Information and Software Technology Years 7–10 Life Skills unit: School events in digital Unit title: School events in digital Description: This unit introduces students to a variety of digital media. Students learn to operate a variety of computer hardware and software in the creation of a multimedia presentation to record a significant school event. Safe and responsible use of materials, tools and techniques by students is essential in the Information and Software Technology course. Teachers should consider this when delivering this unit of work. Learning activities address selected ‘learn about’ and ‘learn to’ statements within the Life Skills content of the syllabus and may be prioritised and selected to suit the needs of students. The unit provides a range of ways in which students may engage in learning activities and students should participate at a level appropriate to their abilities and interests. Life Skills Outcomes Resources A student: Software: word-processing, graphics, internet access LS.1.1 uses information and software technology to participate in and manage their Hardware: personal computer, digital camera, voice output device, scanner, printer, environment data projector, adaptive technology LS.1.2 uses a range of hardware LS.1.3 uses a range of software programs LS.2.1 uses information and software technology in solving a range of problems LS.2.2 evaluates information and software technology solutions LS.4.1 explores the impact of past, current and emerging information technologies LS.5.1 demonstrates communication skills in the development of information and software technology solutions LS.5.2 uses collaborative skills in the development of information and software technology solutions LS.5.3 uses a variety of techniques to present information and software technology solutions. 1 Links A student: Design and Technology LS.5.2 uses a variety of techniques to present design solutions LS.6.1 selects and uses appropriate processes and techniques in the context of producing design projects LS.6.2 participates in producing design projects English ENLS-2A communicates for a variety of purposes, audiences and contexts ENLS-5A recognises and uses visual texts, media and multimedia in a range of contexts ENLS-9A composes texts for a variety of purposes and audiences Food Technology LS.4.1 gathers and uses information from a variety of sources LS.4.2 uses a variety of communication techniques. A student: Graphics Technology LS.1.2 undertakes graphical presentations to communicate ideas LS.2.1 recognises appropriate techniques for a variety of projects LS.4.1 uses computer-based presentation techniques LS.6.1 recognises the use of graphics technology in a variety of contexts Industrial Technology LS.4.1 uses a variety of communication techniques in the context of undertaking projects LS.5.1 uses skills and processes in a variety of contexts and projects LS.6.1 evaluates the success of projects Languages LS.MLC.3 explores ways in which meaning is conveyed by spoken language LS.MLC.4 explores ways in which meaning is conveyed by written language Mathematics MALS-32MG responds and uses the language of position in everyday contexts. For students working towards Life Skills outcomes in regular classes, teachers may wish to link the activities in this unit with the Stage 5 unit ‘Option 4, Digital Media Project’ in Information and Software Technology Years 7–10: Advice on Programming and Assessment (pp 41–48). 2 Focus: Exploring current and emerging technologies Outcomes: LS.1.1, LS.4.1, LS.5.1, LS.5.3 Students learn about Students learn to the ways in which information and software technology can be used to enhance daily life the ways in which information and software technology can be used to enhance daily life recognise personal technology devices recognise that technology can be used to make choices and express preferences use personal technology devices for a variety of purposes Integrated learning experiences, instruction and assessment Teacher assists students to recognise and use their own personal technology devices to communicate and manage their environment assists students to recognise the impact of new and emerging technologies assists students to select information and software technology options to communicate about school events assists students in recording their involvement at each step of the design process in a folio. Students recognise their own personal technology devices. These may include: – switch activated equipment – voice output communication aids – computer – mobile phone – pocket organiser use own personal technology devices to communicate for a range of purposes. This may include: – requesting and rejecting – protesting – expressing emotions – expressing needs – giving information – participating in conversations Evidence of learning (words in italics refer to Life Skills outcomes) Feedback Recognition of personal technology devices may indicate using information and software technology to participate in and manage their environment. Oral, visual and/or tangible feedback and prompting by the teacher to guide and affirm students’: identification of personal technology devices Using personal technology devices to communicate for a range of purposes may indicate using information and software technology to participate in and manage their environment. demonstration of use of personal technology devices in the context of managing their environment. continued 3 Focus: Exploring current and emerging technologies (cont) Outcomes: LS.1.1, LS.4.1, LS.5.1, LS.5.3 Students learn about Students learn to explore the changes that technology has made to daily life experience group discussions to find solutions use a word processor/digital camera/video/ multimedia software to present information to a group the impact of changing technology in school and community contexts communicating effectively across a range of contexts in relation to developing solutions using technology to present solutions Integrated learning experiences, instruction and assessment Students identify ways in which technology impacts on daily life, in both the home and school. This may include: – identifying technology items that have improved communication between people, eg mobile phones, email – identifying technology items that have impacted on personal and group recreation and leisure activities such as television, Walkman, game boys, videos, digital cameras – including examples of identified items in their folio establish and maintain a record of their involvement throughout the design project in a folio. Items in the folio may include: – photographs and/or other images of their participation at various steps – descriptions of their activities at each step – personal observations – data and information relevant to the project – personalised step-by-step plan to produce the project – evaluation of the project. Evidence of learning (words in italics refer to Life Skills outcomes) Feedback Identifying the ways in which technology impacts on daily life may indicate exploring the impact of past, current and emerging information technologies. Oral, visual and/or tangible feedback and prompting by the teacher to guide and affirm students’: identification of the ways in which technology impacts on daily life Establishing and maintaining a folio may indicate demonstrating communication skills in the development of information and software technology solutions and/or using a variety of techniques to present information and software technology solutions. recording of their participation in the design process in an appropriate format. 4 Focus: Selecting a design project Outcome: LS.2.1 Students learn about Students learn to matching appropriate technology strategies to a specific problem select an appropriate strategy for a given problem Integrated learning experiences, instruction and assessment Teacher assists students to select a significant school event to record using information and software technology assists student to select appropriate information and software technology to record the school event. Students explore appropriate information and software technology options for communicating about school events. This may involve: – indicating events which are of particular interest – making suggestions about the best ways to communicate about school events, eg digital photographs to show students enjoying lunch time, audio recording of a school assembly, video of dance performance, multimedia presentation of school camp – suggesting items of computer hardware and software to undertake the project. Evidence of learning (words in italics refer to Life Skills outcomes) Feedback Exploration of appropriate information and software technology options to communicate about school events may indicate using information and software technology in solving a range of problems. Oral, visual and/or tangible feedback and prompting by the teacher to guide and affirm students’ consideration of a wide range of technology solutions and guide identification of appropriate technologies for the particular purpose of recording a significant school event. 5 Focus: Following the plan to produce the project Outcomes: LS.1.2, LS.1.3, LS.2.2, LS.5.3 Students learn about how a variety of hardware and software can be used for a range of purposes in a variety of school and community contexts the range and type of hardware which can be accesses in school and community contexts Students learn to operate a range of hardware/software use a range of hardware/software for a variety of purposes in a range of contexts recognise a range of hardware use a range of hardware/ software for a variety of purposes in a range of context Integrated learning experiences, instruction and assessment Teacher demonstrates and explicitly teaches students to operate a range of hardware and software, eg digital and video camera, audio recorder, computer peripherals such as scanner assists students to develop a step-by-step plan to produce the multimedia presentation of the significant school event. Students follow a step-by-step plan to record the identified significant school event use a range of hardware and software to develop a multimedia presentation of a specific school event in response to teacher demonstration and instruction. This may include: – taking photographs – recording video footage – scanning photographs/images into computer – downloading digital images to computer – adding graphics/text to images – recording music – recording voice/environmental sounds – recording a commentary using a voice output/communication device – word-processing title, authors, publicity, acknowledgments Evidence of learning (words in italics refer to Life Skills outcomes) Feedback Following the step-by-step plan to record the significant school event may indicate using a range of hardware and/or using a range of software programs. Using a range of hardware and software to develop a multimedia presentation of the school event may involve using a range of hardware and/or using a range of software. Oral, visual and/or tangible feedback and prompting by the teacher to guide and affirm students’: following a plan to record the significant school event demonstration of the use a range of hardware and software to develop a multimedia presentation that could include a digital camera, multimedia software and word-processing. continued 6 Focus: Following the plan to produce the project (cont) Outcomes: LS.1.2, LS.1.3, LS.2.2, LS.5.3 Students learn about Students learn to use a range of hardware/software for a variety of purposes in a range of contexts use multimedia software to present information to a group how a variety of hardware and software can be used for a range of purposes in a variety of school and community contexts using technology to present solutions how a variety of hardware and software can be used for a range of purposes in a variety of contexts use a range of hardware/software for a variety of purposes in a range of contexts Integrated learning experiences, instruction and assessment Evidence of learning (words in italics refer to Life Skills outcomes) Feedback Compiling the final multimedia presentation may involve using a range of hardware and/or use of a range of software Oral, visual and/or tangible feedback and prompting by the teacher to guide and affirm students’: compilation of the final presentation present the slideshow to an audience using a data projector. Students may: – activate the application – monitor the presentation and cue slides – make adjustments to the presentation, eg volume, pace Presentation of the slideshow may involve using a variety of techniques to present information and software technology solutions. make a permanent record of the presentation to share with others Making a permanent record of the presentation to share with others may indicate using a range of hardware and/or using a range of software. Students compile the final multimedia presentation. This may include: – selecting preferred images – sequencing – editing – adding text demonstration of appropriate skills in the presentation of the slideshow Audience reaction provides feedback. Oral, visual and/or tangible feedback and prompting by the teacher to guide and affirm students’ identification of appropriate technologies for making a permanent record of a significant school event. continued 7 Focus: Following the plan to produce the project (cont) Outcomes: LS.1.2, LS.1.3, LS.2.2, LS.5.3 Students learn about Students learn to evaluating a project in terms of available resources, time, cost, effectiveness evaluate strategies makes suggestions for improvement Integrated learning experiences, instruction and assessment Students evaluate their project in terms of its effectiveness. This may include: – responding to feedback from others on the presentation – responding to questions such as ‘Were the processes you used for editing the presentation effective?’, ‘What did other people like about the presentation?’, ‘How could the presentation be improved?’ – recording in the folio the reaction of others to their presentation – making suggestions in their folio about how the presentation could be improved. Evidence of learning (words in italics refer to Life Skills outcomes) Feedback Evaluating their project may indicate evaluating information and software technology solutions. Oral, visual and/or tangible feedback and prompting by the teacher to guide and affirm students’ evaluation of their project in terms of its effectiveness. 8