ENG3U1/5 Archetypes THE HERO’S JOURNEY The hero’s journey is a theme that can be discussed in relation to many books and movies throughout students’ careers as high school students. Joseph Campbell gives the most widely used and most accessible outline of the hero’s journey. The hero’s journey may be altered by authors, directors and critics (e.g. not all of the steps always occur), the basic idea is the same. I. Separation/ Departure Call to Adventure Appearance or meeting of the Herald who presents the hero with a problem, challenge, or adventure. The call may occur during a crisis or traumatic event and it begins the quest. Refusal of the Call Hero is reluctant and tries to refuse going on the journey. This may be due to duty, fear, insecurity, a sense of inadequacy, or a variety of other reasons that work to keep the person in his current circumstances. He is eventually convinced to leave, however, with the help of the Supernatural Aid or Mentor. Crossing the Threshold The threshold connects or separates the known from the unknown (new area of experience). The "threshold guardians" (beings, situations, people) are the guardians of established boundaries and they block the passage. They may protect and/or push the hero in this part of their journey. Belly of the Beast The hero enters into a symbolic womb (cave, swallowed by a monster) and transitions from old world/self to new world/self. This symbolizes the hero’s willingness to undergo a significant change in order to attain power, self-awareness, and/or to be reborn. II. Initiation Road of Trials Hero must face and conquer a series of challenges, trials, tests. However, every hero does not necessarily encounter all of these. the temptress - tries to pull the hero from the path; can be a female who represents the knowledge the hero seeks. meeting with the goddess - the point in the adventure when the person experiences a powerful, all-encompassing, unconditional love; can be a wife or sister (infancy regained) conquest of death-journey to the Underworld, Hades, Hell. The hero must face death and realize his or her own mortality. atonement with father - hero must endure the test/initiation by the father. The hero becomes the father (source of power) after this phase of self-awareness. apotheosis - hero is reborn through the taking of the father’s power or through the goddess. Hero gains a true awareness of himself. A restful, peaceful phase. ultimate boon – the achievement of the journey’s goal. It may be an item or symbol of immortality (the holy grail, Jason’s fleece, golden apples, fire). Hero may have to trick gods to receive the elixir/gift. III. Return Refusal of the return (the world denied) - the hero may not want to return to the "ordinary world" (everyday life) Magic Flight, hero journeys back to world with trophy/boon/elixir. Return is complicated by obstacles and is another test of the hero: may involve supernatural aid. Rescue from Without (recall of the hero) - hero may be rescued by another being, mortal, immortal if the hero refuses to return to the "ordinary world" or if the hero is prohibited by the Guardians. Crossing the Return Threshold (back to the everyday world) - hero must face society with elixir/boon. The hero must survive the impact of the return. Master of Two Worlds (mystery of ready transit) - hero represents the freedom to go between two worlds. Hero reveals mystery: self-destruction leads to rebirth and new life. Hero’s quest joins together two worlds, the ordinary and the other, and reveals the discoveries of the Otherworld in terms ordinary people understand. Freedom to Live (nature/function of ultimate boon) – Living in the moment, unafraid of death. ENG3U1/5 Archetypes A Knight’s Tale As you watch the movie A Knight’s Tale in class over the next few days, you are expected to complete two tasks: 1. Apply your knowledge of our lessons on archetypes by taking detailed notes on character (Jungian and ‘Other’), situation, and symbols/images archetypes. You need to illustrate your ideas with specific examples and details from the film. Key characters include: William Thatcher/Sir Ulrich von Lichtenstein of Gelderland Count Adhemar of Anjou Lady Jocelyn Geoffrey Chaucer Roland Wat Kate the Farrier Sir Thomas Colville/Edward, the Black Prince of Wales 2. Chart the Hero’s Journey in the film by referring to the stages on the handout that you were given in class and by reviewing the diagram below. ENG3U1/5 Archetypes THE HERO’S JOURNEY The hero’s journey is a theme that can be discussed in relation to many books and movies throughout students’ careers as high school students. Joseph Campbell gives the most widely used and most accessible outline of the hero’s journey. The hero’s journey may be altered by authors, directors and critics (e.g. not all of the steps always occur), the basic idea is the same. I. Separation/ Departure Call to Appearance or meeting of the Herald who presents the hero with a problem, challenge, or adventure. The call may occur during a crisis or traumatic event and it begins the quest. of the Call Hero is reluctant and tries to refuse going on the journey. This may be due to duty, fear, insecurity, a sense of inadequacy, or a variety of other reasons that work to keep the person in his current circumstances. He is eventually convinced to leave, however, with the help of the Supernatural Aid or Mentor. Crossing the The threshold connects or separates the known from the unknown (new area of experience). The "threshold guardians" (beings, situations, people) are the guardians of established boundaries and they block the passage. They may protect and/or push the hero in this part of their journey. Belly of the The hero enters into a symbolic womb (cave, swallowed by a monster) and transitions from old world/self to new world/self. This symbolizes the hero’s willingness to undergo a significant change in order to attain power, self-awareness, and/or to be reborn. II. Initiation Road of Hero must face and conquer a series of challenges, trials, tests. However, every hero does not necessarily encounter all of these. the - tries to pull the hero from the path; can be a female who represents the knowledge the hero seeks. meeting with the - the point in the adventure when the person experiences a powerful, all-encompassing, unconditional love; can be a wife or sister (infancy regained) conquest of -journey to the Underworld, Hades, Hell. The hero must face death and realize his or her own mortality. with father - hero must endure the test/initiation by the father. The hero becomes the father (source of power) after this phase of selfawareness. - hero is reborn through the taking of the father’s power or through the goddess. Hero gains a true awareness of himself. A restful, peaceful phase. ultimate – the achievement of the journey’s goal. It may be an item or symbol of immortality (the holy grail, Jason’s fleece, golden apples, fire). Hero may have to trick gods to receive the elixir/gift. III. Return of the return (the world denied) - the hero may not want to return to the "ordinary world" (everyday life) Magic - hero journeys back to world with trophy/boon/elixir. Return is complicated by obstacles and is another test of the hero: may involve supernatural aid. from Without (recall of the hero) - hero may be rescued by another being, mortal, immortal if the hero refuses to return to the "ordinary world" or if the hero is prohibited by the Guardians. Crossing the Return (back to the everyday world) - hero must face society with elixir/boon. The hero must survive the impact of the return. Master of Two (mystery of ready transit) - hero represents the freedom to go between two worlds. Hero reveals mystery: self-destruction leads to rebirth and new life. Hero’s quest joins together two worlds, the ordinary and the other, and reveals the discoveries of the Otherworld in terms ordinary people understand. Freedom to unafraid of death. (nature/function of ultimate boon) – Living in the moment,