Research and articles of interest

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http://www.rasa.org.au/takecontrol
Gaming and well-being
Diagnostic and Statistical Manual of Mental Disorders Internet
gaming disorder fact sheet
From the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) ( the
standard classification of mental disorders used by mental health professionals in the United States).
Internet Gaming Disorder is identified in Section III as a condition warranting more clinical research
and experience before it might be considered for inclusion in the main book as a formal disorder.
http://www.dsm5.org/Documents/Internet%20Gaming%20Disorder%20Fact%20Sheet.pdf
Internet gaming addiction: current perspectives
Daria J Kuss; Psychology Research and Behavior Management, Birmingham City University,
Birmingham, UK. Published online: Nov 14, 2013. Psychology Research and Behavior Management,
Birmingham City University, Birmingham, UK
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3832462/pdf/prbm-6-125.pdf
Internet Gaming Addiction: A Systematic Review of Empirical
Research
Daria Joanna Kuss & Mark D. Griffiths. Published online: March 16, 2011. # Springer
Science+Business Media, LLC 2011.
Online gaming addiction in children and adolescents: a review of
the empirical research
Daria Joanna Kuss & Mark D. Griffiths.Journal of Behavioral Addictions 1(1), pp. 1–20 (2012)
http://bit.ly/QOz3hR
Why can SOME video games be "addictive"?
Web site article with a list of the characterstics of games identified as being most likely to create an
obsession in players.
http://www.techaddiction.ca/why_are_video_games_addictive.html
Videogames and wellbeing: a comprehensive review
Dr Daniel Johnson, Associate Professor Christian Jones, Dr Laura Scholes, Michelle Colder Carras. The
Young and Well Cooperative Research Centre.
Emerging research suggests that HOW young people approach gameplay as well as with whom they
play may be more important in terms of wellbeing than WHAT they play.
http://www.youngandwellcrc.org.au/knowledge-hub/publications/videogames-wellbeingcomprehensive-review/
The Benefits of Playing Video Games
Isabela Granic, Adam Lobel, and Rutger C. M. E. Engels. Radboud University Nijmegen. January 2014,
American Psychologist
http://www.igea.net/2014/03/research-review-the-benefits-of-playing-video-games/
Grand Theft Childhood?
This is the web site of a Harvard study that questions the hype and assumptions about the effects of
video games on kids.
http://www.grandtheftchildhood.com/GTC/Home.html
Cheryl K. Olson’s (co-author of Grand Theft Childhood?) YouTube
Channel
This YouTube Channel has a range of videos related to research into children and gaming.
https://www.youtube.com/user/ckolsonscd
A motivational model of video game engagement
Przybylski, Andrew K.; Rigby, C. Scott; Ryan, Richard M. Review of General Psychology, Vol 14(2), Jun
2010, 154-166. doi: This paper advances a theory-based motivational model for examining and
evaluating the ways by which video game engagement shapes psychological processes and
influences well-being.
http://www.selfdeterminationtheory.org/SDT/documents/2010_PrzybylskiRigbyRyan_ROGP.p
df
Individual differences in motives, preferences, and pathology in
video games: the gaming attitudes, motives, and experiences scales
(GAMES)
Joseph Hilgard, Christopher R. Engelhardt and Bruce D. Bartholow, Social-Cognitive Neuroscience
Laboratory, Department of Psychology, University of Missouri-Columbia, Columbia, MO, USA
http://journal.frontiersin.org/Journal/10.3389/fpsyg.2013.00608/full
Gaming and gambling
Gambling on a game: FIFA 13 and Virgin Gaming
Crikey website article. The EA Sports Arena allows players to connect with a service called Virgin
Gaming that allows players to win and lose real money on multi-player games when played in online
mode.
http://blogs.crikey.com.au/game-on/2012/11/15/gambling-on-a-game-fifa-13-and-virgin-gaming/
The convergence of Gambling and Digital Media: Implications for
Gambling in Young People
Daniel King, Paul Delfabbro, Mark Griffiths, Published 16 September 2009, (c)Springer Science &
Business Media LLC
This paper overviews some of the available monetary and non-monetary forms of gambling within
new digital and online media and monetary forms of games with gambling-like experiences.
Download the PDF document: http://bit.ly/1qyc9vR
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