COLLECTION DEVELOPMENT and BUDGET FORM World History and Civilization Target Learning Resource Area: World History and Civilization Inquiry Project Title: “Exploring Rome: Gladiators” Grade Level: 10th Total Students: 70 Teachers: (1) All World History teachers (2) and School Librarian Specialist Duration of Project: 4 weeks Learning Objectives: Students will discuss the role of public entertainment in ancient Rome. Students will learn what life was like for gladiators at the Roman Colosseum. Students will imagine themselves in ancient Rome where the emperor has ordered gladiator games to take place in the Colosseum. Students will use the Internet and print resources to research Ancient Roman culture, politics, and the gladiator games. 1 Students will write a personal account of the games from the point of view of a spectator, the emperor, a lanista (an owner of the gladiators), or a gladiator. Knowledge Content Standards: Standard 2: Ancient Civilizations: Rome Civilization o WH2.9: Describe Roman Republican government and society and trace the changes that culminated in the end of the Republic and the beginning of the Roman Empire. (History, Government, Sociology). Standard 9: Historical Thinking o WH9.2: Locate and analyze primary sources and secondary sources related to an event or issue of the past. o WH9.3: Investigate and interpret multiple causation in analyzing historical actions, and analyze cause-and-effect relationships. o WH9.4: Explain issues and problems of the past by analyzing the interests and viewpoints of those involved. o WH9.5: Use technology in the process of conducting historical research and in the presentation of the products of historical research and current events. o WH9.6: Formulate and present a position or course of action on an issue by examining the underlying factors contributing to that issue. 2 Upon completion of this inquiry unit, students will: Understand and explain basic history terms relevant to topic (republic, gladiators, Colosseum, barbarians, empire, ludus, lanista, munus, etc.) Understand and explain the people of Ancient Rome and the role of gladiator games. Create clear and detailed accounts of the gladiator games that provide many facts about the lives of gladiators and the Romans. Describe the life and training of the gladiator. Describe the Colosseum. Describe what happened during the event. Who or what other than the gladiator was present? Describe the spectators. How do they react? How many are in the arena? What role do they play? Where is the emperor? What role does he play in the games? Lesson Activities: Explore Ancient Roman life in World History courses (Week 1). Explore and use Internet, print, and other multimedia resources at the school library media center (Week 2). View the movie Gladiator (Week 3). Write and share with class creative projects on Ancient Roman culture, politics, and the role of gladiators, in history (Week 4). 3 RESOURCES BUDGETED FUNDING SOURCE Update print materials Library $ 500 Add videos and DVDs (educational and drama) that depict various aspects and topics focusing on Ancient Rome and particularly the Colosseum and gladiator fighting. Computer software $ 1500 Expand both fiction and nonfiction resources exploring the topics of Ancient Rome through history, politics, culture, and individuals. Heavy focus on gladiators, the Colosseum, and gladiator weapons/armor. Invest in biographies of important Roman leaders and other important historical figures (Spartacus). Also, review works older than 1990 with low circulation record to replace with more current and popular items, such as graphic nonfiction and fiction, along with juvenile/YA nonfiction and fiction print materials. New material will provide current and diverse historical coverage. Update non-print materials Library AMOUNT Teacher $ 100 Educational/simulation games that place students in decisionmaking roles. 4 Resources Owned Location Print materials Library $0 Library $0 LMC does not currently own any computer-based materials. Online Resources Library LMC is lacking any resources in this format. Computer software $ 600 Identify titles owned which are still current and relevant for teachers and curriculum. Weed outdated (anything before 2000) based on circulation statistics and materials that are in poor condition. Non-print materials Approx. Value Library $ N/A Internet, databases, WebQuests to meet curriculum needs by teachers and students. 5