Job Description Job title Job family Computer Vision Research Associate in 2D and 3D Motion Capture and Analysis (Elite Sport and Rehabilitation) Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) / Department of Computer Science Education and Research Grade 7 Reporting to Dr Darren Cosker Responsible for Some co-supervision (with the PI) of doctoral or undergraduate students may be required. Location University of Bath premises Department/School Background and context The Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) is a new EPSRC funded research centre based at the Universiy of Bath (Departments of Computer Science and Health). CAMERA has over £10m of initial research commitment, including £5m from the Engineering and Physical Science Research Council (EPSRC) and an expectation for growth and long-term sustainability beyond the current 5-year funding. The aim of CAMERA is to create research impact in the areas of Entertainment, Human Performance Enhancement (e.g. Sport and Training) and Assistive Technologies (e.g. Health). A central theme is the application of entertainment technologies (e.g. Motion Capture) to new areas in Sport, Training and Health with existing external partners. CAMERA has several existing world-class partners across Entertainment, Sport and Health, including: The Imaginarium, The Foundy, The Ministry of Defence (MoD), British Maritime Technologies (BMT) and British Skeleton. Job purpose We are seeking a talented, enthusiastic and motivated Computer Vision researcher to develop highly accurate marker-less 2D and 3D motion capture and analysis algorithms. The post-holder will work closely with biomechanics and rehabilitation experts to evolve and develop these techniques for use with elite athletes (British Skeleton in the first instance) and patients recovering from limb injury (with the MoD). The post-holder will also be strongly encouraged to overlap with other researchers in CAMERA to apply these techniques to motion analysis in video games and visual effects with The Imaginarium and The Foundry. This would involve sharing code and algorithms and engaging with joint paper writing. There is also the further prospects to use these techniques in commercial opportunities that might arise. Main duties and responsibilities 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Responsible to the PI (Dr. Darren Cosker) for: Research and Develop marker-less motion capture and analysis techniques in 2D and 3D – taking a lead in the experimental design and execution of the project. This is primarily alongside biomechanics and rehabilitation researchers within CAMERA. However, this will also overlap with other motion capture computer vision and graphics researchers within CAMERA in terms of disseminating research and sharing results. Apply motion analysis techniques primarily to elite sport and rehabilitation. There is also the opportunity to apply successful techniques to entertainment based projects within CAMERA. Liaise closely with and support other CAMERA centre of staff working on related fields to the common benefit of the centre Write papers for publication in leading research journals and/or leading national/international conference proceedings or other outputs as appropriate Participate regularly in group meetings and prepare and deliver presentations to project team, internal and external stakeholders or funders. Disseminate research at national and/or international conferences (via presentations and posters) and/ or at other appropriate events such as workshops with partners. Assist with the supervision of graduate students and undergraduate project students and the assessment of student knowledge. Continually update knowledge and understanding in field or specialism to inform research activity. Engage effectively in non-academic impact of research, including knowledge or technology exchange and/or public engagement activities, involving a range of partnerships with external organisations Work closely with existing and potential new external partners enabling the sport and rehabilitation partners to gain benefits from the project. Identify further research funding sources and other expansion possibilities relevant to the CAMERA centre and provide assistance in securing these further resources Develop research objectives and proposals for own or joint research, with assistance of a mentor if required. Project management: e.g. timetabling and meeting project milestones; participating in regular discussions with collaborative partners. Liaise with key stakeholders/industrial partners and conduct focus groups. Disseminate knowledge of research advances to inform departmental teaching effort. Person Specification Criteria Qualifications PhD in Computer Science, Mathematics, Physics or Engineering. Essential Desirable √ Experience/Knowledge Demonstrated knowledge and awareness of the latest developments/research approaches in at least one of: (1) rigid/non-rigid 2D Computer Vision tracking algorithms, (2) 3D multi-view stereo reconstruction and tracking (e.g. scene flow) algorithms, (3) model based tracking (2D or 3D). √ Evidence of published research in high quality peer reviewed journals and/or conferences √ Knowledge and understanding with some practical experience of current motion analysis systems (e.g. Vicon, Qualisys, XSens and/or Motus) √ Post doctoral experience √ Demonstrated significant depth and breadth of specialist knowledge of subject matter to contribute to research programmes and to the development of departmental research activities. Skills Strong programming skills in one or more of: Matlab / C++ / Python Strong mathematical ability (particularly linear algebra) √ √ √ √ Contemporary theoretical knowledge and practical experience of 3D multi-view stereo reconstruction techniques. Ability to prepare research proposals, to conduct individual research work and to disseminate results √ Ability to organise and prioritise own workload √ Ability to write research reports and to effectively disseminate outcomes √ Excellent oral, interpersonal and written communication skills √ Proficiency in IT skills (as appropriate to discipline) √ Attributes Innovation and developing creative solutions √ Enthusiasm and self-motivation. √ Organisation – able to plan and deliver work to meet required deadlines Tenacity – working to achieve own and team objectives and to overcome obstacles Ability to be an effective team worker to achieve high quality research papers and results √ √ √