Lowden Shield Novelties Section All lane events are timed runs. Time keeper will commence timing immediately the horse's nose crosses the start and ceases immediately the horse's nose crosses the finish. Flying starts permitted. i.e. rider rides through start line at whatever speed they may choose. Lane Events Three lanes are to be set up ready to go and sufficiently separated either by distance of bunting so that each lane may operate simultaneously. 1. Sack Race 2. Bending 3. Stepping Stones Equipment Required 6 Bending poles for 3 sets of Start/finish poles per lane. Sack Race 2 X Hessian sacks (includes one spare) 1 X chalk line half way up course 1 X barrel at end of course. Rules: Ride up lane and turn drum, either direction is ok. Ride back and dismount before reaching centre line, step into sack and run back leading horse. Reins must stay over horses head. Bending 6 X Bending poles space 9 metres apart. Rules: Ride through start/finish poles to right hand side of poles, pass first pole and commence bending. Stepping Stones 6 X Stepping Stones (flat paving squares approx 200 X 200 mm) spaced at one block spacing apart in centre of lane and half way down lane. Rules: Ride up lane and turn drum, either direction is ok. Ride back and dismount before reaching stepping stones. Step on each stone then remount before passing finish line. If a foot slips off stepping stone, rider must re step all six stones. Reins must stay over horses head and rider may only hang onto to rein with right hand. Stop Watches Lane Events Layout Note: If lanes can be wider than 9 metres it will allow more lanes to operate at the one time Separate Areas Required For The Following Events Set up so can run simultaneously with every other Novelty Event. A. Old English Plate B. Pony Twist One (1) Stop Watch and 1 Judge plus penciller for each event. Old English Plate 1. Twelve (12) small drums, plastic Bloks or Cavaletties 2. Six (6) rails, three (3) to four (4) metres long. 3. Two (2) flag poles and blocks. SETTING UP THE COURSE:1. place each rail, ends on two drums, in a line 3.5 metres. apart. 2. place the flag poles and blocks 5 mtrs. before the first jump, and the same distance apart as the width of the jump rail. EVENT RULES:1. Horses saddled, competitors mounted back from the starting line. 2. Horses must step between, and pass over each jump/hurdle, both down the course and back. Horses Will Be Disqualified:1. For knocking down a jump/hurdle. 2. For by-passing a jump/hurdle. 3. For turning tail after refusing a jump/hurdle. 4. For not passing through start and finish flags. Pony Twist 1. Nine (9) poles and blocks as used in Bending Race. 2. Twelve (12) small drums, plastic Bloks or Cavaletties. 3. Six (6) rails as used in Old English Plate 3 mtr or 4 mtr. SETTING UP THE COURSE:as per Diagram (opposite). EVENT RULES:1. Competitors pass through the Start and Finish poles to the first pole on the left-hand side of the course, turn the pole on the right rein around the pole, and jump the first rail. Proceed to the first pole on the right-hand side of the course and turn the pole on the left rein, then jump the second rail. Continue the course from left to right to the last rail, turn around the end pole on the right rein and proceed down the course between the rail and outside poles in a straight line through the start and finish poles. RIDERS WILL BE DISQUALIFIED:1. For knocking down pole/s. 3. For not following the prescribed course. Novelty Judge Instructions 1. Control the area, keep parents out unless being Led. 2. One run only per rider. 3. Bend, Sack, Stepping Stones Errors to be corrected 4. Flag & Drum, Old English Plate, Pony Twist – errors not to be corrected. Elimination is to be recorded and rider asked to leave. 5. Stop Clock, horses nose crossing Start/Finish line 6. No assistance to riders is permitted in any way except for Led Riders where handler may assist. Handy Mount Two Separate courses, so they can run simultaneously