JOE MACDONALD 2000 S Lakeline Blvd. Apt 414, Cedar Park, TX 78613 / 505 635-9857 Joemac1732@hotmail.com / www.joemac-art.com ____________________________________________________________ WORK HISTORY: ROOSTER TEETH STUDIOS / AUSTIN TX 2013 - Present Contract Animator on “RWBY” Key framing, lip-sync , motion capture KABAM STUDIOS / AUSTIN, TX 2012 - 2013 LEAD ANIMATOR Storyboarded and directed all game cinematics and event videos. Oversaw the production of game cinematics with outsourced resources. Collaborated with designers to create community / fan page assets and videos Assisted with day to day art production required for marketing, community and Web. Generated concept art for in-game assets: buildings, weapons, and props THQ DIGITAL STUDIOS / RAINBOW PHOENIX, AZ 2004 - 2011 SR ANIMATOR / Presentation Lead: MX vs. ATV ALIVE / REFLEX / UNTAMED Led a team of 3 artists on the production of all cut scene presentation, (characters, animations and FX.) Designed, previsualized and implemented camera sequences for cut scenes, replays and wrecks Worked with developers to implement in-house scripting tools and pipelines for cutscene sequences Generated concept art and storyboards for latest XBLA Avatar animations and oversaw the production work with those outsourced resources Participated in cross studio interviews for potential Sr. Animator candidates Directed all mocap shoots utilizing various weapons, props, multi-character and stunt moves for unreleased WWE Title Worked with design team to create in game animation trees for grappling, pinning, throws and fighting moves Provided storyboard assets for a variety of other teams within the studio MICROSOFT X-BOX SPORTS GROUP, REDMOND, WA 2002-2004 LEAD ANIMATOR: NFL FEVER 2005 / NHL RIVALS 2004 / BASKETBALL /SOCCER Led a team of 3 animators for football. Worked closely with designers and programmers on advanced animation technologies for Xenon, and internal tool creation for Xbox Created and delivered mocap sequences, IK and FK animations, particle FX, crowd dynamics and animations for hockey Developed motion trees, character signatures and style guides to define the animation focus for basketball, soccer and football Organized animation workshops for the Sports Art team to better understand motion analysis and acting for animators ELECTRONIC ARTS CANADA, BURNABY, BC 1995-2002 LEAD ANIMATOR / SUPERVISOR: FIFA SOCCER 1996-2002 / SLED STORM 1999 / WORLD CUP 1998, 2002 / TRIPLE PLAY BASEBALL 1996, 2001, 2002 Hired and led the Fifa animation team of 3 animators. Assisted and supervised various animation teams of different sizes Assisted in proprietary tool creation and animation pipeline development for Fifa Soccer Coordinated, planned and directed numerous mocap shoots, including : multiple actors, stuntmen, celebrity talent, pro- and college-level athletes Created in-game character animations and lip sync with key framing and editing mocap data CARBUNCLE CARTOONS, VANCOUVER, BC 1994 Layout and key posing: “The Baby Huey Show” TV series BARDEL ANIMATION STUDIOS, VANCOUVER, BC 1993-1994 Key animation, layout and posing: “Magic School bus” /“Tales from the Crypt Keeper” /“Stickin’ Around” DELANEY AND FRIENDS ANIMATION STUDIOS Key animation: “Nilus the Sandman I, II” 1992-1993 MURAKAMI WOLF STUDIOS, DUBLIN, IRELAND 1991 Assistant and key animation: “Teenage Mutant Ninja Turtles” TV series 4 episodes “James Bond Jr.” TV series 5 episodes HINTON ANIMATION STUDIOS OTTAWA, ONT 1990 Key cleanup and in-betweening for: “The Nutcracker Prince” animated feature, “The Raccoons” TV series 5 episodes ____________________________________________________________ EDUCATION: SHERIDAN COLLEGE, OAKVILLE ONTARIO, CANADA CLASSICAL ANIMATION PROGRAM 1987-1990 Joe MacDonald / 2000 S Lakeline Blvd, Apt 414 Cedar Park, TX / 505 635-9857 JOE MACDONALD 2000 S Lakeline Blvd. Apt 414, Cedar Park, TX 78613 / 505 635-9857 Joemac1732@hotmail.com / www.joemac-art.com ____________________________________________________________ REFERENCES: Ben Cammarano, 425 922-4901 / Ben.Cammarano@microsoft.com Director of Central Media MGS, Redmond WA I have worked with Joe MacDonald for 2.5 years at Microsoft. 2001 – 2004. He always has shown strong initiative when pursuing individual or project goals. His well-balanced mannerisms are something our team appreciates and his strong sense of integrity and ethics have helped him grow in our group and be a much-valued contributor. He has always demonstrated a desire to grow as a person. In addition, he has become an example to many of us of someone who is willing to sacrifice for the good of the team. He looks for ways to make everyone around him better and help to establish an environment conducive to learning. Shaun Bell, 602 793-1555 / sbell_d@yahoo.com Art Director THQ Digital Studios, Phoenix AZ “I worked with Joe for 3 years. He is a talented artist, dependable, and a hard working senior animator. Joe’s background is rooted in traditional animation which gives him a unique perspective in his approach to animation and presentation. It is rare that you will find him without a pad and pencil in hand. Joe is a joy to work with and I truly appreciated his calm and even temperament. I look forward to the chance to work with him again.” I believe he can be incredibly successful in any animation lead or production role. Joe is a dependable, creative, and actionable individual and I have no doubt he can successfully raise the standards for any team. He is a self-motivated individual and takes a lot of pride in his work and accomplishments. Success and self-improvement opportunities come naturally to him, so I have no doubt he will be a great addition to your company. Ian Wood, 480 748 8840 /contactian@gmail.com Studio Art Director THQ Digital Studios Phoenix “Joe is easily one of the most reliable, talented, professional and motivated senior animators I've ever had the pleasure of working with. In the years I've worked with Joe, he has consistently demonstrated how he is an essential backbone asset to any production team as far as quality and implementation goes. His calm approach and deep experience are unrivaled; I do hope to work with him again.”