Des Moines Register 04-24-06 W.D.M. mom scores victory over violent video games MELISSA WALKER REGISTER STAFF WRITER Zombies being blown to bloody bits made West Des Moines mother Tracy Codel sick to her stomach, even if it was all in the name of fun. So she told executives at Century Theatres that she would no longer attend their movies until all violent video games were yanked from the theater's arcade at Jordan Creek Town Center. "Even if I chose for my child not to play that game, the sounds and visuals were still present," she said. "This is like showing an R-rated movie to my kids if they're in there." That's typically where threats like Codel's end. The video game industry generates $30 billion a year worldwide. Ratings for violence, similar to those for television programs, have been developed but the industry has withstood most attacks from parents and politicians who think the violence in the high-tech games is a little too close to reality. But whatever Codel said must have worked. The shoot-'em-up, guts-splattered games are gone from Starcade at Jordan Creek. Even the one with the bloody zombies. Now Codel's sons, Cayden, 6, and Carsen, 4, can put the theater and its arcade back on their fun list. Theater management pulled the plug on the most violent games after receiving Codel's letter. David Midkiff, manager of the theater, referred all questions to the company's headquarters in California, but Century executives there did not return numerous calls. One lifelike mild-violence game, "Tekken 5," remains in the arcade, but the fighting is done with karate chops, punches and kicks. All other games are now rated "suitable for all ages." And Codel is happy. So are about 40 other people who signed the petition she mailed to the theater's owners after a visit in February. She and her children went in for some Pac-Man and air hockey, but the visit opened her eyes to a debate that reaches from arcades and living rooms to board rooms and universities. "Repeated exposure increases the likelihood of aggressive behavior over time," said Craig Anderson, a psychology professor at Iowa State University who has studied the effects of media violence. Anderson said violent video games, movies and television shows can cause young children to become fearful and, in some cases, be temporarily traumatized by what they have seen. Anderson says his studies have shown that behavior can change after playing violent video games, and children become aggressive or desensitized. Codel said she was upset because even though the theater had warning stickers on the machines and used the arcade games rating system, there was no one there to keep children from playing the games. Some video-gamers think the stickers should suffice. "If you don't want your child seeing it, don't let them go there," said J.W. Cleaver, 15, of Des Moines, who sharpened his aim Saturday at Loco Joe's Nickel Arcade. Several other arcades in the Des Moines area have "lifelike violence" or "animated violence" games, or games in which players use guns. At the Time Out arcade at Southridge Mall, more than half of the games feature lifelike or animated violence. Alex Chapman, 12, of Des Moines spent his birthday at Loco Joe's on Saturday. He zeroed in on the games that involved gunplay. "I think they're pretty fun. You get to aim and stuff," he said. A fifth-grader at Studebaker Elementary School, Alex said he gets "freaked out" shooting lifelike characters but adds that an arcade without those games would be boring. He also likes to play animated games like "Mouse Attack." His grandfather, Bill Chapman of Winterset, said he was surprised to hear that any company would eliminate games popular among kids. "I would think that if they have games kids are playing, they wouldn't pull them because of profits," he said. Reporter Melissa Walker can be reached at (515) 284-8451 or mewalker@dmreg.com