format
and delivery platform of the electronic materials through
discussion with relevant personnel
2. Generate and
assess ideas
2.1 Range of visual design and communication ideas which are
technically feasible, respond to the brief and provide creative
solutions to all design issues are generated
2.2 Visual design and communication ideas are discussed and
collaborated, as required, with relevant personnel to ensure
contribution of a range of ideas and creative solutions to the
initial concept
2.3 Creative ideas and solutions are continuously reflected on
and assessed for implications on budget, timeline, technical
feasibility and suitability to meet the brief
3. Conduct
research
3.1 Research and compare:
3.1.1 techniques and tools for visual design and
communication
3.1.2 range of delivery platforms; and
3.1.3 typographical and visual elements
that are appropriate and available for use in the creation of an
electronic media
3.2 Relationship between the visual elements, hardware, and
software required is identified
3.3 Organize research media and findings for use by all relevant
personnel throughout the design development process,
updating as required
3.4 Initial discussions and design brief against the findings are
evaluated and discussed with relevant personnel
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
46
ELEMENT
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
4. Select
techniques,
tools, delivery
platform, and
software/
Gather
materials
4.1 Appropriate:
4.1.1 visual design and communication techniques and tools
4.1.2 delivery platforms; and
4.1.3 typographical and visual elements
are selected to fulfill the creative, technical, and production
requirements of the brief, and ensuring that selection is
based on solid understanding of the characteristics and
capabilities of intended audience or users
4.2 Required materials, hardware, and software are gathered and
sourced
5. Apply visual
design and
communication
techniques
5.1 Selected design techniques and tools are applied in
developing the design, ensuring that the creative and
technical requirements of the brief are fulfilled and that all
elements are fully documented for use/reference of all
relevant personnel
5.2 Relevant personnel are constantly consulted throughout the
production to ensure harmony and compatibility of the design
with technical requirements
6. Evaluate
design
outcome
6.1 Design outcome is evaluated on whether it is able to meet the
creative and technical requirements set for the project
6.2 Additional requirements or modifications to the design are
identified and implemented
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
47
RANGE OF VARIABLES
VARIABLE
1. Electronic media
RANGE
1.1
1.2
1.3
1.4
1.5
Web
CD- or DVD-based
Mobile or hand-held
1.3.1 Cellular phones
1.3.2 MP4 / iPod
1.3.3 PDA
1.3.4 Game consoles
TV (traditional and IP-based)
Electronic billboards
2. Relevant personnel
May include the following:
2.1 creative/art director
2.2 technical director
2.3 designers
2.4 developers/programmers
2.5 copywriters/editors
2.6 heads of department
2.7 user/audience
2.8 other specialist creative and technical staff
3. Relevant factors
May include the following:
3.1 Budget
3.2 Costing
3.3 Delivery platform
3.4 Timeframe
4. visual design and
communication
techniques for
electronic media
May include:
4.1 drawing
4.2 storyboard
4.3 drawing on a tablet
4.4 scanning drawings and photographs
4.5 using image and background generation tools
4.6 thumbnail sketches
4.7 flow charts
5. visual design and
communication tools
for electronic media
May include design tools such as:
5.1 Adobe Photoshop
5.2 Adobe PageMaker
5.3 Adobe Illustrator
5.4 Adobe Image Ready
5.5 Adobe Premiere
5.6 Adobe Acrobat
5.7 CorelDraw
5.8 Macromedia Flash / Flashlite
5.9 Macromedia Director
5.10 Macromedia DreamWeaver
5.11 Macromedia FrontPage
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
48
VARIABLE
6 Visual elements for
electronic media
RANGE
May include the following:
6.1 colors
6.2 composition
6.3 proportion
6.4 balance
6.5 framing
6.6 line
6.7 texture
6.8 shape
6.9 form
6.10 tone
6.11 scale
6.12 movement or animation
6.13 fonts/typography:
6.13.1 typeface
6.13.2 type style
6.13.3 point/ font size
6.13.4 tracking
6.13.5 leading
6.13.6 kerning
7 format and delivery
platforms for
electronic media
May include the following:
7.1 Web
7.2 CD- or DVD-based
7.3 Mobile or hand-held
7.3.1 Cellular phones
7.3.2 MP4 / iPod
7.3.3 PDA
7.3.4 Game consoles
7.4 TV (traditional and IP-based)
7.5 Electronic billboards
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
49
EVIDENCE GUIDE
1. Critical aspects of Assessment must show that the candidate:
competency
1.1 Generated a feasible range of visual design and
communication ideas which respond to the brief and
provide creative solutions to all design issues
1.2 Compared the range of delivery platforms available for
electronic media
1.3 Gathered relevant materials and media based on their
compatibility to the creative and technical specifications of
the electronic media
1.4 Applied visual design and communication techniques
2. Underpinning
knowledge
2.1
2.2
2.3
2.4
2.5
principles of graphic and visual/ communication design
characteristics of digital and traditional graphics
color theory
familiarity in electronic media elements
knowledge and application of a range of computer design
software
2.6 knowledge of the limiting factors of computer hardware
and software
2.7 interpretation of creative information, scripts and images
2.8 copyright laws, regulations and copyright clearance
procedures.
3. Underpinning
skills
3.1 familiarity with the capability of a range of tools and
techniques for producing and manipulating images
3.2 ability to review decisions in term of user characteristics
and requirements
3.3 planning and research
3.4 effective visual communication skills
3.5 interpreting creative information, scripts and images
3.6 understanding the capabilities of other collaborative
personnel
3.7 design and drawing skills
3.8 ability to maintain design integrity
4. Method of
assessment
The assessor must select two of the following to objectively
assess the candidate
4.1 Actual demonstration with oral questioning
4.2 Third party report
4.3 Portfolio
5. Resources
required for
assessment
The following must be provided:
5.1 Industry-standard hardware (e.g. PC, CD or DVD player,
MP4 player) and software application
5.2 Design briefs
6. Context of
assessment
6.1 Competency may be assessed on the job, off the job or a
combination of these. Off the job assessment must be
undertaken in a closely simulated workplace environment.
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
50
UNIT TITLE
: DEVELOP DESIGNS FOR PRODUCT PACKAGING
UNIT CODE
: ICT213306
UNIT DESCRIPTOR: This unit covers the knowledge, skills and attitude required to
incorporate the principles of visual design and communication into
the development of designs for product packaging.
ELEMENT
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
1 Receive and
interpret the
brief
1.1 Liaise with the relevant personnel to interpret and identify the
objective and desired outcomes of the product packaging
1.2 All relevant factors which may determine and affect visual
design and communication concepts and application are
identified through the breakdown and interpretation of the brief
and liaison with relevant personnel
1.3 Prospective buyers/customers are identified to determine the
form and materials of the product packaging through
discussion with relevant personnel
2. Generate and
assess ideas
2.1 Range of visual design and communication ideas which are
technically feasible, respond to the brief and provide creative
solutions to all design issues are generated
2.2 Visual design and communication ideas are discussed and
collaborated, as required, with relevant personnel to ensure
contribution of a range of ideas and creative solutions to the
initial concept
2.3 Creative ideas and solutions are continuously reflected on and
assessed for implications on budget, timeline, technical
feasibility and suitability to meet the brief
2.4 Market is evaluated to fit design packages and production
design process
3. Develop brand
and prototype
3.1 Research and compare:
3.1.1 techniques and tools
3.1.2 materials and forms of packaging;
3.1.3 visual elements
3.1.4 photography
that are appropriate and available for use in the development
of product packaging
3.2 Relationship between the visual elements and materials
required is identified
3.3 Research media and findings are organized for use by all
relevant personnel throughout the design development
process, updating as required
3.4 Initial discussions and design brief against the findings are
evaluated and discussed with relevant personnel
3.5 Design prototype is produced according to the creative and
printing/technical requirements and ensuring that selection is
based on solid understanding of the characteristics and
capabilities of intended buyers/customers
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
51
ELEMENT
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
3.6 Product lines are branded, expanded and kept consistent
based on visual style created
3.7 Design prototype is evaluated on whether it is able to meet the
creative and technical requirements set for the project
3.8 Additional requirements or modifications to the design are
identified and implemented
4. Prepare design
for mass/
volume
production
4.1 Final design files and prototype-guide are prepared for
mass/volume production
4.2 Appropriate format for saving the graphic is identified given
the various elements in the graphic
4.3 Document is checked to ensure correct layout file and that
there are no non-printable elements
5. Present design
package
5.1 Understanding of methods for presenting packaging designs
to clients is developed
5.2 New design/label is presented and launched.
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
52
RANGE OF VARIABLES
VARIABLE
1. Relevant
personnel
RANGE
May include the following:
1.1 creative/art director
1.7 client
1.2 technical director
1.8 buyers/customers
1.3 designers
1.9 printers
1.4 developers/programmers 1.10 other specialist creative
1.5 copywriters/editors
and technical staff
1.6 heads of department
2. Product packaging May include the following:
forms
2.1 boxes/cartons
2.3 bottles
2.2 bags
2.4 plastics
3. Relevant factors
May include the following:
3.1 Audience
3.4 Production choices
3.2 Budget
3.5 Materials
3.3 Timeline
4. materials
May include the following:
4.1 papers/cardboards
4.6 corrugated boxes
4.2 plastic
4.7 wood
4.3 textiles
4.8 ceramics
4.4 styrofoam
4.9 ethnic/native materials
4.5 actual product being sold
5. visual design and May include:
communication
5.1 3-D rendering
techniques for
5.2 drawing sketching
product packaging 5.3 scanning drawings and photographs
5.4 using image and background generation tools
5.5 established product brand
5.6 prototype
6. visual design and May include design tools such
communication
as:
6.3 Adobe Image Ready
tools for product
6.1 Adobe Photoshop
6.4 CorelDraw
packaging
6.2 Adobe Illustrator
6.5 3D software/application
7. elements for
May include the following:
product packaging 7.1. shape/ form
7.7. fonts/typography:
7.2. colors/ tone
7.7.1. typeface
7.3. composition
7.7.2. type style
7.4. proportion
7.7.3. point/ font size
7.5. texture
7.8. printed name of product
7.6. dimension
7.6.1. size
7.6.2. weight
7.6.3. volume
8. creative and
May include the following:
technical
8.1. aesthetic look and feel
8.4. pest resistant
requirements
8.2. portability or ease of
8.5. environment friendly
handling
8.6. originality
8.3. durability
8.7. ISO/IPO certified
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
53
EVIDENCE GUIDE
1. Critical aspects of Assessment must show that the candidate:
competency
1.1 Generate a feasible range of visual design and
communication ideas which respond to the brief and
provide creative solutions to all design issues
1.2 Gathered and compared relevant materials and media
based on their compatibility to the creative and technical
specifications of the product packaging
1.3 Apply visual design and communication techniques
2. Underpinning
knowledge
2.1
2.2
2.3
2.4
principles of graphic and visual/ communication design
characteristics of digital and traditional graphics
color theory
familiarity in product packaging forms, materials and
technology
2.5 familiarity with pre-press workflow and standards
2.6 knowledge and application of a range of computer design
software
2.7 copyright laws, regulations and copyright clearance
procedures.
3. Underpinning
skills
3.1 familiarity with the capability of a range of tools and
techniques for vector and raster graphic applications
3.2 skills in 3D design techniques
3.3 ability to review decisions in term of user characteristics
and requirements
3.4 planning and product shoots/prototyping
3.5 effective visual communication skills
3.6 understanding the capabilities of other collaborative
personnel
3.7 design and drawing skills
3.8 ability to maintain design integrity
3.9 communication and presentation skills
4. Method of
assessment
The assessor must select two of the following to objectively
assess the candidate
4.1 Observation and oral questioning
4.2 Actual demonstration with oral questioning
4.3 Third party report
4.4 Portfolio
5. Resources
required for
assessment
The following must be provided:
5.1 work area
5.2 Industry standard hardware and software application
5.3 Design briefs
5.4 materials for prototyping
6. Context of
assessment
6.1 Competency may be assessed on the job, off the job or a
combination of these. Off the job assessment must be
undertaken in a closely simulated workplace environment.
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
Promulgated December 2007
54
UNIT TITLE
: DESIGN BOOTH AND PRODUCT/WINDOW DISPLAYS
UNIT CODE
: ICT213307
UNIT DESCRIPTOR: This unit covers the knowledge, skills and attitude required to
incorporate the principles of visual design and communication into
the design and production of booth and product/window displays.
ELEMENT
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
1. Receive and
interpret the
brief
1.1 Liaise with the relevant personnel to interpret and identify
the objective and desired outcomes of the booth and
product/window displays, considering the application of visual
design and communication techniques to ensure the creative,
technical and production requirements can be met
1.2 All relevant factors which may determine and affect visual
design and communication concepts and application are
identified through the breakdown and interpretation of the brief
and liaison with relevant personnel
1.3 Target user/audience is identified to determine the format
and specifications of the booth and product/window display
materials through discussion with relevant personnel
2. Generate and 2.1 Range of visual design and communication ideas which are
assess ideas
technically feasible, respond to the brief and provide creative
solutions to all design issues are generated
2.2 Visual design and communication ideas are discussed and
collaborated, as required, with relevant personnel to ensure
contribution of a range of ideas and creative solutions to the
initial concept
2.3 Creative ideas and solutions are continuously reflected on and
assessed for implications on budget, timeline, technical
feasibility and suitability to meet the brief
3. Develop design 3.1 Research and compare:
prototype
3.1.1 techniques and tools for visual design and
communication
3.1.2 range of materials; and
3.1.3 typographical and visual elements
that are appropriate and available for use in the production of
booth and product/window displays
3.2 Relationship between the visual elements and environmental
factors required are identified
3.3 Organize research media and findings for use by all relevant
personnel throughout the design development process,
updating as required
3.4 Initial discussions and design brief against the findings are
evaluated and discussed with relevant personnel
3.5 Design prototype is developed and presented to relevant
personnel for approval.
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ELEMENT
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
4. Produce actual 4.1 Required materials are gathered and sourced based on
booth and
approved prototype.
product/windo 4.2 Actual booth and product/window displays are produced and
w displays
set up in accordance with selected design techniques and
tools ensuring that the creative and technical requirements of
the brief are fulfilled and that all elements are fully
documented for use/reference of all relevant personnel
4.3 Relevant personnel are constantly consulted throughout the
production to ensure harmony and compatibility of the design
with technical requirements
5. Evaluate
design
outcome
5.1
5.2
Design outcome is evaluated on whether it is able to meet the
creative and technical requirements set for the project
Additional requirements or modifications to the design are
identified and implemented
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RANGE OF VARIABLES
VARIABLE
1. Relevant personnel
RANGE
May include the following:
1.1 creative/art director
1.2 technical director
1.3 designers
1.4 carpenters
1.5 architects
1.6 copywriters/editors
1.7 heads of department
1.8 user/audience/client
1.9 other specialist creative and technical staff
2. Relevant factors
May include the following:
2.1 Budget
2.2 Costing
2.3 Technical specifications
2.4 Timeframe
3. Format and
specifications
May include the following:
3.1 Floor plans
3.2 Structural systems
3.3 Electrical/wiring requirements
3.4 theme
3.5 materials to be used
3.6 look and feel
3.7 colors
3.8 dimensions
3.9 shape and form
4. visual design and
communication
techniques for booth
and product/window
display
May include:
4.1 drawing and sketching
4.2 prototyping
4.3 3D rendering
4.4 Mounting of exhibit
5. visual design and
communication tools
for booth and
product/window
display
May include design tools such as:
5.1 Adobe Photoshop
5.2 Adobe Illustrator
5.3 Adobe Image Ready
5.4 CorelDraw
5.5 Auto CAD
May include the following:
6.1 colors
6.2 layout/composition
6.3 proportion
6.4 balance
6.5 framing
6.6 line
6.7 texture
6.8 shape
6 visual elements for
booth and
product/window
display
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VARIABLE
RANGE
6.9
6.10
6.11
6.12
6.13
form
tone
scale
lighting
fonts/typography:
6.13.1 typeface
6.13.2 type style
6.14 point/ font size
7 materials
May include the following:
6.15 styrofoam
6.16 tarpaulin
6.17 electrical gadgets
6.18 neon lights
6.19 digital displays
6.20 metallic materials
6.21 actual product being displayed
6.22 mannequins
6.23 papers/cardboards
6.24 textiles
6.25 organic materials
6.26 panel systems
8. Environmental
factors
8.1
8.2
8.3
8.4
8.5
9. creative and
technical
requirements
9.1.
9.2.
9.3.
9.4.
9.5.
9.6.
9.7.
9.8.
9.9.
Location
Physical arrangements / layout
Size
Lighting
Power source
aesthetic look and feel
pest resistant
environment friendly
originality
ingress/egress requirement of exhibit area
attractiveness of exhibit
product dressing
conspicuous/legible tags and labels
standard size of booth for comfort and ease of
movement of viewers
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EVIDENCE GUIDE
1. Critical aspects of Assessment must show that the candidate:
competency
1.1 Generated a feasible range of visual design and
communication ideas which respond to the brief and
provide creative solutions to all design issues
1.2 Gathered and compared relevant materials and media
based on their compatibility to the creative and technical
specifications of the booth and product/window display
1.3 Applied visual design and communication techniques
2. Underpinning
2.1 principles of graphic and visual/ communication design
knowledge
2.2 characteristics of digital and traditional graphics
2.3 basic architecture and interior design
2.4 basic carpentry and electrical installations
2.5 Color theory
2.6 Familiarity in booth and product/window display
2.7 Knowledge on design and trends updates
2.8 knowledge and application of a range of computer design
software
2.9 interpretation of creative information and images
2.10 copyright laws, regulations and copyright clearance
procedures.
3. Underpinning
3.1 familiarity with the capability of a range of tools and
skills
techniques for producing booth and product/window display
3.2 skills in 3D design techniques
3.3 ability to review decisions in term of user characteristics
and requirements
3.4 planning, booth shots and product dressing
3.5 effective visual communication skills
3.6 understanding the capabilities of other collaborative
personnel
3.7 drawing and sketching skills
3.8 ability to maintain design integrity
3.9 Running/managing the booth
4. Method of
The assessor must select two of the following to objectively
assessment
assess the candidate
4.1 Observation and Oral Questioning;
4.2 Actual demonstration with oral questioning
4.3 Interview and design presentation
4.4 Third party report
4.5 Portfolio
5. Resources
The following must be provided:
required for
5.1 exhibit area or workplace
assessment
5.2 PC with appropriate software applications for 3D rendering
5.3 Design briefs
5.4 Prototype design materials
6. Context of
6.1 Competency may be assessed on the job, off the job or a
assessment
combination of these. Off the job assessment must be
undertaken in a closely simulated workplace environment.
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SECTION 3 TRAINING STANDARDS
These guidelines are set to provide the Technical and Vocational Education and
Training (TVET) providers with information and other important requirements to consider
when designing training programs for Visual Graphic Design NC III.
3.1.
CURRICULUM DESIGN
Course Title:
VISUAL GRAPHIC DESIGN
Nominal Training Hours:
NC Level: NC III
64 Hrs (Basic) + 18 Hrs (Common) + 405 Hrs (Core)
Course Description:
This course is designed to develop the basic and common knowledge,
skills, and attitudes of a Visual Graphic Design Provider in accordance with
industry standards.
To obtain this, all units prescribed for this qualification must be achieved:
BASIC COMPETENCIES
64 hrs
Unit of
Learning Outcomes
Competency
1. Lead workplace 1.1 Communicate information
communication
about workplace
processes.
1.2 Lead workplace
discussions.
1.3 Identify and communicate
issues arising in the
workplace
2. Lead small
2.1 Provide team leadership.
teams
2.2 Assign responsibilities
among members.
2.3 Set performance
expectation for team
members.
2.4 Supervise team
performance
3. Develop and
3.1 Identify relevant
practice
information in planning
negotiation
negotiations
skills
3.2 Participate in negotiations
3.3 Document areas for
agreement
Methodology
 Group discussion
 Role Play
 Brainstorming
Assessment
Approach
 Observation
 Interviews
 Lecture
 Demonstration
 Self-paced
(modular)
 Demonstration
 Case studies
 Direct
observation
 Simulation/role
playing
 Case studies
 Written test
 Practical/
performance
test
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4. Solve
workplace
problem related
to work
activities
5. Use
mathematical
concepts and
techniques
6. Use relevant
technologies
4.1 Explain the analytical
techniques.
4.2 Identify the problem.
4.3 Determine the possible
cause/s of the problem.
5.1 Identify mathematical
tools and techniques to
solve problem
5.2 Apply mathematical
procedures/solution
5.3 Analyze results
6.1 Identify appropriate
technology
6.2 Apply relevant technology
6.3 Maintain/enhance
relevant technology
 Direct observation
 Simulation/role
playing
 Case studies
 Written test
 Practical/
performance
test
 Direct observation
 Simulation/role
playing
 Case studies
 Written test
 Practical/
performance
test
 Direct observation
 Simulation/role
playing
 Case studies
 Written test
 Practical/
performance
test
COMMON COMPETENCIES
18 hrs.
Unit of
Competency
Learning Outcomes
Methodology
Assessment
Approach
1. Apply
Quality
Standards
1.1. Asses quality of
received materials
1.2. Assess own work
1.3. Engage in quality
improvement
1. Field trip
2. Symposium
3. Problem
solving
4. Film showing
5. Simulation
6. Individualize
learning
7. On the job
training
1. Demonstration
and questioning
2. Observation
and questioning
3. Third party
report
2. Perform
Computer
Operation
2.1. Set-up workstation
2.2. Prepare storage media
2.3. Work with files and
objects
2.4. Manipulate word
processing software
2.5. Manipulate
spreadsheet software
2.6. Manipulate customize
and database
applications
2.6. Utilize the internet
2.7. Maintain computer
hardware and software
1. Modular
2. Film showing
3. Computer
based training
(e-learning)
4. Project method
5. On the job
training
1. Demonstration
and questioning
2. Observation
and questioning
3. Third party
report
4. Assessment of
output product
5. Portfolio
6. Computer
based
assessment
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CORE COMPETENCIES
Course Title:
VISUAL GRAPHIC DESIGN
Nominal Training Hours:
NC Level: NC III
405 HOURS
Course Description:
This course is designed to develop knowledge, skills, and attitudes of a Visual
Graphics Designer in accordance with industry standards. It covers core competencies
such as developing design concept, creating vector and raster graphics using graphics
applications, applying principles of visual design and communication to the development
of a print and electronic media, product packaging and to the production of a booth and
product/ window displays.
To obtain this, all units prescribed for this qualification must be achieved:
Unit of
Competency
1. Develop design
studies
Learning Outcome
1.1 Receive and interpret
1.2
1.3
1.4
1.5
2. Create vector
graphics using
graphics
applications
1.6
2.1 Prepare work environment
2.2 Set color match between
2.3
2.4
3. Create raster
graphics using
graphics
applications
design brief
Generate and assess ideas
Conduct research
Select media materials
Apply visual design and
communication techniques
Evaluate design
3.1
3.2
3.3
3.4
3.5
monitor and printer
Employ various graphics
application techniques in
producing artworks or
objects
Produce printer-ready
graphics
Balance image quality and
file size
Manipulate object/images
Use/Modify variable
templates
Create raster graphics for
final media
Prepare graphic materials
for printing
Assessment
Approach
Methodology










Lecture/
Discussion
Practical
exercises

Lecture/
Discussion
Hands-on
exercises
Simulation
Demonstration


Lecture/
Discussion
Practical
exercises
Simulation
Demonstration








Oral
questioning
Practical
demonstration
Portfolio
Observation
Practical
demonstration
Oral
questioning
Portfolio
Observation
Practical
demonstration
Portfolio
Oral
questioning
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4. Develop designs
for print media
4.1 Review and interpret the
4.2
4.3
4.4
4.5
4.6
4.7
5. Develop designs
for electronic
media
5.1
5.2
5.3
5.4
6. Develop designs
for product
packaging
7. Design booth
and product/
window display
5.5
6.1
6.2
6.3
client brief
Prepare the work
environment
Arrange elements on page
Finalize and check quality of
work
Prepare for final media
Produce printer-ready mockup
Set command preferences
and color separation options
for the page
Receive and interpret the
brief
Conduct research
Select techniques, tools,
delivery platform, and
software/ Gather materials
Apply visual design and
communication techniques
Evaluate design outcome
Receive and interpret the
brief
Develop prototype
Prepare design for mass/
volume production
7.1 Receive and interpret the
brief
7.2 Develop design prototype
7.3 Produce actual booth and
product/window displays
7.4 Evaluate design outcome
















Lecture/
Discussion
Practical
exercises
Simulation
Demonstration


Lecture/
Discussion
Practical
exercises
Simulation
Demonstration


Lecture/
Discussion
Practical
exercises
Simulation
Demonstration


Lecture/
Discussion
Practical
exercises
Simulation
Demonstration










Observation
Practical
demonstration
Portfolio
Oral
questioning
Observation
Practical
demonstration
Portfolio
Oral
questioning
Observation
Practical
demonstration
Portfolio
Oral
questioning
Observation
Practical
demonstration
Portfolio
Oral
questioning
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3.2.
TRAINING DELIVERY
The delivery of training should adhere to the design of the curriculum. Delivery
should be guided by the 10 basic principles of the competency-based TVET.

The training is based on curriculum developed from the competency
standards;

Learning is modular in its structure;

Training delivery is individualized and self-paced;

Training is based on work that must be performed;

Training materials are directly related to the competency standards and the
curriculum modules;

Assessment is based in the collection of evidence of the performance of
work to the industry required standard;

Training is based both on and off-the-job components;

Allows for recognition of prior learning (RPL) or current competencies;

Training allows for multiple entry and exit; and

Approved training programs are nationally accredited.
The competency-based TVET system recognizes various types of delivery
modes, both on and off-the-job as long as the learning is driven by the
competency standards specified by the industry. The following training modalities
may be adopted when designing training programs:

The dualized mode of training delivery is preferred and recommended.
Thus programs would contain both in-school and in-industry training or
fieldwork components. Details can be referred to the Dual Training System
(DTS) Implementing Rules and Regulations.

Modular/self-paced learning is a competency-based training modality
wherein the trainee is allowed to progress at his own pace. The trainer
facilities the training delivery.

Peer teaching/mentoring is a training modality wherein fast learners are
given the opportunity to assist the slow learners.

Supervised industry training or on-the-job training is an approach in training
designed to enhance the knowledge and skills of the trainee through actual
experience in the workplace to acquire a specific competencies prescribed
in the training regulations.

Distance learning is a formal education process in which majority of the
instruction occurs when the students and instructors are not in the same
place. Distance learning may employ correspondence study, or audio,
video or computer technologies.
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3.3.
TRAINEE ENTRY REQUIREMENTS
Trainees or students should possess the following requirements:
 can communicate either oral or written;
 must be physically and mentally fit to undergo training
 high school graduate or equivalent
 with basic computer skills; and
 must pass the aptitude and artistic/talent determination test
This list does not include specific institutional requirements such as
educational attainment, appropriate work experience, and others that may be
required of the trainees by the school or training center delivering the TVET
program.
3.4.
LIST OF TOOLS, EQUIPMENT AND MATERIALS
VISUAL GRAPHIC DESIGN – NC III
Recommended list of tools, equipment and materials for the training of 25 trainees
for Visual Graphic Design – NC III
Qty
TOOLS
Description
Operating system
Internet Browsers
(Netscape Navigator,
Internet Explorer,
Mozilla, Opera)
Relevant or equivalent
graphic software
applications such as:
- Adobe Photoshop
- Adobe Illustrator
- Adobe In-design
- Adobe Premier
- Adobe After Effects
- Adobe PageMaker
- Adobe FrameMaker
- Adobe Image Ready
- Adobe Acrobat
- CorelDraw
- Gimp
- QuarkXpress
- Microsoft
PowerPoint
Qty
EQUIPMENT
MATERIALS
Description
Qty
Description
Computer with at least 17”
Reference Book
monitor
Ergonomic computer
Adobe PDF
tables and chairs
documents
LCD Projector
Hand-outs
Printer, color (DeskJet or
CD’s
laser)
CD ROMs
Scanner
Practice materials
Digital Camera
Various printing
Monitor calibrator (optional)
media
(e.g. photo-paper,
Electronic media
tarpaulin, etc.)
 Web/online
Print media
 CD- or DVD-based
Internet
 Mobile or hand-held
Printed materials
 Cellular phones
o Books and
 MP4 / iPod
magazines
 PDA
o Newspapers
 Game consoles
o Brochures and
 TV (traditional and IPflyers
based)
o Billboards and
 Electronic billboards
tarpaulins
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Qty
-
TOOLS
Description
Corel Ventura
Macromedia Flash /
Flashlite
Macromedia Director
Macromedia
Dreamweaver
Macromedia
FrontPage
3D software
application
Auto CAD
Qty
EQUIPMENT
Description
Qty
MATERIALS
Description
- Prototype
materials
papers/cardboards
- plastic
- textiles
- styrofoam
- actual product
being sold
- corrugated boxes
- wood
- ceramics
- tarpaulin
- electrical gadgets
- neon lights
- digital displays
- metallic materials
- actual product
being displayed
- mannequins
- organic materials
The quantity of tools and equipment to be used for the conduct of training for this
qualification shall depend on the number of students, size of the class, and/or modality of
training. The most important consideration is to make sure that tools and equipment are
adequately provided to all trainees when needed. The actual list of tools, equipment,
machines, supplies and other materials to be used shall be identified and detailed in the
Competency Based Curriculum (CBC) to be submitted by the TVET provider when
registering a course or training program with TESDA.
Due to the fast-changing nature of the Information and Communications
Technology (ICT) sector, TVET providers are reminded to use and provide their trainees
with the latest technology tools, equipment and materials where appropriate and
applicable.
In cases where there are specialized tools, equipment and facilities that are
not generally considered standard requirements or not absolute requisites for training,
the industry working group or TESDA may provide guidelines or specific advice on such
matters.
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3.5.
TRAINING FACILITIES
The Visual Graphic Design Workshop must be of concrete structure. Based on
class size of 25 student/trainees the space requirements for the teaching/learning
and circulation areas are as follows:
TEACHING/LEARNING
AREAS
SIZE IN
METERS
AREA IN SQ.
METERS
QTY
TOTAL AREA
IN SQ. METERS
Lecture Area
5x8
40
1
40
Computer laboratory
6x8
48
1
48
Learning Resource Area
4x5
20
1
20
Wash ,Toilet & Locker Room
2x5
10
2
20
Total
128
Facilities / Equipment /
Circulation**
37
Total Area
165
** Area requirement is equivalent to 30% of the total teaching/learning areas
3.6.
TRAINERS QUALIFICATION
VISUAL GRAPHIC DESIGN NC III
TRAINERS’ QUALIFICATION (TQ III)





Must be a holder of Visual Graphic Design NC III or equivalent qualification
Must have undergone training on Training Methodology III (TM III) or
equivalent in training/experience
Must be computer literate
Must be physically and mentally fit
*Must have at least 2 years job/industry experience
*Optional. Only when required by the hiring institution.
3.7.
INSTITUTIONAL ASSESSMENT
Institutional Assessment is undertaken by trainees to determine their
achievement of units of competency. A certificate of achievement is issued for
each unit of competency.
_________________________________________________________________________________
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SECTION 4 NATIONAL ASSESSMENT AND CERTIFICATION ARRANGEMENTS
4.1
To attain the National Qualification of Visual Graphic Design NC III, the
candidate must demonstrate competency in all the units listed in Section 1.
Successful candidates shall be awarded a National Certificate III level
signed by the TESDA Director General.
4.2
The qualification of Visual Graphic Design NC III may be attained through:
4.2.1
Accumulation of Certificates of Competency (COCs) in all the
following clustered units of competencies:
4.2.1.1
Developing graphic designs for a print media
4.2.1.2
Developing designs for an electronic media
4.2.1.3
Developing designs for a product packaging
4.2.1.4
Designing a booth and product/window display
Successful candidates shall be awarded a Certificate of
Competency (COC) in each of the core units.
Upon accumulation and submission of all COCs acquired for all the
relevant units of competency comprising this qualification, an
individual shall be issued the corresponding National Certificate.
4.3
Assessment shall focus on the core units of competency. The basic and
common units shall be integrated or assessed concurrently with the core
units.
4.4
The following are qualified to apply for assessment and certification:
4.5
4.4.1.
Graduate of formal, non-formal, and informal, including enterprisebased, training programs.
4.4.2.
Experienced workers (wage employed or self employed)
The guidelines on assessment and certification are discussed in detail in the
“Procedures Manual on Assessment and Certification” and “Guidelines on
the Implementation of the Philippine TVET Qualification and Certification
System (PTQCS)”.
_________________________________________________________________________________
TR-ICT (Visual Graphic Design NC III)
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COMPETENCY MAP – INFORMATION AND COMMUNICATIONS TECHNOLOGY (ICT) SECTOR
BASIC COMPETENCIES
Receive and Respond to
workplace communication
Work with Others
Demonstrate Work
Values
Practice Housekeeping
Procedures (5S)
Lead Workplace
Communication
Lead Small Team
Utilize Specialized
Communication skills
Develop Team and
Individual
Apply Problem Solving
Techniques in the
Workplace
Participate in
Workplace
Communication
Develop and
Practice Negotiation
Skills
Work in a Team
Environment
Practice Career
Professionalism
Practice occupational
Health and Safety
Procedures
Solve Problems
Related to Work
Activities
Use Mathematical
Concepts and
Techniques
Use Relevant
Technologies
Collect, Analyze and
Organize Information
Plan and Organize
Work
Promote Environmental
Protection
COMMON COMPETENCIES
Perform Computer
Operation
Apply Quality
Standards
Visual Graphic Design NC III
CORE COMPETENCIES
Communicate Effectively using
the English Language
Deliver Quality Customer
Service
Demonstrate Understanding and
Knowledge of the American
Culture and Geography
Perform Basic Computer
Operation and Internet
Navigation
Manage the Activities of a
Work Team
Composit and Edit Animation
Sequence
Diagnose and Troubleshoot
Computer Systems and
Networks
Apply program development
approach
Create a simple mark-up
language document to
specification
Review / Edit Documents
Produce Background Designs
Configure Computer Systems
and Networks
Design program logic
Determine and confirm client
business expectations and
needs
Use structured query language
to create database structures &
manipulate data
Develop design studies
Communicate Effectively in a
Customer Contact Center
Utilize Enterprise/ Company
Technology
Conduct Contact Center
Campaign
Provide Specialized
Support and Assistance to
Customers
Manage the Activities of a
Contact Center Work
Team
Lead a Contact Center Work
Team
Use Business Technology
Use Medical Terminology to
Carry Out Task
Produce Text from Audio
Transcription
Produce Cleaned-up and
In-betweened Drawings
Lead a Team in Delivering
Quality Service
Produce Storyboard for
Animation
Produce Over-all Designs for
Animation
Create 3D Models and
Images
Create 2D Models and
Images
Coordinate the Production
of Animation
Produce 2D Colored
Animation
Use email and search the
web using browsers
Produce Key Drawings for
Animation
Install Computer Systems
and Networks
Maintain Computer Systems
and Networks
Operate a word-processing
application
Operate a spreadsheet
application
Operate a presentation
package
Install and maintain a
server
Apply object-oriented
program language skills
Apply programming skills in
a second language
Transfer content to a
website using commercial
packages
Install network hardware to
a network
Determine and apply
appropriate development
methodologies
Install software to
networked computers
Ensure website content
meets technical protocols
and standards
Install and configure a
network
Design a website to meet
technical requirements
Build a database
Develop detailed technical
design
Act on and complete change
requests
Determine and act on client
computing problems
Provide one -to - one
instruction
Provide first-level remote
help desk support
Design pages using a
page layout application
Create vector graphics
using a graphics
application
Create raster graphics
using a graphics
application
Develop designs for print
media
Develop designs for
electronic media
Develop designs for
product packaging
Design booth &
product/window display
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GLOSSARY OF TERMS
1.
Additive Color - A color produced by light falling onto a surface, as compared to subtractive color. An
additive color model involves light emitted directly from a source or illuminant of some sort. The additive
reproduction process usually uses red, green and blue light to produce the other colors
2.
Anti-alias - The blending of pixel colors on the perimeter of hard-edged shapes, like type, to smooth
undesirable edges (jaggies).
3.
Artwork - All original copy, including type, photos and illustrations, intended for printing. Also called art.
4.
Bitmap (or raster) image - is one of the two major graphic types (the other being vector ). Bitmapbased images are comprised of pixels in a grid. Each pixel or "bit" in the image contains information
about the color to be displayed. Bitmap images have a fixed resolution and cannot be resized without
losing image quality. Common bitmap-based formats are JPEG, GIF, TIFF, PNG, PICT, and BMP. Most
bitmap images can be converted to other bitmap-based formats very easily. Bitmap images tend to
have much large file sizes than vector graphics and they are often compressed to reduce their size.
Although many graphics formats are bitmap-based, bitmap (BMP) is also a graphic format.
5.
CMYK - Acronym for cyan-magenta-yellow-black. A color model that describes each color in terms of
the quantity of each secondary color (cyan, magenta, yellow), and "key" (black) it contains. The CMYK
system is used for printing.
6.
Color Balance - Refers to amounts of process colors that simulate the colors of the original scene or
photograph.
7.
Color Correct - Adjust the relationship among the process colors to achieve desirable colors.
8.
Color Gamut - Range of hues possible to reproduce using a specific device, such as a computer
screen, or system, such as four-color process printing.
9.
Color Model - Way of categorizing and describing the infinite array of colors found in nature.
10.
Color separation - refers to color printing, is the reproduction of an image or text in color (as opposed
to simpler black and white or monochrome printing). Color printing involves a series of steps, or
transformations, in order to generate a quality color reproduction. The process of color separation starts
by separating the original artwork into red, green, and blue components (for example by a digital
scanner). The next step is to invert each of these separations. When a negative image of the red
component is produced, the resulting image represents the cyan component of the image. Likewise,
negatives are produced of the green and blue components to produce magenta and yellow separations,
respectively. This is done because cyan, magenta, and yellow are subtractive primaries which each
represent two of the three additive primaries (RGB) after one additive primary has been subtracted from
white light.
11.
Composition - (1) In typography, the assembly of typographic elements, such as words and
paragraphs, into pages ready for printing. (2) In graphic design, the arrangement of type, graphics and
other elements on the page.
12.
Computer graphics is a sub-field of computer science and is concerned with digitally synthesizing and
manipulating visual content. Although the term often refers to three-dimensional computer graphics, it
also encompasses two-dimensional graphics and image processing. Computer graphics is often
differentiated from the field of visualization, although the two have many similarities.
13.
Drawing - is a means of making an image, using any of a wide variety of tools and techniques. It
generally involves making marks on a surface by applying pressure from a tool, or moving a tool across
a surface. Common tools are graphite pencils, pen and ink, inked brushes, wax color pencils, crayons,
charcoals, pastels, and markers. Digital tools which simulate the effects of these are also used. The
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TR-ICT (VISUAL GRAPHIC DESIGN NC III)
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main techniques used in drawing are: line drawing, hatching, crosshatching, random hatching,
scribbling, stippling, and blending.
14.
Electronic media - are media that utilize electronics or electromechanical energy for the end user
(audience) to access the content. This is in contrast to static media (mainly print media), which are most
often created electronically, but don't require electronics to be accessed by the end user in the printed
form.
15.
Filters - the color filters filter the light by wavelength range, such that the separate filtered intensities
include information about the color of light.
16.
Flattening - A Photoshop CS process in which all visible layers are merged into the background,
greatly reducing file size. Flattening an image discards all hidden layers and fills the remaining
transparent areas with white.
17.
Graphic Arts - is a term applied historically to the art of printmaking and drawing. In contemporary
usage it refers to the applied trade-skills of a graphic designer or print technician. The term can include
the trades of lithography, serigraphy and bindery, among others. Graphic arts as a trade can be traced
back to the first instances of the stamped image or word.
18.
Graphic Design - Arrangement of type and visual elements along with specifications for paper, ink
colors and printing processes that, when combined, convey a visual message.
19.
Graphics - Visual elements that supplement type to make printed messages more clear or interesting.
20.
Grayscale - A sequence of shades ranging from black through white, used in computer graphics to add
detail to images or to represent a color image on a monochrome output device.
21.
Handheld device - is a pocket-sized computing device, typically comprising a small visual display
screen for user output and a miniature keyboard or touch screen for user input.
Hue - A specific color such as yellow or orange.
Images or picture - is an artifact, usually two-dimensional, that has a similar appearance to some
subject—usually a physical object or a person. Images may be two-dimensional, such as a photograph,
screen display, and as well as a three-dimensional, such as a statue. They may be captured by optical
devices—such as cameras, mirrors, lenses, telescopes, microscopes, etc. and natural objects and
phenomena, such as the human eye or water surfaces.
Indexed Color - Indexed formats are formats which are mapped to a smaller color palette - 256-colours
or less. All GIF images - whose bit depths can range from 1 to 8 - are, by definition, indexed images. In
an indexed image, colors are stored in a palette, which is sometimes referred to as a color lookup table.
The indexed image's palette contains all of the colors that are available for the image.
Layout - A sample of the original providing (showing) position of printed work (direction, instructions)
needed and desired.
Layered - In Photoshop, a layer is a section of information within a file. For example, a RGB file
consists of at least four layers: the combined RGB layer, a Red layer, a Green layer, and a Blue.
Leading - Amount of space between lines of type.
Logo (Logotype) - A company, partnership or corporate creation (design) that denotes a unique entity.
A possible combination of letters and art work to create a "sole" entity symbol of that specific unit.
Lossless Compression - The process of compressing a file such that, after being compressed and
decompressed, it matches its original format bit for bit.
Multichannel - Color mode in which each multiple channel in Photoshop uses 256 levels of gray.
Objects – refers to the vector shapes, e.g rectangle, rounded shapes, ellipse and other irregular
shapes.
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Page layout - is the part of graphic design that deals in the arrangement and style treatment of
elements (content) on a page.
Path - consists of the general outline of an object. Paths can be open or closed and can be made up of
a combination of straight and curved segments. Open paths are straight or curved lines which can have
varying thickness by stroking the path. Closed paths are shapes which can have a stroked outline and a
filled interior. Paths can also be used to mask out or clip away portions of another image. These paths
are referred to as clipping paths. Paths in graphics software are generally creating using a pen tool,
Bézier curve tool, or less commonly, a spline or b-spline curve tool.
Printmaking is the process of making artworks by printing, normally on paper.
Process color - is a subtractive color model, used in color printing, also used to describe the printing
process itself. Though it varies by print house, press operator, press manufacturer and press run, ink is
typically applied in the order of the acronym.
Proof - Test sheet made to reveal errors or flaws, predict results on press and record how a printing job
is intended to appear when finished.
Raster graphics – see Bitmap definition.
Resolution - Sharpness of an image on film, paper, computer screen, disc, tape or other medium.
RGB - Acronym for red-green-blue. The three colors of light which can be mixed to produce any other
color. Colored images are often stored as a sequence of RGB triplets or as separate red, green, and
blue overlays though this is not the only possible representation (see CMYK).
Scale - To enlarge or reduce a graphic display, such as a drawing or a photographic image, by
adjusting its size proportionally.
Sharpening - In Photoshop, a variation of a traditional compositing technique used to sharpen edges in
an image. It is useful for images intended both for print and online.
Software – computer programs and procedures concerned with the operation of an information system
Spot color – In offset printing, a spot color is any color generated by an ink (pure or mixed) that is
printed using a single run. The widely-spread offset printing process is composed of four spot colors:
Cyan, Magenta, Yellow and Key (black) commonly referred to as CMYK. More advanced processes
involve the use of six spot colors (hexa-chromatic process), which add Orange and Green to the
process (termed CMYKOG). The two additional spot colors are added to compensate for the inefficient
reproduction of faint tints using CMYK colors only. However, offset technicians around the world use the
term spot color to mean any color generated by a non-standard offset ink; such as metallic, fluorescent,
spot varnish, or custom hand-mixed inks.
Stroke – refers to outline of an object.
Subtractive Color - Color produced by light reflected from a surface, as compared to additive color.
Subtractive color includes hues in color photos and colors created by inks on paper.
Tint - Screening or adding white to a solid color for results of lightening that specific color.
Vector image - is one of the two major graphic types (the other being bitmap). Vector graphics are
made up of many individual objects. Each of these objects can be defined by mathematical statements
and has individual properties assigned to it such as color, fill, and outline. Vector graphics are resolution
independent because they can be output to the highest quality at any scale.
Visual arts - are art forms that focus on the creation of works which are primarily visual in nature, such
as painting, photography, printmaking, and filmmaking. Those that involve three-dimensional objects,
such as sculpture and architecture, are called plastic arts.
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TR-ICT (VISUAL GRAPHIC DESIGN NC III)
Promulgated December 2007
72
ACKNOWLEDGEMENTS
The Technical Education and Skills Development Authority (TESDA) wishes to
extend thanks and appreciation to the many representatives of business, industry, academe
and government agencies who donated their time and expertise to the development and
validation of these Training Regulations.

THE TECHNICAL EXPERTS PANEL (TEP)
MS. JOY I. BACON
Executive Director, BSO Network Phils., Inc.
MR. IAN BOOTS BAUTISTA
Program Coordinator & Instructor, Mapua IT Center
MS. ROWENA E. BAGADION
Managing Director, Media Farm, Inc.
MS. MARIA VICTORIA ILAGAN
Executive Director, ACPI

THE PARTICIPANTS IN THE NATIONAL VALIDATION OF THIS TRAINING
REGULATION
o Animation Council of the Philippines, Inc. (ACPI)
o Product Development and Design Center of the Philippines (PDDCP)

THE ANIMATION COUNCIL OF THE PHILIPPINES, INC. (ACPI)
MS. GRACE A. DIMARANAN
President, Animation Council of the Philippines, Inc. (ACPI)
MS. MARIA VICTORIA ILAGAN
Executive Director, Animation Council of the Philippines, Inc. (ACPI)

THE TESDA BOARD - STANDARDS SETTING AND SYSTEMS
DEVELOPMENT COMMITTEE

THE MANAGEMENT AND STAFF OF THE TESDA SECRETARIAT
o Qualifications and Standards Office (QSO)
 Competency Standards Division
 Curriculum and Training Aids Division
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TR-ICT (VISUAL GRAPHIC DESIGN NC III)
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