NETWORKING The object of this unit is to give students the basic understanding of networks: topologies, cables and communications devices (network adapter cards, modems, hubs, repeater, bridges, routers, gateway), Client -Server environment. Teaching this unit will take no more than three days. A QUIZ will follow. This unit will be taught at the same time the students have just begun to work on their Independent study about computer careers. The resources for this unit include: 1. 2. 3. 4. Handouts(3) Power Point Presentations (3) Networking Demos (3) with fill in forms Glossary of Terms Unit Schedule: Day 1: Network Topologies Day 2: Network Adapters and Cabling Day 3: Internetworking and Network Types The objectives of the unit are stated as follows: 1. Students will be able to state the differences and similarities between a star, a ring and a linear bus network 2. Students should be able to describe various network media used in data communications 3. Students should know which type of medium is being used in their classroom 4. Students will be able to outline the advantages of computer networking 5. Students should understand the differences between a WAN and a LAN, and between a client-server network and a peer-to-peer network 7. Students will know the difference between an internal and an external modem 8. Students will be able to outline the important features of a modem. In the early days of PCs, the "sneaker net" was used to transfer files from one computer to the other via floppy disk. Then direct cable and peer-to-peer networks began to evolve. Next Client / Server networks evolved where large centrally located servers managed the network and people worked at workstations or client machines. In the Information Age that we are presently in, corporations cannot function without the speedy flow of information. Imagine that if banks and stock markets did not use networked computers how long every thing would take to do. The computer network has become an integral part of our lives and in this concept you will look at the basics of the hardware and topologies that allow computers to be networked. What is a Network? Networking is a productive way of utilizing a group of computers. If all of machines in an office, for example, are linked together though a network, you can share an expensive printer, pass files from one PC to another and send messages to other users. Computer networks include all the hardware and software required to connect computers and other devices to a channel so that they can communicate with each other. 2 Components of a Network The major hardware components are: • Cables • Adapter Cards • Servers • Workstations Other components include: • Printers • Modems In a PC-based network, computers act in the functional roles of servers and client workstations. The servers make their attached disk drives, modems and printers available to the client workstations. Network Topologies A network topology is a description of the possible physical connections within a network. The topology is the configuration of the hardware and shows which pairs of nodes can communicate. A network's topology describes the physical layout of the network medium and attached devices. Theoretically, there are several ways of physically running the cables connecting a group of computers. These are as follows: • Mesh • Bus • Star • Ring Mesh Topology A pure mesh network has point-to-point links (a direct connection between two devices) between every node in the network. This type of network is rarely used. ADVANTAGES Provides multiple paths to a destination DISADVANTAGES Requires an interface for every node on the network Network bandwidth may be wasted A large network requires a huge amount of Bus Topology A bus topology is a linear transmission medium terminated at both ends. All nodes attach directly to this medium via relatively short links. Ethernet acts as a bus topology. In a bus topology the signal is broadcast to all nodes, but only the destination node responds to the signal. Bus topologies are most appropriate when the linked devices are physically close to one another. ADVANTAGES Uses a minimal amount of cable DISADVANTAGES No central distribution point (hub) Difficult to troubleshoot 3 Star Topology In a star network, each device connects to a central point called a hub or concentrator. Information sent from a device always goes to the hub first and is then routed as appropriate. 10BaseT, which is described later, is an example of star topology. The star topology involves a centralized host computer connected to several other computer systems that are usually smaller than the host. The smaller computer systems communicate with one another through the host and usually share the host computer's database. The host could be anything from a PC to a supercomputer. Any computer can communicate with any other computer in the network. The banks often have a large home-office computer system with a star network of smaller main frame systems in the branch banks. ADVANTAGES Easy to troubleshoot Provides a central point for performing network maintenance and testing Easy to add devices DISADVANTAGES May use more cabling than other topologies depending on the location of the hub Hub failure can disable large sectors of the network Ring Topology The ring topology consists of a closed loop of-directly linked devices between repeaters. The ring topology involves computer systems approximately the same size, with no one computer system as the local point of the network. When one system routes a message to another system, it is passed around the ring until it reaches its destination address. ADVANTAGES Stability DISADVANTAGES Malfunction of an adapter card can bring down a whole network Hybrid Topologies Hybrids use multiple topologies. For example, Wide Area Networks often use direct links to connect remote rings or stars. Hybrid topology is very common now that internetworking is becoming increasingly popular. Internetworking is the joining together of two or more networks to form a larger network. The Internet is a good example of intemetworking. Internetworking will be discussed in detail later. The OSI Reference Model A subcommittee that was set up in 1977 by the International Organization for Standardization (ISO) created the Open Systems Interconnection (OSI) Reference Model. The ISO is used to develop communication standards to promote multi-vendor interoperability and universal accessibility. Many functions must be performed to accomplish the task of data communication. There is a protocol for each of these functions, making it necessary to have several protocols to complete a 4 job. The model shows each protocol as a layer that performs certain functions for the protocol or layer above it. The OSI Model does not specify the details of each protocol; it specifies the layers that should be present and what function each layer should perform. Many protocols written for use on LANs follow the ISO Model very loosely. The OSI Model consists of seven layers: LAYER Application 7 FUNCTION Applications move files, emulate terminals and generate other traffic RESPONSABILITY Presentation 6 Programs format data and convert characters Data formats, data format translation, data compression and data encryption Session 5 Programs negotiate and establish connections between nodes Session management, session Error control, dialog control and remote procedure calls (RPC) Transport 4 Programs ensure end-to-end delivery Reliable end-to-end communication, flow control, error control and message multiplexing Network 3 Data Link 2 Programs route packages across multiple inter LAN links Firmware transfers packets or frames Physical 1 Firmware sequences packets or frames for transmission Routing, message fragmentation and re-assembly Sending to and receiving bits from the Physical layer, data framing, error control, flow control and physical addressing Physical media connection specifications, data transmission and reception to and from media User interface and user