Math Problem/Process Example Robin McAteer (PDP 4220) Curriculum Connection MDM4U General Strand: Solve Problems using Counting Principles 2.1 recognize the use of permutations and combinations as counting techniques with advantages over other counting techniques (e.g., making a list; using a tree diagram; making a chart; drawing a Venn diagram), distinguish between situations that involve the use of permutations and those that involve the use of combinations (e.g., by considering whether or not order matters), and make connections between, and calculate, permutations 2.2 solve simple problems using techniques for counting permutations and combinations, where all objects are distinct, and express the solutions using standard combinatorial notation [e.g., n!, P(n, r), ( )] 2.5 Solve probability problems using counting principles for situations involving equally likely outcomes Problem Statement A new lottery, DATA-o-RAMA, is being created, with two different options. In option 1, the player chooses 3 different numbers between 1 and 20. In order to win, the player must select the correct three numbers in the correct order. In option 2, the player chooses 4 different numbers between 1 and 30. player must select the correct numbers in any order. In order to win, the a) Which option gives the best chance of winning? b) How could the games be adjusted so that the two options had similar chances of winning? Prerequesite Skills Exposure to tree diagrams and the Fundamental Counting Principle Factorial notation and calculations Basic knowledge of permutations and combinations and formulas Intuitively: Consider the two options. Which has fewer outcomes? Probability of winning : Option 1 Experiment: Choosing three different numbers between 1 and 20 Sample Outcomes: 1-2-3, 13-18-3, 3-13-18 6840 branches Only one of the branches represents the “winning” outcome, Therefore, the probability of winning with Option 1 is Algebraic Solution p ( winning) 1 6840 n ( winning) n (outcomes) Different permutations (arrangements) of 3 numbers out of 20 (n=20, r=3) P ( n, r ) n! , n r 0 (n r )! 1 P ( 20 ,3) 1 20! 17! 17! 20! Notice how this relates to the tree diagram 17 16 ... 2 1 20 19 18 17 16 ... 2 1 1 20 19 18 1 6840 Probability of winning : Option 2 Experiment: Choosing four different numbers between 1 and 30 Sample Outcomes: 1-2-3-4, 13-18-3-20, 3-13-18-21 etc. 657 720 branches How many of the branches represent a “winning” outcome? Assume that the winning numbers are 1-2-3-4 in any order. How many branches of the tree contain these 4 numbers? Rephrased, how many ways different ways can the 4 winning numbers be arranged? P( 4,4) 4! 24 Therefore, the probability of this winning is: n( winning outcomes) 24 n(outcomes) 657720 1 27405 Systematic List of Winning Outcomes 1 1 1 1 1 1 2 2 3 3 4 4 3 4 2 4 2 3 4 3 4 2 3 2 6 branches Similarly, there are 6 branches (arrangements) of winning outcomes starting with 2, 3, and 4 Therefore, the total number branches containing these winning numbers is 6 4 24 The probability of winning Option2 is 1 27 405 Therefore, Option 1 has a much better probability of winning ! Algebraic Solutions 2. Using Combinations 1. Using Permutations In this case, an outcome is a branch of the tree diagram. Each different ordering of the same numbers is considered a different outcome, so there are several winning outcomes. p ( winning) In this case, an outcome is a group of 4 different numbers. Order is not important, so there is only one winning outcome. p ( winning) n (outcomes) n ( winning) n (outcomes) P ( 4, 4 ) P ( 30 ,4 ) 4! 30! 26! Number of different combinations (groupings) of 4 numbers out of 30 (n=30, r=4) n n! ,n r 0 r (n r )! r! 26!4! 30! 30 29 28 27 1 27 405 Notice that these are the same! Why? b) How could the games be adjusted so that the two options had similar chances of winning? If we keep option 1 the same, how could we change option 2 give 6 840 outcomes instead of 27 407 ? Choose a smaller range of numbers (trial and error) Range Number of Combinations 1-25 25 25! = 12 650 4 21!4! 22 22! = 7 315 4 18!4! 1-22 1-21 21 21! = 5 985 4 17!4! 24 Closest option n ( winning) 1 30 4 1 30! 26!4! 26!4! 30! 4 3 2 1 30 29 28 27 1 27 405 Algebraic Solution substitute r =4, solve for n so that number of outcomes 6840 n n! number of outcomes 4 ( n 4)!4! n! 6 840 ( n 4)!4! n! (6840)( 4! ) ( n 4)! n( n 1)( n 2)( n 3) 164 160 Use Calculator Solve by looking for intersection of : y1 n(n 1)( n 2)( n 3) , y 2 164 160 n 21.66 Therefore, by using a range numbers from 1-22 instead of 1-30, the probabilities are more closely matched. Mathematical Process Look-fors / Checklist Process Problem Solving Look-Fors - Reasoning and Proving - Reflecting - Connecting - Selecting Tools and Computation Strategies - Representing - Communicating - draws a tree diagram that accurately represents the problem, and uses it to solve the problem Uses other problem solving strategies (lists, tables) to identify patterns Tries a variety of strategies in part b) Uses guess and check in part b) makes a reasoned guess as to the answer makes reasoned guess as to strategy in part b) uses inductive reasoning to count outcomes (say the winning outcome was 1-2-3-4) and identifying the pattern (P(4,4)) extends tree diagram model to solve both options for part a) notices similarities between formulas for permutations and combinations applies previous knowledge of fundamental counting principle, permutation and combination formulas connects permutation and combination formulas to tree diagrams Simplifies factorial notation before solving Uses graphing calculator to check manual calculations (nCr, nPr) uses graphing calculator to perform trial and error calculations in part b) uses graphing calculator to solve algebraically in part b) represents the problem using a tree diagram solves problems using mathematical formulas for permutations and combinations responds to written instruction by calculating probabilities in part a), and making adjustments to variables in part b) presents thinking in a logical and organized manner uses mathematical terminology correctly (arrangements, outcomes etc.) Communicates by combining words and diagrams Correctly uses symbolic language of mathematics (notation and form) - !, (), p(), n() etc.