A GAME For the Middle Ages Change and the Feudal System Social Studies 8 How To Play Theme: Change and the Feudal System In this activity students will: 1) Be born into a certain class by a lottery, and then have to negotiate how they are going to live with each other and share the extremely scarce resources. As part of this situation, they have to face the reality that conditions will not change for a long time, and that they have to find some meaning and purpose in the midst of a rather miserable existence. 2) Understand the feudal social organisation. In this activity students will have to establish the social relationships between the power groups and social classes. They will do this by negotiating with each other about how wealth and power ought to be shared. 3) Experience the hardships of change in medieval society. The Characters the Students Will Play 1) Each character is based on a class of people found in Medieval Europe. In a class of about 30 you will need: a) one monarch b) two nobles c) four knights d) one cardinal e) one banker f) four freemen g) the rest of the class will be serfs (have enough to go around so the knights, nobles, and monarch will have enough to make money through the years. In smaller classes, imaginary serfs can be “assigned” to the nobles based on status. The greater the noble, the more serfs they receive.) 2) Each character has a module. These modules consist of photocopied sheets (you will need to copy the correct number and give them to the students.) The character packages are as follows: a) Serf: character sheet, medieval bankbook, chequebook, character attack sheet, character defence sheet, and general price list. b) Freeman (blacksmith): character sheet, blacksmith price list, medieval bankbook, chequebook, character attack sheet, character defence sheet, general price list. c) Freeman (stone mason): character sheet, stone mason price list, medieval bankbook, chequebook, character attack sheet, character defence sheet, general price list. d) Freeman (carpenter): character sheet, carpenter price list, medieval bankbook, chequebook, character attack sheet, character defence sheet, general price list. e) Freeman (livestock handler): character sheet, livestock holder price list, medieval bankbook, chequebook, character attack sheet, character defence sheet, general price list. f) Freeman (wood miller or woodworker): character sheet, wood miller price list, medieval bankbook, chequebook, character attack sheet, character defence sheet, general price list. g) Knight: character sheet, medieval bankbook, chequebook, character attack sheet, character defence sheet, general price list. h) Noble: character sheet, medieval bankbook, chequebook, character attack sheet, character defence sheet, general price list, oath of fealty and pledge of homage sheet (to be signed by all vassals and kept by the lord), fief deed (one copy is signed by both lord and vassal and given to the vassal as proof of agreement), land deed (given to a serf when land is bought from the vassal). i) Monarch: character sheet, medieval bankbook, character attack sheet, character defence sheet, general price list, oath of fealty and pledge of homage sheet (to be signed by all vassals and kept by the lord), fief deed (one copy is signed by both lord and vassal and given to the vassal as proof of agreement), land deed (given to a serf when land is bought from the vassal). j) Cardinal: character sheet, medieval bankbook, character attack sheet, character defence sheet, general price list. The Cardinal will also get a booklet of indulgences, which he is to sell the citizens by using his high authority and persuasion. It is a good idea for the Cardinal to make sure the characters keep a good stock of indulgences on hand. The Cardinal should also make sure the indulgences are destroyed or discarded when someone does something unvirtuous, like assassinating someone. k) Banker: character sheet, medieval bankbook, character attack sheet, character defence sheet, general price list. The banker and the referee should insure that all transactions that occurred during one period are tabulated and written on each player`s bankbook by the end of class. The banker can hire a serf to help him as long as the serf has his or her lord`s permission. At the beginning of each period state the year it is. Try to work in about 100-year increments. Treat every class period as though a year has passed (for payment and tax purposes). Use the time line provided to show the students where they are in the scheme of things. Start off at the year 700 A.D. when feudalism first begins. Keep referring to the time line and incorporate the events that occur in the years that are circled. Make sure you have the following materials when you begin the game: a) enough medieval chequebooks for all the students b) enough medieval receipts for all the students c) plenty of extra war sheets d) extra copies of the oath of fealty and pledge of homage sheets (give copies to the students when required) e) extra fief deeds (give copies to the students when required) f) land deeds (give copies to the students when required) Social Studies 8 How To Play Theme: Change and the Feudal System This activity is designed to have you experience what life would have been like from the perspective of someone in the Middle Ages. The activity will seem complicated at first, but once each of you understands the role you play, it should move along smoothly. How it Works You have all been assigned a role by draw. The paper you drew had the name of the social class you have been born into. In this activity, as in life, you must accept the fate you have been given. Once you have been born to a class you will be given a role sheet explaining what your motivations in the game are and how you are related to the scheme of things. The roles that are available include: serf, freeman, knight, noble, monarch, cardinal, banker. Some of the trials and changes you will have to face in your medieval life include: assassination attempts, wars, plagues, hardships, advancement, bribing, protecting, persuading, and anything else that occurred in the Middle Ages. The entire game will be watched and refereed by the REFEREE (the teacher) who decides what is fair, just, and acceptable. The referee also dictates fate. If you chose not to follow the referee’s instructions you are in danger of excluding yourself from the game. If your character dies, you start over again as a serf and work your way up. Things You Will be Given All of you will receive and need: - a Character Defence and Character Attack sheet (to keep track of your weapons, defence, and alliances) (this will be important to keep track of the things you own) - a medieval bankbook (to keep track of your assets) - a medieval cheque book (to pay people the silver pieces you owe) - medieval receipts (to have to prove you have bought something (make sure you keep all of these for proof) - a general price sheet Freemen will receive: - Price Sheets for how much it is suggested you charge for merchandise. Monarch receives: - the initial Oath of Fealty and Pledge of Homage sheet and a map of Europe. You must divide your land up into two equal parts and loan it to the two nobles. A Last Will and Testament. To begin: The nobles then sign the oath and pledge sheet in return for the fief. The nobles also receive a Fief Deed to prove they have an agreement with the monarch. The monarch keeps the oath and pledge sheet for his/her records. This starts the game going. Now the nobles seek out knights who will serve their needs and give them fiefs in return for them signing an oath and pledge sheet. The knights also receive a Fief Deed for their records. Make sure the knights are spread evenly to each noble as possible so the game runs smoothly (if the referee wants a knight to move from one noble to another please comply). Assassinations To make the game more interesting you can try to better your position in the social standing by murdering someone and taking their place. You can only openly attack a person who is below your rank or equal to it. Therefore, if you are a knight and want to kill the king, you must defeat your noble first before you can advance (the reason for this is because a noble owes the monarch military protection in the scheme of things). A monarch, on the other hand, can attack a knight at any point to get rid of him / her (in the case of a broken contract, for example). It is difficult to assassinate the king, so get as many alliances as possible before trying to do so. Be careful, however, the person you are trying to persuade to join you may turn on you, tell the person you are trying to kill, and create alliances against you and attack before you get a chance to! Anyone captured trying to assassinate will have their assets seized and will be at the mercy of the one he / she tried to assassinate. Serfs and freemen, according to medieval law, are not allowed to purchase weapons. If they wish to purchase a weapon they must get a knight, noble, or monarch to do so for them. Wars If two lords are not getting along, it is possible for them to battle it out. When two lords clash, their alliances do not risk capture, only the lords who are battling risk this if they lose the battle. The most an alliance will lose is a piece of war equipment (the choice of the victor). Wars are described further on the War Sheet, which will be distributed by the referee at his discretion. The Basic Rules The rules are simple. You must play in character. Each character receives an initial amount of money. From this point on only the lords get an annual fixed income in the form of rent or dues from their serfs (if crops are hit by bad weather this rent may be deferred until a better yield, but only at the discretion of the lord). You are all responsible for your own purchases and sales. The banker and the Referee are the only ones who can verify your medieval bankbook. Any balance not signed by the banker is forfeit and unacceptable (and leaves you in a heap of trouble). Make sure you keep all your receipts and cheques paid to you so the banker can tabulate your balance accurately. The banker can also lend money at an interest rate at his / her choosing. Fate We will follow a time line of the Middle Ages and you will experience some of the changes that occurred during the Middle Ages. Be prepared to accept your fate. Social Studies 8 Role Sheet: Serf SERF A semi-free peasant who works his lord's demesne and pays him certain dues in return for the use of land, the possession (not ownership) of which is heritable. These dues, usually called corvee, are mostly in the form of labour on the lord's land. Generally this averages to three days a week. Character Motivation You want to become a freeman by owning a small piece of land. Your goal is to do your best to save your money to buy some land and your freedom from your lord. You can not legally choose which lord to work for as you are tied to the land upon which your parents lived and worked. If you are considering offers from another lord, look at how much protection the lord is able to provide for you. If you wish to change lords, you must forfeit all your possessions and start over with the new lord. (Warning: Your former lord may take this as an insult and decide to attack your new lord in retaliation). It is important to have a lord who can protect you because every year you will have to be defended from invaders who attack Europe. If your lord does not have a good defence class, your chances of death increase. To buy land and get away from the lord offer him money to get your freedom. Once you own your own land and freedom you are a freeman and you may chose a trade. Resources you absolutely need Your income will be derived from the sale of your crops to the Miller, between 100 and 600 silver pieces (sp) a year. (A roll of the dice will determine the quality of the crops, a low roll will indicate crop failure due to poor weather, blight, pests, etc. while a high roll will indicate a bumper crop). From this you will have to pay, each year: 1 sp for the seed you will need to grow the crops (you grow your own food) 200 sp for the use of a house, tools, and facilities, which belong to your lord. 100 sp for the use of your lord's bridges, roads, and market 10% of the rest to goes to the Church as tithe Duties to your lord Work on your lord's land, bring firewood to manor and take harvest to granaries, repair roads, pay taxes, a death duty when you die, fees, tolls, and attendance at manor court. Dangers 1) Protection: make sure you get a lord that can protect you from invaders that attack Europe approximately every year. Each year the referee will come around and inform you of the perils you are facing that year. Your life depends on how much protection your lord can provide. See each lord's Defence Class sheet to learn more about protection. 2) Crops: crops can also be in danger of becoming destroyed by poor weather. Make sure you have enough money in case this happens so that you will be able to feed and clothe yourself and pay your lord his fees. If you don't, you will starve, freeze, or get kicked off your land. 3) Weapons: do not try to buy weapons yourself, it is illegal for a serf to have them. You can, however, get a lord to buy them from a blacksmith for you if you wish. Social Studies 8 Role Sheet: Freemen FREEMEN These citizens own a small piece of land, on which they live and have a small business. They can chose to be a blacksmith, stone mason, carpenter, livestock handler, or miller. Character Motivation You want to make lots of money. Do so by making many sales during the course of the game. You are free, but if you wish to become a vassal of a lord you can definitely try to do so. If you do decide to do this, you will have to give your land to the lord and he, in turn, will give you a larger plot, on which you can hire serfs and make your money that way. You will have then become a knight. Resources you will absolutely need If you were born into this class you start out with 1200 silver pieces (sp). After this, your income will be based solely on what you make from your trade: From this you will have to pay, each year: 550 sp for food (pay Miller) 100 sp for maintenance of lodgings (pay Carpenter) 300 sp for capital for business / trade (pay Banker) 10% of all your yearly earnings goes to the Church as tithe Dangers 1) Protection: you, like the serfs, are susceptible to being killed by invaders of Europe. These raids occur about once a year. Since you are free and are not under a lord you will have to provide your own protection, otherwise you risk dying when invaders do attack. 2) Income: make sure you chose a trade that will provide you with enough money to pay for your expenses throughout the year. There can only be one type of tradesman per trade. Chose your trade quickly but cautiously. It may be a good idea to go around and find out what the lords need before you do chose a trade. Once you chose one you cannot get out of it. 3) Bankruptcy: if you cannot pay your bills you will go bankrupt, the bank will take away your land and you will have to start over as a serf. Social Studies 8 Role Sheet: Knight KNIGHT The retainer of a feudal lord who owes military service for his fief, usually the service of one fully equipped, mounted warrior. The ideals to which a knight may aspire are notably prowess, loyalty, generosity and courtesy. A knight gets a fief from a lord in return for military services. Character Motivation You want to move up into a position of more money and move into the full nobility. The only way to do this is to marry a noble or to get the King / Queen to promote you. You are unemployed at the beginning of the game so you must secure employment with a noble at a minimum of 100 000 silver pieces (sp) initially. The rest of your income will come from what your serfs will pay you in taxes and fees (300 sp each per year). Try to get them to cover the expenses of your horses, equipment, etc. Income If you are born to this class your first task is to find a lord to serve that will give you 100000 sp to establish your manor. If you have worked your way up to this position you must establish your manor with what you have. Your income will be based on how much your serfs pay you for taxes and fees. Resources you will absolutely need to establish manor Your resources must include the following: A fief from a lord (have a contract to prove this) Armour (buy this from the blacksmith or banker) war-horse (buy this from the banker or livestock herder) Personal weapons (buy this from the banker or blacksmith) A manor house (see the price list for what is required) Serfs (really important) One home for each serf (see the price list for what is required) One mill (see the price list for what is required) One mule for each serf (see the price list) Expenses you must pay every year 300 sp for maintenance of manor (pay Carpenter) Serfs provide for food Choose the types of armour and weaponry carefully, this is what will determine how strong you are as a fighter and how useful you will be to your lord. Make sure you keep a record of the things you own and use the medieval chequebook to keep track of your money. These things will be checked on a regular basis by the referee. Duties to your lord 1. Military service (when your lord calls you to battle you are expected to respond) 2. attendance at court to give advice as to how things should be run 3. payments and hospitality (you are expected to treat your lord with respect and give payments when the lord has his eldest daughter married, eldest son knighted, when he requires a ransom for his release, or wants money to fund a crusade). Duties of your lord to you 1. Protection (when you are in danger from others your lord should get the rest of his vassals to provide military support for your defence) 2. a hearing in court (if another vassal under the same lord has done you wrong, you can charge him in the lord's court and have the other vassals and the lord preside judgement) and 3. respect for family interests. When you enter into a contact with your lord make sure you sign the contract provided. If you ever break your contract, your lord can bring you in front of his court and preside judgement. If you are guilty you are expected to give up your fief and try to get another lord to hire you. If another lord will not hire you will start over again as a serf. Dangers 1) War: as a part of your contract you are expected to provide military service to your lord. If someone decides to attempt an assassination they will have to go through you and the other lord's vassals first. This puts you in danger of being killed and having to start the game again as a serf. 2) Production: you must ensure that you get and keep enough serfs to maintain the costs of living. 3) Breaking Your Contract: if your lord breaks his contract with you there is little you can do. There are two unsavoury options: (A) you can attempt to get back at him by attacking him (in which case you have to kill his other vassals first) or (B) you can leave all you have established and try to get a fief and establishment costs from another lord. YOU ARE RESPONSIBLE FOR GOING AROUND TO YOUR SERFS AND COLLECTING THE FEES THEY OWE YOU. MAKE SURE YOU DO THIS EVERYDAY OR THEY ARE NOT OBLIGATED TO PAY YOU FOR YEARS PAST. Social Studies 8 Role Sheet: Noble NOBLE Are second only in rank to the King / Queen. They also have fiefs, which are lent to them by the monarchy. Character Motivation Loan the lands you have received from the King / Queen to knights who you believe will suit you most favourably. Be careful not to stretch your resources too thin by hiring too many. You want to either develop what you already own or attempt to get the crown. You might want to bribe the Cardinal for support through generous gifts of money. Also make sure you have the support of your knights if you decide to assassinate the monarch. If you do not you will be at a tactical disadvantage because they will rally around the monarch. Also make sure that when you approach the knights that you do not give away the fact that you are planning on usurpation or they may pass it onto the monarch. Income If you are born to this class you will begin with 1 000 000 silver pieces (sp). Once you have been given this, your income will depend solely on what your serfs pay in taxes and fees multiplied by 5. (The reason you do this and not the knights is because there is not enough people in the class to play the number of serfs that we need. Since a noble has more land and serfs than a knight, the noble receives more money.) Resources you will need to establish manor A fief from the king (have a contract to prove this) A manor house (see the price list for what is required) Serfs (really important) One home for each serf X5 (see the price list for what is required) One mill (see the price list for what is required) One mule for each serf (see the price list) Increase your defence class by building a castle, moat or any type of structure that will help to defend you against any type of assassination attempt or attack. Bring in siege equipment to increase your attack class and aid you in open warfare against foes. Expenses you must pay every year 1500 sp for maintenance of manor (pay the Carpenter) Serfs provide for food Duties to your lord 1. Military service (when your lord calls you to battle you are expected to respond) 2. attendance at court to give advice as to how things should be run 3. payments and hospitality (you are expected to treat your lord with respect and give payments when the lord has his eldest daughter married, eldest son knighted, when he requires a ransom for his release, or wants money to fund a crusade). Duties of your lord to you 1. Protection (when you are in danger from others your lord should get the rest of his vassals to provide military support for your defence) 2. a hearing in court (if another vassal under the same lord has done you wrong, you can charge him in the lord's court and have the other vassals and the lord preside judgement) and 3. respect for family interests. When you enter into a contact with your lord make sure you sign the contract provided. If you ever break your contract, your lord can bring you in front of his court and preside judgement. If you are guilty you are expected to give up your fief and try to get another lord to hire you. If another lord will not hire you will start over again as a serf. Dangers 1) War: as a part of your contract you are expected to provide military service to your lord. If someone decides to attempt an assassination they will have to go through you and the other lord's vassals first. This puts you in danger of being killed and having to start the game again as a serf. 2) Production: you must ensure that you get and keep enough serfs to maintain the costs of living. 3) Breaking Your Contract: if your lord breaks his contract with you there is little you can do. There are two unsavoury options: (A) you can attempt to get back at him by attacking him (in which case you have to kill his other vassals first) or (B) you can leave all you have established and try to get a fief and establishment costs from another lord. YOU ARE RESPONSIBLE FOR GOING AROUND TO YOUR SERFS AND COLLECTING THE FEES THEY OWE YOU. MAKE SURE YOU DO THIS EVERYDAY OR THEY ARE NOT OBLIGATED TO PAY YOU FOR YEARS PAST. Social Studies 8 Role Sheet:Monarch MONARCH Is the one who is considered to own all the land. Everyone else simply uses it with the King's / Queen's permission. Uses charisma and the promise of protection to keep control over his vassals and followers. The monarchy in this period of history is just a large lord. His / her resources include large landholdings, a small army, livestock, horses, etc., but he / she does not have any more of these resources than some other lords. Character Motivation Fairly rule your land, live and put down assassination attempts on yourself and your vassals. You need more money than your vassals do and you get it through taxation - you determine how much you want to tax. Draw up a will as soon as you can so as to assure the desired heir gets the throne. If monarch dies without a will, the council of nobles and knights get together to elect a monarch. Only aristocrats can be acceptable heirs by election. The ruling King / Queen, however, can chose any heir he / she wishes in the will (even a serf). Income If you are born to this class you will begin with 3 000 000 silver pieces (sp). Once you have been given this, your income will depend solely on what your serfs and vassals pay in taxes and fees multiplied by 15. (The reason you do this and not the knights is because there is not enough people in the class to play the number of serfs that we need. Since a monarch has more land and serfs than a knight, the monarch receives more money.) Resources you will need Serfs One home for each serf X15 (see the price list for what is required) Two mills (see the price list for what is required) One mule for each serf (see the price list) A castle (see price list for requirements) Siege equipment (see price list for requirements) Expenses you must pay every year 1500 sp for maintenance of manor (pay the Carpenter) 500 sp for clothes (pay the Banker) Serfs provide for food Duties to your lord 1. Military service (when your lord calls you to battle you are expected to respond) 2. attendance at court to give advice as to how things should be run 3. payments and hospitality (you are expected to treat your lord with respect and give payments when the lord has his eldest daughter married, eldest son knighted, when he requires a ransom for his release, or wants money to fund a crusade). Duties of your lord to you 1. Protection (when you are in danger from others your lord should get the rest of his vassals to provide military support for your defence) 2. a hearing in court (if another vassal under the same lord has done you wrong, you can charge him in the lord's court and have the other vassals and the lord preside judgement) and 3. respect for family interests. When you enter into a contact with your lord make sure you sign the contract provided. If you ever break your contract, your lord can bring you in front of his court and preside judgement. If you are guilty you are expected to give up your fief and try to get another lord to hire you. If another lord will not hire you will start over again as a serf. Dangers 1) War: as a part of your contract you are expected to provide military service to your lord. If someone decides to attempt an assassination they will have to go through you and the other lord's vassals first. This puts you in danger of being killed and having to start the game again as a serf. 2) Production: you must ensure that you get and keep enough serfs to maintain the costs of living. 3) Breaking Your Contract: if your lord breaks his contract with you there is little you can do. There are two unsavoury options: (A) you can attempt to get back at him by attacking him (in which case you have to kill his other vassals first) or (B) you can leave all you have established and try to get a fief and establishment costs from another lord. YOU ARE RESPONSIBLE FOR GOING AROUND TO YOUR SERFS AND COLLECTING THE FEES THEY OWE YOU. MAKE SURE YOU DO THIS EVERYDAY OR THEY ARE NOT OBLIGATED TO PAY YOU FOR YEARS PAST. Social Studies 8 Role Sheet: Cardinal CARDINAL Is a high official in the Church who is next below the Pope. Character Motivation Build an expensive Cathedral so you prove your worthiness to become the next Pope. You get money by collecting serfs to be nuns and priests as well as collecting the Tithe. Make sure that the indulgences are sold (this was a medieval practice). Excommunication was a serious thing in medieval times. Threaten to excommunicate anyone who does not pay tithes or buy indulgences when you suggest they do. Your vows of priesthood prohibit you from directly killing someone. Make sure you cannot be linked to an assassination plot. Your natural ally is the monarch and vice versa. Work well with each other. You can charge for your fee to marry, bury someone, or any other service you provide. Income Most of your money will come from tithes. Make sure you go around to each character and have them write you a medieval cheque for 10% of what they own. You can also sell indulgences to those people who have committed the sin of murder or for breaking a contract. You come up with a reasonable fee for the indulgence and base it on how rich the sinner is. You can also sell indulgences to people who have not sinned. This way they have a sin "forgiven" before they even commit it. Also ensure that the sinner discards or returns the indulgence paper once it has been used. Resources you will need Your goal is to build a Cathedral. Your goal is to come up with enough money to do this. Then hire the required people to build the place. Make sure you keep it funded (its going to take a lot of cash). Social Studies 8 Role Sheet: Banker BANKER Is in charge of the money and loans out money to people who want to expand their influence. Character Motivation Build an impressive amount of money from the interest you get from loaning people your money. You must decide who seems to be an unlikely ally or a risk. You must register all business transactions made between the buyers and sellers, including the sale of illegal merchandise to serfs (weapons). It may or may not be to your advantage to tell other nobles of what is going on. Only you can decide what is right. Your responsibilities - You hold all the contracts and make sure they are signed by all the parties involved (the vassal and the lord). - You also play the part of any trader who is not in the game (but the money does not belong to you). For example: if King John needs clothes and there are no textile traders, you must be the one to record the transaction. - decide the rate of interest you want to charge your customers. Make sure you do not charge too much (especially if you do not have protection). If you charge too much interest people will not borrow money from you. If you charge too little you will not make enough money. Resources you will absolutely need If you were born into this class you start out with 3200 silver pieces (sp). From this you will have to pay, each year: 550 sp for food (pay Miller) 100 sp for maintenance of lodgings (pay Carpenter) 300 sp for capital for business / trade (pay Banker) 10% of all your yearly earnings goes to the Church as tithe Dangers 1) Protection: you must provide your own protection, unless you can work out a deal with a noble to get it. Otherwise, be very careful in your decisions regarding who you lend and don't lend money to. Social Studies 8 Role Sheet: Chr. Defence HIT POINTS: PERSONAL Defence CLASS ARMOUR Defence ITEMS (castle, tower, manor, etc.) DC value Personal Defence Class Total Defence CLASS BASED ON ALLIANCES NAME OF ALLIANCE see war sheet for instructions Personal DC HIT POINTS Your hit points say how much endurance you have during a battle. Every time you are hit in battle you loose hit points. If you lose all of your hit points during a battle, you lose the battle and are captured by the opposing force to be dealt with how the victory sees fit (ransom or death). A character's hit points is determined by what class that character belongs to. Use the following table to determine your character's hit points: HIT POINT GENERATOR Serf 30 hp Freeman 40 hp Knight 80 hp Noble 60 hp Monarch 100 hp (divinely protected) Cardinal 100 hp (divinely protected) Banker 40 hp PERSONAL Defence CLASS This determines how well you can fend off an attack from an attacker. It consists of how what type of armour you own, the type of buildings you have, and anything that prevents the enemy from actually hitting you. The total defence class is a sum of all your defence items' DC points added up. DEFENCE CLASS BASED ON ALLIANCES List the alliances you have here. List your lord and his / her Personal Defence Class in the top column. List all of your lord's vassals in the same manner in the remaining columns. Keep your list updated when there are defections and new alliances formed. The people on your list are the people who can back you up in case you ever find yourself under attack or if you ever want to attack someone else. If you ever find yourself under attack or if you want to attack someone else ask your lord for assistance and rally the vassals you have (does not include serfs, who are not considered to be vassals). If you are ever captured (when your hit points reach 0 during a battle), appeal to your vassals and lord for ransom to pay the victors. Your vassals are under contract to give your ransom, your lord is not. If you cannot get the ransom your victors are asking for, you may suffer death. Only someone who is at the same or higher-class level than you can directly attack you. Because your vassals owe you military protection, before an underling can try to attack you, they must get through your vassals first. In a war against alliances, the organiser of the attack is the one that risks death or capture. Therefore, the battle only takes away from the organiser’s hit point total. After each battle, the hit points of all combatants are restored. Use a WAR SHEET to guide your battles. Social Studies 8 Role Sheet: Chr. Attack PERSONAL ATTACK CLASS WEAPONS AND SIEGE EQUIPMENT AC value Personal Attack Class Total ATTACK CLASS BASED ON ALLIANCES NAME OF ALLIANCE Personal AC PERSONAL ATTACK CLASS The Armour Class of your weapons, both personal and siege weapons determines this number. Find out the Armour Class of each item when you go to the blacksmith, carpenter, or woodworker to purchase items. ATTACK CLASS BASED ON ALLIANCES List the alliances you have here. List your lord and his / her Personal Attack Class in the top column. List all of your lord's vassals in the same manner in the remaining columns. Keep your list updated when there are defections and new alliances formed. The people on your list are the people who can back you up in case you ever find yourself under attack or if you ever want to attack someone else. If you ever find yourself under attack or if you want to attack someone else ask your lord for assistance and rally the vassals you have (does not include serfs, who are not considered to be vassals). Only someone who is at the same or higher-class level as you can directly attack you. Because their vassals owe them military protection, before you can try to assassinate him / her, you must get through his / her vassals first. In a war against alliances, the organiser of the attack is the one that risks death or capture. Therefore, the battle is based on the single organiser’s hit points and the single defenders hit points. After each battle, the hit points of all combatants are restored. For example: You attack Knight Lucas. You both have your alliances come to the battle. Both sides benefit from their alliances because their AC and DC are combined to give more attack and defence power. Therefore, the more alliances that show up on your side the more strength you will have. However, you are you are the only one out of your side that risks losing your life because all hits are directed at you. Social Studies 8 Role Sheet: War Sheet WAR SHEET This sheet is to be used when two sides clash in battle. ATTACKER'S TOTAL ATTACK CLASS ATTACKER'S PERSONAL ATTACK CLASS ATTACKER'S ALLIANCES ATTACK CLASS TOTAL Alliance's Total Attack Class ATTACKER'S TOTAL Defence CLASS ATTACKER'S PERSONAL Defence CLASS ATTACKER'S ALLIANCE DEFENCE CLASS TOTAL Alliance's Total Defence Class DEFENDER'S TOTAL ATTACK CLASS DEFENDER'S PERSONAL ATTACK CLASS DEFENDER'S ALLIANCE ATTACK CLASS Alliance's Total Attack Class DEFENDER'S TOTAL Defence CLASS DEFENDER'S PERSONAL Defence CLASS DEFENDER'S ALLIANCE Defence CLASS Alliance's Total Defence Class When attacker is attacking, adjust the card draw according to the advantage shown. Attacker's AC Defender's DC Advantage Total + When defender is attacking adjust the card draw according to the advantage shown. Defender's AC Attacker's DC + continue on the back (A) Advantage Total (B) A minus number means that the defender has the advantage. A positive number means the attacker has the advantage. (A) Who has the advantage when the Attacker is attacking? ADVANTAGE GOES TO ADVANTAGE # (B) Who has the advantage when the Defender is attacking? ADVANTAGE GOES TO ADVANTAGE # How to damage your opponent Hits and misses will be determined by rolling dice. The card chart below used in conjunction with the advantages listed above will tell each party what roll they will need in order to hit their opponent. Each side takes its turn attacking. The Attacker goes first followed by the Defender. The party that loses all of their hit points first is captured. Rolling a “1” is an automatic hit. Roll a number equal or lower than the one listed to hit your opponent ADVANTAGE NUMBER ATTACKER MUST DRAW OR LOWER auto hit 1 -10 2 -9, -8 3 -7, -6 4 -5, -4 5 -3, -2 6 -1, 0 7 1, 2 8 3, 4 9 5, 6 10 7, 8, 9 11 10, 11, 12 12 If the attacker hits, the person who is hit draws from the deck or rolls to determine their hit point loss. The person who loses all of their hit points first is captured, held for ransom, or killed. Remember that only the Attacker and the Defender will lose hit points. Allies who are on the losing side will lose one of their war toys (of the victor's choice). Social Studies 8 Price List: Blacksmith Blacksmith: Handles iron. Item Cost Attack Class Defence Class Battle Axe 140 sp +2 Dagger 20 sp +1 Sword 300 sp +3 Chain Mail 80 sp -1 Plate Mail 120 sp -2 Shield 20 sp -1 Barding for Horse 300 sp -1 Parts for Seige Tower 3000 sp +8 Parts for Catapult 2000 sp +6 Parts for Ram 2000 sp +7 Blacksmith: 1) Do not sell any weapons to freemen or serfs. This is against the law. 2) Write a Medieval Receipt for every item you sell so the buyer has proof of its purchase. You can barter or haggle any prices you wish. 3) Watch out for people who write bad cheques. Social Studies 8 Price List: Wood Cutter Wood Cutter: makes lumber, sells lumber for the following at costs listed. Item Cost Attack Class Defence Class Wood Building 1500 sp 0 Drawbridge & Moat 8000 sp -5 Small Castle 10000 sp -5 Medium Castle 25000 sp -7 Large Castle 50000 sp -10 Siege Tower 5000 sp +8 Catapult 3000 sp +6 Ram 4000 sp +7 Wood Cutter: 1) Write a Medieval Receipt for every item you sell so the buyer has proof of its purchase. You can barter or haggle any prices you wish. 2) Watch out for people who write bad cheques. Social Studies 8 Price List: Livestock Handler Livestock Handler: you sell livestock to anyone who wants to pay. Item Cost Attack Class Mule 60 sp 0 War Horse 1000 sp +3 Saddle & Bridle 300 sp +1 Defence Class This trade is best for a freeman who already owns a business and wants to expand by getting involved in another trade. Its good for a little extra money. Social Studies 8 Price List: Stone Mason Stone Mason: works with stone. Item Cost Attack Class Defence Class Stone Building 5000 sp -1 Small Castle 10000 sp -5 Medium Castle 50000 sp -7 Large Castle 100000 sp -10 Cathedral 500000 sp -10 Castle Tower (4 max) 10000 sp -2 Small Wall 5000 sp -2 Medium Wall 10000 sp -2 Large Wall 20000 sp -2 Mill stone 2000sp 0 Stone Mason: 1) Write a Medieval Receipt for every item you sell so the buyer has proof of its purchase. You can barter or haggle any prices you wish. 2) Watch out for people who write bad cheques. Social Studies 8 Price List: Carpenter Carpenter: provides the skills and know how when it comes to building wood structures. Item Cost Attack Class Defence Class Wood Building 1500 sp 0 Siege Tower 8000 sp +8 Catapult 3000 sp +6 Ram 10000 sp +7 Small Castle 5000 sp -5 Medium Castle 5000 sp -7 Large Castle 25000 sp -10 Drawbridge and Moat 8000 sp -5 Carpenter: 1) Write a Medieval Receipt for every item you sell so the buyer has proof of its purchase. You can barter or haggle any prices you wish. 2) Watch out for people who write bad cheques. Social Studies 8 Price List: General Price List Here is a price list for the things you can purchase. Do not bother stocking up on personal weapons like swords (you can only use one at a time anyway). When you have written a medieval cheque and purchased an item make sure you get a medieval receipt from the freemen you bought it from. You will be asked to see these before you are given credit for what you want to put down on your personal attack and defence class lists. Also notice that you will have to visit more than one freemen in order to get what you need to construct some items. Item Cost Attack Class Defence Class Who to See Siege Tower 16000 sp +8 blacksmith, wood cutter, carpenter Catapult 8000 sp +6 blacksmith, wood cutter, carpenter Ram 10000 sp +7 blacksmith, wood cutter, carpenter Wood building 3000 sp 0 carpenter Stone building 5000 sp -1 stone mason Small Castle 20000 sp -5 stone mason, wood cutter, carpenter Medium Castle 50000 sp -7 stone mason, wood cutter, carpenter Large Castle 100000 sp -10 stone mason, wood cutter, carpenter Draw Bridge and Moat 16000 sp -5 wood cutter, carpenter Small Wall 5000 sp -2 stone mason Medium Wall 10000 sp -2 stone mason Large Wall 20000 sp -2 stone mason Item Cost Attack Class Defence Class 0 Who to See Grist Mill 5000sp 0 wood cutter carpenter stonemason Battle Axe 140 sp +2 blacksmith Dagger 20 sp +1 blacksmith Sword 300 sp +3 blacksmith Chain Mail 80 sp -1 blacksmith Plate Mail 120 sp -2 blacksmith Shield 20 sp -1 blacksmith Barding for Horse 300 sp +1 livestock handler Mule 60 sp 0 livestock handler War Horse 1000 sp +3 livestock handler Buy these objects by seeing the freemen who are in charge of them. Keep the receipts for each item together so you do not make the referee and banker grumpy by giving them a pile of unsorted receipts. Write medieval cheques to purchase. Thy Bank of Europe 104 (please print) $ Pay to the order of / Silver Pieces Amount For: Printed Signature: Thy Bank of Europe 104 (please print) $ Pay to the order of / Silver Pieces Amount For: Printed Signature: Thy Bank of Europe 104 (please print) $ Pay to the order of / Silver Pieces Amount For: Printed Signature: Medieval Receipt Received From (sp) Payment For of Freeman Amount Printed signature Medieval Receipt Received From (sp) Payment For of Freeman Amount Printed signature Medieval Receipt Received From (sp) Payment For of Freeman Amount Printed signature Medieval Receipt Received From (sp) Payment For Amount Printed signature of Freeman Medieval Bankbook Date Type of Transaction (sold, received, or bought what?) Payment in sp () Deposit in sp (+) Balance Banker's Signature Oath of Fealty & Pledge of Homage T he pledge and oath upon this page signify the allegiance every undersigned vassal pays to his / her lord. Upon signing this contract, I, the vassal, will give thee, my lord, the following services upon receiving the loan of an area of land, which we shall call the fief: I - military service when my lord calls me into battle to defend his honour, protect his life, and his vassals. II - attendance at court when thee, my lord, calls. I will give advice that I believe will further thy greatness and valour. III - payments when thee, my lord, have your eldest daughter married, eldest son is knighted, decide to fight for God in a Crusade and / or when thee, my lord, require a ransom if ever some vile savages ever capture thee. In return, I will expect from thee, my lord, the following obligations: I - the use of a fief until I pass onto the next life. When I pass on I also would like thee to pass on my fief to my heir, but only if he pleases thee, my lord. II - a hearing in court if I ever feel as though my fellow vassals have treated me with injustice. III - respect for my family interests and values. Signed by the lord of the land here: Signed by any vassal who understands the aforementioned and also understands that a breech of the contract will forfeit it. Any disputes regarding the failure of any vassal's obligations will be heard in the lord's court. Vassals sign here: Land Deed For any serf who has purchased land and freedom from their lord. This certificate signifies that a lord has sold unto a serf his / her freedom for a price in silver pieces. Lord: please specify how much thy serf has paid thee for land and freedom. Also indicate the date at the bottom of this deed. Also understand that by signing this contract thy claim of the plot of land sold and the service of the serf are given up. Serf: keep this deed as proof of your ownership of freedom and land. This is for your safety in case some untamed individual should challenge your claims. Date: Tender received by lord in silver pieces: Signature of the Lord: Signature of the Serf: Fief Deed This deed is for any vassal who holds land according to an oath of fealty and pledge of homage. This certificate certifies that a lord has agreed to loan his land to a vassal under the terms of fealty and homage. This deed is kept by the vassal until the lord's land is given up by the vassal either by death or termination of the signed contract. Date: Signature Signature of of the the Lord: Vassal: Indulgence for thee for a price. To be torn up and discarded to purge sin from the repentant soul. Brought to you by the Pope and the Cardinal. Cardinal's signature: Indulgence for thee for a price. To be torn up and discarded to purge sin from the repentant soul. Brought to you by the Pope and the Cardinal. Cardinal's signature: Indulgence for thee for a price. To be torn up and discarded to purge sin from the repentant soul. Brought to you by the Pope and the Cardinal. Cardinal's signature: Indulgence for thee for a price. To be torn up and discarded to purge sin from the repentant soul. Brought to you by the Pope and the Cardinal. Cardinal's signature: Indulgence for thee for a price. To be torn up and discarded to purge sin from the repentant soul. Brought to you by the Pope and the Cardinal. Cardinal's signature: Indulgence for thee for a price. To be torn up and discarded to purge sin from the repentant soul. Brought to you by the Pope and the Cardinal. Cardinal's signature: Indulgence for thee for a price. To be torn up and discarded to purge sin from the repentant soul. Brought to you by the Pope and the Cardinal. Cardinal's signature: Indulgence for thee for a price. To be torn up and discarded to purge sin from the repentant soul. Brought to you by the Pope and the Cardinal. Cardinal's signature: Indulgence for thee for a price. To be torn up and discarded to purge sin from the repentant soul. Brought to you by the Pope and the Cardinal. Cardinal's signature: Last will and Testament If ever the monarch were to die an early death at the hands of some barbarian, this will is to ensure the throne and the demesne of his lord are passed on to rightful heirs. This is the last will and testament of King / Queen . Let it be known that I, in my death, pass on my crown and demesne to my rightful heir: Let it be known that it is the pledge of my vassals to follow this last will. Hence, they are expected to uphold my decision. Anyone who schemes to break this will and take the throne who is not my heir is breaking our law and God's divine guidance. The scorn and might of my vassals will purge thee from the face of this green earth with great fury if this will is not followed at my last request. Monarch's signature Social Studies 8 Insert your own timeline here Medieval Time Line 1094 The Holy See 777 Holy Street 1094 A.D. Dear Cardinal: It is time to reclaim the Holy Land from the infidel Muslims. Tell the monarch that it would be in his / her best interest to fund the Crusade: Deus le vult ("God wills it"). It is timely to take the road to the Holy Land and rescue it, for the land, as Scripture says, flows with milk and honey. All men going there who die untimely deaths will immediately have all their sins forgiven. Ask for funding from the monarch quietly to make it appear as though the Church is funding it. Insist that he / she find the funds for it. Use your influence as a Church official to "persuade" the monarch of what is right for the glory of Christendom. The campaign will need a mere 200000 silver pieces to get under way. God speed and the glory of the Holy Church be with you. Yours, Pope Urban II 1300 To the monarch and nobles: the year is 1300. The Code of Chivalry. Monarch and lords, encourage your knights to act according to the new code of chivalry. Knight anyone you believe will uphold the code and release any existing knight that fails to follow its rules. The code of chivalry is this: 1) treat the poor (serfs) with respect 2) honour your lords at all times 3) treat the Church well 4) humility will be their most prominent virtue Have your knights make a coat of armour for themselves. You can also hold tournaments to find your most skilled knight. 1348 To the referee: the year is 1348. The Black Death Take the dice around the room and have each student roll the dice. Give a card to those who roll an odd number. You notice the growth of lumps on your groin and armpits as large as an egg or apple. They spread out in all directions. Red and black spots appear on your arms and thighs. You are one of millions that die from the Black Plague of the 1300's. You notice the growth of lumps on your groin and armpits as large as an egg or apple. They spread out in all directions. Red and black spots appear on your arms and thighs. You are one of millions that die from the Black Plague of the 1300's. You notice the growth of lumps on your groin and armpits as large as an egg or apple. They spread out in all directions. Red and black spots appear on your arms and thighs. You are one of millions that die from the Black Plague of the 1300's. You notice the growth of lumps on your groin and armpits as large as an egg or apple. They spread out in all directions. Red and black spots appear on your arms and thighs. You are one of millions that die from the Black Plague of the 1300's. You notice the growth of lumps on your groin and armpits as large as an egg or apple. They spread out in all directions. Red and black spots appear on your arms and thighs. You are one of millions that die from the Black Plague of the 1300's. You notice the growth of lumps on your groin and armpits as large as an egg or apple. They spread out in all directions. Red and black spots appear on your arms and thighs. You are one of millions that die from the Black Plague of the 1300's. You notice the growth of lumps on your groin and armpits as large as an egg or apple. They spread out in all directions. Red and black spots appear on your arms and thighs. You are one of millions that die from the Black Plague of the 1300's. You notice the growth of lumps on your groin and armpits as large as an egg or apple. They spread out in all directions. Red and black spots appear on your arms and thighs. You are one of millions that die from the Black Plague of the 1300's. You notice the growth of lumps on your groin and armpits as large as an egg or apple. They spread out in all directions. Red and black spots appear on your arms and thighs. You are one of millions that die from the Black Plague of the 1300's. 1400 To the monarch, nobles, blacksmith and woodworker: the year is 1400. New inventions make your Knights obsolete. Blacksmiths make cannons available for a cost of 7000 sp (+15 AC). Foot soldiers are cheaper than knights, need no fief, and are more effective, especially with the new invention of the longbow (provided by the woodworker at 30 sp each +8 AC). You can rehire your knights as foot soldiers (at 200 sp a year) and reclaim your fief along with the serfs who work there.