Adventures with Clifford The Big Red Dog Exhibit Summary Visitor Experience Adventures with Clifford The Big Red Dog™ is a 2,500 square foot exhibit that transports visitors to the world of Clifford, Emily Elizabeth and all of the residents of Birdwell Island. Like tourists visiting Birdwell Island, visitors will start their journey to the exhibit aboard the Birdwell Island ferry, complete with seagull sounds and clanking ship bells. Children take the captain’s seat and steer the ship’s wheel as visitors disembark and enter the world of Clifford and Emily Elizabeth. The exhibit content and environments are drawn from places found on Birdwell Island and consist of eleven main places: 1) Exhibit Entry, 2) Birdwell Island Ferry, 3) Samuel’s Fish and Chips Shack, 4) Musical Marina, 5) T-Bone’s Beach Fun, 6) Clifford and his doghouse, 7) Emily Elizabeth’s Backyard Theater, 8) Howard’s Home, 9) Cleo’s Backyard, 10) Birdwell Island Post Office, 11) Birdwell Island Library, and Norman Bridwell Art Retrospective. All of the exhibit “sites” are environments based on locations found on the PBS Kids Clifford The Big Red Dog television 4 Exhibit Overview series and should be recognizable to visitors familiar with the television show. 5 Adventures with Clifford The Big Red Dog Audience, Goals, and Design Audience Clifford is targeted to children ages two to eight years old and their caregivers. Particular attention will be paid to children visiting in school and community groups. The activities throughout the exhibit will maintain enough flexibility to accommodate both individual and group interactions. Activities will be designed to offer safe and inviting experiences for the youngest visitors while offering challenges for older children. Adult caregivers will be addressed specifically through text and graphics, which highlight the exhibit’s educational messages and Clifford’s Big Ideas. Goals and Messages The goal of this exhibit is to provide museum visitors with a greater understanding of the social and emotional challenges children face every day. This goal will be met through the following objectives: 1. Create immersive exhibit environments where visitors become part of Clifford’s world. 2. Provide opportunities for museum visitors to practice developmentally appropriate challenges through playful exhibit interactives. 3. Foster pro-social skills and feelings of success by creating open-ended and selfcorrecting activities throughout the exhibit. 4. Promote adult/child dialogue about Clifford’s Big Ideas – 10 simple, tangible, life lessons designed to help young children navigate their world. Clifford’s Big Ideas include: 6 Exhibit Overview Share, Play Fair, Have Respect, Work Together, Be Responsible, Be Truthful, Be Kind, Believe in Yourself, Be a Good Friend, and Help Others. 7 Adventures with Clifford The Big Red Dog Design Overview As visitors pass by the Lighthouse and enter Birdwell Island, they discover the world of Clifford, Emily Elizabeth, and the people and places of Birdwell Island. The design draws specifically from existing art that has been created for Clifford The Big Red Dog television show, and incorporates as much diversity of textures and materials as possible. A group of easily identifiable structures found on the television show give the impression of the community on Birdwell Island to children and adults as they move through the gallery. Appropriately scaled, light-hearted images of Birdwell Island residents are stationed in doorways and at their work places furthering the perception of being on Birdwell Island. 8 Exhibit Overview The exhibit’s 11 themed areas are: 1) 2) 3) 4) 5) 6) 7) Emily Elizabeth’s Backyard Theater 8) Howard’s Home 9) Cleo’s Backyard 10) Birdwell Island Post Office 11) Birdwell Island Library and the Norman Bridwell Art Retrospective Exhibit Entry Birdwell Island Ferry Samuel’s Fish and Chips Shack Musical Marina T-Bone’s Beach Fun Clifford and his doghouse The structures comprising each of the main areas are designed to be free standing and adaptable to layout in a variety of gallery configurations. In larger galleries, more circulation and play space can be added around the components. Large, scenic-painted wall panels can be installed between buildings to enhance the immersive feel of the exhibit. These can be omitted in galleries with insufficient wall space. Construction Materials and Techniques Sculptural exhibit elements (select building interiors and landscaping elements) are constructed of steel and wood substructures covered with carved foam and over-coated with rigid urethane. Building facades are constructed from wood panels and scenic painted based on existing artwork. Hand-painted surfaces are clear-coated to protect finishes. Cam locks are used to join main wall components for ease of installation. Scotchprint™ graphics and images used in conjunction with painted finishes and handpainted murals give a dramatic, warm, theatrical quality to exhibit components and props. Props and costumes are made of a wide range of natural and synthetic materials. Easy-on, easy-off techniques are employed in all child-sized costumes. 9 Adventures with Clifford The Big Red Dog Cast of Characters The following characters are found throughout the exhibit, visually greeting visitors as they enter various sites in the exhibit. The characters will be sized in proportion to the final size of Clifford. Direction for correct scale will be taken from the Style Guide. Victor and Pedro greet visitors on the Birdwell Island Ferry. Samuel and Charlie invite visitors into the Fish and Chips Shack on the pier. Mary encourages visitors to try their hand making music. Clifford, Emily Elizabeth, Charley, Jetta, Cleo, T-Bone, and Mac all share the stage with visitors in the theater. Emily Elizabeth welcomes visitors to Clifford’s doghouse. Mr. and Mrs. Howard greet visitors as they wander into the backyard. Cleo plays with visitors in Cleo’s backyard. Mr. Carson invites visitors to help him sort the mail at the Birdwell Island Post Office. Jetta and Ms. Lee greet visitors in the Birdwell Island Library and Norman Bridwell Art Retrospective. 8 Exhibit Overview Exhibit Walkthrough Component Descriptions Area 1.0 Exhibit Entry Visitor Experience The lighthouse leads the way for visitors to enter the exhibit. Description A large, round column is painted to mimic the lighthouses found on Birdwell Island. The lighthouse welcomes visitors to the exhibit, credits Scholastic Entertainment and Minnesota Children's Museum, and carries any exhibit sponsor information. 9 Adventures with Clifford The Big Red Dog Area 2.0 Birdwell Island Ferry Visitor Experience As visitors enter the exhibit, they pass by the lighthouse and climb aboard the Birdwell Island ferry. The pilot’s house looms large on the ferry, and visitors try their hands at steering the ferry as passengers hear ocean noises and the arrival to Birdwell Island is announced. The pilothouse will accommodate two visitors, and is wheelchair accessible. Description The ferry is a three-dimensional structure that incorporates natural material into the design. In the pilothouse, the ship’s wheel, gauges and ferry horn all incorporate authentic materials. Characters Victor and Pedro are positioned inside the pilothouse, inviting visitors to take over the wheel. Buttons in the pilothouse activate the arrival announcement, and seagull and other ocean noises are activated by a motion-sensor as visitors step onto the ferry. Seating is arranged around the deck for passengers, and can comfortably accommodate up to 8 adults. 2.1 Birdwell Island Map This map is an overall view of Birdwell Island, and introduces visitors to the geographic elements of an island: a tract of land that is surrounded by water (but smaller than a continent). The community on Birdwell Island is enlarged and highlighted. The perspective of the map is one that puts exhibit visitors into the shoes of Birdwell Island tourists. Sites found in the exhibit are highlighted on the map. 10 Exhibit Overview Area 3.0 Samuel’s Fish and Chips Shack Visitor Experience The pier on Birdwell Island is alive with the sounds from Samuel’s restaurant! Samuel greets visitors at the entrance, and a window at the counter opens up to the pier where visitors sit on stools and place their orders. As visitors step inside the restaurant, they step into the shoes of restaurant workers by cooking, cleaning, serving food, and restocking shelves. A cash register, order pads, and a menu join together to fill out the environment and help promote early literacy and early math skills. Description Samuel’s Restaurant uses painted wood decking and incorporates scenic painting around the component to immerse the visitor in the experience. The interior of the restaurant incorporates a view out the back window (scenic painting based on existing artwork), a stove, counters, and a cash register. Props are used extensively to create an authentic atmosphere for dramatic play. 11 Adventures with Clifford The Big Red Dog Area 4.0 Musical Marina Visitor Experience As visitors make their way along the pier, they are greeted by Mary and invited to try out various musical instruments. In this kid-sized music station, visitors find Clifford’s giant Xylobone, festive maracas, and an assortment of drums. The drums represent drums from around the world, and introduce visitors to cross-cultural music-making. Visitors are encouraged to make music through open-ended play. 12 Exhibit Overview Area 5.0 T-Bone’s Beach Fun Visitor Experience No island is complete without a beach! The character of T-Bone looks over the corner of a large, bone-shaped sand box and welcomes visitors to the beach. A permanent sculpted sand castle rests in the middle of the sand box. The sand castle is actually a three-dimensional puzzle that visitors can take apart and put together. Underneath the three base pieces of the castle puzzle are “treasures” (a shiny medal, a sea shell, etc.) embedded into the bottom of the sand box. Several shells of various shapes and sizes sit in the bottom (or floor) of the sandbox. When visitors lift the shells they find more treasures embedded underneath. A treasure chest stands near the side of the sand box, filled with plastic fish that can be connected together by the youngest visitors. 13 Adventures with Clifford The Big Red Dog Area 6.0 Clifford The Big Red Dog and his Doghouse Visitor Experience Clifford, his doghouse, and Emily Elizabeth all are right at home in this backyard! As visitors make their way into the exhibit gallery, a giant Clifford welcomes them into the exhibit. Emily Elizabeth is seated on Clifford’s paw, inviting visitors to sit next to her. Description A giant Clifford takes center stage in this backyard! Standing nine feet tall, Clifford greets visitors as they make their way into the exhibit. Because Clifford is always ready to play, visitors can slide down Clifford’s tail, just like they see Emily Elizabeth do on the television show. And, as every dog owner knows, having a pet also brings responsibility. Visitors are encouraged to try their hand at keeping Clifford’s dog bowl full by loading dog food into his bowl with a conveyor belt. 6.1 Clifford slide Sliding down Clifford’s tail is a big part of being friends with Clifford. Clifford’s tail also doubles as a small slide, inviting visitors to have fun just like they see the kids do on the television show. Visitors access the slide by climbing short bone-shaped steps (two in all) and slide down a red, fiberglass slide. The top of the slide itself is 36” off the ground. 14 Exhibit Overview 6.2 Bone conveyor belt and Clifford’s dog bowl Visitors are encouraged to try to keep Clifford’s bowl full by loading dog food into his bowl with a conveyor belt. . 6.3 Clifford’s Doghouse Stepping into Clifford’s Doghouse is like stepping into a world of arts and letters. A ready supply of paper, crayons, pencils and scissors invite visitors to sit down at the picnic table and create a picture, an invitation or a letter. Visitors can bring home their creations, display them on the side of the doghouse, or mail them to Island residents at the Post Office. 15 dog Adventures with Clifford The Big Red Dog Area 7.0 Emily Elizabeth’s Backyard Theater Visitor Experience Visitors enter the world of Clifford and his dog pals by stepping in front of an animated screen that displays images from Clifford The Big Red Dog™ television show. Visitors choose from a number of video clips presented at a kiosk, don their costumes, and step on stage to join in the fun. Seating is arranged in front of the stage for other visitors to participate as audience members. Description A backyard environment surrounds the theater, complete with scenic painted fences and trees. The theater itself includes real theater curtains, overhead lights, and a stage. The costumes hang on hooks to the left of the stage, and the scene kiosk is to the right of the stage for visitors to chose the backdrop. The benches for the audience are shaped like bones. 16 Exhibit Overview Area 8.0 Howards’ Home Visitor Experience The Howards’ Home is an important part of this backyard. Visitors can help out Emily Elizabeth’s family by doing some hands-on yard care. The garage holds all sorts of lawn tools and watering cans all ready to spiff up the yard. The porch of the house has a flower box where visitors can plant or pick flowers and “water” them if necessary. 17 Adventures with Clifford The Big Red Dog Area 9.0 Cleo’s Backyard Visitor Experience Cleo welcomes our youngest visitors to her backyard—a small tot play land. Based on the items found in Cleo’s yard, the exhibit components encourage largemuscle development and appropriate risktaking. For young children, crawling through a tunnel involves not only muscles and coordination, but also the belief that a trusted adult will be on the other side to greet them (even though he or she is out of sight for a short time). Description A three-dimensional Cleo inhabits this backyard. There is a crawl-through tunnel that is made for kids but big enough for adults. A large tree serves as a landmark in this exhibit area and is painted to look like Cleo’s tree. The backyard is distinguished from other exhibit areas by its soft flooring and short sections of “stone” wall, which surround the backyard. The walls double as seating for adult visitors. 18 Exhibit Overview 9.1 Busy Wall Activities These three activities are imbedded into the wall around “Cleo’s Backyard.” The backyard is distinguished from other exhibit areas by its soft flooring and short sections of “stone” wall that surrounds the backyard. The wall is made of carved foam and doubles as seating for adult visitors. 1. Where’s Clifford? Visitors turn a crank to make Clifford pop in and out of his doghouse. 2. Who’s in here? T-Bone’s doghouse (slight relief) is built into the wall and an image of T-Bone is looking over the roof. The door to the doghouse opens (with hinges) to reveal a mirror so that visitors can see themselves. 3. Where can you find me? Visitors turn two tumblers filled with sound-makers (bells and dried beans). Visitors try to match the face with the place they are found in the exhibit. Each tumbler includes three images: Emily Elizabeth, Charley, and Mary on one; and Clifford’s doghouse, Samuel’s Fish and Chips Shack, and the Backyard Theater on the other. 19 Adventures with Clifford The Big Red Dog Area 10.0 Birdwell Island Post Office Visitor Experience Mr. Carson welcomes visitors to the post office, where creating mail for residents on Birdwell Island is only half the funactually mailing letters and pictures is the other half! The Birdwell Island mailbox (modified to allow the mail to slide out of the bottom) is stationed outside the post office, ready to collect all of our visitors’ creations. In order to prompt visitors to distribute letters to individual mailboxes around the other sites in the exhibit, several letters will be pre-addressed to island residents. Visitors will also be able to deliver their own letters and pictures to these mailboxes. Description This three-dimensional building comes complete with a mailbox outside the post office (for mailing and distributing letters) and mail slots inside the post office (for sorting mail for all the residents). 20 Exhibit Overview Area 11.0 Birdwell Island Library and the Norman Bridwell Art Retrospective Visitor Experience This library includes a cozy book nook with a bone shaped bench and bookshelves filled with Clifford stories. For the youngest visitors, the library offers opportunities to become acquainted with books and Clifford stories while older children and adults share their love of reading. Visitors to the library can also play an interactive Clifford game and view video clips of an interview with Norman Bridwell talking about his work. The library also houses the Norman Bridwell Art Retrospective. As visitors browse through the art gallery, they gain an inside look at the character and story development of Clifford The Big Red Dog and Mr. Bridwell’s creative process over the past 40 years. Description The facade of the library mirrors the library ship facade on the television show. The interior includes two computer stations, a seat shaped like a dog bowl resting on the floor, a boneshaped bench and a small bookshelf. The dog bowl seating can comfortably accommodate one adult and one child, or several small children. 21 Adventures with Clifford The Big Red Dog Experience Development Matrix 22 Exhibit Overview Exhibit Text Clifford’s Dog Bowl Be Responsible Feeding a pet just the right amount is an important job. When children take care of pets they see how animals depend on thema big step in responsibility. Samuel’s Restaurant Work Together Running the restaurant is a big job that takes teamwork. When children work together to get a job done, they learn to appreciate one another’s contributions. Interior Doghouse Be Kind Creating special pictures and letters for loved ones can brighten a person’s day. When you make another person feel better you are being kind. Cleo’s Backyard Be a Good Friend Learning to share toys can be as challenging as learning to crawl! Friends respect one another and try to make one another feel good. 5. Musical Marina Share Making music together on the Pier means working together and taking turns. Encouraging your child to make sure everyone gets a chance to play the instruments is at the heart of sharing. 6. Sand box Play Fair Playing together in a small space works best when everyone plays fairly. When you help your children treat others fairly, like sharing the toys, you are showing them how to be a good friend. 7. Library/Art Show Believe in Yourself Trying something new, such as playing a computer game or learning to draw, builds confidence. Offer support to your children, and watch them grow! 23 Adventures with Clifford The Big Red Dog 8. Ferry Boat Help Others Showing people how to get around Birdwell Island is a great way to lend a hand. Helping others in everyday situations makes a child feel good. 9. Post Office Have Respect Working together to deliver the mail around Birdwell Island is a great way to show respect for other children’s contributions. Showing respect to your friends can start by acknowledging their help. 10. Emily Elizabeth’s Backyard Theater Be Truthful Making the most of your big imagination is just fine in this theater! When children grasp the difference between imagination and honesty, they are on their way to understanding the value of telling the truth and becoming trustworthy. 24