Selected Instructional Design Models and Their Effectiveness For Asynchronous Online Curriculum Development Elizabeth Kramer Liberty University / Instructure Canvas Abstract This paper looks at the three traditional models of instructional design, their stages, and their adaptability to create online courses; ADDIE, Dick and Carey, and the Kemp models. It also examines the ITD model and the use of learning objects as two examples of instructional design models that were created specifically for online learning. Learning methods and resources have been on the earth as long as man has been around. However, the field of instructional design, the field that actually focuses on how people learn and how best to instruct people, has only been around since the 1960’s (Willis, 2009). Instructional design is defined as a system using learning theory that creates specifications for the development and implementation of learning experiences, materials, and environments (Whitmyer, 1999). An even more recent development in educational pedagogy is the explosion in online learning. Instructional design for online learning has some unique characteristics that differentiate it from traditional instructional design (Simonson, Smaldino, Albright, & Zvacek, 2012). The Indiana Partnership for Stateside Education (IPSE) recommends guidelines for online course creation in “Guiding Principles for Faculty in Distance Education” (Simonson et al., 2012). A few of these guidelines are: The most effective instruction has a consistent format and is equitable for all students among all courses provided by that institution. Learning activities are closely tied to the desired learning outcomes and all materials, technology, and activities lend themselves to the success of the student achieving these goals. The materials, instruction, intentions, and incentives of the course are clearly understood by the learner (Simonson et al., 2012). The most widely known and used instructional design models are the ADDIE model, the Dick and Carey model, and the Kemp model. But how well do these traditional models of instruction follow the IPSE guidelines or other recommendations for online instructional design? Do they accommodate the online learner? Are there newer and better models that have been developed for online learning? The Big Three ADDIE ADDIE is an acronym form Analysis (A), Design (D), Development (D), Implementation (I), and Evaluation (E). ADDIE was originally developed for military instructional design and has been modified over the past 40 years. There is a concern that the ADDIE model is being widely used as a loose guideline rather than a linear systematic design model (Chevalier, 2011). This could be due to the fact the model is rigid and not flexible enough for online instructional design. ADDIE does not take into account the learner’s environment or acknowledge that it is probably very different from the instructor’s. In the analysis stage an instructional designer sets instructional goals by determining the desired newly acquired skill set or knowledge of the learner. Also, in the stage, specific steps are decided upon to achieve the instructional goals. Learner analysis is also performed; the instructional designer determines the background knowledge of the learners and starts there to work toward achieving the instructional goals. In the design stage the instructional designer designs the assessments, determines the course layout, and determines a strategy that will be used to conduct the course. Assessments are designed prior to the content design to give the instructional designer an outline of what the learner is working towards mastering. Also, in this stage consideration is given to the resources and learning environment. During development a trial version of the materials is given to a test class. The feedback is then shared with the teacher or client for who the materials are being created. After receiving the feedback from the trial class and the feedback from the teacher or client, course materials are updated, revised and final materials are created. There are many steps within the implementation stage. The person who created the materials may conduct train-the-trainer courses; it is very important that the person who will actually be teaching with the materials is very familiar with them. It is also crucial to ensure that the instructor is familiar with the software and technology to be used and that the student’s background knowledge is adequate for using the resources and materials that will be provided. The last stage is evaluation. This refers to the evaluation of the course and its effectiveness from the perspective of the learners and the instructor, not evaluation of the students. Formative and summative evaluation should be used throughout the course to evaluate the students. Feedback received from students and the instructor and is evaluated and used to update course materials for future courses. Dick and Carey The Dick and Carey model is based primarily on learner behavior and is an excellent instructional design approach for direct instruction methodologies (Willis, 2009). How does that fit with online course creation? Dick and Carey has been effectively used to create courses for online learning. One example, a course designed for flight attendants to ensure their competence in passenger safety, used the Dick and Carey model to design WebCT courses in conjunction with Gange’s theory of hierarchical learning (Bani-Salameh, Abbas, Kabilan, & Bani-Salameh, 2010). There are ten stages in the Dick and Carey Model. In stage one; identify instructional goals, the instructional designer focuses on and researches the intended learning outcomes (ILO). The instructional designer may ask questions such as, “What task do we want the learners to be able to complete when the course is complete?” Stage two; conduct instructional analysis, is the point in design when the instructional designer assesses the learning environment. In stage three, the instructional designer identifies entry behaviors of the learners. Stage four is to write the performance objectives for the course. In stage five of the Dick and Carey model the instructional designer develops the criterion reference tests. Stage six is the point where the instructional strategy is developed. This is where the “meat” of the course is developed. Develop and a select instructional material is stage seven. Stage eight is to design and conduct formative evaluation of instruction. Stage nine is the stage used to design and conduct summative evaluations. Lastly, Stage ten evolves from stages eight and nine to revise the course. KEMP Model The Kemp model approaches instructional design from a different viewpoint than the two previous models. The Kemp model sees instructional design as a nonlinear process. This method is better suited for large course design and works well with creation of large online learning modules and is not so well suited for smaller very detailed courses (Kranch, 2008). There are nine stages of the Kemp model, but the instructional designer can enter the instructional creation process at any point in the model. As mentioned before, it is nonlinear. The stages are: determine learner needs, determine the topics, tasks, and procedures, analyze the learner characteristics, content analysis, determine learner objectives, design the teaching and learning activities, determine instructional resources, determine available support services, and design the evaluations. The stages are more detailed than previously mentioned models and focus on the whole learner. In stage one, determine the learner needs; the instructional designer focuses on the broad concepts and skills that need to be acquired by the learner. The instructional designer will answer questions such as: What tasks should the learner be able to accomplish once instruction is complete? What new knowledge should the learner have a fluent understanding of when the course is complete? Or which ILOs do we hope to achieve? Stage two is to determine topics, tasks, and procedures. Instructional designers look at the germane cognitive load, the learning styles, and the learning needs of the learners. Stage three, analyze the learner characteristics, is the stage similar to stage three of the Dick and Carey model and analysis stage of the ADDIE model. This is a very important stage, as it gives the instructional designer a starting point to begin the course development. Stage four, content task analysis, is where the Kemp model looks at the whole learner and determines at what level the learner should understand the new material. Blooms taxonomy gives a good outline to determine at what level the learner is expected to process the new information. Stage five, determine learner objectives, is similar to sage one of the Dick and Carey model and looks at the ILOs for the course. The instructional designer evaluates the broad goals and transforms them into specific objectives. In stage six, the activities are designed that will be used to facilitate the course. In stage seven, the instructional resources are determined; what is needed for the teacher to teach and the learners to learn? Stage eight is unique to the Kemp model as it takes into consideration the support services that are available to the teacher and the learners. It looks at the need for a technology support person or a special education assistant. Lastly, stage nine is similar to the other two models as it focuses on the formative and summative evaluations (Spector, Merrill, Van Morrienboer, & Driscoll, 2008). Other Models Proven Effective for Online Course Design Three-Dimensional ITD Model In the Three-Dimension ITD model, ITD stands for Information, Technology, and Instructional Design. This instructional design model is to facilitate the conversion of an in-person course to an online course. There are three phases; the course feasibility study, the course design and development, and the course evaluation (Wolfe, Da, & Li, 2009). The information stage focuses on the learning content, the resources, and the materials. In previous models these procedures were broken out into three or four different stages. The technology stage emphasizes the hardware and software tools that will be used for instruction. Lastly, the instructional design stage is the pedagogy stage of the model (Wolfe et al., 2009). In the article, Applying ITD Model For Online Course Design And Development, Wolfe and Zhou (2009) demonstrate how to use the ITD model to convert an in-person course into an online course. All three stages had to be used to create an effective online course, it would be ineffective to pick and choose the stages while converting the course. In the information stage, all resources were uploaded in the learning management system (LMS) used by the university, Blackboard. This included the syllabus, the materials, and the contact information of the professor. They also included internet resources and a grade book section (Wolfe et al., 2009). The technology stage focuses on the hardware and software needed for the course. For this course, the students took a preliminary quiz to determine if they had access to the minimum hardware required and possess the software skills necessary to participate in the course. This course was designed to be asynchronous and communication would be via email and discussion boards within the LMS (Wolfe et al., 2009). Learning Objects Learning objects are defined as a digital learning items that focus on a single topic or ILO and have the potential to be reused in different situations (Weller, 2007). There is a lot of talk about learning objects and many repositories full of learning objects, but very few examples of their use (Weller, 2007). Learning objects would not have been a feasible method for creating instruction prior to the use of the internet. Prior to the internet, professors and teachers created courses locally by consulting fellow teaching professionals but really had no method for sharing materials with a professor or teacher in Bangkok, Thailand or Sydney, Australia. The internet has made the world a much smaller place where the ability to share teaching materials globally is not only possible but preferable by many educators, especially those supporting the open source movement. By using learning object and sharing them we are able to create high quality resources that may be expensive to produce, but when used by several universities the cost per use goes down drastically. However, there is wide concern that the learning objects currently available vary greatly in academic quality. Also, it can be difficult for instructional designers to find learning objects that fit their specific needs. There is hope that the open educational resource (OER) movement will help to improve available learning objects as universities make their courses and materials available online for free (Weller, 2007). Conclusion In conclusion, many instructional design models are available for use in the creation of online courses, while all are adaptable to a degree, some are better than others. The models that allow for flexibility or are specifically designed for online course creation are the best to follow in online instructional design. References Bani-Salameh, Z., Abbas, M., Kabilan, M., & Bani-Salameh, L. (2010). Design and Development of systematic interactive multimedia instruction on safety topics for flight attendants. Proceedings of the International Conference on E-Learning, 327-342. Retrieved from web.ebscohost.com.ezproxy.liberty.edu Chevalier, R. D. (2011, ). When did ADDIE become addie? Performance Improvement, 50(6), 10-14. Retrieved from web.ebscohost.com.ezproxy.liberty.edu Kranch, D. A. (2008). Getting it right graually: an interative method for online instruction developement. Quartly review of distance education, 9(1), 29-34. 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