The Tempest Workshop Time Activity 00 - 05 Introduction and Learning Contract Required Resources 05 - 10 Warm Up Body Parts 1. Create a large circle, and in that circle form pairs 2. The leader names two body parts and the participants have to make these body parts touch. I.e. If the leader says “finger to finger”, the participants have to touch fingers. Repeat increasing the speed. 3. Eventually the leader shouts “swap partners”, at this point all participants, must run into the circle raise their hands and shout “I need a partner”, then grab the hand of a new person and return to the circle as soon as possible. The game continues. 4. Development: Add the superglue rule - whenever two body parts meet, they are glued together. 10 (5) – 25 Introduction to Character Work Introduction to characters 1. Divide into pairs and select A and B 2. Explain that A is clay, and B must mould them into the shape of characters from the play: Trinculo, Caliban, Stephano Stephano/Trinculo/Caliban (Giant/Wizards/Elves Game) 1. Divide the class into two groups. Explain that we are going to have a battle of power between Stephano, Trinculo and Caliban, and that we need an action for all Pens and Large Piece of Paper The drum Led by (10) 25 – 45 three. Develop an action for all three and a sound. Practice. Explain that in this power struggle there is a hierarchy (a bit like rock/scissor/paper/) Stephano beats Trinculo, Trinculo beats Caliban, and because Caliban has the power of the knowledge of the island, Caliban beats Stephano. Do a couple of test runs. 2. Designate a home area (a safe area which they can return to, if they lose) for each group, and a “battle area” (A place where the groups can face each other). 3. Now explain each group must secretly select a character. Then they must face each other and after a count of three, perform their characters as opposing groups. Which ever group has selected the character that is strongest chases the other group into their home area. Any participants caught, join the other team. And so on, until one team has all the participants. Plot Work Telling the Story Whoosh See script. A quick, physical, participatory telling of the story using text and action to establish consensual understanding and invite participants to play. Teacher uses a magic staff to direct the action, and tells the story of the play in action. Players sit round a story telling circle and are asked to jump in and create the pictures: characters/ places and things for the story. When the circle gets too crowded, with a quick whoosh of the staff they are sent back to their place. Whose point of view? Groups of four players sit in a close circle, and name themselves A, B, C, D. A is asked to start telling the story in the past tense, as if looking back over the events of the story. The rest of the group must listen closely and ask questions which will clarify and prompt the story that is being told. After a short while, the teacher calls a stop and asks B to take over the story etc. Each person tells the story from a character viewpoint. Prospero talking to the court / Miranda to her children / Ariel talking to spirits / Caliban to the animals on the island. The Script Whoosh 45 – 1hr 10 Character Work Role on The Wall: 1. Spread about the room, the full sized drawn outlines of: Prospero, Caliban, Trinculo, Stephano, Ariel, Ferdinand and Miranda, with the coloured pens. 2. Divide the class up into groups of 6, and match each group with a character. Explain that inside the outline of the character they should write down any facts about the character, or the way that the character views themselves (could also bring in major themes there). Outside the outline, they should write down the way the character is viewed by others in the play. 3. Explain that this will be done on a rotation system. Each group will have 45 seconds on each character, then have to swap to the next (maybe we could play some speedy music…) (10) Drawn outlines of characters Multiple coloured pens Random props for portraits (?) The Portrait Gallery: (15) 1 hr 10 mins – 1 hr 35 mins Explain that in their groups they are going to make portraits of the characters based on the information on their role on the wall. As in the earlier exercise, they are to sculpt members of their group into statues of characters, using the information on the sheet. Alternatively, the class could create tableaus of characters from the island in certain situations. They could either use a moment from the play, or a moment that shows us about their character that is not in the play. Each group must select one person to be the curator of their gallery to explain their choices and what this tells us about the characters (teachers could take pictures of these moments, and use in further character work). The class will tour the gallery, ensuring that they don’t touch the portraits, and comment on the characters and their portraits. Language Work Whose Line Is It Any Way? Lines from set scene/rest of the play for the leader (10) Place either students or performers around the room (with symbolic costume). The leader stands in the middle (with list of phrases from the play). Each time the leader reads out a phrase, the group have to run to the person that they think says the phrase in the play. Then either the leader or the person, says the phrase (this could also be put into context of why they say it and what it tells us about the character/themes/use of language etc) Soundscape Prospero’s Island. (15) 2 hrs 20 mins Discuss the kinds of sounds we would find on an island. Players each say one sound they might hear. They then turn this into sound with eyes closed. Players now read text descriptions of the island and discuss the kind of sounds this suggests to us. Players divide into three groups. Each group creates a different kind of island for Prospero to arrive onto; one a welcoming island and one a hostile island. To perform think of where to place your audience – do they have their eyes shut, are they lead into the room, are they in a group or spread out individually, standing or sitting? Replay the soundscapes. Workshop Finish Round up ideas and themes discussed Misc musical instruments Text sections for soundscapes for the participants