Top 5 Add+Vantage Concepts Grade 3 Count Around/ZAP! – To extend knowledge of forward or backward number word sequences (N&O) 3-1 Conceptual understanding of whole number 0 to 999 (F&A) 3-1Identifies and extends a variety of patterns The Empty Number Line- To develop understanding of quantity and position of numbers in the range of 1 -10,000 and to model addition and subtraction thinking Jump to 200/from 200 Up or Down (Green Fundamentals) (N&O) 3-1 Conceptual understanding of whole number 0 to 999 (N&O) 3-2 Understanding of relative magnitude of numbers 0-999 (N&O) 3-3 Conceptual understanding of mathematical operations (+, -, x) (N&O) 3-4 Accurately solves problems (+, -, x) (N&O) 3-6 Mentally adds and subtracts whole number facts including 2 and 3 digit numbers (N&O) 3-8 Applies field properties (commutative for addition & associative for addition) Leap Frog Games – To add or subtract 2 digit numbers (N&O) 3-1 Conceptual understanding of whole number 0 to 999 (N&O) 3-2 Understanding of relative magnitude of numbers 0-999 (N&O) 3-3 Conceptual understanding of mathematical operations (+, -, x) (N&O) 3-4 Accurately solves problems (+, -, x) (N&O) 3-6 Mentally adds and subtracts whole number facts including 2 and 3 digit numbers (N&O) 3-8 Applies field properties (commutative for addition & associative for addition) Multiplication- To develop strategies for multiplication using a repeated unit Array Flip Lemonade Stand (N&O) 3-3 Conceptual understanding of multiplication as repeated addition and using models, number lines, or explanations (N&O) 3-4 Accurately solves problems involving multiplication (N&O) 3-8 Applies the multiplicative property of zero, the identify property for multiplication, and the commutative property for multiplication Where do I go? Sequencing multiples (N&O) 3-2 Understanding of relative magnitude of numbers 0-999 (N&O) 3-3 Conceptual understanding of multiplication as repeated addition and using models, number lines, or explanations (N&O) 3-4 Accurately solves problems involving multiplication Count Around/ZAP! Materials: none Teacher selects a short number sequence between 1-10,000. For example 68-75. Children stand in a circle and count around, each child saying the next number in the sequence. The first child says 68 and the count continues until the child that says 75 and ZAP! This child then sits down and the next child begins the count again at 68. The activity continues until one child is left standing. Ask the last child to say the entire sequence 68-75. Select numbers that cross the decade and century Extend to backward number word sequences Extend to skip counting Extend to skip counting by 10s off decade (ie. 34, 44, 54,64. . ) The Empty Number line Introduction to the Empty Number Line Materials: whiteboards, dry erase markers, deck of cards 1-100 (template), die Teacher draws a line on the board, turns over a card from the deck and marks the number at the beginning of the line. 14 A student turns over another number card to add to the first number. The teacher then states “We started at 14 and we need to add 22, where do we finish?” Allow time for children to solve the task and record on their whiteboards. The teacher then demonstrates the jumps on the board, counting 14, 24, 34, 36 and marking only the 36 on the empty number line. Continue using other numbers from the deck. +10 +10 14 +2 36 Repeat making subtraction problems writing the starting number on the right end of the empty number line -3 -10 -10 Jump to 200/ from 200 23 46 Materials: spinners and whiteboards Students will spin the tens and ones spinner to create a 2 digit number to start their empty number line. Then they spin the spinners again to create a second 2 digit number to add to the first 2 digit number. The students model their thinking on their empty number line. The students continue forward on their empty number line adding spinner created 2 digit numbers until they reach or pass 200. Example: Student spins a 30 and a 4 on the spinners and writes the number 34 on their empty number line. The student spins again and gets 25. Student jumps by 10s to get to 54 and then 5 more to 59. The student spins again and gets 11 so they continue from 59 to 70 continuing these steps until they jump to or past 200. Extend by starting at 200 and spinning numbers to jump back from 200 +10 +10 +5 +10 +1 34 Up or Down See attached for directions and materials 59 70 Leap Frog Materials: Leap Frog game board A or B, 12 same color counters for each player, 1 pencil and paper clip for spinning Player One spins to create an addition or subtraction problem. The player states the number sentence and places a counter on the answer. The player will mentally add or subtract to figure out the sum or difference. The player may use the empty number line to solve the problem. Players take turns until one player has 4 in a row horizontally, vertically, or diagonally. Multiplication Introduction It is important that students are exposed to arrays that are partially covered as well as completely visible. First students need to understand arrays, and then they should work with an array where only one row and one column are visible, then progress to an array where only one row or one column is visible. Progressing through this process allows students to use visible images to solidify multiplication concepts. Array Flip/Memory Materials: numeral and array cards for the first 10 multiples of a given number, partially covered array cards for the first 10 multiples of a given number Students place the array cards face down in a 2x5 arrangement and the numeral cards are also placed face down in a separate 2x5 arrangement. Players take turns turning over one array and one numeral card, trying to match the array to its product. If they find a matching pair, they keep the pair, and take another turn. If the cards do not match, the player returns the cards and play continues with the next player. The winner is the player with the most cards at the end of the game. Variation would be to use the multiplication expressions instead of the numeral cards (ie. 20 would be 4x5) Lemonade Stand Materials: Lemonade Stand Record sheet, ten cups with lids, 60 small cubes (base ten blocks), spinner, one die Teacher will introduce the Lemonade Stand activity. This activity is designed for partners. Players will take turns setting up lemonade cups. In order to determine the number of cups and the number of ice cubes in those cups, the first player will spin the spinner and roll the die. The spinner determines the number of cups and the die determines the number of cubes to be placed in each cup. Once the first player makes the cups with ice and covers them, he/she must determine the total number of ice cubes used. The student then records all data on the Lemonade Stand record sheet. Once the first player records all information on the Lemonade Stand record sheet, the second player repeats the process. The winner of the round is the player with the most ice cubes. Continue to take turns as time allows. Where do I go? Materials: 40 cards (in four different colors) 4 different colored circle cards (see template) Object of the game: Sequencing multiples in four horizontal rows Place the four dot cards in a vertical line. Deal out the shuffled remaining cards face down ten in each row. Player one picks up any face down card and decides where the card should be in the number sequence, then picks up the other card in that spot and hands it to the next player. The next player continues the same way until all the cards are in the correct number sequence. If a player puts a card in an open spot the next player gets to select any face down card.