C Course: Combination Play Tom Turner Combination play can be defined in very narrow terms, such as wall passing or overlapping; more broadly, as in combinations that are initiated with vertical or horizontal passes; or, very generally, as in any movement or combination involving two or more players that maintains possession or achieves penetration. The organization of the practice space and numbers will be dependent on the definition used. For the purpose of this outline, the broader definition is applied. The practice numbers are assumed to be ten (5v5). Activity in unrestricted space Provide half as many balls (5) as players (10) and circulate the balls within the team. Various combinations should be presented by the players or coach. Insist on longer passes to provide time and space. Insist on changes of pace. Bring out technical details as required. On the coach’s signal, players contest possession for 10-15 second “rounds.” Activity in restricted space Numbers: 3v3+4 (bumper game) Area: ~25x25 (square) / ~20x30 (rectangle) Scoring: Combine in three’s using a support player (bumper) as the second player Conditions: Bumpers have one touch back into the game; otherwise, must play to another support player Players can use the bumpers to keep possession (two-player connections) Winning: Play to five or six and rotate bumpers into the game. Game to one-goal with counter Numbers: 4 attackers versus 3 defenders and a GK. Two support/target players. This becomes 5v4 with the coach as the support player/target. Area: ~35x30 @ 4v3 and ~35x44 @ 5v4 Scoring: Attackers play to goal. Defenders play to targets, with 5 passes to targets equal to a goal. Conditions: Attackers can be limited to three touch Winning: First team to two goals wins the round. Game to two goals Numbers: 5v5 / 5v5+1 with coach Area: ~45x35 Scoring: Goals worth 3 points. Any “realistic” combination worth 1 point Conditions: Can be limited (3) touch; otherwise, free play. Winning: First team to ~twelve wins the round. National Instructional Staff Symposium • May 15-18, 2003