RAMM Gallery Games Introduction If you’re making a self-directed visit to RAMM why not try out our Gallery Games? Each game is designed to provide simple activities that can be done by a small group of children as they explore the gallery. Most of the games don’t require any additional resources and can be easily tailored to fit the needs of your group. Why use Gallery Games? These activities provide a new and engaging way to explore museum collections and buildings. Games require learners to ‘observe, ponder, question, reason, evaluate and then explain’ and to undertake a range of activities that are central to current curriculum needs. How to use the Gallery Games Below is a list of activities designed to encourage curiosity, exploration and learning in the gallery space. Have a look through the list below and select a few games that you feel would fit your group. There are many ways you can use the games in the galley. For example: Choose the activities you want to do (you could ask the children to help select the games they want to play). Give each adult who is leading a group two or three games printed out and in sealed envelopes. These are the ‘challenges’ for the group which they will encounter as they explore the museum. You may wish to write on the envelope (or on the game contained within it) any instructions for the adult who is escorting the children. These instructions can include where the game should be played (if there is a specific gallery, exhibit or case that you’d like to explore), how long the game should last (if you want to set a time limit, both in terms of managing the logistics of your visit and creating a sense of playful urgency) and any additional information the adult might need. Make a note of any resources required (and don’t forget to give them to the adult). Before your visit You can try out some or all of the gallery games before your visit. Some groups may wish to try the games with a selection of objects from the classroom or elsewhere so they are clear about how to do the activity in the museum. Who is in charge? Some games are self-contained and will not need much additional adult support. Others activities are better led by a teacher, teaching assistant or other capable adult. Some games may be played at a specific location (or even a particular museum case or display if you have one in mind), while others can operate over the whole site. Please read the games through and spend a moment imagining your group playing them so you can figure out what will work well for your group. Things to take with you You can choose to take something to record what you do in the museum; a camera, voice or video recorder. Many of these games involve speaking and listening skills. In addition you might want to record what you do in writing, either individually or as a group (perhaps with the adult acting as scribe). Moving in the museum Experiment with different ways to move between galleries. These can provide fun ways to slow down children that are rushing through the galleries (and probably missing a lot of interesting stuff). They are also great way to point out to learners that by adopting a (literally) different angle or perspective on the world we can see things differently. Here are a few suggestions: Try walking while squatting down, or even crawling. What can you see from that point of view? Imagine that you are an alien from another world, or perhaps a detective looking for evidence. Examine every inch of the room. You may want to ask the group leader to encourage a particular way of moving in the museum in a specific area of the building. Please be aware of the needs of other visitors when playing in this way but don’t be afraid to give it a go (adults too!). Reporting back at Breaktime A very simple practice that can be built into other activities and can be used at break-time during your visit. One group tells another what they have seen in the galleries they have visited. Let the group speaking explain as much as possible and then let the second group ask some questions. Swap roles. We’d love to hear from you... Drop us a line at kate.osborne@exeter.gov.uk and let us know how you got on with our Gallery Games. We’d love to see photos of groups using these resources in the gallery that you’d be happy to share or examples of children’s work inspired by these games. RAMM Gallery Games Modern Things Resources required: some way of recording ideas could be helpful. Find an object and translate it into its modern equivalent. For example: Coins = credit card Typewriter = computer Flat iron = electric iron Glass bottle = plastic bottle Quill = Biro You might award points for particularly cunning answers. For example a flat iron could be translated into crease-proof fabric, or a quill into a computer keyboard. Where to use in RAMM: Courtyard, Making History, Case Histories, Finders Keepers?, World Cultures, Egyptian Tomb, Ancient Worlds, Mime time Resources required: sufficient space to do drama work. One person picks an object (from a case or display) and does not reveal their choice. They then mime the object and their classmates guess which one it is. The mime could relate to the form, the use of the object, or perhaps some other aspect of it (such as its manufacture or discovery). Where to use in RAMM: Courtyard, Making History, Case Histories, Finders Keepers?, World Cultures, Egyptian Tomb, Ancient Worlds, Sladen’s Study, In Fine Feather, Fly on the Wall, Down to Earth Just a minute Resources required: a stop watch. You need two teams to play this game. A person from one team describes one of the objects without hesitation, deviation or repetition. If they do hesitate or repeat themselves, anyone from the opposing team can interrupt by putting up their hand, and challenge them. If the interrupter is correct, they take over for the rest of the minute and if they make it to the end of the minute, their team gets a point. This is a great language game which generally works best with slightly older children. It’s a good plan to put the teacher in the role of timekeeper and to decide any disputes! Where to use in RAMM: Courtyard, Making History, Case Histories, Finders Keepers?, World Cultures, Egyptian Tomb, Ancient Worlds, Sladen’s Study, In Fine Feather, Fly on the Wall, Down to Earth 20 Questions Resources required: none One child chooses, without indicating their choice, an object from a case or display. The class then aims to guess the identity of the object in only 20 questions. Each question needs to have a yes or no answer. You might want to suggest some questions that will get good results, for example: • Is it ....? • Does it....? • Can you… with it? Once the 20 questions are asked the group can make a guess as to the identity of the mystery object. Depending on the skill level of the group there are lots of subtle variations of the rules to explore. What happens if you have two teams, each just gets ten questions and a wrong guess by one team means that a point is automatically given to their opponents (or perhaps they lose the right to ask any more questions)? What is the smallest number of questions that can be used to guess the identity of an object? Perhaps the points for a correct answer decrease the more questions are asked? Since the basic premise of the game is very simple and the rules so flexible, this game can be a good way of getting learners to appreciate the game process, rule making and breaking, and come up with their own versions of the activity. Where to use in RAMM: Courtyard, Making History, Case Histories, Finders Keepers?, World Cultures, Egyptian Tomb, Ancient Worlds, Sladen’s Study, In Fine Feather, Fly on the Wall, Down to Earth Freeze frame Resources required: some space. Working in a small group, children secretly select one of the objects in the gallery. They then create a freeze frame of people in the “picture” around the object at the time it was discovered or in use. Can they create a motionless tableau so that other members of the class can guess the object you’ve chosen? Or if working in a smaller group ask the adult to record the freeze frame with a camera and show others in class later. Can they guess which object was selected? Where to use in RAMM: Courtyard, Making History, Case Histories, Finders Keepers? World Cultures, Egyptian Tomb, Ancient Worlds, Story Case Resources required: none One person starts by telling a story based around one object in the case/display. The next person then continues the story and includes another object in the narrative. Where to use in RAMM: Courtyard, Making History, Case Histories, Finders Keepers?, World Cultures, Egyptian Tomb, Ancient Worlds, Speaking as the Object Resources required: none Pick an object in a display and see if you can speak with the voice you imagine it has. If you can't think of anything to say try reading its label and trying again. Where to use in RAMM: Courtyard, Making History, Case Histories, Finders Keepers?, World Cultures, Egyptian Tomb, Ancient Worlds, Sladen’s Study, In Fine Feather, Fly on the Wall, Down to Earth X Marks the spot Resources required: something to write and draw on and with This can be done around the whole museum or in just one room. Create a map showing where the treasure is (you need to decide which object or part of the building is the treasure). Draw or write down the location of other features on your map (eg 'case with lots of stuffed birds in it'). If you have time swap maps with another group, can they find the treasure? Where to use in RAMM: Throughout the museum Measuring the museum Resources: tape measure or other measuring devices can be handy for this game and some way of recording results. Using tape measures, string, rulers etc try measuring the objects in the museum. Look at (for example) a Victorian woman’s shoe: what was the average height in Victorian England, what is it now? An elephant tusk may be big but how much larger was a mammoth tusk? Write down any questions like and if you can’t find the answers in the museum use them for research on returning to school. Where to use in RAMM: Throughout the museum Get Closer Resources: drawing materials and magnifying glasses can help and perhaps a frame to view the environment through. Draw or photograph a detail of one or more objects. During your visit or afterwards back at school can people figure out what the object is which you've chosen? Where to use in RAMM: Throughout the museum Kim's game Resources: paper can help to keep a list. Ask the group to look at the objects in a collection. Give them at least two minutes. Then ask them to turn around and see how many objects they can recall. A variation of this is to ask children to draw the objects as accurately as they can from memory. Another variation of this game is to ask about different aspects of the objects in the collection – how many things were made of wood? How many things made of clay? How many military-looking objects? If you know any memory techniques (such as using visualisation skills) you could try teaching these and seeing if that helps the children’s recall. You can play this game by walking slowly through a gallery and seeing what you remember once you leave. Where to use in RAMM: Throughout the museum Martian game Resources required: a voice recorder can add an extra element to this game. A game to play in pairs or small groups. One person pretends to be an alien (it might be useful for them to spend some time imagining their world and in that ways it differs from Earth) and asks questions about one of the human objects. The other person attempts to interpret and explain the object. These conversations can be great fun and, if participants are not too embarrassed, are often worthwhile recording and playing back so that the wider group can hear what went on. Sometimes this game works well if the grown-up is the alien. Where to use in RAMM: Courtyard, Making History, Case Histories, Finders Keepers?, World Cultures, Egyptian Tomb, Ancient Worlds, Sladen’s Study, In Fine Feather, Fly on the Wall, Down to Earth Makers marks Resources required: drawing and writing materials may help. Ask children to explain to each other, or to the group, how they think each object was manufactured. Diagrams or storyboards can be drawn showing the main processes. Points can be awarded for the most accurate or funniest accounts of how each object came to be. Look closely at each object: are there examples of makers’ marks, stamps, or even thumb-prints in clay? Where to use in RAMM: Courtyard, Making History, Case Histories, Finders Keepers?, World Cultures, Egyptian Tomb, Ancient Worlds, Special powers Resources required: none, but you may want to record your impressions on paper or voice recorder. Imagine that you have some amazing magical power that allows you to “see” memories contained in objects. Try to think yourself into the part with whatever props, magic words or superhero backstory will help. Simply go up to the object and see what impressions you can sense from the object (touching it may help to dramatise the process). This can be an entertaining exercise in allowing a free flowing, stream of impressions and ideas. Where to use in RAMM: Courtyard, Making History, Case Histories, Finders Keepers?, World Cultures, Egyptian Tomb, Ancient Worlds, Sladen’s Study, In Fine Feather, Fly on the Wall, Down to Earth Reuse recycle Resources required: writing materials may help. Consider how the objects in the collection could be reused, or used in different ways. The classic example of this is the use of a wire coat hanger as a car aerial. Could the man-made objects in the collection be repaired? What tools and materials would be needed? Could they be recycled in some way? Is there a difference between these objects and their contemporary equivalent? (For example, a wicker basket versus a plastic bag). Discuss these ideas in small groups then report back to the larger group, perhaps with pictures illustrating your thoughts. Where to use in RAMM: Courtyard, Making History, Case Histories, Finders Keepers?, World Cultures, Egyptian Tomb, Ancient Worlds, What no-one else has noticed. Resources required: none, though writing/drawing equipment may help. In one gallery ask the children to spend two minutes exploring the space. What they are looking for is something that only they have noticed. Coming back to the adult or teacher they can each take turns saying what the thing was they spotted. This can be repeated several times. Where to use in RAMM: Courtyard, Making History, Case Histories, Finders Keepers?, World Cultures, Egyptian Tomb, Ancient Worlds, Sladen’s Study, In Fine Feather, Fly on the Wall, Down to Earth Record Breakers Resources required: none, though writing/drawing equipment may help. Try to find the most scary, oldest, weirdest, most colourful etc object in a room (or the whole building). Where to use in RAMM: Throughout the museum Patterns Resources required: writing/drawing equipment may help. Make a list (or draw) of the range of different patterns you can find in a specific case, gallery or the whole museum. Where to use in RAMM: Throughout the museum Is it moving? Resources required: none Find something that might move, did perhaps move once upon a time (like a skeleton or stuffed animal). Using your imagination see if you can get it to move (don't get freaked out though!). Try having an imaginary conversation with the object, either aloud or in your head. Where to use in RAMM: Throughout the museum Riddle me Resources required: none, though writing/drawing equipment may help. See if you can come up with a riddle the answer to which is an object in the gallery. Can the others in your group figure out the answer? Where to use in RAMM: Throughout the museum Fakes Resources required: none, though writing/drawing equipment may help. Some of the objects in the museum are replicas. Can you spot which ones? Why are these fakes in the gallery? How old would they need to be (or changed in which other way) to count as 'real'? Where to use in RAMM: Courtyard, Making History, Case Histories, Finders Keepers?, World Cultures, Egyptian Tomb, Ancient Worlds, Practical Joke Resources required: none. Spend some time looking around the gallery. On your own or in a small group come up with a practical joke which you could play on someone with one of the objects in the collection. Where to use in RAMM: Courtyard, Making History, Case Histories, Finders Keepers?, World Cultures, Egyptian Tomb, Ancient Worlds, Claude Glass Resources required: a small mirror. In the 19th century a small hand mirror with a handle called the Claude Glass was developed to help people better appreciate landscape. Take small mirrors into the museum and see what amazing things you can see in them. Where to use in RAMM: Throughout the museum Investigation Teams Resources required: writing/drawing equipment, cameras. Two or more investigation teams needed. Each must pick a subject (which usually works best if it's something they chose because they are interested in it) and is given some time to make notes, take photographs and gather evidence about the objects in RAMM's collection that they want to report on. Reports are put together back in school as powerpoint presentations or in another format. Where to use in RAMM: Throughout the museum Zombie Attack Resources required: none. Aaaagh! There are zombies outside the museum! Go into the gallery and find something which you could use to defend yourself against the brain-hungry creatures! Which object would you choose and why? Where to use in RAMM: Courtyard, Making History, Case Histories, Finders Keepers?, World Cultures, Egyptian Tomb, Ancient Worlds, Museum Rescue Resources required: none. What if this gallery (or indeed the whole museum) was about to be destroyed or lost in some way? What object would you save and why? Spend a little time exploring the gallery then come together and explain which object(s) you'd select and why. Where to use in RAMM: Courtyard, Making History, Case Histories, Finders Keepers?, World Cultures, Egyptian Tomb, Ancient Worlds, Object Balance Resources required: none. Find an object and look at it. Objects that are low down or at eye level are usually best. Try standing on one foot. How long can you stand like this? What happens if you try to move your gaze onto another object. Try this a few times then try the same game standing on the other foot. Where to use in RAMM: Throughout the museum Hotter or Colder Resources required: none. This game can be played in pairs or with the whole group. Pick an object but don’t say which one you’ve chosen. The person trying to find the object then has to find which object you’ve selected. You can tell them if they are hotter or colder depending on whether they are getting closer or further away from the object. Where to use in RAMM: Throughout the museum Have fun!