Name____________________________ Date________ Period__ Lab Safety Game: Rules and Directions Objective: TO be the first player to reach the receiving flask after successfully answering questions and learning about lab safety. Setting: The game board is a distillation apparatus. Distillation is a process used by chemists to separate two substances from each other based on boiling points. One substance is boiled to produce a vapor and then condensed. The condensed liquid is collected in a separate receiving flask. RULES: 1. Players will take turns starting with the player with the shortest last name and continue clockwise. 2. 2. Each player chooses a game piece and places it in the boiling flask (frowning faces) to start. 3. When it is a player’s turn he or she rolls the die and moves that number of spaces along the game board. Follow the directions on the space where you land! CARDS: 1. Goggles/Apron card = Goggles symbol on the board. These questions deal with lab safety. 2. Tech Card = Hand with a test tube symbol on the board. These relate to equipment or procedures. 3. Hazard card = Triangle with a “!” in it on the board. Penalties for unsafe practice. 4. Used cards should be placed on the bottom of the pile they were taken from. 5. If a card instructs a player to move his/her piece to a certain spot or number of spaces in any direction they MUST be followed. If a player is instructed to lose a turn, it means the NEXT turn, not end the current turn (You’re skipped the next time around). DIRECTIONS: 1. If you land on Goggles/Aprons Card of a Tech Card space: The person to your right will draw a corresponding card for the player. If it is a question the reader will announce the question. If the player answers correctly he/she is deemed “SAFE” and is allowed to take a bonus turn by rolling the die again. A single player can go a maximum of twice before his/her turn ends. If the card does not have a question on it, but directions, the reader instructs the player what to do. 2. Hazard Card space: A reader to the player’s right draws a card and announces what the card says. Then the card is given to the player. Everyone must listen carefully so that proper directions are enforced. 3. Poison/Burn/Explosion/Fire space: The player must report directly to the First Aid station on the board. 4. 4. To get out of First Aid: a. The player must roll a 1, 3, or 5 in order to be permitted to leave. If he or she rolls a 2, 4, or 6, he/she is still stuck until the next turn. If a 1, 3, or 5 is rolled the layer moves the game piece onto the Clinic Pass space and waits for his/her next turn to move. b. If a player has a SAFETY CARD he/she may use the card to leave First Aid Station on his/her next turn instead of using the die. 5. To win the first player must make it to the receiving flask on the game board. Please continue to determine ranking. CLEAN UP: 1. Gather all the cards of a given color and face them in the SAME DIRECTION. Place a rubber band around the cards. Put the cards with the 6 game pieces and the die into the plastic bag provided. 2. Return the game board and the plastic bag to the front of the room where you got it from.