Variable Stability Flight Simulator Next Stage Development P. W. Gibbens D. P. Boyle D. J. Auld Department of Aeronautical Engineering University of Sydney Contents 1 2 3 4 5 6 7 8 Overview of the Variable Stability Flight Simulator .................................................................. 1 The Variable Stability Flight Simulation Facility in Detail ........................................................ 3 2.1 Simulator Platform .............................................................................................................. 3 2.2 Computer Systems .............................................................................................................. 5 2.2.1 Cranfield Connection .................................................................................................. 5 2.2.2 Simulation System Architecture ................................................................................. 5 2.3 Image Generation System ................................................................................................... 7 2.4 Hardware Control Systems ................................................................................................. 7 2.5 Software Modules ............................................................................................................... 8 2.5.1 Flight Simulation ........................................................................................................ 8 2.5.2 Instructor’s Station ...................................................................................................... 9 2.5.3 Variable Stability Module ......................................................................................... 11 2.5.4 Control Law Builder ................................................................................................. 12 Status of Simulator Implementation ......................................................................................... 13 3.1 Timeline for Development ................................................................................................ 14 Utility of the Facility................................................................................................................. 14 Benefits for Human Factors, Operational, and Safety and Accident Investigation .................. 15 Next Stage Development - Visual Projection System .............................................................. 17 6.1 Equipment Options ........................................................................................................... 19 Commercial Use and Facility Access ........................................Error! Bookmark not defined. Contact Information .................................................................................................................. 21 Variable Stability Flight Simulator Next Stage Development 1 Overview of the Variable Stability Flight Simulator Commercial flight simulators are commonplace in the Aeronautical industry today. Aircraft manufacturers, airline operators, training organisations, and research institutions utilise commercial simulators for a wide range of purposes, including aircraft design and development, flight crew training, human factors and safety investigation, and pure and applied research in the various fields of aeronautical engineering and other disciplines. However, commercial flight simulators are somewhat restrictive, in that they are designed to provide a precisely reproduced simulation environment which is representative of a single specific aircraft only. Considerable attention is paid to the detailed reconstruction of the cockpit and various systems controls of the aircraft being simulated, as well as to the underlying flight dynamics and associated motion-based simulation. This incurs large production costs, and hence large purchasing and operating costs. The user of such a facility is thus constrained to a very expensive simulation platform which reproduces the operational environment and flying handling qualities of a single aircraft alone. While this may not be a deterrent for airline operators, it is most definitely a severe drawback for users whose primary purposes include human factors and safety investigation, and/or pure and applied aeronautical research. Users in these categories require a relatively low-cost simulation facility which is capable of generic reproduction of the flight operation environment, including flying handling qualities, flight dynamic response, and cockpit primary instrumentation and controls. In other words, such users require a simulation facility capable of reproducing the operating environment for many different aircraft, at a low cost. Moreover, the operating environment for any particular aircraft must also be reconfigurable, such that the simulation can capture not only normal operational modes, but very abnormal situations as well. It is useless, for example, attempting to simulate an aircraft’s response following the loss of a critical piece of airframe, unless the simulation facility itself is capable of reproducing the dynamics the aircraft would truly exhibit in such a situation. This is critical particularly for accident investigation, human factors and safety investigations, where the capability to reproduce and re-run a large number of widely varying scenarios is paramount. From both an ergonomic (crew-operations and interaction) and flight dynamics (aircraft handling and response) viewpoint, a generic and reconfigurable flight simulation facility 1 can provide the insight required to fully understand a particular situation, incident, or sequence of events in the operational environment. The use of a commercial simulator for a similar purpose can often be either too costly or simply infeasible, due to an inability to reconfigure the simulation parameters required to accurately reproduce an aircraft’s behaviour or response in unusual (or offdesign) circumstances and with unusual internal and external inputs. Since such design flight envelope excursions are frequently encountered either immediately prior to, or during, an incident which leads to safety investigation, the capability to accurately reproduce such excursions is extremely important. Perhaps more importantly, the ability to analyse “what-if” scenarios involving sequential variations or failures in aircraft systems or airframes (and thus aircraft dynamic response and handling) is made simple through a generic reconfigurable simulation facility. It may in fact be very difficult, or impossible to perform the same analysis with commercial simulators, and such analysis is certainly limited to a single aircraft type per commercial simulator. To address these needs, the Department of Aeronautical Engineering at the University of Sydney is developing a Variable Stability Flight Simulator Facility (VSFS). This is a generic tool capable of providing reproduction of the dynamic flight characteristics of many widely differing aircraft types. It aims to accurately reproduce the motions and handling qualities associated with these different aircraft, while basing the simulation on an environment and platform that is adequate for such generic representation. More importantly, the characteristics of any given aircraft can also be changed in real time, allowing such properties as aircraft stability and controllability to be altered while the aircraft is being flown. This represents a unique opportunity to organisations involved in research and analysis of all aspects of aviation operations. The benefits of a generic facility stem from its inherent reconfigurability, and include the following: It can be used to represent the flight characteristics of any aircraft through software selection of various flight models, Use of glass cockpit principles permits the reconfiguration of engine and flight instrument suites and layouts through software selection, The flight characteristics can be modified in real time by direct modification of the aerodynamic parameters in the flight model (variable stability) Control systems can be implemented, modified, enabled and disabled in real-time via a software interface This document outlines the structure and components of the VSFS, our plans for its development and benefits of upgrading its visual systems. In order to realise its full potential in this regard, substantial resources and effort are still required. 2 2 The Variable Stability Flight Simulation Facility in Detail The facility is based on a Link three-degree-of-freedom motion based flight simulator. Formerly a Boeing 707 cockpit, the simulator is being upgraded to operate from a distributed Personal Computer (PC) network. All original computer systems have been replaced by PCs. The visual systems and analogue instruments have been replaced by computer generated graphic representations. The PC system operates all simulation components including: Flight models Out-of-window displays Instrument displays Control force feedback Motion control system, and Sound system These systems operate in conjunction with one another to provide a powerful, generic, reconfigurable simulation system with high-fidelity visual displays and dynamic response, and unparalleled freedom to reproduce vastly differing operational environments for use in safety and accident investigation, human factors and aeronautical research, and operational training. In converting to new computing systems, our fundamental philosophy is to replace all B707 specific display instrumentation and flight characteristics with a generic system. This is based on the use of “glass cockpit” principles using Cathode Ray Tubes (CRT’s) in the instrumentation panel so that engine and flight instrumentation display arrangements can be tailored to specific aircraft in software. Aircraft models can then be chosen from standard base configurations, for example, multi-jet, turboprop, piston-prop, GA, etc, and then tailored to give specific flight characteristics for aircraft to be represented in the simulation. The following sections discuss the simulator system components 2.1 Simulator Platform The base platform of the simulation facility is a former Link B707 Simulator. This simulator comprises the following primary systems: a full scale B707 cockpit that is fully equipped with all flight controls, a hydraulically driven three degree-of-freedom motion base providing pitch, roll and heave motions, hydraulically driven control loading systems for the two control stick axes and rudder pedals, electrically driven trims and thrust reversers, dual collimators for display of forward looking outside world imagery. 3 Figure 1: Simulator installation (starboard view) Figure 2: Simulator installation (nose view) 4 In addition, it has background infrastructure equipment including: Hydraulic pump and accumulators, Instrument and control cabling, Cabinets and housings. Figure 1 and Figure 2 illustrate the simulator installation in its current stage of development. Visible are the cockpit, hydraulic rams for the motion system (bottom) and collimators (atop nose). Figure 2 also shows the throttle control equipment in the cockpit nose. 2.2 Computer Systems The Link simulator was previously controlled by a predominantly analogue computer system of 1960’s vintage. Following acquisition, it was decided that the Department could not support this aging equipment. It was decided, instead, to retrofit the simulator with more modern computer hardware and software systems based on a network of PC’s, thus taking advantage of up-to-date simulation and graphics technologies. More importantly, this affords a great degree of flexibility, at a far reduced operating cost. 2.2.1 Cranfield Connection The Department of Aeronautical Engineering has an agreement with the College of Aeronautics at Cranfield University in the UK, covering the use of the Cranfield flight simulation architecture and software. The agreement was initiated in order to implement well established simulation software into the simulation facility without extensive developmental time lags, and to foster the collaborative development of improved simulation features and operations. The agreement was established under a large equipment grant obtained from the University of Sydney Major Equipment Grants Scheme. The grant covered a licence to use the Cranfield simulation software, the purchase of instrumentation interfacing equipment and computer hardware including a dedicated sound card, and three high power image generator (IG) cards. 2.2.2 Simulation System Architecture A schematic of the simulation system is given in Figure 3. The system design comprises multiple PC nodes connected via a dedicated Ethernet computer network. Each of the nodes runs a separate software module dedicated to a particular simulation function. There are three key modules, The core components of the system are; Flight simulation core – This first PC node runs the core flight simulation which represents the aircraft behaviour and response to control inputs. o I/O: It houses the Input/Output card which interfaces the pilot control input inceptors through a signal conditioning and multiplexing card. The input signals are 5 used to drive the aircraft model, which communicates the aircraft state to the other modules through the ethernet. o Sound: It houses a sound card that generates engine and environmental noises that are reproduced in the cockpit. o Instrument Display: It houses a graphics card that generates flight and engine instrument displays for presentation on CRT’s in the pilots instrument panel. Image Generation – The second PC node runs the image generation software which drives three Primary Image Barracuda image generation cards. These cards are currently driving new full colour high resolution CRT displays through the existing collimator systems. Planned upgrades involve utilization of a multiple projector/curved projection screen system. Instructor Station – The third PC node runs an instructor station that enables the following functions o Instructor/supervisor: The simulator instructor or operator can configure the aircraft flight condition, systems status and environmental conditions, o Navigation modes: The instructor or flight engineer can monitor or alter navigation information and navigation display representations, o Flight Information: A flight test mode can be configured that permits the monitoring and recording of flight behaviour for post analysis. Figure 3: Cranfield PC based flight simulation system architecture The flexibility of the systems stems from the capability to add further software modules simply by adding additional PC nodes to the Ethernet. These communicate with the flight simulation core to receive current flight status or to update the aircraft flight characteristics or systems status. In particular, specific modules that will be attached to the simulation are; 6 Variable Stability module – modifies aircraft behaviour via GUI (Section 2.5), Control Law Builder –implementats flight control laws via GUI (Section 2.5), Motion Base and Force Feedback module – receives aircraft motion and control information from the flight simulation core and drives the motion base and control force feedback hydraulic systems (see Section 2.4). 2.3 Image Generation System Image generation for the out-of-window displays is provided by Barracuda image generation (IG) cards supplied by Primary Image Ltd. The system currently consists of three cards, which are used to drive three video channels, providing forward and peripheral vision. A sample composite threechannel image is shown in Figure 4. The Barracuda is a high performance system providing image resolution up to 1280x1024 pixels at refresh rates up to 115 Hz. The system achieves this performance by storing a database of environment objects in memory on each IG card, thus avoiding communication bottlenecks. Figure 4: Sample image combined from 3 Barracuda image generation channels Currently, the image generation system is implemented in separate channels driving two forward facing collimated images and one peripheral image in the pilot’s side window. However, the system is completely reconfigurable and expandable and can easily be adapted to projector and screen based display system (Section 6). Image orientation is set in the driving software thus allowing simple tailoring of image generation to display orientation. 2.4 Hardware Control Systems One of the important features of the Variable Stability Flight Simulator as a teaching, analysis and research tool is its capability to represent the sensitivity of the aircraft’s behaviour to changes in the geometric and aerodynamic configuration of the aircraft. It achieves this through both the apparent motion represented by the out-of-the-window displays, and through the simulated motion provided by the motion base. The replacement of the Link computer systems has necessitated the development of new interfaces to the servovalves controlling the hydraulic actuators for the motion base and control loading (force 7 feedback) systems. To this end, compatible analogue servo-controller cards have been purchased from Moog Australia which provide a simple control interface to the existing hydraulic servovalves (also manufactured by Moog) and analogue actuator position sensors. With this control equipment in place, the task of hydraulic control reduces to one of providing an analogue set-point from a PC node equipped with a suitable digital to analogue converter (D/A) interface, and of developing suitable control algorithms to run on that PC. This will constitute an additional PC node on the network, running the control force feedback and motion control software modules. Figure 5 illustrates the hardware configuration of the hydraulic control loops. Figure 5: PC controlled analogue control loops for motion and force feedback actuation 2.5 Software Modules 2.5.1 Flight Simulation The Cranfield flight simulation software is the core of the simulator. It comprises simulation programs covering a range of aircraft types, including Boeing 747, Jetstream 100 and Cessna 172. These contain models of control input suites and flight instrument panel displays that are intrinsic to these aircraft types. An example instrument display is given in Figure 6. In producing a generic simulator, each one of these basic “types” is being made conformable by integration with a Variable Stability module. This allows the representation of other aircraft of the same type to be implemented rapidly, using the same or modified instrument representations. 8 The Simulator cockpit, being a fully equipped jet transport, contains all primary and secondary flight control inputs and switchgear that are required for representation of the turbo-prop, pistonprop and General Aviation (GA) aircraft types. This hardware suite is thus compatible with the philosophy of simulator reconfigurability through software. Figure 6: Boeing 747 flight instrument display 2.5.2 Instructor’s Station The instructor’s station controls the status of the simulation. Its functions include Start, pause and stop simulation, Selection and setting of flight condition, system and autopilot parameters, Selection of instrument, control, engine and system failure modes, Selection of weather conditions such as turbulence, wind, visibility and lighting. The instructor’s station operates in either of two basic modes, displaying either Navigation mode: a map with the aircraft track, navigation aids and airports, Flight data mode: a selection of time histories of the aircraft state variables. The navigation mode and selection options are illustrated in Figure 7. The flight data mode is illustrated in Figure 8. 9 Figure 7: Instructors station navigation mode showing flight condition, failure and weather options Figure 8: Instructors station flight test data recording mode 10 2.5.3 Variable Stability Module The variable stability module is designed to enable modification of the aircraft flight characteristics in real time. It presents the operator with displays of the current aerodynamic characteristics and inertia properties. These can be modified graphically by moving control points on a curve for strongly state dependent parameters, or by numerical specification for constant parameters. The new selections can be downloaded into the flight simulation by selection of an icon. The simulation immediately takes on the new characteristics. The interface also interrogates the flight simulation for its current state and analyses the instantaneous stability and handling characteristics of the aircraft. These are continually re-analysed. A sample of the variable stability interface is given in Figure 9. The main utility features of this module are; Teaching: permits demonstration of the effects of changes in the primary aerodynamic and inertial characteristics of the aircraft on its stability and handling qualities, Research: investigation of human responses and crew performance to changes in aircraft behaviour while subjected to various workloads, Industry: investigation of unplanned aerodynamic changes on aircraft behaviour and crew action in reconstructing the sequence of events surrounding incidents. Figure 9: Variable stability module interface 11 2.5.4 Control Law Builder The control law builder is designed to provide the capability for an operator to implement a stability augmentation or autopilot control system using a simple block diagram interface. The graphical interface provides numerous options of standard control system components which can be interconnected by dragging a line between input and output ports. Inputs can be selected from a pull-down list of aircraft state variables representing feedback from flight sensors. Outputs of the control loops can be selected from a list of standard aircraft control effectors, for example, control surface actuator commands, throttle commands, flap setting etc. A sample of the variable stability interface is given in Figure 10. The main utility features of this module are; Teaching: permits demonstration of the effects of control laws, and illustration of practical control implementation issues, Research: investigation of crew reaction to control system operations and crew assessment of different control implementations. Assessment of various control design techniques, Industry: investigation of aircraft behaviour resulting from failure or malfunction of control system components. Figure 10: Control law builder module interface 12 3 Status of Simulator Implementation The Variable Stability Flight Simulator facility constitutes the integration of the computer, software, electronic and hardware systems detailed in Section 2. Progress in implementing each of these components is at various stages, with different priorities assigned to each. The status of each component is listed below in priority order. Site Infrastructure Installation of the Simulator cockpit and motion base is complete, Laboratory space, computer cabinet placement and cabling layout is complete, Pump-house construction is complete, Hydraulic pump installation and hydraulic connection is imminent, Hydraulic pump electrical connection ASAP after pump installation in pump-house, Air conditioning plant being specified, installation ASAP. Electrical Systems Fitting and Connection The interfacing of electrical systems is a high priority from a hardware perspective. Interfacing B707 transducers with PC data acquisition equipment and software - half complete. Fitting of CRT’s into instrument panel – half complete Retrofitting of large CRT’s into collimators (temporary) – one collimator is complete . PC System and Simulation Flight Models The PC system, core flight simulation software, flight models, instrument displays and sound system are operating in a mockup situation, awaiting readiness of the simulator. With cabling virtually complete, the PC system and simulation system installation in the Simulator facility is imminent. Flight models are ready for immediate implementation. Out-of-Window-Display Systems The collimators (one at this stage) have been retrofitted with new large screen high resolution colour monitors, thus upgrading the graphic capability of the simulator to full colour daytime operation via the Primary Image IG system (Section 2.3). These monitors use standard VGA interfaces and will connect immediately to the IG graphics cards. 13 Control Force Feedback and Motion Control System The control force feedback and motion systems will utilize the existing hydraulic actuator system and Moog hydraulic servo valve system. New electronic control systems have been purchased from Moog Australia (see Section 2.4) for the control of the servo-actuators. These will be implemented in due course. Control force and motion base control algorithms need to be developed. The priority is to implement the control force feedback system first (6-12 months), followed by the motion system (12-18 months). 3.1 Timeline for Development Component Projected completion date Base system (Cockpit, PC system, software) July 2000 (firm) Control force feedback (control loading) system June 2001 Hydraulic motion system Visual projection system (See Section 6) December 2001 July 2001 (Option 2) OR December 2001 (Option 3) Depending on funding 4 Utility of the Facility The utility of the Variable Stability Flight Simulator facility is wide and varying. From pure research in the various fields of aeronautical engineering to investigations into crew management and human factors in varying operational situations, this facility provides an unparalleled opportunity and capability for research institutions and industry alike. In particular it is the perfect environment to host endeavours in research, teaching, training and analysis by Universities and collaborating industry and government bodies. The major applications of the VSFS facility are listed below for each of the areas of interest for research institutions and industry or government organisations. Research Flight Mechanics - Real-time aerodynamic parameter identification techniques, Real-time state estimation and data fusion techniques, Terrain Aided Navigation techniques, Robust, optimal and nonlinear flight control methodologies, Fault detection and isolation in flight sensor and control systems. 14 Human Factors - Vestibular function, Visual perception, Situational awareness, Crew performance and cockpit interaction, Cockpit ergonomics, Factors influencing operational efficiency Training and Operations - Crew and cockpit management, interaction, and efficiency Development and optimisation of training methodology and technique Effects of flight stability on turbulence sensitivity Effect of turbulence intensity on crew workload Effects of rapidly changing flight situation on operational performance and associated operational requirements issues Industry - Aircraft dynamic performance during design flight envelope excursions Aircraft/Crew handling issues in off-design flight conditions Flight Path Reconstruction techniques Accident investigation and reconstruction Critical event sequencing Industry Support (Commercial) 1 - Accident investigation Supplemental training A-priori training 5 Benefits for Human Factors, Operational, and Safety and Accident Investigation The benefits for investigation into human factors, safety and accidents offered by the Variable Stability Flight Simulation Facility are numerous and wide-ranging. The most obvious benefits have already been outlined in the preceding overview. However, several points are worthy of elaboration, and illustration by way of example is warranted. The primary benefit of the VSFS facility for these kinds of investigation lies in the fact that it enables repeated, accurate, low-cost reproduction of the operational environment under widely varying scenarios. Such variations can include flight conditions, in terms of both aircraft 15 infidelities and external influences, as well as real-time variations in the aircraft response to disturbances (again internal or external) and faults which may occur. Standard simulation facilities may enable minimal reconfiguration (such as weight redistribution and associated centre of gravity movement over a small range), but are unable to reproduce the flight environment following a substantial change in aircraft parameters; for example, loss of part of the airframe or a control surface/s. For example, an aircraft may suffer birdstrike on takeoff which destroys an engine and causes damage to the nacelle and surrounding structure. A commercial simulator would only be capable of simulating the shutdown of the affected engine. It could not model the associated drag increase and various force and moment variations acting on the aircraft as a result of the damage to the nacelle and surrounding structure. The fully reconfigurable VSFS accurately reproduces such secondary effects, and indeed allows any similar effects to be simulated in real-time, while the aircraft is being flown. This kind of detail can well mean the difference between an accurate reproduction of the course of events leading to a particular incident or accident, and a suspect simulation of the same events where few of the true contributing factors have been included. Moreover, the true aircraft behaviour can be vastly different once ALL contributing factors have been correctly included in the simulation. There are any number of similar situations that may arise as causes of serious safety incidents or accidents. There are infinitely many possibilities, and this is indeed the case even where certain contributing factors of a particular incident may be known, but the larger, wholistic picture remains to be investigated. From the large-scale and dramatic, such as a loss of control or partial loss of aircraft structure, to the minor and arguably insignificant, such as an inoperative or erroneous cockpit indication, ALL potential factors must be addressed in any thorough investigation involving human interaction and safety issues. All of these possibilities can be easily investigated with the VSFS through repeated and varied simulations because of the reconfigurability of the facility. This is simply not possible with a commercial simulation facility. The VSFS will be equipped with several cockpit recording devices, both video and audio, and the fact that the entire simulation is PC-based enables easy recording of every event during a given simulation, from the aircraft response and control inputs, to pilot reaction and visual cues and perception. This is also important with respect to the issue of repeatability and reconfigurability. When assessing the various aspects of human factors which contribute to pilot reaction, such as visual perception, situational awareness, and vestibular function to name a few, it is essential that the simulation environment be capable of both exact reproduction and subtle variations when continually re-running a particular scenario. Again, a commercial facility could well provide some of the various stimuli which the flight crew may experience, such as cockpit indications and initial (but limited) aircraft motion. However the true, complete picture of what the crew face in a given situation cannot possibly be repeated if the requirements for that situation exceed the operating capability of the simulation facility. 16 For example, in a commercial simulator, the crew may well heed warnings of a nacelle overheat alarm coupled with wildly fluctuating engine instrumentation readings. One can rest assured, though, that their reaction to this situation would be vastly different if, in the VSFS facility, such warnings and readings were coupled with the true dynamic response accompanying the real cause of the situation - a complete detachment of the engine! Such a simulation is impossible with a commercial facility, and suggested crew reactions to a given scenario would remain exactly that mere postulation. Such melodramatic examples are not required to highlight the benefits of the VSFS facility. The ability to provide repeatable, widely-varying scenarios with true dynamic response and real-time interaction and recording in a cost-effective environment places the VSFS facility in a class of its own for human factors, safety, and accident investigation and research. 6 Next Stage Development - Visual Projection System Without doubt the most important element of any simulation is the external (out-of-window) visual system and display/s. This is by far the most crucial simulation component from the perspective of human perception and realism. Since the primary goal of the VSFS facility in terms of human factors issues is accurate reproduction of the various stimuli and factors affecting perception and performance in the operational environment, it is critical that the facility be equipped with the best possible visual system. The system that will be implemented is, unfortunately, limited by available funding. The next stage of development of the system is aimed at generating far more realistic immersion in the simulation environment by implementing a visual projection of the outside world images. The current system uses a normal computer monitor mounted in a collimator. This produces an image not unlike the visuals produced in older commercial simulators like the early Boeing 747, or the Hercules C130-E. The only improvement in image quality over the old raster displays (or monochrome “multiple green dot” images) comes from the fact that the external “world-view” is actually produced by state-of-the-art computer graphics imagery which gives a textured, full-colour image of the surrounding scenery. The pilot views this scene as a collimated (mirrored) image, which appears “at infinity” (that is to say, as it would appear to a person viewing the scene from the window of a real aircraft). However, this collimated image is correct only if the pilot is looking directly forward out of the window in front of him/her. If the pilot looks at a wider angle through the window in front, or if he/she looks out another window (for example the co-pilot’s window), the image seen becomes vastly distorted. The view they would receive from the real aircraft if looking out the same window in the same direction would be much different. This is critical from a human factors perspective, because the pilot’s brain perceives this inconsistency, and the pilot is then immediately reminded of the fact that he/she is in fact sitting in 17 a simulated environment. The secondary effects of this can be wide-ranging, but the bottom line is that their reactions to stimuli become different as a direct result of this loss of realism. Research quality is thus compromised, because the true “cause-and-effect” nature of the operational environment in terms of human perception and reaction has been flooded with inaccuracies and contaminants. The purpose of upgrading the visual system is thus to maximize the quality of the simulation environment and the “immersion” of the pilot into that environment for human factors, safety, and operational investigations and research. To eliminate the problems with a collimated visual system outlined above, the proposed visual system for the VSFS comprises a projection system with a curved external screen. This is a set of three or more projectors, not unlike those used in office presentations with PCs, which project an image out onto a curved screen located some short distance (2-3 metres) from the cockpit windows. These arrangements project a continuous image covering a 40 degree vertical by up to 180 degree horizontal forward view from the cockpit (see options in Figure 11). Figure 11: Out-of-window display projection options The aim of such a system is to produce a seemless and continuous view of the outside world, so that primary and peripheral visual cues are all accurately represented in the simulation. This means that the pilots can look out on a high-fidelity outside world image which appears almost exactly the way it would were they seated in the real aircraft. The complete outside image ensures that the realism of the simulation is not annihilated by visual inconsistencies that remind the pilots that they are actually in a simulator. Obviously this completeness is related to the horizontal coverage of the display. From Figure 11, it can be seen that a 120 degree horizontal image gives rise to incomplete and inconsistent peripheral visual cues, while the 180 degree horizontal image gives complete coverage from the pilot’s eye point in the cockpit. 18 The new visual projection system has several variables that affect the quality of the visual image created. These include image pixel density, field of view, lenses, and image continuity. The more pixels per image, the more realistic and detailed the external image appears. The more projectors used, the wider the field of view. Special lenses are required to account for projection on the curved screen. Image continuity at the junctions of the projected images may affect the realism created. Low end (office quality) LCD projectors suffer from variations in image intensity and colour spectrum differences from projector to projector and hence result in inconsistencies at the junctions between adjacent images (an effect similar to that seen in Figure 4). Higher level projectors tailored specifically for simulation are available, but are far more expensive. These permit edge blending compensation in software for intensity, colour differences and alignment (e.g. SEOS optiblend). Low end projectors may also produce image distortions. These occur because low end projectors are made to project onto a flat screen and hence do not compensate for the change in perspective as the angular disposition of objects in the image becomes large. Adjoining images may therefore present an object with different and therefore inconsistent perspectives. An example is a runway which appears to bend when crossing an image boundary (a little of this effect is visible at the boundary of the left and middle images in Figure 4). High end projection systems provide software compensation to account for image transformation to a curved screen, thus providing consistent perspective and seemless projection (e.g. SEOS mercator). The choice of projection and computer equipment for the final visual system governs the choice for each of these variables, and in turn, the quality of the final visual image. Obviously, the higher the fidelity of the image, the more detailed the required equipment, and the higher the cost. The various equipment options are listed below, together with the associated technical details of the resultant image in terms of the variables discussed above. 6.1 Equipment Options 1. 2. 3. 4. 3 LCD projectors/Wide-Angle (WA) lenses and curved screen 4 LCD projectors/WA lenses, additional Barracuda graphics card and curved screen 3 SEOS LCD projectors with edge blending, distortion correction and curved screen 3 SEOS LCD projectors with edge blending, distortion correction and concave reflective screen (SEOS PANORAMA) Options 1 and 2 involve in-house integration of the multiple projectors and construction of the concave screen. These options use LCD projectors typically used in office presentations. There is no edge blending capability available with this option. High end models are required to enable control of edge bowing and colour and contrast to minimize alignment errors where images meet. Option 3 is a commercially available system manufactured by SEOS. It uses coupled Barco LCD projectors that permit edge blending and distortion correction using SEOS optiblend and mercator software. Option 4 provides the same capability with a SEOS Panorama reflective screen, thus 19 collimating the single continuous image at infinity. The reflective screen also serves to provide additional immersion and depth sensation. 20 7 Contact Information Peter Gibbens Tel: 02 9351 7350 Email: pwg@aero.usyd.edu.au David Boyle Tel: 02 9351 7160 Email: dpb@aero.usyd.edu.au Douglass Auld Tel: 02 9351 7336 Email: douga@aero.usyd.edu.au Postal address: Department of Aeronautical Engineering Building J07 University of Sydney NSW 2006 21