MISSIONS 1. Greece Mission 1: Arrival Stage i. Ruins Stage ii. Dig Site Stage iii. Greak Amphitheatre Mission 2: A Hostage Crisis Stage i. Museum Stage ii. Artifact Room Mission 3: Emergency Exit Stage i. Museum Corridor 2. Siberia Mission 4: Cold Chase Stage i. Siberian Ice Path Stage ii. Ice River Stage iii. Base Camp Stage iv. Ice Garden Mission 5: Deep Buried in Ice Stage i. Mountain Tunnels Stage ii. Laser Room Mission 6: Go With The Flow Stage i. Flooding Tunnels 3. Santa Prisca Mission 7: Jungle Rendezvous Stage i. Santa Prisca's Jungle Stage ii. Hanging Statues of Santa Prisca Stage iii. Amphitheatre Ruins Mission 8: The Goddess Shrine Stage i. Atabey's Temple Stage ii. Ancient Elevator Stage iii. Temple Drilling Site Mission 9: Pursuit Stage i. Santa Prisca River 4. Gotham City Mission 10: Hometown Stage i. Gotham Dock Warehouse Stage ii. Gotham Docks Mission 11: Mindtwist Stage i. Haly's International Circus Stage ii. Mind Realm Mission 12: It's Showtime! Stage i. The Riddler's Funhouse Maze Stage ii. The Riddler's Wheel 5. Bialya Mission 13: Global Disaster Stage i. Bialyian Desert Canyon Stage ii. Esagila's Royal Garden Mission 14: Tag Team Stage i. Warrior's Path Stage ii. The Goddess Tears Stage iii. The Offering Stage iv. The King's Chamber Mission 15: Legacy Stage i. Tiamat's Well (I) Stage ii. Klarion's Chamber Stage iii. Tiamat's Well (II) Stage iv. Tiamat's Well (III) 1. GREECE Mission 1 Arrival Batman sends a Squad to investigate a Squad to investigate Dr. Helena Sandsmark's disappearance from an archaeological dig in Olympia, Greece. When they reach the Dig Site, they find Cheshire and the League of Shadow are searching for something. Cheshire Diorama - 2 Red Arrow Journal - 1 Sportsmaster Diorama - 1 Alternate Costume - 1 Stage i. Ruins -Bio-Ship -Timestamp #2 --Olympia February 17, 07:15 EET Team Year Five -Cheshire Diorama --After second battle with League of Shadows ninjas, bust up large cluster of pots then go up stairs and will find it on altar. -Red Arrow Journal (01) --After big fight on temple grounds, jump on planks Stage ii. Dig Site -Alternate Costume --Artemis, Mentor Suit ---Looks like Green Arrow's, hoodie ----On stack of crates (have to go back up ramp after cinematic of them jumping down) -Sportsmaster Diorama --Destroy pile of boulders during long path just before two arches in a row -Cheshire Diorama --In area with ramps and trucks in pit, go up side ramp, break down boulders, at the end, jump up columns Stage iii. Greek Amphitheatre -Boss Fight with Cheshire -Challenge unlocked from defeating Cheshire Mission 2 A Hostage Crisis After defeating Cheshire and trying to get ahead of the League of Shadows, the Squad heads to the Museum of Natural History, where the artifacts from Dr. Sandsmark dig are being displayed. Unfortunately, Sportsmaster and his Henchmen have taken over the museum. Sportsmaster Diorama - 1 Alternate Costume - 1 Red Arrow Journal - 1 Stage i. Museum -Timestamp #3 --Athens February 17, 08:41 EET Team Year Five -Sportsmaster Diorama --At start of level, after clearing henchmen, go up stairs, go right and follow to the dead end -Red Arrow Journal (02) --Room that splits off into two , go to left section -Alternate Costume --Kid Flash, Mentor Suit ---Red and Black ----Immediately down a flight of stairs, in a corner Stage ii. Artifact Room -Boss Fight with Sportsmaster and henchmen (regular and gunners) -Challenge unlocked after defeating Sportsmaster Mission 3 Emergency Exit Despite the efforts of Alpha Squad, Sportsmaster manages to flee with a mysterious artifact from the dig. The Squad must help Green Lantern to protect and evacuate the remaining tourists from the collapsing Museum. Alternate Costume 1/1 (Rocket) Stage i. Museum Corridor -Mentor Mission #1 --Green Lantern -Alternate Costume --Rocket ---Will see it in a corner atop a small pile of debris, will have to leave Green Lantern's bubble to get it ----Mentor Suit Unlocked -Robin/Drake playable and bio -Cheshire and Sportsmaster bios -Sportsmaster Diorama - Sportsmaster vs. Artemis -Cheshire Diorama - Cheshire vs. Nightwing -Greece concept art (x9) 2. SIBERIA Mission 4 Cold Chase The tracer Artemis placed on Sportsmaster guides the Team to the frozen lands of Siberia. Nearby, villagers are being harassed by Ice Henchmen, who are using a strange device to turn villagers into ice statues. Lex Luthor Diorama - 2 Killer Frost Diorama - 2 Icicle Jr. Diorama - 2 Red Arrow Journal - 1 Stage i. Siberian Ice Path -Timestamp #4 --Verhoyansk February 17, 17:59 OMSST Team Year Five -Bio-Ship parked in background of start area -Red Arrow Journal (03) --break down wall of ice at dead-end, jump up stack of blue LexCorp crates -Lex Luthor Diorama --After first encounter with black Driller Heavy Bots, look right for wall of ice. Break it down to reveal small alcove. -Killer Frost Diorama --In the area that loops, break one of the ice constructs on the right side Stage ii. Ice River -Icicle Junior Diorama --(looking at map - 5th block) up on a container Stage iii. Base Camp -Lex Luthor Diorama --Area #2, in dead-end on right with villager, break fence in right corner, on crates -Killer Frost Diorama --Area #3, in the center, break fence on left side, jump up on containers and explore Stage iv. Ice Garden -Boss fight with Killer Frost and Spider Bots -Unlock challenge for defeating her MISSION 5 DEEP BURIED IN ICE After a chilling encounter with Killer Frost, the tracer leads Superboy and the Squad to a set of the Ice Tunnels, where they are searching for the next fragment. Icicle Jr. Diorama - 1 Red Arrow Journal - 1 Alternate Costume - 1 Stage i. Mountain Tunnels -Icicle Jr. Diorama --After first time challenge, break wall of ice on left. On top of blue crates. -Alternate Costume --Miss Martian ---Mentor Suit ----Area with first barricade, break wall of ice -Red Arrow Journal (04) --Left of area with last barricade, break wall of ice Stage ii. Laser Room -Boss Fight Icicle Jr. and Sportsmaster MISSION 6 GO WITH THE FLOW Superman asks for Alpha Squad's help in redirecting an icy avalanche before it destroys a nearby Siberian village. Lex Luthor Diorama - 1 Alternate Costume - 1 Stage i. Flooding Tunnels -Mentor Mission #2 --Superman -Lex Luthor Diorama --Start of level, on top a blue crate -Alternate Costume --Superboy ---Classic Suit #1, original Superboy costume from comics ----Third room, on top of a crate Unlocked -Tempest playable and bio -Icicle Jr. bio -Killer Frost bio -Killer Frost Diorama - Killer Frost vs. Rocket -Icicle Jr. Diorama - Icicle Jr. vs. Kid Flash -Lex Luthor Diorama - Lex Luthor with Kryptonite vs. Superman and Superboy -Siberia concept art (x9) SANTA PRISCA MISSION 7 JUNGLE RENDEZVOUS Finding enough evidence of LexCorp's implication in Siberia, the Squad, led by Aqualad, goes to the island of Santa Prisca to rendezvous with Aquaman. But when the Squad arrives, Aquaman is nowhere to be found. Black Manta Diorama - 2 Red Arrow Journal - 1 Bane Diorama - 2 Alternate Costume - 1 Stage i. Santa Prisca's Jungle -Timestamp #5 --Santa Prisca Febraury 17, 14:36 ECT Team Year Five -Bio-Ship drops off squad -Bane Diorama -Alternate Costume --Beast Boy ---After opening date with dragon head, break down secret wall ----White Suit -Black Manta Diorama --Secret room before last room Stage ii. Hanging Statues of Santa Prisca -Bane Diorama --First dead end path ---Jump atop giant statue head on right -Red Arrow Journal (05) --Second dead end -Black Manta Diorama --Third dead end, cross draw bridge on the left Stage iii. Amphitheatre Ruins -Boss Fight with Bane and Spider Bots --Unlocks new Challenge MISSION 8 THE GODDESS SHRINE The Squad is ambushed by Bane, but manage to defeat him. Batman informs the squad that Aquaman's last communication came from the vicinity of Atabey's Shrine. Black Manta Diorama - 1 Red Arrow Journal - 1 Bane Diorama - 1 Alternate Costume - 1 Stage i. Atabey's Temple -Alternate Costume --Tempest ---After spike room, go behind first statue ----Mentor Suit, the blue and white Aquaman costume -Bane Diorama --After clearing room of Manta Troopers and Spider Bots, look for cluster of pottery behind 4 headed statue before exiting -Black Manta Diorama --Break down fake shrub wall -Red Arrow Journal (06) --After first flame room, go straight, false wall in upper right corner Stage ii. Ancient Elevator Stage iii. Temple Drilling Site -Boss Fight --Disabling Manta Flyer ---Lex Luthor (ignore), Heavy Bots, Manta Flyer cannon -Boss Fight --Freeing Aquaman ---Black Manta (ignore), Troopers MISSION 9 PURSUIT After subduing Black Manta and rescuing Aquaman, the Squad pursues Luthor down a jungle river, but Luthor escapes. Alternate Costume -1 Stage i. Santa Prisca River -Mentor Mission #3 --Aquaman -Alternate Costume --Aqualad ---On start of third hovercraft, behind cluster of drums in top left corner ----Mentor Suit Unlocked -Batgirl as playable and bio -Bane, Black Manta, and Lex Luthor bios -Bane Diorama - Bane vs. Batman and Robin/Tim Drake -Black Manta Diorama - Black Manta vs. Aquaman and Aqualad -Santa Prisca concept art (x9) GOTHAM CITY MISSION 10 HOMETOWN The last message left by Dr. Sandsmark leads the Squad to Gotham City, where she is being transport via the Docks. But as soon as they arrive, they're ambushed by Riddler's goons. Psimon Diorama - 2 Red Arrow Journal - 1 The Riddler Diorama - 1 Alternate Costume - 1 Stage i. Gotham Dock Warehouse -Timestamp #6 --Gotham City February 17, 20:20 EST Team Year Five -Riddler Diorama --Near start of level, on top of crates straight ahead -Red Arrow Journal (07) --After first group of Riddler Goons, go right, atop cargo container -Alternate Costume --Nightwing ---After room with three turrets, go right instead of into room full of enemies. ----Mentor Suit -Psimon Diorama --Left of sniper, jump three crates on vehicle roof Stage ii. Gotham Docks -Psimon Diorama --Jump crates, jump atop truck, jump across the second truck -Photo of Dr. Helena and Cassie Sandsmark at end MISSION 11 MINDTWIST Following Dr. Sandsmark's trail, the Squad hunts for her at Haly's International Circus, where they meet a deadly enemy they thought long gone. Stage i. Haly's International Circus Stage ii. Mind Realm -Boss Fight --Psimon ---Take out clones one by one, then attack when head spits him out onto field MISSION 12 IT'S SHOWTIME! Nightwing and the Squad rescue Dr. Sandsmark and decipher the location of the last fragment. But they have to fight through The Riddler's Funhouse Maze to get to it. Riddler Diorama - 1 Red Arrow Journal - 1 Alternate Costume - 1 Stage i. The Riddler's Funhouse Maze -Red Arrow Journal (08) --Vault to left --up stairs at end -Alternate Costume --Batgirl ---Vault to right, look behind drums at end ----Mentor Suit, looks like new Batwoman's suit -Riddler Diorama --Vault to south ---up stairs at end -Blue, Yellow, Blue, Green, Red opens final vault Stage ii. The Riddler's Wheel -Boss Fight --The Riddler ---Hit green panel whenever wheel stops Unlocked -Zatanna as playable and bio -Psimon and The Riddler bios -Psimon Diorama - Psimon vs. Miss Martian -The Riddler Diorama - The Riddler vs. Batgirl -Gotham City concept art (x9) BIALYA MISSION 13 GLOBAL DISASTER Discovering Aquagirl is missing along with the remaining fragments, Kid Flash and Zatanna trace Aquagirl's whereabouts to Bialya. A squad led by Aqualad forges ahead, intent on rescuing her and stopping the Light's evil plan. Tiamat Diorama - 2 Blockbuster Diorama - 1 Red Arrow Journal - 1 Alternate Costume - 1 Stage i. Bialyian Desert Canyon -Bio-Ship drops off Alpha Squad -Timestamp #7 --Bialya February 18, 09:16 UTC+2 Team Year Five -Blockbuster Diorama --Break down second rock wall then third -Tiamat Diorama --When path splits after room filled with soldiers and Heavy Bots, go up to one dead end. Will see slanted column. Walk up it to diorama. -Alternate Costume --Zatanna ---Split in path, go right before heading to last area, look among oil drums ----New 52 Suit #1 Stage ii. Esagila's Royal Garden -Tiamat Diorama --From the first full body statue, go right. On top of column. -Red Arrow Journal (09) --Go up the flight of stairs and look in the alcove guarded by black Driller Heavy Bots. MISSION 14 TAG TEAM Aqualad calls for backup and Alpha and Beta Squads puzzle their way through Marduk's Temple to the Sacred Well Room, where Klarion holds Aquagirl hostage. Tiamat Diorama - 1 Blockbuster Diorama - 1 Klarion Diorama - 1 Red Arrow Journal - 1 Stage i. Warrior's Path -Red Arrow Journal (10) --After going up big flight of stairs and doors open, go past the second set that opens, fight and break down wooden doors Stage ii. The Goddess Tears -Blockbuster Diorama --As Beta Squad, break wooden doors in middle of level, right corner Stage iii. The Offering -Tiamat Diorama --After three black Driller Heavy Bots, break wooden wall on right -Klarion Diorama --In middle of level, after descending flight of stairs, break wooden door Stage iv. The King's Chamber -Klarion Diorama --After Babylon Warriors near start of level, break wooden doors MISSION 15 LEGACY Beta Squad battles the ancient alien dragon-weapon Tiamat, while Alpha Squad makes a final stand against Klarion. Alternate Costume - 1 Stage i. Tiamat's Well (I) -Boss Fight --Tiamat ---Attack head when it drops down Stage ii. Klarion's Chamber -Boss Fight --Klarion, Teekl, and Blockbuster ---Lure Blockbuster to center to get hit by volley of chaos magic then attack him -Alternate Costume --Robin ---Upper right corner among boxes ----Red Robin Suit -Tablet of Destiny --Klarion blasts Aqualad and inadvertently destroys tablet. Stage iii. Tiamat's Well (II) -Boss Fight --Tiamat ---Attack arm when slams down Stage iv. Tiamat's Well (III) -Boss Fight --Tiamat ---fill yellow meters by destroying two Tiamat Minions per character ---use Squad Boost when all yellow meters full then Tiamat is vulnerable temporarily Unlocked -Beast Boy as playable and bio -Klarion and Tiamat bios -Tiamat Diorama - Tiamat vs. Aquagirl and Tempest -Blockbuster Diorama - Beast Boy vs. Blockbuster -Klarion Diorama - Zatanna vs. Klarion -Bialya concept art (x9) Clear all 36 stages on Hard setting -Rocket as playable and bio