THE FRIDAY NIGHT POKER GAME --------------------------ShareWare Version ..... 2.0 Date of file .......... Nov. 26, 1993 Author ................ Timm Hop Address ............... 1005 Heath St Vandenberg AFB, CA 93437 $10 to Above Address .. You will be receive the next release free. Language .............. Pascal V7.0 Games Included ........ 5 Card Stud 5 Card Draw Jacks or Better / Trips to Win 7 Card Stud 7 Card Stud High Chicago 7 Card Stud Follow the Queen (1 Wild Card) 7 Card Command w/High Chicago 7 Card No Peek (3's & 9's Wild) 7 / 27 Acey Ducey 3 Toad Pete 3 Card Gut (1 Wild Card) 4 Card Gut (Spit) (2 Wild Cards) Red Dog Put 'N' Take Files Required ........ FNPOKER.EXE ....... Main Program Files Generated ....... FNPOKER.USR ..... OPTIONS.USR ..... SCORE.HGH ....... HAND.HGH ........ POT.HGH ......... Names & dollar amount. Game options. High scores. High hands. High pots racked in. Hardware Required ..... VGA graphics or better Mouse recommended but not required. NOTE FROM THE AUTHOR: --- -------------------------------------------------- Here is Version 2 of Friday Night Poker with a new look, 2 more games, and user defined game options. I tighten the code from 19500 lines to 12900 lines of code and enhanced your computer opponents. I hope everyone has as much fun playing it as I did programming it. If you find any bugs or have any suggestions, please feel free to send me a line or maybe even some money. He-he, Ha-ha. Timm Hop OBJECT: --- ---------------------------------------------------------------- To win the pot for each hand and to have the most money before someone else loses all of theirs. You are the player in the top corner playing against a group of top notch card players. You each bring $30 to the game and play until one of you loses all your money. At this time, highscores will be displayed to include winner and loser of the game, best hand, and best pot racked in for that game. If you quit during the middle of the game, it will automatically be saved. As you have found out, the first time you play Friday Night Poker, you are asked for a name. From this point on, a file will load this name into the game and you will have an option to either proceed with that name or reset and restart a new game. HOUSE RULES AND NOTES: --- ------------------------------------------------- - Before game starts, cards are dealt and person receiving the first JACK starts dealing. - Quarter is maximum bet with up to three raises. for each game. Other rules to follow - If the game seems slow, try using the DELAY option and set to a lower number. - When playing games that require pot splitting, the money is split in half. (ie..pennies are cut in half) - Very rarely will you be able to bluff your poker buddies. - Buttons on bottom right side of screen are NOT active when playing a game. - RESET HIGHSCORES can be done by deleting SCORE.HGH, HAND.HGH, and POT.HGH. - N O C H E E T I N G ! ! ! POKER HAND RANKING: --- ---------------------------------------------------- FIVE OF A KIND - as in five aces. Wild card games only. ROYAL STRAIGHT FLUSH - the highest possible hand. All five cards of same suit and in sequence. ie... A,K,Q,J,10 of clubs. STRAIGHT FLUSH - all five cards of same suit and in sequence. FOUR OF A KIND - as in four aces or four fours. FULL HOUSE - three cards of one rank and pair of another rank. FLUSH - five cards of the same suit, any sequence. STRAIGHT - five cards in sequence, but not all same suit. THREE OF A KIND - as in three aces or three threes. TWO PAIR - two different pairs plus 5th card is tie breaker. ONE PAIR - good if you are playing two card gut. HIGH HAND - aces are high. BUTTONS EXPLAINED: --DEAL: options ----------------------------------------------------- Press to start new game. If you are dealing, you will have to pick from 15 different games otherwise the computer will randomly pick the next game unless you toggle the DEALERS CHOICE button. INFO: Press to get info on current game plus high scores from previous games. NOTE: Games with WILD cards do not update high hand. DOCS: these. Built-in doc's are included for easy access very much like MOUSE: Press to adjust the sensitivity and threshold of your mouse. DELAY: Press to adjust the delay factor to adjust for different computer speeds. QUIT: game. Press to quit current game. SOUND: Press to toggle sound on and off. CHOICE: pick Press to toggle DEALER's CHOICE option. every game. This will save current status of With this 'OFF', you Toggle it 'ON' to have the computer randomly pick the next game. CREDITS: Use this option to view credits. NOTE: These buttons are only active during NON-GAME play. ANTE $ 0.25 CARDS --------------- 5 CARD STUD ----------------- NO WILD Dealing starts out with 1 card down and 1 card up. Betting takes place and 2 more cards are dealt up with betting after each card. The last card is dealt down with one more time for betting. Winner is the player with the highest hand. Available options are WILD cards and having the last card dealt either up or down. ANTE $ 0.25 CARDS --------------- 5 CARD DRAW ----------------- NO WILD Deal begins with 5 cards down. A round of betting takes place. You now have the option to discard up to 3 cards (4 cards if you have an ACE). Another betting round and the winner is the player with the highest hand. Use the mouse to click the button under each card to toggle DRAW or HOLD. Available option is WILD cards. ANTE $ 0.25 CARDS ------ JACKS OR BETTER / TRIPS TO WIN ------- NO WILD Exactly like 5 Card Draw except a pair of JACKS or better is required to open (start betting). If no one can open, you reante and the cards are reshuffled and redealt. After someone is able to open, the winner must have trips or better to win the pot. NOTE: If you fold early, you are out the rest of the hand. Available options are WILD cards and playing the JACKS or better potion progressively. (If nobody can open the first time with JACKS, it would goto QUEENS, ect..) ANTE $ 0.25 CARDS --------------- 7 CARD STUD ----------------- NO WILD Dealing starts out with 2 cards being dealt down and 1 card up. Betting takes place starting with the player having the highest hand showing. 3 more cards are dealt up with betting after each card. The last card is better to win pot. NOTE: If you fold, you are out the rest of the hand. down. The winner is player with highest hand. Available option is WILD cards. ANTE $ 0.25 CARDS --------- 7 CARD STUD HIGH CHICAGO ---------- NO WILD This is played exactly like 7 Card Stud except that the kitty is split with the person with the highest spade in one of the 3 down cards. NOTE: To win 1/2 the kitty with your high spade, you must NOT have folded. Available options are WILD cards and picking the Chicago part of the game HIGH or LOW. (The 2 of spades is LOW.) ANTE $ 0.25 CARD ------- 7 CARD STUD FOLLOW THE QUEEN ---------- 1 WILD This is played exactly like 7 Card Stud except that there could be wild card. The card after a QUEEN being turned up will be wild. This means the wild card could change. NOTE: If the last card turned up is a QUEEN, there will be no wild cards. No available options. ANTE $ 0.25 CARDS ------- 7 CARD COMMAND W/HIGH CHICAGO ------- NO WILD This is played exactly like 7 Card Stud High Chicago except after the 4 cards are dealt up, the player with the highest hand showing will have the option to call the hand off and redeal. NOTE: If you fold early, you are out for the rest of the hand. Available options are WILD cards and picking the Chicago part of the game HIGH or LOW. (The 2 of spades is LOW.) ANTE $ 0.25 CARDS -------------- 7 CARD NO PEEK ---------------- 2 WILD 7 cards are dealt down. 3's and 9's are wild. A card from the deck is flipped up and the other 3 cards of this value are KILLCARDS. Turning over a KILLCARD will stop you from playing. Player to dealers left starts by turning over cards to beat the KILLCARD. Play continues until the next player beats the previous player. No available options. ANTE $ 0.25 CARDS ------------------ 7 / 27 ------------------- NO WILD Dealing starts with 1 down and 1 up card. Object is to add cards up to come closest to 7 or 27. Winners split the kitty. Adding points are as follows: ACE is 1pt, facecards are .5pt, and the rest are face value. Only red cards are counted for low and all cards are counted for high. Also 6.5 will win over 7.5 and 27.5 will win over 26.5. Ties will split the kitty. NOTE: An ACE does NOT count as 1 or 11, just 1 point. Sorry. No available options. ANTE $ 0.50 CARDS ---------------- ACEY DUCEY ----------------- NO WILD Acey Ducey, also called In-Between is played by dealing 2 cards in front of you. Object is for each player on his turn to bet a stake on the next card being in-between the 2 other cards. If player wins, he removes this amount from the kitty. If he loses, he pays this amount. Minimum bet is $ 0.05 for cards like a 6 and a 7. Also option to call 1st ACE LOW or HIGH is made. 2nd ACE is always high. NOTE: If 3nd card matches one of the other cards, he must pay double his bet. Plus first time around, only 1/2 the kitty may be bet on. Available option allows DOUBLING the bet if the 3nd card matches one of the others. ANTE $ 3.00 CARDS --------------- 3 TOAD PETE ----------------- NO WILD Each player puts 3 dollar bills in front of them. 1st card is dealt down. Play begins with the player on the dealers left by asking if he wishes to switch cards with the player to his left. The object is to NOT have the lowest card on the table. If while switching cards, the player to your left has a KING, you will NOT be allowed to switch. Also the dealer has an option to switch cards with the deck. The loser places a dollar in the pot and play continues until 1 person is remaining. NOTE: Auto reshuffle at 43 cards. Winning the 18 dollars does not update the best pot racked in highscore. Plus NEVER trade a five. !!! No available options. ANTE $ 0.25 CARD ----------------- 3 CARD GUT ------------------ 1 WILD 3 cards are dealt face down to each player including a hand for the kitty. Everyone evaluates cards hoping for 3 ACES. Wild card is called before each hand. When everybody is ready, the dealer will say WHO-HAS-GUTS. Players still holding cards receive 1 more card. Player with the highest hand racks the kitty and the losers match it. You must also beat the pot hand. If the pot hand wins, all players holding cards must match the kitty. NOTE: The first 3 times around, a card is dealt up. The highest card plus any wild cards up must stay in. Available option allows you to pick the number of times a card is turned up. (0-3 times) ANTE $ 0.25 CARDS ------------- 4 CARD GUT (SPIT) -------------- 2 WILD This variation of Spit is call Spit & Lower. 4 cards are dealt down during which someone yells SPIT. This card is turned up and dealing proceeds. This card is your fifth card in your hand plus any other cards with the same value are wild. PLUS the lowest card in your hand is also wild, as long as it is lower than the card turned up. Game starts be declaring if you are in this hand or not. Players staying in will have an option of discarding and drawing 1 card. If only 1 player stays in, it goes around one more time to make sure no one wishes to be a TEAM player. Winner racks the kitty and the losers match the kitty. Dealing continues until only 1 person stays. ACE is high and a 2 is low. No available options. ANTE $ 0.50 CARDS -------------------- RED DOG ---------------- NO WILD The dealer will deal 5 cards to every player. The object is for each player on his turn to bet a stake on the next card being lower than one of his cards in his hand of the SAME suit. If player wins, he removes this amount from the kitty. If he loses, he pays this amount. Minimum bet is $ 0.05. No available options. ANTE $ 1.00 CARDS ----------------- PUT 'N' TAKE -------------- NO WILD This is a very simply game that requires very little skill. The dealer will deal 5 cards up to every player. The player with the highest hand takes the kitty. The dealer turns his cards over. Play begins with the dealer turning up one card. Any player with the same card value PUTS $1.00. Next card is $2.00. He does this a total of 5 times with players paying for cards. The next five cards, players TAKE the same increments of money. Dealer will win the remaining money in the kitty or pay off the players who have won. No available options.