COURSE OUTLINE COURSE TITLE Three Dimensional Environment COURSE ID N1-6050D TYPE OF COURSE Theory- Laboratory COURSE CATEGORY Elective HOURS PER WEEK 5 (2Th., 3Lab.) CREDIT UNITS 5 TYPICAL SEMESTER 6th AIM AND OBJECTIVES OF THE COURSE The possibility of drawing and animating a photorealistic and completed threedimensional space. The possibility of creating high-quality lighting environment and three-dimensional space through digital hi-tech technology. COURSE DESCRIPTION Theoretical Part of the course: The theoretical Part of the Course includes the following: Basic elements of the three-dimensional space and the GUI program. Coordinate system, good views and perspectives. Primary objects, transformation tools, placement and arrangement of objects in space. Fundamentals of rentering. Modifiers, parametric configurations of primary objects, alignment and repetition of objects. Technology design accuracy. Projection of two-dimensional objects in the space. Modification of secondary objects. Creating objects with rotation and elevation tools. Create materials and patterns. Lighting. Create light and types of luminaires. Stage lighting and camera placement. Photorealistic rendering. Laboratorial Part of the course Introduction to the program interface. Description of the interface in three-dimensional graphics program 3ds max. Standard toolbar (Main). Commands tab (Command Panels). Viewport (View Ports), axis system. Background navigation buttons window (Navigation View Ports). Use of tools of movement and modify objects (Transform) Basic Principles of Modeling. Geometric shapes (primitives). Create grids of three-dimensional objects. Curves (Spines). Technical modeling. Modify and transform objects. Set Design, Synthesis Scenes. Placing objects in space. Creating and Mounting cameras. Materials and Maps (Material Editor). Lighting and special effects. Presentations EXPECTED LEARNING OUTCOME At the completion of the course students will be able to compose a completed three-dimensional environment as it has been described in the modules of the laboratorial part of the course BIBLIOGRAPHY International: 1. Art and science of computer animation. Mealing Stuart. Hardcover Textbook 1997. 2. Character animation in 3D. Steve Roberts. Trade clath - compact disk 2002. 3. 3D imaging & animation with Infini-D. Lisa Cresson. Hardcover 1996. 4. Morphing & animation: 3D studio tips & tricks. Michael Bousquet. Paperback 1994. 5. Computer animation. Theory and practice. Nadia Thalmann, Daniel Thalmann. Hardcover, Revised 1990. 6. 3D animation: From models to movies. Εισαγωγή Παπασωτηρίου. 7. Digital character animation. 2001. Εισαγωγή Παπασωτηρίου. 8. Essential computer animation Fast. Vince John. Springer - Verlag. UK. 9. Animation with character studio 3. Michael Bousquet. Spiral 2000. 10. Three- Dimension computer animation. Vince John. Paperback Textbook 1992.