Comparison of Live Actor Versus Animated Character Formats for Video-Based Prevention/Social-Emotional Learning Curricula Maurice J. Elias, Ph.D. Keli Bryan Rutgers University There is a critical need, amidst urban school reform efforts, to prepare students for their critical role as citizens in our society. This role in inextricably bound to children’s literacy development, as the latter is essential for gathering information needed for complex social, community, familial and personal decision making. Further, from the perspective of this project, children’s literacy skills may well be linked to their emotional intelligence, to their socialemotional understanding of the world around them. Why? Much of literacy content presumes developmentally critical social understandings. Beyond the vocabulary of reading, there is a social grammar that is essential to making true sense of the words, sentences, phrases, and paragraphs. This depends greatly on children’s visual literacy and social-emotional understanding. Relatedly, the skills of delay of gratification, self- control, persistence, affect recognition, emotional regulation, goal setting, teamwork, problem solving, decision making, and conflict resolution are necessary to support the actual mechanical skills of reading. Children have to sit, try to understand, free themselves from distractions, and realize how what they are doing is connected to broader goals than “getting finished” as soon as possible. The Plainfield Project is completing its fifth year at the time of this writing, May 2003. A central focus has been examining the question of what happens when literacy-enriched socialemotional skill building is added systematically to the curriculum and instruction of urban school reform over a period of years. The project is conceptualized as a seven year project at a minimum, to bring SEL into urban education from kindergarten to grade 12. In many ways, this project is a complement to the Comer process, in that its focus is on the curriculum and instructional facets of schooling, rather than the overall organization of the school itself. The latter is being handled in the context of urban whole school reform models that individual schools have adopted as part of being in a high risk, or “Abbott,” district in New Jersey. The early childhood years are being recognized as the most critical time for preventive and competence building intervention. If children lack skills necessary for interacting successfully with others, avoiding confrontations, and being independent thinkers and problemsolvers, then they become likely candidates for a range of negative behaviors. Also, they become more likely to develop stereotypes and prejudices based on bias and self-fulfilling prophecies, thus contributing to the disharmony that exists in so many schools and communities. Finding effective formats for intervention is a high priority, especially for low-income minority youth toward whom relatively few well studied interventions have been directed. The current report shares the results of an initial study comparing two innovative formats for delivering social decision making and related skills development to urban second graders. The formats are live actor and computer animation-based videos, respectively. The focal question is whether or not children would be as responsive to computer-generated animated characters as to live characters. The results have considerable implications for the design of intervention materials. Methods The participants in this study were 211 second grade students (121 female, 90 male) from five elementary schools in an urban school district in central New Jersey. All of the schools implemented the "Talking with TJ" program during the 2001-2002 school year. The second grade "Talking with TJ" program consisted of 21 lessons thematically based on three video stories. The Talking with TJ series was developed under the auspices of the Hallmark Corporate Foundation in 1994 at a cost of $6,000,000 to promote needed competencies and interpersonal skills in young children, and as a primary prevention program for youth violence. It incorporates both readiness skills and the use of problem solving steps from the nationally validated Social Decision Making/Social Problem Solving Program as key components. The TJ series emphasizes the importance of cooperation and teamwork by focusing on three skill areas: (1) making group plans; (2) appreciating differences and including people of diverse backgrounds in group activities as opportunities for learning; and (3) playing as a cooperative team in competitive situations. Each skill area is addressed in a video (“What’s the Plan?”, “All Together Now!”, and “Team Spirit”). Skills are reinforced through “power phrases” that are part of the discussion that surrounds each of the videos. “Talk Time” is included midway through the video, and a discussion portion afterwards allows kids to relate the video to things that have happened in their own lives. Eight schools in the district implemented the curriculum using the original, live-actor version of the videos, and two of the schools (n=88) implemented the curriculum using the animated version of the video. The animated version was professionally created and was based on the original scripts, character, scenery, framing, and pacing of the original videos, except the characters and settings were animated instead of actors. Voices of the main characters were matched to the originals as closely as possible. Thus, to the extent possible, the essential difference between the live actor and animated videos was the format. Second graders were chosen because they had no prior exposure to the TJ series and did not know about any version other than the one they saw. It was also for that reason that intact schools were used, rather than have experimental and control conditions within the same school. The two schools chosen for the experimental condition were the first to volunteer to substitute the animated version for the original. For this study, three of the eight remaining schools were chosen as control schools (n=123) because of their similarity to the experimental schools on degree of teacher implementation of the curriculum. The instructional technique utilized as the conceptual basis for video and computer based delivery systems for promoting social decision making/social problem solving and socialemotional skills is called TVDRP: television, or other audiovisual media, discussion conducted with open-ended questions designed to stimulate critical thinking and rehearsal and guided practice, often involving role play or other experiential, hands-on activities to make learning more concrete and promote integration and generalization. The mechanism by which TVDRP works reflects the following: (a) the value of televised or computer-delivered media as a means of focusing attention and exercising a calming and relaxing effect, even for children with neurological or attention deficits; (b) the stimulation of thoughtful problem solving through discussions built on open-ended questions and “dialoguing”; (c) the motoric and interpersonal benefit of rehearsal and guided practice in solidifying behavior sequences and making skill transfer and generalization more likely. Researchers have found that the combination of all three modalities considerably exceeds any two of the approaches together. The TVDRP format was constant across conditions. At the end of the school year, students completed a 42 item Student Satisfaction Survey designed to assess children’s receptiveness and responsiveness to the videos and curriculum. Specifically, the survey assessed their enjoyment of the videos and curriculum, their perception of the characters, their fondness of the characters, and self-perceived social and emotional skill development. On the first twenty-two items, students were asked to respond "yes ", "maybe", or "no" to questions such as "Was ‘talking with TJ’ fun to do?" and "how much would you like to be like TJ?". On the last twenty items, students were asked to respond "yes " or "no" to questions regarding how "Talking with TJ" helped them behave differently. The student satisfaction surveys were included as part of a larger assessment package and distributed to the teachers to administer to their classroom. Results The findings indicated that both groups of students had a high degree of satisfaction with the components of the TJ curriculum, and especially the videos. There were very few differences between students’ reactions to the live actors and the animated characters. There were no gender differences in the results. Among the most important questions where difference might have been obtained are the following. Note that Yes = 1, No = 2; TJ is the main character, an AfricanAmerican, wheel-chair bound DJ who serves as the on-air facilitator of problem solving when kids call in problems to her on her radio show (“Talking with TJ”); Jeff is her engineer, a Causian teenager who does not speak much; Ray Dio is the station manager, who is a Latino adult and serves as TJ’s mentor. 1. Was Talking with TJ fun to do? Actors = 1.11 Animated = 1.08 Overall = 1.10 2. Did you learn some new things from Talking with TJ? Actors = 1.16 Animated = 1.16 Overall = 1.16 3. Did you like the TJ videos? Actors = 1.13 Animated = 1.10 Overall = 1.12 4. Do you like TJ? Actors = 1.06 Animated = 1.12 Overall = 1.09 5. Do you like Jeff? Actors = 1.47 Animated = 1.60 Overall = 1.53 6. Do you like Ray Dio? Actors = 1.43 Animated = 1.42 Overall = 1.43 7. How much would you like to be like TJ? Actors = 1.41 Animated = 1.59 Overall = 1.49 8. Do you think TJ gives good advice? Actors = 1.07 Animated = 1.08 Overall = 1.07 9. Do you think TJ cares about kids your age? Actors = 1.10 Animated = 1.14 Overall = 1.12 10. How helpful do you think TJ is? Actors = 1.11 Animated = 1.03 Overall = 1.08 11.Did you show TJ handouts to anyone at home? Actors = 1.65 Animated = 1.42 Overall = 1.55 12. Did you tell anyone at home about Talking with TJ? Actors = 1.57 Animated = 1.31 Overall = 1.46 In addition, students were asked about ways in which the talking with TJ program might have helped them in the following ways: How do you think Talking with TJ helped you? A. Get to know each other better B. Work better in groups C. Handle my problems better D. Respect my classmates E. Stay calmer F. Plan better G. Ask for help if I need help H. Give help to others I. Say “sorry” if I am mean to someone J. Not make fun of other kids K. Show more caring for others L. Understand what I am reading M. Be more responsible N. Show more respect for others O. P. Q. R. S. T. Behave in kinder ways Work better in teams Use fewer put-downs Give more put-ups Feel better about talking to my teacher about my problems Be a happier person A summary score combining all of the responses about ways TJ was helpful showed that while both versions were viewed as highly helpful (Actors = 22.00; Animated = 21.07; Overall = 21.61; maximum positive score = 20; maximum negative score = 40), the animated version was seen as significantly more helpful in a condition (Actors/Animated videos) by gender ANOVA, F (3, 52) = 2.92, p<.04. The main differentiating items were G, J, N, and P. Implications Thus a fundamental premise underlying this study was tested and the data suggest strongly that urban second grade students perceive an animated version of Talking with TJ videos to be as engaging as the live-actor version. This implies that developers of social-emotional learning programs for young children should consider using animation in that it allows for continuity of characters over time, without worrying about them aging, as happens with live actors.