Sylabus k předmětu Evropská metodologická studia pro archeology PS2011 - inovace v metodách analýzy a procesování archeologických dat Mgr. Ludmila Kaňáková Hladíková Prof. Julian Richards Head of the Department of Archaeology of the University of York, MA(Cantab), PhD(CNAA), FSA, MIFA. Prof. Richards read Archaeology and Anthropology in Cambridge and then first came to York to take part in the Coppergate Viking excavations. After a brief spell at the University of Leeds he returned to York in 1986 to lecture on Anglo-Saxon and Viking archaeology. His involvement in archaeological computing began in 1980 when he started his PhD research studying pre-Christian Anglo-Saxon burial ritual using the computing power of an ICL mainframe and an early Z80 microcomputer. In 1985 he co-authored the first textbook in archaeological computing for Cambridge University Press, and has subsequently written numerous papers and edited a number of books on the applications of information technology in archaeology. He is a leading expert on computer applications in archaeology and has authored and edited numerous books and papers on computer applications. He is Co-Director of Internet Archaeology, an electronic journal developed in York, and Director of the Archaeology Data Service, the national digital data archive for archaeological research. Current projects Archaeotools http://archaeologydataservice.ac.uk/research/archaeotools Transatlantic Archaeology Gateway Making the LEAP II Research group(s) Archaeological Information Systems Landscape and society Medieval and Historical Archaeology Memberships Director, Archaeology Data Service, 1996 Co-Director, Internet Archaeology, 1995 Member, Archaeological Archives Forum, 2002 Board Member, Digital Antiquity, University of Arizona, 2009Head of Department of Arcaheology, University York Project Archeotools is funded under the e-Science Research Grants Scheme which itself is a collaboration between three major funding bodies, the AHRC, the EPSRC and the JISC. This two year project builds upon previous ADS work to develop tools (the Common Information Environment - Archaeobrowser project ) and will allow archaeologists to discover, share and analyse datasets and legacy publications which have hitherto been very difficult to integrate into existing digital frameworks. the project has three interrelated objectives, each represented by a distinct workpackage. The first aim is to index the ADS database of over one million metadata records describing sites and monuments in the UK, according to three criteria: When, What and Where. The project will use the techniques of facetted classification, derived from information science and demonstrated in the Archaeobrowser project, to allow users to easily and intuatively navigate the 'three-dimensional space' created by the classification scheme. A map-based interface will be developed to allow the spatial dimension to be best explored. Secondly the project will employ natural language processing (NLP) to allow automated tools to search within documents for terms which are part of known classification schemes, adding them to the facetted index, and providing much deeper and richer access to unpublished archaeological literature. Although this literature forms the primary record of most archaeological investigation within the UK, the level of scholarly and public access is traditionally very limited, imposing a major constraint on archaeological research. Tools will also be explored which will allow users to impose their own classifications and index the documents according to their own criteria, adding further user-defined dimensions to the classification. Thirdly, these tools will also be employed to investigate whether it is also possible to identify and harvest index terms within older antiquarian literature as represented by back runs of archaeological journals currently being digitised and being made available online. As site reports in this older literature rarely give precise geospatial coordinates it will be necessary to investigate if natural language processing will allow the recognition and harvesting of place names. If this is achievable then the placenames can be supplied to existing services ( GeoCrossWalk ) which can look up the names in an online gazetteer of names and return precise grid coordinates which can be added to the index. This phase of the project will use the Proceedings of the Society of Antiquaries of Scotland which are already hosted in digitised form by the ADS At the end of the project we intend to have created a major sustainable resource for archaeological research and made it available to all users via the ADS. It will also be possible to make recommendations for the future format and indexing of grey literature, and to draw lessons for the wider humanities e-Science community. Prof. Julian D Richards Department of Archaeology University of York The King's Manor York YO1 7EP UK Tel: work (44) 1904 433930 Julian.Richards@york.ac.uk přednáška dne 21. září 2011: “Digging into Data: Digital archiving and publication”, místnost C43, 12:30 – 15:45 Abstract Computers are now a standard tool for archaeological research, whether through databases, statistics, GIS, or virtually reality modeling. Ever growing quantities of archaeological data are also ‘born digital’, as remote sensing and laser scanning equipment and hand-held computers are increasingly used to log information which is never committed to paper. But digital data are also fragile; unless actively documented, migrated, and curated the data that we collect now may be unreadable in less than 5 years. The ICT revolution therefore represents a challenge, but also an opportunity. It is a challenge to preserve and maintain electronic resources, but there is an opportunity to disseminate more, better data, in richer formats, to bigger and wider audiences than ever before. The Archaeology Data Service (ADS) was established 15 years ago in the UK, in 1996, as a digital archive for primary archaeological data. Its mission statement is “to support research, learning and teaching with high quality and dependable digital resources”. It does this by preserving digital data in the long term, and by promoting and disseminating a broad range of data in archaeology. The ADS promotes good practice in the use of digital data in archaeology, it provides technical advice to the research community, and supports the deployment of digital technologies. The e-journal Internet Archaeology was also first published in 1996 and has worked with the ADS to break down the distinctions between publication and archive. It publishes interactive databases, GIS, VR models, as well as movies and sounds files. Most recently we have been working to create exemplars which demonstrate the potential of enabling readers to seamlessly ‘drill down’ from synthetic publications to supporting data sets, allowing them to test existing interpretations and develop new ones. This session will focus particularly on the ways that information technology can assist in the dissemination of archaeological research results in a range of formats and to a variety of audiences, over the Internet. It will look at the potential of the Semantic Web for archaeological research, and look at recent projects, such as Archaeotools, which have undertaken data mining by applying techniques of natural language processing to archaeological texts. Further reading: See http://archaeologydataservice.ac.uk; http://intarch.ac.uk Richards, J.D. “Managing digital preservation and access: The Archaeology Data Service”, in F.P.McManamon, A.Stout and J.A.Barnes (eds.) Managing Archaeological Resources: Global context, national programs, local actions. One World Archaeology 58, Left Coast Press, 173-94, 2008. Richards, J.D. “Electronic publication in archaeology”, in T.L.Evans and P.Daly, (eds.) Digital Archaeology: bridging method and theory, Routledge, 213-25, 2006. Richards, J.D., Austin, A.F. and Hardman, C. ‘Covering the costs of Digital Curation’, Heritage Management 3(2), 255- 63, 2010. Jeffrey, S., Richards, J.D., Ciravegna, F., Waller, S., Chapman,S., and Zhang, Z. ‘The Archaeotools project: faceted classification and natural language processing in an archaeological context’ in P. Coveney (ed) Crossing Boundaries: Computational Science, E-Science and Global E-Infrastructures, Special Themed Issue of the Philosophical Transactions of the Royal Society A, 367, 2507-19, 2009. Richards, J.D. “Archaeology, e-publication and the semantic web”, Antiquity 80, 970-9, 2006. ............................................................................................... MA. Nicolas Mellado MA. Mellado have obtained my Master degree in Computer Science at the University of Bordeaux. He is now a PhD Student under the supervision of Patrick Reuter and Christophe Schlick in the frame of iPARLA team Laboratoire Bordelais de Recherche en Informatique (LaBRI) at Université Bordeaux. Nick Mellado is employee of the SeARCH project too. His major interests concern on geometry‐driven semi‐automatic reassembly methods. More precisely, it is the study of existing registration algorithms like the ICP that could be adapted for the pairwise reassembly. In order to fulfill the real‐time constraint, he use spatial data structures like o-c trees, k‐d trees, and volume‐surface trees. Interaction - The use of 2*6DOF and multimodal user interface to manipulate virtual 3d objects - Influence on immersive display systems to manipulate virtual 3d objects - Online scanner acquisition feedback Real-Time Geometric Matching - Low level surface registration (ICP-based) used to match 3d objects - Mesh geometry streaming to speed-up high resolution 3d models visualisation and allow multiresolution registration algorithms Documentation - Geometric Tools (applications, approximation, containment, curves, distance, foundation, image analysis, interpolation, intersection, miscellaneous, numerical analysis, physics, surfaces, tesselation). MA. Nicolas Mellado (LaBRI) Laboratoire Bordelais de Recherche en Informatique (LaBRI) Room : 253 351 cours de la Libération 33405 TALENCE CEDEX FRANCE email: mellado@ labri.fr Phone: +33 (0)5 40 00 38 82 http://www.labri.u-bordeaux.fr/ přednáška dne 13. října 2011: „Semi-automatic Reassembly for Cultural Heritage, místnost C43, 12:30 – 15:45 Abstract: Cultural artifacts are often broken and fractured into a large amount of fragments, and the cultural heritage professionals are confronted by huge 3D puzzles when reassembling the fractured objects. The reassembly of the fragments is generally done manually, but due to the large amount and their weight, this task can be very tedious, and in some cases even impossible (e.g. for the broken statues of the Lighthouse in Alexandria). When the fragments are deteriorated by erosion, weathering, impact damages, or are completely missing, the reassembly task is even more difficult. Consequently, scanning the fragments and reassembling the corresponding 3D objects virtually is sometimes the only solution. I this talk I'll give a short introduction about Computer Graphics, followed by a presentation of previous work on virtual fragment reassembly. Then, I will present recent work on semi-automatic reassembly. In a third part, I'll present the SeARCH project that illustrates the cooperation of Computer Graphics researchers and Archeologists. .................................. prof. Massimo Ancona a Dr. Viviana Mascardi Prof. Ancona was with the Technical staff of the Computing Center of the University of Genoa since 1965 (Master degree in Mathematics from the University of Genoa). Since 1969 M. Ancona was a contract professor of the Dept. of Mathematics of the University of Genoa. From 1971 he was a CNRresearcher within the research team of The Laboratory of Numerical Analysis of the Italian Research Council (CNR) of Pavia. Since 1985 he was an Associate Professor of the Department of Mathematics and, since 1992 of the Department of Computer Science (DISI) of the University of Genoa. Since 2002 he was a full professor of DISI. His recent research interests includes above all Mobile and wireless computing (open-air real-time wireless applications, mobile computing, network optimization and graph algorithms) and Compiler construction and optimization (code optimization, code generation for reconfigurable computing). Recent Research Projects - Pictures from the Past: Wireless Network of Magical Digital Cameras and Palmtops for Archaeological Travels through Time – “Agamemnon” EU project IST 2.3.1.12 508013 - Communication Networks: Research contract on Network Optimization with Selex Communication SpA – Genova - Knowledge Sharing and Decision Support for Healthcare Professionals – “Doc@Hand” European Project IST 2.3.1.11-508015 (with DIMEL University of Genova) - Broadband, Middleware for Network Distributed Services – ”WebMinds” FIRB Project - Extensible Object Systems – ”Eos” MIUR Project - Systems and Services for the Citizen: mobile Workflow Support and InformAtion distribution in Hospitals via voice-opeRateD wIreless Networked HANDheld PCs – ”WardInHand”, European project IST-19999-10479. - Multimedia Content and Tools: exPeriencing Archaeology across Space and Time – ”Past” European project IST--2-1A-20805 Dr. Mascardi is assistant professor ("ricercatrice") at the Computer Science Department (Dipartimento di Informatica e Scienze dell'Informazione) of Genoa University - Italy, since 2005. She obtained Ph. D. in Computer Science at the University of Genoa at 2002, obtained defendind the thesis "Logic-Based Specification Environments for Multi-Agent Systems". Supervisor: prof. M. Martelli; external reviewers: proff. T. Eiter and L. Sterling. Dr Mascardi obtained Laurea Degree "summa cum laude" in Computer Science at Genoa University, defending the thesis "A logic-based Multiagent system". Supervisor: prof. M. Martelli. Dr. Mascardi co-authored more than 70 publications on research topics that include: 1. Modelling, verification, rapid prototyping, and development of platforms for complex and distributed systems (multiagent systems). 2. Agent specification and implementation languages. 3. Semantic Web, ontologies, web services and peer-to-peer systems. Many publications deal with applications of the above techniques for industrial and cultural heritage domains. Dr. Mascardi actively collaborates with H. de Lumley (Director of the Institute of Human Paleontology in Paris, Professor Emeritus at the Museum of Natural History in Paris), P. Rosso (Natural Language Engineering Lab., DSIC, Universidad Politécnica de Valencia, ES), A. Bogdanovych and S. Simoff (School of Computing and Mathematics, University ofWestern Sydney, Australia) and A. Cohen (Federation of American Scientists, Washington, DC, USA). In the past, she collaborated with T. Eiter, Leon Sterling, V.S. Subrahmanian. V. Mascardi co-organized - AWESOME LADS 2010, Third workshop on Agents, Web Services and Ontologies, Integrated Methodologies held as a special track of LADS'010, Lyon, FR, 2010. - MALLOW-AWESOME'009, Second workshop on Agents, Web Services and Ontologies, Integrated Methodologies, Turin, IT, 2009. - MALLOW-AWESOME'007, First workshop on Agents, Web Services and Ontologies, Integrated Methodologies, Durham, UK, 2007. - WOA, Workshop dagli Oggetti agli Agenti, Genoa, IT, 2007. Dr. Mascardi is a member of - 2010: the PC of AAMAS'10, ProMAS'10, IDC'10, DALT'10, ANT'10, AOSE'10, CLIMAXI, MATES'10, LADS'010 - 2009: Member of the PC of AAMAS'09, DALT'09, AOSE'09, CILC'09, ProMAS'09, LADS'009, CLIMA-X, MATES'09, MASTS'09, WOA 2009, ISSEC 2009 - 2008: Member of the PC of AAMAS’08, DALT’08, AOSE’08, AWeSoMe’08 - 2007: Member of the PC of AI'07 (Australian AI Conference), DALT'07, EUMAS'07 - 2006: Member of the PC of DALT'06, EUMAS'06, SELMAS'06, WOA'06 Dr. Mascardi co-funded MIUR project, proposed by Distretto Tecnologico Ligure SIIT "TECDOC: Tecnologie “Digitali per le Organizzazioni Complesse" (2008-2010) and "Specifica e verifica di protocolli di interazione fra agenti" (2006-2007) Prof. Massimo Ancona / Dr. Viviana Mascardi DISI – Dipartamento di Informatica e Scienzi dell Informacione Università di Genova Via Dodecaneso 35 16146 Genova Italy ancona@disi.unige.it tel.: +39-010-353 6605 mascardi@disi.unige.it +39-010-353 6664 přednáška dne 20. října 2011 „Artificial Intelligence at Disposal of Archaeology: Where Can We Go Together?“ (Viviana Mascardi), „Mobile Computing in Cultural Heritage“ (Massimo Ancona), místnost C43, 12:30 – 15:45 praktický workshop dne 20. října 2011 (Second Life, Net Logo, Onthologies in Archaeology (Viviana Mascardi), místnost C15, 16:00 – 17:30 Viviana Mascardi: Artificial Intelligence at Disposal of Archaeology: Where Can We Go Together? Abstract: Artificial Intelligence (AI) is "the study and design of intelligent agents", where an intelligent agent is a system that perceives its environment and takes actions that maximize its chances of success. There are many methods, approaches and techniques that fall in the AI research discipline, ranging from planning to knowledge representation, from image processing to natural language understanding, from automatic reasoning to machine learning. Many of these techniques have been proven useful in the archaeological domains, and others whose application to archaeological problems has been almost neglected so far, might indeed boost projects by giving originality and added value to them. In this seminar we will survey the most promising techniques and we will critically discuss the difficulties and advantages in adopting them. A practical session will complement the talk by giving the possibility to the attendees to experiment with some of the discussed technologies. Both the seminar and the practical session will be given assuming that the attendees have no background in computer science. Massimo Ancona: Mobile Computing in Cultural Heritage Abstract: The use of computers in Archaeology and in Cultural Heritage has evolved tremendously so that terms like computational archaeology [1], electronic learning (e-learning) and electronic tourism (e-tourism) have become very common. Moreover, smartphones have largely taken over the personal computer space, becoming the more used computational devices in the world. In consequence, new concepts like mobile computing and mobile learning have been invented for describing new applicative environments. In this lesson, the great potential for the use of mobile devices in Cultural Heritage, together with shortcomings and obstacles such as the limited bandwidth available in today's networks and the difficulties in developing adequate user interfaces on small devices are discussed [2]. In particular the results of several projects implemented for developing an electronic guide to support tourists during the visits, of archaeological sites and museums, will be presented, together with methods developed for capturing and measuring user's focus of attention and main interests shown during the visit. [1] Computational Archaeology, IEEE Computer, Vol. 44, N. 7, July 2011. Mobile Computing in Cultural Heritage [2] M. Ancona, D. Conte, D. Pian, S. Pini, G. Quercini, A. Traverso 2008: Wireless networks in archaeology and Cultural Heritage. In: ARCHAIA Case Studies on Research Planning, Characterisation, Conservation and Management of Archaeological Sites, Edited by N. Marchetti and I. Thuesen, BAR International Series 1877, 2008. ..................................................... Dr. Martin Furholt 1997-2003 Studies of Prehistoric Archaeology in Berlin, Aarhus, Bamberg and Kiel. 2003, M.A. in Bamberg 2006, Dr. phil. in Kiel 2006-2009 Post-Doc Scholarship and one-year travel grant of the German Archaeological Institute 2009-2011 Coordinator of the DFG Priority Program “Frühe Monumentalität und Soziale Differenzierung” in Kiel since 2011 Assistant Professor in Kiel Dr. Martin Furholt Institut für Ur- und Frühgeschichte Christian-Albrechts Universität zu Kiel Johanna-Mestorf Strasse 2-6 24118 Kiel email: martin.furholt@ufg.uni-kiel.de Tel.: +49(0)431 880 3798 přednáška “Similarities and Social Networks: Data processing and statistical analysis of Baden Complex Materials from south-eastern Central Europe.“ Abstract: The archaeological Material that has been classified as “Baden Culture” is a rather heterogeneous set of finds. Pottery, stone tools, figurines, settlement types and burials show a variety that is not well represented by the schematic term of the “archaeological culture”. Therefore a similarity analysis of the typology and technology of Baden Materials was attempted ignoring traditional cultural classifications. The result is a spatial analysis of cultural similarity patterns that may be interpreted as a development of social communication networks. The focus of the seminar, however, will be on the technique of data processing and statistical methods applied, namely Correspondence Analysis and Social Network Analysis. ......................................................... prof. Juan Antonio Barceló is Associate Professor at the Department of Prehistory at the University Autónoma de Barcelona (spain), teaching and doing research on statistical issues in archeology for 20 years. He is also founder and director of the Laboratory of Quantitative Archaeology and Computer Applications, and co-founder of the newly created Laboratory for the Computer Simulation of Social and Historical Dynamics, also at the Autonomous University of Barcelona (Spain). He has been named President of the Spanish Association of Computer Applications in Archaeology, and represents Spain in the International Association on Computer Applications and Quantitative Methods in Archaeology International Society, and Commission IV Data Management and Mathematics of the Union International for Prehistoric and Protohistoric sciences, Prof. Barceló has participatd in numerous international committees for the evaluation of advanced research. As an internationally recognized researcher, he has specialized in the development of archaeological techniques and the theory of the discipline. He has developed methodological applications, especially in topics such as Spatial Analysis, Statistical Multidimensional Analysis, Computer Assisted Visualization and Artificial Intelligence, subjects on which he has published extensively. As an archaeologist, he has participated in excavations in Spain, Portugal, Italy, Syria, Nicaragua and Argentina. Nowadays, he is Principal Investigator of the project "Experimentation and development of advanced artificial intelligence techniques for the computer simulation of social dynamics and historical evolution ", funded by the Ministry of Science and Innovation within National Plan for R & D, 2009. Other positions - President of Computing Applications in Archaeology Society, Spanish Chapter - Member of the Steering Committee, Computing Applications in Archaeology, International Society - International Union for Prehistoric and Protohistoric Sciences, Commision IV, Data Management and Mathematics, Secretary - Director of the Quantitative Archaeology Lab, Universitat Autónoma de Barcelona Projects (IT in Archaeology) -1991-1992. Programing an Intelligent Database in Archaeology. Funding: Spanish Ministry for Research and Education - 1998-2001. An application of Artificial Intelligence Techniques to determine use in archaeological lithic tools. Funding: Spanish Ministry for Research and Education. DGICYT PB97-1161 - 2000-2003. Computer assisted visualization of Archaeological artefacts. Funding: Spanish Ministry for Research and Education. DGICYT PB98-0888 -2002. Using Computer techniques and Virtual Reality Environments in Archaeological Excavation”. Funding: Catalan Regional Governement 2001BEAI400241 prof. Juan Antonio Barceló Departament de Prehistòria Facultat de Lletres. Edifici B (B9-119) 08193 BELLATERRA (Barcelona) SPAIN přednáška dne 8. prosince 2011: „ Computational Intelligence in Archaeology. Bridging Archaeological Theory, Technique and Technology.“ Abstract Theoretical and practical aspects of computer programs able to reproduce the same tasks archaeologists do are reviewed in this presentation. The question of whether it is possible to automate the archaeological knowledge production is of both great theoretical interest and increasing practical importance because knowledge and information are being generated much faster than they can be effectively analyzed. The approach adopted here is based on a fact that archaeologist couldn’t evaluate 15 years ago: Computer programs do work in real science, not only in archaeology. Maybe they are more successful in other “harder” sciences, but we cannot deduce from this fact that Archaeology /is /a/different/ kind of science. Computable archaeology –if you do not like the expression “automatic archaeology” is the proper way of exploring new ways of answering the questions we have not yet answered. The course will be based on my recent book: Computer Intelligence in Archaeology. More information can be found on: http://www.irma-international.org/book/computational-intelligence-archaeology/179/