Abstract VTOL (Vertical Take Off/Landing) Designs Created on X-Plane® Plane Maker software Zak Sky King Whitefish High School Whitefish, Montana April 30, 2007 1 Abstract This project addresses the design of a high altitude, low capacity, jet powered vertical take-off and landing aircraft. The design requirements required an empty weight of 40,000 pounds, a maximum capacity of six passengers, gear, and two crewmembers. The aircraft needed a maximum airspeed of just under mach one (770 MPH), at least full vertical take-off and landing capabilities with possibilities of STOL (short take off and landing) or SVTOL (short/Vertical take-off and landing) capabilities. Range was short as the aircraft would not be designed for endurance, and had a ceiling of 30,000 feet. Specially designed CAD software called X-Plane Plane Maker, which was designed to accurately portray an aircraft in flight, was used to design the models. The project would have been far more time consuming and expensive without the simulation and design software X-Plane provided. An extension of the X-plane software was used to fly and test the models designed in plane maker. With different designs, different problems arose, as well as different causes for the same problems. As of yet, an aircraft capable of successful transition between vertical and horizontal flight has not been developed. 2 Introduction On Mt. Everest in the Himalayan mountains, climbers are often unreachable should an accident happen. The air is so thin that rotary winged aircraft are unable to reach the climbers (Flight Ceiling 2004). But such altitude restrictions are less stringent upon jet turbine aircraft because of their ability to compress the air before expelling it for thrust. Therefore, a jet VTOL (Vertical Take-Off/Landing) aircraft would be able to perform rescue and re-supply missions to endangered climbing parties better than any existing aircraft. VTOL aircraft have existed since the nineteen fifties, when the U.S. Air Force saw the advantages of the ability to take off and land vertically in a small area (Flying Bedstead 2007). Many programs ensued, and other countries soon followed suit. Russia developed a jet-powered fighter VTOL with the Yak-36 Freehand, Britain developed the Hawker Sidley Harrier, and now America has the Lockheed-Martin F-35 and the BellBoeing V-22 Osprey. The concept of a jet powered VTOL transport is nothing new; Germany developed the Dornier Do.31 in the sixties, though the concept was scrapped because of its fuel ineffectiveness (Dornier Do.31 1960). However, since the time of the Do.31 and following projects, there have been enormous leaps in the field of aerospace engineering. The major use of computers in aircraft now has allowed for stability in the most unstable aircraft designs such as the B-2 Spirit (Flight Control Systems 2004). These computers could help to overcome the essential flaws of VTOL aircraft, and opens up possibilities for new designs. 3 I decided to design a set of criteria for a VTOL aircraft and then design a plane to meet them. I used a software program called X-Plane® Plane Maker that allowed me to design the aircraft in almost every aspect and then test and fly it in a partner program. I was interested in the idea of a VTOL aircraft because of a personal fascination with aircraft, and the possibilities of a VTOL design. VTOL designs have the ability to land vertically in a small space and then fly horizontally at high speeds and reach areas remote to most conventional designs, being either out of range or too time consuming to reach by rotary wing aircraft or impossible to land on by fixed wing aircraft. I set up a set of design criteria that the aircraft had to perform to. The criteria were: a flight ceiling of thirty thousand feet, jet turbine engines and VTOL capabilities, and the ability to carry at least six passengers, two crew members and additional gear. The aircraft I designed evolved to more than twenty different designs, though all have some similarities. The design criteria I used limits the size and weight of the aircraft, so all of the designs are relatively the same size and weight. VTOL’s are the future of aviation because of their theoretical efficiency, and what better a way to get a glimpse of the future than by designing it? Materials and methods I designed the aircraft on X-Plane® Plane Maker. I began by designing a basic fuselage, the main body of the aircraft. I then designed a basic set of wings and set up engine nacelles (casings) and engine specifications. The specifications for the primary base model were two low-bypass engines each with twenty thousand pounds of thrust and another five thousand pounds with afterburners. I used a compression area of two square 4 feet, a five second fuel intro time, a four second throttle advance and a two second spoolup time for the turbines (See Fig. 1.1). All of the engine specs were independent and were set factors that I programmed in. I also programmed in an initial empty weight of eight thousand pounds with a one thousand pound fuel load, and two thousand pounds of possible payload weight. The specs were updated as new models were designed and the initial specs were deemed impractical. These figures were purely hypothetical. I located two fuel tanks and a lateral position of three feet to each side, a vertical of one foot under point of origin and fifteen feet behind the origin. I located the center of gravity at seventeen feet behind and two feet underneath the origin (See Fig. 1.2). The point of origin was two feet behind the nose of the aircraft and I based all measurements from that point. As models progressed the fuselage was changed to accommodate better weight distribution, as were the wings for better aerodynamics and as VTOL (Vertical Take-Off and Landing) capabilities were incorporated, swept downward for more support during vertical flight. The engines nacelles were modified in one series of designs to incorporate four exhaust nozzles to allow for vertical thrust vectoring. Another series used four lift fans, two on each side, positioned in front of the engine turbines and vertically over each other. The blades were counter rotating so as to prevent any rotation of the airframe. Other models used different wing designs and variations of different parts of the airframe. Each design change was initiated as a result of an action in the simulation program, and an attempt to either fix a problem or improve upon a desirable trait; some changes were attempts at preemptive solutions. As of present, designs have varied so that some designs fly conventionally, some fly vertically and some do not fly as the design changes to their 5 airframes resulted in catastrophic failures. Changes are on going in an attempt to fix everpresent problems, and a solution to a certain problem may result in an entirely new problem until the result is within the acceptable parameters. Fig. 1.1 AVX2 Base Model Jet Engine Specs Data Entry Points Fig. 1.2 AVX2 Base Model Weight and Balance Data Entry Points 6 Results I have twenty-three models of aircraft designed to meet VTOL (Vertical TakeOff/Landing) criteria, ranging from the original base design to the most current model with vertical capabilities. Six of the models are capable of vertical flight, ten are only capable of conventional flight and seven are completely dysfunctional at this point. Dysfunctional in some models means that more time and attention are required to make the design flight worthy while in some cases the design has a major flaw that result in new model designations when fixed. Discussion As the aircraft I designed are abstract in that they exist purely as virtual designs and not as real world models, they cannot be accurately compared to any existing model of aircraft. Despite the fact that the X-plane® simulation software offers a high level of accuracy for flight characteristics, it does not govern whether or not the aircraft could actually be built. There are design possibilities that are purely theoretical as physical construction of certain designs would be physically impossible. Though the simulation software will allow the design to fly, it does not necessarily mean that the design could actually be constructed. So theoretically the aircraft could meet the design requirements necessary to perform rescue missions at high altitude, however the only way to definitely determine whether the designs meet criteria would be a real world construct. Further time needs to be committed to further evolve the designs into proper VTOL designs on the computer before a true model could even be considered at my current budget. 7 Conclusion I created twenty-three models up to the time this paper was written, though none of them are capable of true VTOL (Vertical Take-Off/Landing) capabilities. None of the aircraft are capable of successful transition between vertical flight and horizontal flight, and as such, the project has not completed. As the project is of an engineering nature, and is an effort to experiment with VTOL designs concerning specific criteria, conclusions can only be stated as current progress, and results change as the designs do. The project cannot reach a natural point of termination, as there are always factors that can be changed in an effort to increase the efficiency of the models, and ways to create alternate designs to match the same criteria. 8 Acknowledgments Thank you to Mr. McGinnis from MC squared designs for introducing me to the X-Plane® software I used. Thank you to Mr. Spangler for helping me through the process and establishing contacts for me to speak with. Thank you to my family for being supportive of my interest in aircraft. Thank you to Mr. Austin Meyers of Laminar Research for designing X-Plane. 9 Works cited “Flight Ceiling” Wikipedia: the free encyclopedia. 2004. 18 April, 2007 http://en.wikipedia.org/wiki/Flight_ceiling “Flying Bedstead” Wikipedia: the free encyclopedia. 19 February 2007. 17 April, 2007 http://en.wikipedia.org/wiki/Flying_bedstead “Flight Control Systems” Wikipedia: the free encyclopedia.17 April. 2004. 18 April 2007 http://en.wikipedia.org/wiki/Flight_control_system “Dornier Do.31” Unreal Aircraft: Beating gravity. 2005. 17 April 2007 http://www.unrealaircraft.com/gravity/do31.php 10