DPA in a BAG Activities with 50 Tennis Balls 1. Co-operative Circle Pass Objective: Move all the balls from the full container to the empty container Can be done as a large group or a race between groups One player begins by picking up one ball and passing it around the circle or down the line. When all the balls are in the empty container time stops Variations: Have players stand several metres apart so they need to run to pass the ball; or they remain stationary and pass the balls. 2. Beat the Leader Objective: Fill the container Place 30 tennis balls in container, one player stands in the middle of the playing area and tries to empty the container by throwing out all balls one by one The rest of the players try to make sure the tennis balls get back inside the container before the container empties Increase/decrease the number of tennis balls 3. Word Scramble 50 tennis balls with letters on them Objective: To make as many words as possible Balls Scattered across the floor. Divide players into groups of 4 or 5 One player at a time (from each group) runs to the middle, picks up a ball and returns to the group. The next person in the group runs and gets a ball. Repeat until everyone has a ball in the group. The team then attempts to spell a word. If a word cannot be spelled, players can run and exchange their ball for another on the floor until a word can be spelled. Variations: Teams continue to collect all the balls and make the longest word possible. Collect balls to spell specific words assigned by the instructor 4. Conveyor Belt Objective: Pass all the tennis balls from one end of the line to the other Create several equal numbered teams with an equal number of balls. Teams lie down on their backs – head to foot – in one line. The balls Start at the foot of the line. On a signal, the first person in line, with the tennis balls at their feet, sit up, pick up a ball, then lie back down and pass it over their shoulder to the next player in line who has sat up to receive it. Continue until all balls are passed to the head of the line. Variations: Have players take turns getting up and finding a ball on the floor and bringing it back to the foot of their line to pass it up Activities with Clothes Pins 5. Clothes Pin Tag Objective: collect as many clothes pins as possible while defending your own Each player starts with 3 clothes pins on their backs. On a signal, players run around and try to steal one clothes pin at a time off the back of another player. Each clothes pin stolen is placed on the front of their shirts and are “safe”. See who has the most clothes pins after a given time. Variations: Make the winners those who have all 3 of their clothes pins still on their back. Award points for defended pins, stolen pins. 6. Human Rock Paper Scissors Objective: Collect as many clothes pins as possible Players start with 2 clothes pins. Players find a partner to play rock paper scissors against. Facing each other, players jump 3 times and display their sign on the 3rd jump. Winner takes a clothes pin. If tied, players play one another again. Rock = crouch into a ball Paper = arms and legs out wide Scissors = arms and legs crossed Rock smashes Scissors, Scissors cuts Paper, Paper covers Rock. If a player runs out of clothes pins they must play the instructor to win a clothes pin. A player must have at least one clothes pin to play another player. Activities with Sponges 7. Heads or Tails Objective: Have the most sponges turned over showing your designated colour. Divide group into two teams. Designate the side/colour of the sponges for each team. Scatter sponges on the floor. On a signal, players try and turn the sponges up showing their team’s colour 8. Sponge Tag Objective: Try to hit others with a sponge below the waist while avoiding being hit. Scatter sponges around the floor. On a signal, players pick up sponges and try to hit others below the waist. If hit, players go to a designated area, perform a fitness activity, then return to the game. Variations: On a warm day, play with wet sponges outside. Provide buckets of water to recharge sponges. 9. Balance Tag Objective: Try to avoid being tagged Everyone starts with a sponge on their head. Designate a few players to be “it”. On a signal, players who are it try to tag others. If tagged, players drop their sponge on the floor and wait for someone else to pick it up and place it back on their head so that they can join in again. If the sponge falls off on its own – players must freeze and wait for someone else to pick it up and place it on their head. If the sponge falls of their head of those who are it they must stop and replace the sponge before continuing. Variations: If tagged or sponge falls off – players perform a fitness activity before returning to the game. Games with Foam Letters 10. Letter Tag Objective: to avoid being tagged and to perform an exercise to resume the game after being tagged Before the game begins, make a chart that lists an activity for each letter of the alphabet and tape it to the wall. Put all the foam letters from one alphabet puzzle into a bucket. Designate two players to be it When a player is tagged, they go to the bucket, pick out a letter, look at it and see which activity it corresponds to on the chart, performs the activity, return the letter to the bucket, and return to the game Games with Scarves/ Trail Tape 11. Tail Tag Objective – Collect as many scarves/trail tape pieces as possible while defending your own Players place a scarf/piece of trail tape in the back of their waistbands so that it hangs out On a signal, have players try to pull off the tail of another player. If a tail is taken, the player who’s tail was pulled must take it to the instructor who will give that player a fitness activity to perform. The player can then tuck their tail back in their waistband and return to the game Variations: Players kneel and place a stolen tail in their waistband beside their original one. A player kneeling cannot be tagged. 12. Dragon’s Tail Objective: To steal other dragons’ tails while keeping your own Divide players into 4-6 teams. Teams join by holding on tightly to the waist of the team mate in front of them. Place a piece of trail tape in the back of the last persons waistband On a signal, the dragons will move around (without breaking apart) and try to steal the tails of other dragons while protecting their own. Variations: Give each player on the team a “tail”. When the player at the back looses their tail, they move to the front of their line and become the new “head” of their dragon, while new tail is exposed to their opponents. Games with Plastic Eggs 13. Fitness Eggs Objective: Warm up by getting fit and having fun Write fitness activities on small strips of paper and place one piece in each egg. Place eggs in a basket or bucket. Play lively music. Have students pick one egg out of the basket, read the activity and perform the exercise. Then place it back in the basket and take another egg. Games with Bean Bags 14. Beach Ball Blast Objective: to score a point on the other team by making the beach ball cross the other teams line Divide the class into two teams. Give each player a bean bag. Place the beach ball in the centre of the playing area, between the two teams. Designate a goal line for each team which runs parallel and in front of the line where each team is standing and are not allowed to cross. On a signal, players throw their bean bag at the beach ball, trying to move it away from their own goal line and towards their opponents. Players can pick up thrown bean bags as long as they don’t cross their team line. Instructor may call “reload” – players stop throwing and run into the middle and grab as many bean bags as they can while the instructor counts to 5. Players return to their line and wait for the instructor to call ”go” A point is scored when one team can make the beach ball roll across the other teams goal line 15. Bean Bag Dribble/Mass Slalom Dribble Objective: Relay race; dribble the bean bag around the markers Divide students into teams of 5-6. Provide 1 bean bag per team and use 4 more bean bags as markers for players to dribble around. On a signal, have the 1st person on each team dribble the bean bag with their feet around the markers and back, passing to the next person in line. Once everyone on the team has gone once the team sits down in a straight line to signify that they are done. Variations: Scatter 50 tennis balls and 50 bean bags and have all members of each team run out, dribble one object around a central pylon (used by all teams) and back to their end line. The team with the most objects dribbled around the pylon and back wins. 16. Guard the Jewels Objective: Keep the other team from stealing all of the bean bags Divide the students into teams of 5-6. Give 6 bean bags to each team. One member of the team volunteers to be the guard – in charge of not letting members of the other team steal the bean bags. Bean bags are set up in a small circle with the guards standing around them. The rest of the teams rotate clockwise so that they are standing around a guard from another team. On a signal, teams try to steal a bean bag from an opposing guard. If tagged, player must go to a designated area, perform a fitness activity, then return to the game. Players can not be tagged once they are in possession of a bean bag. Player puts the bean bag to the side then is able to try to get another One team wins when they are able to get all the bean bags from the guard Games with Rubber Animals 17. From Knee to You Objective: To quickly pass the animal from one player to another through the entire team Divide students into equal numbers. Teams line up. First person in line starts with the animal (between their knees) On a signal, the next student receives the animal from the first student with their knees, then spins around and passes to the next player When the animal reaches the end of the line the last person waddles to the front of the line with the animal between their knees and begins passing it down the line again The first team to have all of their players rotate back to their original order wins Variations: Have teams line up, one behind the other. Everyone jogs on the spot. On a signal, animal is passed over the shoulder to the player behind who then passes under their legs to the next player etc… 18. Pitch the Pig/ Fling the Fish/ Chuck the Chicken Objective: To score more runs than the other team Divide group into two teams. One team starts with the Pig. A player from that team yells “Pitch the Pig” and throws the pig anywhere in the playing area. Then that player begins running circles around the rest of their team. The defending team runs to pick up the pig, forms a line, then passes the pig back in an over/under fashion as quickly as possible. When the pig reaches the end of the line the last player yells “stop”. The offensive team that threw the pig counts the number of runs their team mate scored by running around the group. The groups now switch roles Variations: To make the game more active, have both groups move on the spot while running and passing are taking place