ENTERTAINMENT TECHNOLOGY Syed Ali Hashim Moosavi Ahmed Aazmand Computer Science Undergraduate P.O. Box – 24538 Doha – Qatar 00974-77861512 Computer Science Undergraduate Doha – Qatar 00974-55403598 00974-77956092 samoosav@qatar.cmu.edu aaazmand@qatar.cmu.edu ABSTRACT In the Presentation, we will explain the influence and use of Computer technology in the field of Entertainment. Categories and Subject Descriptors computer graphics has lead to massive production of animated movies and games. Popularity of Entertainment technology has lead to new career options which prepare professionals in graphic design and technology. 3. MOVIE MAKING H.5.1 [Multimedia Information Systems] – Animations 3.1 Computer Graphics CG are graphics created using computers and more generally, the representation and manipulation of image data by a computer. Connected studies include Computer Vision , Scientific Visualization etc. Motion capture is also a latest technology that is used to analyze a human beings action and translate it into a digital model. Examples of movies that have effectively highlighted these technologies are Kung Fu Panda, Avatar etc. Computer animation is a part of CG. I.3 [Computer Graphics] – Graphics Editors J.5 [Computer Applications] – Arts and Humanities General Terms Design, Experimentation, Human Factors and Theory Keywords Movies, Music Technology, Computer Graphics and Animation, Storage and Application in real world. 3.2 Music Technology 1. INTRODUCTION The presentation will talk about the life span of a movie and will be focused on technologies used in the process of movie making and movie presenting and marketing. The use of computers in Computer graphics, sound design and technology will be explored. Also how 3D works will be explained along with exploring 3D history and applications. 2. BRIEF The Application of Technology in the field of Entertainment is a discipline that is related to movie making, editing, animation etc. Moreover, Technology has brought revolution in the field of visualization and gaming too. The advancement in Music Technology refers to the use of electronic devices and software to facilitate playback, recording, composition, storage and performance related to musical arts. Digital recording has become common since 1982. As music is an integral part of movies and entertainment in general, Digital technology is now used in the making of Background scores, theme music piece etc. 3.3 Marketing The advancement is technology has also helped in the marketing of the movies and other products of the entertainment field. Dedicated movie websites, Social networking discussions, Blogs etc have benefited the advertisement of movies and music in an important way. Page 1 of 2 4.2 Career 3.4 Presentation of the movie 3.4.a Theaters The evolution in presenting movies throughout the years are remarkable. Now movies are presented in theaters in high video definition and high surround sound quality. Not only that but the ongoing transition from 2D movies to 3D movies is a revolution in the movie presenting industry. 3.4.b 3D technology 3D technology not only has application in movies but in gaming systems as well. For instance , a simple firmware update for playstation3 will allow users to play 3D titles in specific TV’s Nowadays , 3D videos can be recorded by cameras that are available in the markets. Also Samsung made a phone with a 3D display without the need of 3D glasses. Maybe in the future we will watch 3D movies in the palm of our hands . 3.5 Storage The introduction of storage devices like USB Memory devices, Blu-ray disks etc. reiterate the fact that Technology has helped not only in the process of improving the quality of the movie but also in the availability of the movie to its viewers. Also with on-demand technology you can watch movies stored elsewhere on your TV .Netflix ,for example, uses on-demand technology to provide movies instantly to its customers. ETC offers a 2-year Masters Program in Entertainment Technology. The students are encouraged to take up projects with collaborated companies like Disney etc. to continue their dream. 4.3 Some Projects - Project Ethereal : It is a student pitched project that focuses on sword and shield based combat in an online game environment. - Asymmetrical Co-operative Gaming is creating Fusion, a game which merges three different genres of video games. We have chosen to merge first-person-shooters, racing, and puzzling gaming to show that it can be done, although the principles we are developing will be applicable to nearly any genre combination. 5. REFERENCES [1] http://www.etc.cmu.edu [2]http://www.youtube.com/watchv=LVsP4Bm4 rSM&feaure=related [3]http://en.wikipedia.org/wiki/Motion_capture [4]http://en.wikipedia.org/wiki/Computer_graph ics [5]http://en.wikipedia.org/wiki/Music_technology [6]http://gaming.hexus.net/content/item.php?item=24314 [7] http://www.gadgetvenue.com/sharp-3d-cameraphone-spotted-ifa-09034031/ [8]http://www.gsmarena.com/samsung_presents_w960_a moled_3d__the_first_phone_with_3d_display-news1637.php 4.ENTERTAINMENT TECHNOLOGY CENTER [9] http://www.netflix.com/ 4.1 Founded The Carnegie Mellon Entertainment technology center was established by Donald Marinelli, a Professor of Drama and Randy Pausch, a Professor of Computer Science. Page 2 of 2