http://www.rasa.org.au/takecontrol Gaming and well-being Diagnostic and Statistical Manual of Mental Disorders Internet gaming disorder fact sheet From the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) ( the standard classification of mental disorders used by mental health professionals in the United States). Internet Gaming Disorder is identified in Section III as a condition warranting more clinical research and experience before it might be considered for inclusion in the main book as a formal disorder. http://www.dsm5.org/Documents/Internet%20Gaming%20Disorder%20Fact%20Sheet.pdf Internet gaming addiction: current perspectives Daria J Kuss; Psychology Research and Behavior Management, Birmingham City University, Birmingham, UK. Published online: Nov 14, 2013. Psychology Research and Behavior Management, Birmingham City University, Birmingham, UK http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3832462/pdf/prbm-6-125.pdf Internet Gaming Addiction: A Systematic Review of Empirical Research Daria Joanna Kuss & Mark D. Griffiths. Published online: March 16, 2011. # Springer Science+Business Media, LLC 2011. Online gaming addiction in children and adolescents: a review of the empirical research Daria Joanna Kuss & Mark D. Griffiths.Journal of Behavioral Addictions 1(1), pp. 1–20 (2012) http://bit.ly/QOz3hR Why can SOME video games be "addictive"? Web site article with a list of the characterstics of games identified as being most likely to create an obsession in players. http://www.techaddiction.ca/why_are_video_games_addictive.html Videogames and wellbeing: a comprehensive review Dr Daniel Johnson, Associate Professor Christian Jones, Dr Laura Scholes, Michelle Colder Carras. The Young and Well Cooperative Research Centre. Emerging research suggests that HOW young people approach gameplay as well as with whom they play may be more important in terms of wellbeing than WHAT they play. http://www.youngandwellcrc.org.au/knowledge-hub/publications/videogames-wellbeingcomprehensive-review/ The Benefits of Playing Video Games Isabela Granic, Adam Lobel, and Rutger C. M. E. Engels. Radboud University Nijmegen. January 2014, American Psychologist http://www.igea.net/2014/03/research-review-the-benefits-of-playing-video-games/ Grand Theft Childhood? This is the web site of a Harvard study that questions the hype and assumptions about the effects of video games on kids. http://www.grandtheftchildhood.com/GTC/Home.html Cheryl K. Olson’s (co-author of Grand Theft Childhood?) YouTube Channel This YouTube Channel has a range of videos related to research into children and gaming. https://www.youtube.com/user/ckolsonscd A motivational model of video game engagement Przybylski, Andrew K.; Rigby, C. Scott; Ryan, Richard M. Review of General Psychology, Vol 14(2), Jun 2010, 154-166. doi: This paper advances a theory-based motivational model for examining and evaluating the ways by which video game engagement shapes psychological processes and influences well-being. http://www.selfdeterminationtheory.org/SDT/documents/2010_PrzybylskiRigbyRyan_ROGP.p df Individual differences in motives, preferences, and pathology in video games: the gaming attitudes, motives, and experiences scales (GAMES) Joseph Hilgard, Christopher R. Engelhardt and Bruce D. Bartholow, Social-Cognitive Neuroscience Laboratory, Department of Psychology, University of Missouri-Columbia, Columbia, MO, USA http://journal.frontiersin.org/Journal/10.3389/fpsyg.2013.00608/full Gaming and gambling Gambling on a game: FIFA 13 and Virgin Gaming Crikey website article. The EA Sports Arena allows players to connect with a service called Virgin Gaming that allows players to win and lose real money on multi-player games when played in online mode. http://blogs.crikey.com.au/game-on/2012/11/15/gambling-on-a-game-fifa-13-and-virgin-gaming/ The convergence of Gambling and Digital Media: Implications for Gambling in Young People Daniel King, Paul Delfabbro, Mark Griffiths, Published 16 September 2009, (c)Springer Science & Business Media LLC This paper overviews some of the available monetary and non-monetary forms of gambling within new digital and online media and monetary forms of games with gambling-like experiences. Download the PDF document: http://bit.ly/1qyc9vR