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Sylabus k předmětu
Evropská metodologická studia
pro archeology PS2011
- inovace v metodách analýzy a
procesování archeologických dat
Mgr. Ludmila Kaňáková Hladíková
Prof. Julian Richards
Head of the Department of Archaeology of the University of York, MA(Cantab), PhD(CNAA), FSA,
MIFA. Prof. Richards read Archaeology and Anthropology in Cambridge and then first came to York to
take part in the Coppergate Viking excavations. After a brief spell at the University of Leeds he
returned to York in 1986 to lecture on Anglo-Saxon and Viking archaeology. His involvement in
archaeological computing began in 1980 when he started his PhD research studying pre-Christian
Anglo-Saxon burial ritual using the computing power of an ICL mainframe and an early Z80 microcomputer. In 1985 he co-authored the first textbook in archaeological computing for Cambridge
University Press, and has subsequently written numerous papers and edited a number of books on
the applications of information technology in archaeology.
He is a leading expert on computer applications in archaeology and has authored and edited
numerous books and papers on computer applications. He is Co-Director of Internet Archaeology, an
electronic journal developed in York, and Director of the Archaeology Data Service, the national
digital data archive for archaeological research.
Current projects
 Archaeotools http://archaeologydataservice.ac.uk/research/archaeotools
 Transatlantic Archaeology Gateway
 Making the LEAP II
Research group(s)
 Archaeological Information Systems
 Landscape and society
 Medieval and Historical Archaeology
Memberships
 Director, Archaeology Data Service, 1996 Co-Director, Internet Archaeology, 1995 Member, Archaeological Archives Forum, 2002 Board Member, Digital Antiquity, University of Arizona, 2009Head of Department of Arcaheology, University York
Project Archeotools is funded under the e-Science Research Grants Scheme which itself is a
collaboration between three major funding bodies, the AHRC, the EPSRC and the JISC.
This two year project builds upon previous ADS work to develop tools (the Common Information
Environment - Archaeobrowser project ) and will allow archaeologists to discover, share and analyse
datasets and legacy publications which have hitherto been very difficult to integrate into existing
digital frameworks. the project has three interrelated objectives, each represented by a distinct
workpackage.
The first aim is to index the ADS database of over one million metadata records describing sites and
monuments in the UK, according to three criteria: When, What and Where. The project will use the
techniques of facetted classification, derived from information science and demonstrated in the
Archaeobrowser project, to allow users to easily and intuatively navigate the 'three-dimensional
space' created by the classification scheme. A map-based interface will be developed to allow the
spatial dimension to be best explored.
Secondly the project will employ natural language processing (NLP) to allow automated tools to
search within documents for terms which are part of known classification schemes, adding them to
the facetted index, and providing much deeper and richer access to unpublished archaeological
literature. Although this literature forms the primary record of most archaeological investigation
within the UK, the level of scholarly and public access is traditionally very limited, imposing a major
constraint on archaeological research. Tools will also be explored which will allow users to impose
their own classifications and index the documents according to their own criteria, adding further
user-defined dimensions to the classification.
Thirdly, these tools will also be employed to investigate whether it is also possible to identify and
harvest index terms within older antiquarian literature as represented by back runs of archaeological
journals currently being digitised and being made available online. As site reports in this older
literature rarely give precise geospatial coordinates it will be necessary to investigate if natural
language processing will allow the recognition and harvesting of place names. If this is achievable
then the placenames can be supplied to existing services ( GeoCrossWalk ) which can look up the
names in an online gazetteer of names and return precise grid coordinates which can be added to
the index. This phase of the project will use the Proceedings of the Society of Antiquaries of Scotland
which are already hosted in digitised form by the ADS
At the end of the project we intend to have created a major sustainable resource for archaeological
research and made it available to all users via the ADS. It will also be possible to make
recommendations for the future format and indexing of grey literature, and to draw lessons for the
wider humanities e-Science community.
Prof. Julian D Richards
Department of Archaeology
University of York
The King's Manor
York
YO1 7EP
UK
Tel: work (44) 1904 433930
Julian.Richards@york.ac.uk
přednáška dne 21. září 2011: “Digging into Data: Digital archiving and publication”, místnost C43,
12:30 – 15:45
Abstract
Computers are now a standard tool for archaeological research, whether through databases,
statistics, GIS, or virtually reality modeling. Ever growing quantities of archaeological data are also
‘born digital’, as remote sensing and laser scanning equipment and hand-held computers are
increasingly used to log information which is never committed to paper. But digital data are also
fragile; unless actively documented, migrated, and curated the data that we collect now may be
unreadable in less than 5 years. The ICT revolution therefore represents a challenge, but also an
opportunity. It is a challenge to preserve and maintain electronic resources, but there is an
opportunity to disseminate more, better data, in richer formats, to bigger and wider audiences than
ever before.
The Archaeology Data Service (ADS) was established 15 years ago in the UK, in 1996, as a digital
archive for primary archaeological data. Its mission statement is “to support research, learning and
teaching with high quality and dependable digital resources”. It does this by preserving digital data in
the long term, and by promoting and disseminating a broad range of data in archaeology. The ADS
promotes good practice in the use of digital data in archaeology, it provides technical advice to the
research community, and supports the deployment of digital technologies. The e-journal Internet
Archaeology was also first published in 1996 and has worked with the ADS to break down the
distinctions between publication and archive. It publishes interactive databases, GIS, VR models, as
well as movies and sounds files. Most recently we have been working to create exemplars which
demonstrate the potential of enabling readers to seamlessly ‘drill down’ from synthetic publications
to supporting data sets, allowing them to test existing interpretations and develop new ones.
This session will focus particularly on the ways that information technology can assist in the
dissemination of archaeological research results in a range of formats and to a variety of audiences,
over the Internet. It will look at the potential of the Semantic Web for archaeological research, and
look at recent projects, such as Archaeotools, which have undertaken data mining by applying
techniques of natural language processing to archaeological texts.
Further reading:
See http://archaeologydataservice.ac.uk; http://intarch.ac.uk
Richards, J.D. “Managing digital preservation and access: The Archaeology Data Service”, in
F.P.McManamon, A.Stout and J.A.Barnes (eds.) Managing Archaeological Resources: Global context,
national programs, local actions. One World Archaeology 58, Left Coast Press, 173-94, 2008.
Richards, J.D. “Electronic publication in archaeology”, in T.L.Evans and P.Daly, (eds.) Digital
Archaeology: bridging method and theory, Routledge, 213-25, 2006.
Richards, J.D., Austin, A.F. and Hardman, C. ‘Covering the costs of Digital Curation’, Heritage
Management 3(2), 255- 63, 2010.
Jeffrey, S., Richards, J.D., Ciravegna, F., Waller, S., Chapman,S., and Zhang, Z. ‘The Archaeotools
project: faceted classification and natural language processing in an archaeological context’ in P.
Coveney (ed) Crossing Boundaries: Computational Science, E-Science and Global E-Infrastructures,
Special Themed Issue of the Philosophical Transactions of the Royal Society A, 367, 2507-19, 2009.
Richards, J.D. “Archaeology, e-publication and the semantic web”, Antiquity 80, 970-9, 2006.
...............................................................................................
MA. Nicolas Mellado
MA. Mellado have obtained my Master degree in Computer Science at the University of Bordeaux.
He is now a PhD Student under the supervision of Patrick Reuter and Christophe Schlick in the frame
of iPARLA team Laboratoire Bordelais de Recherche en Informatique (LaBRI) at Université Bordeaux.
Nick Mellado is employee of the SeARCH project too. His major interests concern on
geometry‐driven semi‐automatic reassembly methods. More precisely, it is the study of existing
registration algorithms like the ICP that could be adapted for the pairwise reassembly. In order to
fulfill the real‐time constraint, he use spatial data structures like o-c trees, k‐d trees, and
volume‐surface trees.
Interaction
- The use of 2*6DOF and multimodal user interface to manipulate virtual 3d objects
- Influence on immersive display systems to manipulate virtual 3d objects
- Online scanner acquisition feedback
Real-Time Geometric Matching
- Low level surface registration (ICP-based) used to match 3d objects
- Mesh geometry streaming to speed-up high resolution 3d models visualisation and allow multiresolution registration algorithms
Documentation
- Geometric Tools (applications, approximation, containment, curves, distance, foundation, image
analysis, interpolation, intersection, miscellaneous, numerical analysis, physics, surfaces, tesselation).
MA. Nicolas Mellado
(LaBRI) Laboratoire Bordelais de Recherche en Informatique (LaBRI)
Room : 253
351 cours de la Libération
33405 TALENCE CEDEX
FRANCE
email: mellado@ labri.fr
Phone: +33 (0)5 40 00 38 82
http://www.labri.u-bordeaux.fr/
přednáška dne 13. října 2011: „Semi-automatic Reassembly for Cultural Heritage, místnost C43,
12:30 – 15:45
Abstract: Cultural artifacts are often broken and fractured into a large amount of fragments, and the
cultural heritage professionals are confronted by huge 3D puzzles when reassembling the fractured
objects. The reassembly of the fragments is generally done manually, but due to the large amount
and their weight, this task can be very tedious, and in some cases even impossible (e.g. for the
broken statues of the Lighthouse in Alexandria). When the fragments are deteriorated by erosion,
weathering, impact damages, or are completely missing, the reassembly task is even more difficult.
Consequently, scanning the fragments and reassembling the corresponding 3D objects virtually is
sometimes the only solution.
I this talk I'll give a short introduction about Computer Graphics, followed by a presentation of
previous work on virtual fragment reassembly. Then, I will present recent work on semi-automatic
reassembly. In a third part, I'll present the SeARCH project that illustrates the cooperation of
Computer Graphics researchers and Archeologists.
..................................
prof. Massimo Ancona a Dr. Viviana Mascardi
Prof. Ancona was with the Technical staff of the Computing Center of the University of Genoa since
1965 (Master degree in Mathematics from the University of Genoa). Since 1969 M. Ancona was a
contract professor of the Dept. of Mathematics of the University of Genoa. From 1971 he was a CNRresearcher within the research team of The Laboratory of Numerical Analysis of the Italian Research
Council (CNR) of Pavia. Since 1985 he was an Associate Professor of the Department of Mathematics
and, since 1992 of the Department of Computer Science (DISI) of the University of Genoa. Since 2002
he was a full professor of DISI.
His recent research interests includes above all Mobile and wireless computing (open-air real-time
wireless applications, mobile computing, network optimization and graph algorithms) and Compiler
construction and optimization (code optimization, code generation for reconfigurable computing).
Recent Research Projects
- Pictures from the Past: Wireless Network of Magical Digital Cameras and Palmtops for
Archaeological Travels through Time – “Agamemnon” EU project IST 2.3.1.12 508013
- Communication Networks: Research contract on Network Optimization with Selex Communication
SpA – Genova
- Knowledge Sharing and Decision Support for Healthcare Professionals – “Doc@Hand” European
Project IST 2.3.1.11-508015 (with DIMEL University of Genova)
- Broadband, Middleware for Network Distributed Services – ”WebMinds” FIRB Project
- Extensible Object Systems – ”Eos” MIUR Project
- Systems and Services for the Citizen: mobile Workflow Support and InformAtion distribution in
Hospitals via voice-opeRateD wIreless Networked HANDheld PCs – ”WardInHand”, European project
IST-19999-10479.
- Multimedia Content and Tools: exPeriencing Archaeology across Space and Time – ”Past” European project IST--2-1A-20805
Dr. Mascardi is assistant professor ("ricercatrice") at the Computer Science Department
(Dipartimento di Informatica e Scienze dell'Informazione) of Genoa University - Italy, since 2005.
She obtained Ph. D. in Computer Science at the University of Genoa at 2002, obtained defendind the
thesis "Logic-Based Specification Environments for Multi-Agent Systems". Supervisor: prof. M.
Martelli; external reviewers: proff. T. Eiter and L. Sterling. Dr Mascardi obtained Laurea Degree
"summa cum laude" in Computer Science at Genoa University, defending the thesis "A logic-based
Multiagent system". Supervisor: prof. M. Martelli.
Dr. Mascardi co-authored more than 70 publications on research topics that include:
1. Modelling, verification, rapid prototyping, and development of platforms for complex and
distributed systems (multiagent systems).
2. Agent specification and implementation languages.
3. Semantic Web, ontologies, web services and peer-to-peer systems.
Many publications deal with applications of the above techniques for industrial and cultural heritage
domains.
Dr. Mascardi actively collaborates with H. de Lumley (Director of the Institute of Human Paleontology
in Paris, Professor Emeritus at the Museum of Natural History in Paris), P. Rosso (Natural Language
Engineering Lab., DSIC, Universidad Politécnica de Valencia, ES), A. Bogdanovych and S. Simoff
(School of Computing and Mathematics, University ofWestern Sydney, Australia) and A. Cohen
(Federation of American Scientists, Washington, DC, USA). In the past, she collaborated with T. Eiter,
Leon Sterling, V.S. Subrahmanian.
V. Mascardi co-organized
- AWESOME LADS 2010, Third workshop on Agents, Web Services and Ontologies, Integrated
Methodologies held as a special track of LADS'010, Lyon, FR, 2010.
- MALLOW-AWESOME'009, Second workshop on Agents, Web Services and Ontologies, Integrated
Methodologies, Turin, IT, 2009.
- MALLOW-AWESOME'007, First workshop on Agents, Web Services and Ontologies, Integrated
Methodologies, Durham, UK, 2007.
- WOA, Workshop dagli Oggetti agli Agenti, Genoa, IT, 2007.
Dr. Mascardi is a member of
- 2010: the PC of AAMAS'10, ProMAS'10, IDC'10, DALT'10, ANT'10, AOSE'10, CLIMAXI,
MATES'10, LADS'010
- 2009: Member of the PC of AAMAS'09, DALT'09, AOSE'09, CILC'09, ProMAS'09, LADS'009,
CLIMA-X, MATES'09, MASTS'09, WOA 2009, ISSEC 2009
- 2008: Member of the PC of AAMAS’08, DALT’08, AOSE’08, AWeSoMe’08
- 2007: Member of the PC of AI'07 (Australian AI Conference), DALT'07, EUMAS'07
- 2006: Member of the PC of DALT'06, EUMAS'06, SELMAS'06, WOA'06
Dr. Mascardi co-funded MIUR project, proposed by Distretto Tecnologico Ligure SIIT "TECDOC:
Tecnologie “Digitali per le Organizzazioni Complesse" (2008-2010) and "Specifica e verifica di
protocolli di interazione fra agenti" (2006-2007)
Prof. Massimo Ancona / Dr. Viviana Mascardi
DISI – Dipartamento di Informatica e Scienzi dell Informacione
Università di Genova
Via Dodecaneso 35
16146 Genova
Italy
ancona@disi.unige.it
tel.: +39-010-353 6605
mascardi@disi.unige.it
+39-010-353 6664
přednáška dne 20. října 2011 „Artificial Intelligence at Disposal of Archaeology: Where Can We Go
Together?“ (Viviana Mascardi), „Mobile Computing in Cultural Heritage“ (Massimo Ancona),
místnost C43, 12:30 – 15:45
praktický workshop dne 20. října 2011 (Second Life, Net Logo, Onthologies in Archaeology (Viviana
Mascardi), místnost C15, 16:00 – 17:30
Viviana Mascardi: Artificial Intelligence at Disposal of Archaeology: Where Can We Go Together?
Abstract: Artificial Intelligence (AI) is "the study and design of intelligent agents", where an
intelligent agent is a system that perceives its environment and takes actions that maximize its
chances of
success. There are many methods, approaches and techniques that fall in the AI research discipline,
ranging from planning to knowledge representation, from image processing to natural language
understanding, from automatic reasoning to machine learning. Many of these techniques have been
proven useful in the archaeological domains, and others whose application to archaeological
problems has been almost neglected so far, might indeed boost projects by giving originality and
added value to them. In this seminar we will survey the most promising techniques and we will
critically discuss the difficulties and advantages in adopting them. A practical session will
complement the talk by giving the possibility to the attendees to experiment with some of the
discussed technologies.
Both the seminar and the practical session will be given assuming that the attendees have no
background in computer science.
Massimo Ancona: Mobile Computing in Cultural Heritage
Abstract: The use of computers in Archaeology and in Cultural Heritage has evolved tremendously so
that terms like computational archaeology [1], electronic learning (e-learning) and electronic tourism
(e-tourism) have become very common. Moreover, smartphones have largely taken over the
personal computer space, becoming the more used computational devices in the world. In
consequence, new concepts like mobile computing and mobile learning have been invented for
describing new applicative environments. In this lesson, the great potential for the use of mobile
devices in Cultural Heritage, together with shortcomings and obstacles such as the limited bandwidth
available in today's networks and the difficulties in developing adequate user interfaces on small
devices are discussed [2]. In particular the results of several projects implemented for developing an
electronic guide to support tourists during the visits, of archaeological sites and museums, will be
presented, together with methods developed for capturing and measuring user's focus of attention
and main interests shown during the visit.
[1] Computational Archaeology, IEEE Computer, Vol. 44, N. 7, July 2011. Mobile Computing in
Cultural Heritage
[2] M. Ancona, D. Conte, D. Pian, S. Pini, G. Quercini, A. Traverso 2008: Wireless networks in
archaeology and Cultural Heritage. In: ARCHAIA Case Studies on Research Planning, Characterisation,
Conservation and Management of Archaeological Sites, Edited by N. Marchetti and I. Thuesen, BAR
International Series 1877, 2008.
.....................................................
Dr. Martin Furholt
1997-2003 Studies of Prehistoric Archaeology in Berlin, Aarhus, Bamberg
and Kiel.
2003, M.A. in Bamberg
2006, Dr. phil. in Kiel
2006-2009 Post-Doc Scholarship and one-year travel grant of the German
Archaeological Institute
2009-2011 Coordinator of the DFG Priority Program “Frühe Monumentalität
und Soziale Differenzierung” in Kiel
since 2011 Assistant Professor in Kiel
Dr. Martin Furholt
Institut für Ur- und Frühgeschichte
Christian-Albrechts Universität zu Kiel
Johanna-Mestorf Strasse 2-6
24118 Kiel
email: martin.furholt@ufg.uni-kiel.de
Tel.: +49(0)431 880 3798
přednáška “Similarities and Social Networks: Data processing and statistical analysis of Baden
Complex Materials from south-eastern Central Europe.“
Abstract: The archaeological Material that has been classified as “Baden Culture” is a rather
heterogeneous set of finds. Pottery, stone tools, figurines, settlement types and burials show a
variety that is not well represented by the schematic term of the “archaeological culture”. Therefore
a similarity analysis of the typology and technology of Baden Materials was attempted ignoring
traditional cultural classifications. The result is a spatial analysis of cultural similarity patterns that
may be interpreted as a development of social communication networks. The focus of the seminar,
however, will be on the technique of data processing and statistical methods applied, namely
Correspondence Analysis and Social Network Analysis.
.........................................................
prof. Juan Antonio Barceló is Associate Professor at the Department of Prehistory at the University
Autónoma de Barcelona (spain), teaching and doing research on statistical issues in archeology for 20
years. He is also founder and director of the Laboratory of Quantitative Archaeology and Computer
Applications, and co-founder of the newly created Laboratory for the Computer Simulation of Social
and Historical Dynamics, also at the Autonomous University of Barcelona (Spain). He has been named
President of the Spanish Association of Computer Applications in Archaeology, and represents Spain
in the International Association on Computer Applications and Quantitative Methods in Archaeology
International Society, and Commission IV Data Management and Mathematics of the Union
International for Prehistoric and Protohistoric sciences, Prof. Barceló has participatd in numerous
international committees for the evaluation of advanced research. As an internationally recognized
researcher, he has specialized in the development of archaeological techniques and the theory of the
discipline. He has developed methodological applications, especially in topics such as Spatial Analysis,
Statistical Multidimensional Analysis, Computer Assisted Visualization and Artificial Intelligence,
subjects on which he has published extensively. As an archaeologist, he has participated in
excavations in Spain, Portugal, Italy, Syria, Nicaragua and Argentina. Nowadays, he is Principal
Investigator of the project "Experimentation and development of advanced artificial intelligence
techniques for the computer simulation of social dynamics and historical evolution ", funded by the
Ministry of Science and Innovation within National Plan for R & D, 2009.
Other positions
- President of Computing Applications in Archaeology Society, Spanish Chapter
- Member of the Steering Committee, Computing Applications in Archaeology, International Society
- International Union for Prehistoric and Protohistoric Sciences, Commision IV, Data Management
and Mathematics, Secretary
- Director of the Quantitative Archaeology Lab, Universitat Autónoma de Barcelona
Projects (IT in Archaeology)
-1991-1992. Programing an Intelligent Database in Archaeology. Funding: Spanish Ministry for
Research and Education
- 1998-2001. An application of Artificial Intelligence Techniques to determine use in archaeological
lithic tools. Funding: Spanish Ministry for Research and Education. DGICYT PB97-1161
- 2000-2003. Computer assisted visualization of Archaeological artefacts. Funding: Spanish Ministry
for Research and Education. DGICYT PB98-0888
-2002. Using Computer techniques and Virtual Reality Environments in Archaeological Excavation”.
Funding: Catalan Regional Governement 2001BEAI400241
prof. Juan Antonio Barceló
Departament de Prehistòria
Facultat de Lletres. Edifici B (B9-119)
08193 BELLATERRA (Barcelona)
SPAIN
přednáška dne 8. prosince 2011: „ Computational Intelligence in Archaeology. Bridging
Archaeological Theory, Technique and Technology.“
Abstract
Theoretical and practical aspects of computer programs able to reproduce the same tasks
archaeologists do are reviewed in this presentation. The question of whether it is possible to
automate the archaeological knowledge production is of both great theoretical interest and
increasing practical importance because knowledge and information are being generated much
faster than they can be effectively analyzed. The approach adopted here is based on a fact that
archaeologist couldn’t evaluate 15 years ago: Computer programs do work in real science, not only in
archaeology. Maybe they are more successful in other “harder” sciences, but we cannot deduce from
this fact that Archaeology /is /a/different/ kind of science. Computable archaeology –if you do not
like the expression “automatic archaeology” is the proper way of exploring new ways of answering
the questions we have not yet answered.
The course will be based on my recent book: Computer Intelligence in Archaeology. More
information can be found on:
http://www.irma-international.org/book/computational-intelligence-archaeology/179/
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