Presentation Paper

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ENTERTAINMENT TECHNOLOGY
Syed Ali Hashim Moosavi
Ahmed Aazmand
Computer Science Undergraduate
P.O. Box – 24538
Doha – Qatar
00974-77861512
Computer Science Undergraduate
Doha – Qatar
00974-55403598
00974-77956092
samoosav@qatar.cmu.edu
aaazmand@qatar.cmu.edu
ABSTRACT
In the Presentation, we will explain the
influence and use of Computer technology in
the field of Entertainment.
Categories and Subject Descriptors
computer graphics has lead to massive production
of animated movies and games. Popularity of
Entertainment technology has lead to new career
options which prepare professionals in graphic
design and technology.
3. MOVIE MAKING
H.5.1 [Multimedia Information Systems] –
Animations
3.1 Computer Graphics
CG are graphics created using computers and
more generally, the representation and manipulation
of image data by a computer. Connected studies
include Computer Vision , Scientific Visualization
etc.
Motion capture is also a latest technology that
is used to analyze a human beings action and
translate it into a digital model. Examples of movies
that have effectively highlighted these technologies
are Kung Fu Panda, Avatar etc. Computer animation
is a part of CG.
I.3 [Computer Graphics] – Graphics Editors
J.5 [Computer Applications] – Arts and
Humanities
General Terms
Design, Experimentation, Human Factors
and Theory
Keywords
Movies, Music Technology, Computer
Graphics and Animation, Storage and Application
in real world.
3.2 Music Technology
1. INTRODUCTION
The presentation will talk about the life span of
a movie and will be focused on technologies used in
the process of movie making and movie presenting
and marketing. The use of computers in Computer
graphics, sound design and technology will be
explored. Also how 3D works will be explained
along with exploring 3D history and applications.
2. BRIEF
The Application of Technology in the field of
Entertainment is a discipline that is related to movie
making, editing, animation etc. Moreover,
Technology has brought revolution in the field of
visualization and gaming too. The advancement in
Music Technology refers to the use of
electronic devices and software to facilitate
playback, recording, composition, storage and
performance related to musical arts. Digital
recording has become common since 1982. As
music is an integral part of movies and
entertainment in general, Digital technology is now
used in the making of Background scores, theme
music piece etc.
3.3 Marketing
The advancement is technology has also
helped in the marketing of the movies and other
products of the entertainment field. Dedicated
movie websites, Social networking discussions,
Blogs etc have benefited the advertisement of
movies and music in an important way.
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4.2 Career
3.4 Presentation of the movie
3.4.a Theaters
The evolution in presenting movies
throughout the years are remarkable. Now movies
are presented in theaters in high video definition
and high surround sound quality. Not only that but
the ongoing transition from 2D movies to 3D
movies is a revolution in the movie presenting
industry.
3.4.b 3D technology
3D technology not only has application in
movies but in gaming systems as well. For instance
, a simple firmware update for playstation3 will
allow users to play 3D titles in specific TV’s
Nowadays , 3D videos can be recorded by
cameras that are available in the markets. Also
Samsung made a phone with a 3D display without
the need of 3D glasses. Maybe in the future we will
watch 3D movies in the palm of our hands .
3.5 Storage
The introduction of storage devices like
USB Memory devices, Blu-ray disks etc. reiterate
the fact that Technology has helped not only in the
process of improving the quality of the movie but
also in the availability of the movie to its viewers.
Also with on-demand technology you can watch
movies stored elsewhere on your TV .Netflix ,for
example, uses on-demand technology to provide
movies instantly to its customers.
ETC offers a 2-year Masters Program in
Entertainment Technology. The students are
encouraged to take up projects with collaborated
companies like Disney etc. to continue their dream.
4.3 Some Projects
- Project Ethereal : It is a student pitched
project that focuses on sword and shield based
combat in an online game environment.
- Asymmetrical Co-operative Gaming is
creating Fusion, a game which merges three
different genres of video games. We have chosen to
merge first-person-shooters, racing, and puzzling
gaming to show that it can be done, although the
principles we are developing will be applicable to
nearly any genre combination.
5. REFERENCES
[1] http://www.etc.cmu.edu
[2]http://www.youtube.com/watchv=LVsP4Bm4
rSM&feaure=related
[3]http://en.wikipedia.org/wiki/Motion_capture
[4]http://en.wikipedia.org/wiki/Computer_graph
ics
[5]http://en.wikipedia.org/wiki/Music_technology
[6]http://gaming.hexus.net/content/item.php?item=24314
[7] http://www.gadgetvenue.com/sharp-3d-cameraphone-spotted-ifa-09034031/
[8]http://www.gsmarena.com/samsung_presents_w960_a
moled_3d__the_first_phone_with_3d_display-news1637.php
4.ENTERTAINMENT TECHNOLOGY
CENTER
[9] http://www.netflix.com/
4.1 Founded
The Carnegie Mellon Entertainment
technology center was established by Donald
Marinelli, a Professor of Drama and Randy Pausch,
a Professor of Computer Science.
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