Valery’s Ankle SELF-CRITIQUE OF ARTISTIC PROCESS CIAM - Final Grant Report Submitted by Brett Kashmere MFA Studio Arts/Film Production Concordia University July 13, 2006 Valery’s Ankle is a 31-minute essay-film1 about the spectacle of hockey violence and its representation in North American media. The film takes Bobby Clarke’s breaking of rival Russian star Valery Kharlamov’s ankle during the 1972 CanadaSoviet Summit Series as its site of research and point of departure. outwards from there, I staging, from transmission through the filters examine of to the Series’ circuitry, historicization. Canada’s political The and from film Working development views cultural this histories, to event the particular circumstances of the Summit Series, and its semiotic function in the mediascape and collective memory of Canadians. stills, appropriated montage techniques, narration, and and self-shot digital music, image Valery’s regarding our cultural identity. Using archival documents and footage, re-enactment, processing, on-screen Ankle attempts to re-photography, text, unearth voice-over contradictions One of my primary goals is to redress the function of hockey in Canadian culture. Hockey has often been employed as a symbol of national unity, an indicator of Canadian values, and an instrument of foreign policy. to become To question or renounce our common assumptions is a good way conscious accepted before. of what might have been automatically Such is the case with hockey in Canada. and habitually This sport is increasingly unrepresentative of the nation, but the power of its imagery in the national imagination is impossible to deny. METHODOLOGY I initially documentary. conceived Valery’s Ankle as a 10-minute, experimental My plan was to construct the film using an Oxberry animation camera, focusing solely on the Clarke-Kharlamov episode. low-resolution 35mm broadcast footage of the attack into frames, which were subsequently magnified up to 1000%. to form the basis of my investigation. First, I broke down black and white still These “blow-ups” were These frames would then be augmented by A note on terminology: Technically this film is a media hybrid, combining Super 16, 16mm, and numerous video formats, which were then transferred to Mini-DV, digitised and edited using Final Cut Pro HD. Archival text documents, newspaper clippings, and still photographs were scanned and formatted in Adobe Photoshop then reframed and animated using Adobe After Effects. The sound was edited in Final Cut and mixed using Pro Tools software. Because I consider this work to exist within a cinema context, I use the term “film” in referring to Valery’s Ankle, even though it’s final projection format is digital video. I define “essay-film” as a personal investigation involving the passion and intellect of the filmmaker. 1 flicker effects, and transformed through hand processing, contact printing, and other hand-tooled techniques. Borrowing from the strategies of structural and materialist filmmaking I hoped to match the physiological intensity of films such as Tony Conrad’s Flicker (1965), Paul Sharit’s Ray Gun Virus (1966), and Bruce Conner’s Report (1963-67). But as I found out, you can’t impose a structure on your materials. revelation of content. Form is a Over time, and in response to current events,2 Valery’s Ankle slowly expanded from a short, visceral formal-structural analysis to a more contemplative, medium-length digital essay, drawing upon the practices of autobiography and first-person cinema. Having grown up in a hockey-obsessed, small-town prairie culture, my involvement with the sport is deeply entwined with my social and psychological development. This personal experience with hockey acts as a rhetorical frame for the evidence that I present in the film. Utilizing a self-reflexive, investigative voice, my intention was to fashion a blatantly subjective argument from the viewpoint of a participant-observer, that interrogates the trope of violence in ice hockey while also affirming the symbolic and unifying potential of hockey as Canadian popular culture. The politics of representation, particularly questions of who speaks about whom, what, and why, are central to my filmmaking practice. Archival research was conducted at Library and Archives Canada in Ottawa, and the International Ice Hockey Hall of Fame and Museum in Kingston, Ontario. Primary materials such as Summit Series budgets, scouting notes, letters, memos, and press clippings, uncovered at Archives Canada were used extensively in the film. In Kingston I also met with the hockey historians Mark Potter, Ed Grenda and J.W. Fitsell. me. Besides unsupervised providing access to Fitsell generously shared his personal archives with ginger his ale, office, copies he even of books allowed and me to journals, take and original documents back to Montreal for photocopying! Formally, Valery’s Ankle borrows from the personal documentary, essay-film, and experimental ethnographic genres. Methods of ethnography were employed in the filming of the Verdun Dragons, a minor pro hockey team in Quebec. My cinematographer and I documented the final two weeks of the Dragon’s 2005 season, up to and including the playoffs. Although the Dragons play in a league (the North American Hockey League) that claims to be among the most violent in the world, we found almost no evidence of this in the games we Notably, Todd Bertuzzi’s pre-meditated attack on Steve Moore during a game between the Vancouver Canucks and Colorado Avalanche on March 8, 2004, which occurred early in the film’s production stages. This incident profoundly altered the course of my thinking. Not only was it a clear indication that hockey violence is an ongoing contemporary problem with deep historical roots, it also flooded the television airwaves with related attacks, which I diligently recorded. 2 followed. What we discovered were good hockey players at the fringe of their careers, but who continue to play hockey because they love the game rather than for financial compensation. Ironically, these men provide a non-violent counterpoint in the film, demonstrating the fluid, effortless grace that anyone who has ever strapped on skates knows. Combining traditional research methods and techniques from ethnography with documentary modes of narration, materialist aesthetics and strategies of the avant-garde, and a self-searching authorial presence, I’ve attempted to inscribe processes of analysis and interpretation within the text of the film. It was important to avoid a simple repetition of spectacle, which Bill Nichols describes as “an aborted or foreclosed form of identification where emotional engagement does not even extend as far as concern but instead remains arrested at the level of sensation.”3 me. Hockey violence is an issue that deeply concerns Therefore, images of the violence are treated as troubled and troubling texts, which gain magnitude and meaning through excess accumulation and enumeration. CONCEPTUAL IDEAS To “slash” means to violently cut or attack somebody with the sharp, sweeping strokes of a stick or weapon. transgression of the rules. In hockey vernacular, “slashing” is a penalty, a As a piece of syntax, a slash separates by bringing to things together, as in a hybrid: an essay/film, a digital/film interface. A slash can also be a negation, a hard diagonal line, a severe criticism, a long deep cut. When editing I prefer to use (insist on) straight cuts rather than fades, dissolves, sweeps, etc., which can also be considered “slashes.” Film cuts both separate and unite. These various interpretations and implications of slash/ing are key to a conceptual understanding of Valery’s Ankle. I’m interested in the sensorial and cognitive spaces of the cut, as well as perceptual oscillations between feeling and thinking. to pass by unseen (and therefore unthought). is a misnomer. blades, digital Usually, cuts are meant In fact, in digital media a cut Performed without the messiness of splicing tape and razor cutting is clean, virtual; it leaves no trace, or waste. Digital technology erases the interval from film editing because images are no longer separated by a space between frames, a small black bar. is a continuous unbroken line, a stream of information. Digitized video Fades and dissolves, Bill Nichols, “Representing the Body: Questions of Meaning and Magnitute,” in Representing Reality: Issues and Concepts in Documentary (Bloomington: University of Indiana Press, 1991), p. 234. My emphases. 3 once expensive, specialized optical effects, are now desktop functions; they’re part of the data flow, too. Throughout Valery’s Ankle I devised strategies to pronounce the cut, to make its appearance thought and felt. Sometimes this manifested in quick cutting, as I do with many of the still image and hockey fight sequences. In certain places I’ve tried to make the cuts resemble shuttles in time, or peel-backs, so that after every image you perceive another image like the one that came before, to give an indication of the depth and repetition of hockey violence. Other abbreviated cuts are meant to work subliminally, to create a sense of subconscious or repressed memory. the soundtrack, either through Many of these strategies are underscored on the vertical montage of sound and image. voice-over narration, or through the Music is used as accent and pointer. A quick flashback: My first experience editing video was on a linear, ¾” tapeto-tape system. Two playback decks were patched through an Amiga Video Toaster, then a video synchronizer (which could also be used for transitions and effects, like the kind in televised sporting events), and into a recording deck. All cutting and effects were performed on the fly and would often result in glitches, caused by time-based errors in the video signal (i.e. loss of sync). A glitch is a form of low frequency interference, appearing as a horizontal bar moving vertically through the picture. it’s on your tape is nearly impossible. A glitch is a technical mistake, a source of embarrassment in the bygone analogue era. bought new tapes and started over. Removing a glitch once Perfectionists with money The rest of us disguised the glitches as best we could, grimacing when they appeared onscreen for all to see. A glitch is a visual “artefact” that can’t be erased, only forgotten. Incidents of hockey violence are like video glitches in the collective Canadian memory / archive. both. Go back to the original tapes and you’ll find plenty of But we don’t want to be reminded. Better to grimace and forget. Obsolete technologies are a safe house for unwanted memories. In Valery’s Ankle I use the slash (the cut, the incision) and the glitch as metaphors for nearly imperceptible visible evidence, such as Clarke’s slashing of Kharlamov. At regular speed, 30 video frames per second, it’s almost impossible to discern Clarke’s stick as it strikes Kharlamov’s ankle. Only by slowing can the image down, splitting the actually witness the act of violence. Blink, you miss it. second, freezing Contact occurs at the frame, 1/30th we of a second. Like a visible frame line or a video glitch, ignoring the almost unseen is easy. Blink, it’s gone, but not erased. Celebrating the end result–a narrow victory in an eight game hockey exhibition–while repressing the political forces and brutal actions that enabled the result has caused, in my view, a hairline fracture of our national identity. That is, an almost unseen breakage, a subtle psychological splitting, an elision. ANALYTICAL PROCEDURES Jean-Luc Godard fondly observes that, “Movies are a world of fragments.”4 Through a gleaning and sifting of fragments (sound bytes, bone chips, newspaper headlines, publicity stills, hockey attack clips, revenue totals) I began to conceive a form for the film. These were culled from a wide array of sources: “official” archives (i.e. Library and Archives Canada, the International Hockey Hall of Fame, NHL Archives) and “amateur” archives (i.e. homemade fight compilations purchased at reasonable prices on eBay); North American narrative cinema, as well as the National Film Board’s catalogue and other non-fiction films; and live television. These were then integrated with my own documentary footage and audio of the Verdun Dragons hockey team; filmed re-enactments; and re-photographed and digitally processed images. The footage, still images, clippings and audio that I collected where then subjected to a procedure of authorial analysis. Televisual techniques such as instant replay, freeze frame and slow motion became my analytical toolbox. Projecting and re-photographing video footage of the attack onto 16mm (which was cross-processed, giving it a yellow and red look, and posterized)5 allowed for greater investigation of each split-second gesture. Single-frame re- photography also allowed me to both elongate and compress the event’s secondslong real time. “slow motion is representation.”6 parts. approach, To The structural filmmaker and theorist Peter Gidal writes, a technical invention, inseparable from analytic work on “Analysis” means to break something down to its component Clarke’s isolating breaking and structure, a social nerve of magnifying cell.7 Kharlamov’s each frame ankle as if I applied it were a a forensic molecular Frame-by-frame I deciphered and re-presented this action, teasing out new potential or hidden meanings; questioning how it functioned in the past (as absence), and how it should be understood in the present; rendering the images textual and allegorical. A broken ankle, the magnified mirror image of a nation’s unspoken psychological crisis. Quoted in Louis Giamatti, “Godard’s Masculine-Feminine: The Cinematic Essay,” in Godard and Others: Essays In Cinematic Form (London: Tantivy Press, 1975), p. 19. 5 Posterization is a video effect that highlights the graphic qualities of electronic media. Posterization allows for the mapping of an image’s tonal range onto a smaller number of levels, thus abstracting the image by subtracting tonal detail. I am also playing on the image’s “graphic” duality. 6 Peter Gidal, “Theory and Definition of Structural/Materialist film,” in Structural Film Anthology. Ed. Peter Gidal. (London: BFI, 1978), p. 11. My emphasis 7 Many of these images don’t appear in the final film but were important to my process. This idea was partially inspired by the film Letter to Jane (Jean-Luc Godard and JeanPierre Gorin, 1972), in which Godard and Gorin scrutinize the Jane Fonda / “Hanoi Jane” newspaper photo to a point of cruel absurdity. 4 SHOT BLOCKS Because I work from a huge inventory of “found” imagery, I sequences out of pre-cut elements, which I call “shot blocks.” this for practical reasons. often build In part, I do To follow a traditional post-production workflow, which includes screening rushes, then logging and capturing selected takes, would be logistically impossible. But there’s another, more pertinent purpose for assembling with prefabricated components. As the filmmaker Ken Jacobs points out, “A lot of film is perfect left alone, perfectly revealing in its un- or semi-conscious form.”8 The compilation actuality has long been a staple of avant-garde activity, exemplified by such films as Works and Days (Hollis Frampton, 1969), Perfect Film (Ken Jacobs, 1986), Perfect Video (Jacqueline Goss and Brian Goldberg, 1986). that “their [a]rtlessness Writing on these, William C. Wees observes exposes them to more critical–and more amusing– readings than their original makers intended or their original audiences were likely to produce.”9 The cribbed footage that I use in Valery’s Ankle is a palimpsest upon and into which I extend my montage. of footage, rather than building Cutting into longer chains brick-by-brick, allows for more subtle insertions and interventions. Valery’s Ankle is a dense, synthetic film. Each sequence is intended to overload viewers with interrelated images, data and ideas. for this. Hockey is a fast, transitional game. There is a reason In order to best represent its speed and flow (also the cause of its violent collisions), I tried to build a montage that moves quickly and transparently between sections and time periods. Like swift, skating strides, short bursts of still images and primary documents build momentum, imbuing the film with hockey-like rhythms. Peter Gzowski’s description of hockey’s fluidity sums up my editing strategy in Valery’s Ankle: “There is an awesome, rushing beauty to this game. Even from this perspective, patterns emerge, fade, shift, change, fade and form again. A rhythm sets in, as the play flows back and forth, eases off, gets broken and picks up. immeasurable instant, a gap appears…”10 For an These gaps provide opportunities to ask questions. I say in the film that an image can cover up as much as it reveals. Too often, we trust what we see without really thinking about how it was produced and what it signifies. As with the ubiquitous image of Paul Henderson’s goal, its mass reproduction informs and obscures at the same time. Ken Jacobs, Film-Makers’ Cooperative Catalogue 7 (1989): 272. William C. Wees, Recycled Images: The Art and Politics of Found Footage Film (New York: Anthology Film Archives, 1993), pp. 7-8. 10 Peter Gzowski, The Game of Our Lives (Toronto: McClelland & Stewart, 1982), p. 155. 8 9