Sample teaching program Duration: 18 – 22 weeks Option 4 Digital media Unit title: Digital Media Description: First unit for Yr 9 IST – a prerequisite for options on Multimedia and Web Design Suggested unit length: 18 to 22 weeks Targeted outcomes: A student: 5.1.1 selects and justifies the application of appropriate software programs to a range of tasks 5.2.1 describes and applies problem-solving processes when creating solutions 5.2.2 designs, produces and evaluates appropriate solutions to a range of challenging problems 5.2.3 critically analyses decision-making processes in a range of information and software solutions 5.3.1 justifies responsible practices and ethical use of information and software technology 5.3.2 acquires and manipulates data and information in an ethical manner 5.5.1 applies collaborative work practices to complete tasks 5.5.2 communicates ideas, processes and solutions to a targeted audience 5.5.3 describes and compares key roles and responsibilities of people in the field of information and software technology Resources: Text: Ware et al. IST Software: for student use - Macromedia Fireworks, Microsoft PowerPoint, Microsoft Publisher, Microsoft Internet Explorer, Sound Recorder, WinZip, OCR, Roxio or Nero CD burner For staff demonstration – Macromedia Flash, BitMorph or Morph Plus, 3D Studio Max, Adobe Acrobat Hardware: Optical scanners, digital camera, CD-ROMs: Fireworks Training CDs, IST Textbook CD Activity Sheets: Media evaluation guides Web: www.jaconline.com.au/ist/ www.tamingthebeast.net/articles4/banner-design-sizes.htm www.whereis.com.au Page 1 of 16 Projects: Assessable major projects in creating a printed pamphlet and a PowerPoint presentation using digital data students must collect and/or create themselves. Minor projects in documenting features of digital media products, creating components for a media product and practice runs in preparation for major projects Skills: Using MS Publisher, MS PowerPoint, MS Sound Recorder, Macromedia Fireworks, OCR software, CD burner software, WinZip Assessments: Minor and Practice Assessments – all internal Unit 1 - Evaluation of a digital media product Unit 2 - Create company logos, incorporate logo, text and images into a single page published document Unit 3 - Use Fireworks to create a banner and navigation buttons for a future web project. Practice Use the resources provided on the text CD-ROM to create a published multiple page pamphlet Unit 5 - Produce a digital media document showing the effects of palette size and file compression on the storage size and quality of image files Unit 6 - Prepare digital media product (unit 5) for distribution via the Web and CD/DVD Unit 7 - Practice - Create a digital media product (PowerPoint) using the resources and instructions provided by the textbook and its CD-ROM Major Assessments – common to all classes Unit 4 - Students use digitising and manipulation techniques to create an original digital media product, a multiple page pamphlet advertising a new business including a map showing the location of the business Unit 8 - Final project – students develop their own PowerPoint presentation for distribution via either CD-ROM or the Web using digital media they have collected, created and manipulated themselves Page 3 of 16 1. The purpose of digital media Duration: 3-4 periods Students learn to: Students learn about: Content and references: Text Unit 4.1: define the term digital media and identify digital media data types. describe the role of digital media in delivering a message assess if a digital media product is successfully delivering its message define digital media assess the effectiveness of a range of digital media products the purpose of digital media Activities and instruction: identify the digital media present in different samples – web pages, printed advertisements, etc identify and discuss what makes an effective media product how to assess the effectiveness of different digital media samples use a media evaluation guide to assess a digital media product Projects and assessments: Minor: Evaluation of a digital media product Skill development: identifying media data types in a digital media product using a guide to evaluate a media product Resources: Text activity sheet: Media evaluation guide Evidence of Learning: Students are able to: Correctly identify the message or concept delivered by a digital media product, use an evaluation guide for assessing the effectiveness of a digital media product. Feedback: oral and written feedback on student ability to identify graphic elements. oral feedback on students’ evaluations. Page 4 of 16 2. Types of digital media products and data types for digital media products Duration: 12-16 periods Students learn about: Students learn to: Content and references: Text Unit 10.4: data types used in digital media – text, images, audio, video and animation Unit 10.6: secondary storage devices Unit 4.2: introduction to desktop publishing and graphic design software Unit 4.3: introduction to audio sequencing and music composition software Unit 4.4: introduction to animation and video software types of digital media products data used in specific digital media products describe a range of digital media select and use appropriate file formats for the digital media product recognise and select data types used in digital media products produce samples of work for a range of data types describe how data types combine to produce and enhance a digital media product Activities and instruction: identifying and using the correct software and hardware for the different digital media products using correct data file formats for loading, saving and exporting data for different digital media products (Compare and contrast activity sheet) view and analyse examples of websites and other published material listing key aspects of design – including structure, colour, appropriateness of text and graphics identify the media elements needed for a particular digital media product introduction to Fireworks – basic features (see skill development below) use Fireworks to create basic images including text as image data use group work to select a company name and design a company logo use Fireworks to create a company logo introduction to MS Publisher – basic features (see skill development below) use Publisher to create a basic advertising leaflet incorporating images and logo use or observe audio sampling and/or musical composition software observe video data capture process Projects and assessments: Minor: Create company logos, incorporate logo, text and images into a single page published document Continues … Page 5 of 16 Skill development using Fireworks: creating a new file (defining the size of the graphic) identifying vector and bitmapped tools drawing vector objects using bitmap paint tools layering grouping text tools adding basic text effects Skill development using Publisher: creating a new document identifying text and graphic tools adding text and graphic boxes importing graphic objects adding and editing text text effects Skill development using Sound Recorder: create a new audio file record and playback audio data save audio data Resources: Software: Fireworks, MS Publisher, Sound Recorder Hardware: Microphones, speakers Evidence of Learning: Students are able to: Correctly identify the software application needed for a particular digital media task, identify the file types associated with different digital media application software, describe the advantages and disadvantages of different file formats for the same media type, analyse graphic elements and identify exemplary design concepts Feedback: oral feedback on students’ design analysis of media elements in web sites oral feedback on students’ logo designs Page 6 of 16 3. Data manipulation techniques Duration: 12-16 periods Students learn about: Students learn to: Content and references: Text Unit 11.2: microprocessors Unit 4.5: basic image editing image special effects and rendering animation editing Unit 4.6: Practical developing a digital media product cropping, rendering, special effects morphing, tweening manipulate data types for specific digital media products produce samples of work for a range of data types Activities and instruction: use Fireworks to edit a digital image loading an image, determining its dimensions cropping, resizing, rotating the image canvas use of special effects tools (e.g. blur, transparency) observe rendering (3D Studio Max or Bryce), morphing (BitMorph or Morph Plus) and tweening (Flash) software applications the role of the microprocessor in data manipulation – the advantages of faster and more powerful CPUs for media processing use Fireworks to create and/or edit a GIF animation for the company website use Fireworks to create a banner and a set of link buttons for the company website use Publisher to create a multiple page pamphlet students work through the sample project in text using resources supplied on the CD-ROM to create a desktop published document Projects and assessments: Minor: Use Fireworks to create an animated banner and navigation buttons for a future web project. Use the resources provided on the text CD-ROM to create a published multiple page pamphlet Skill development using Fireworks: loading images from disk importing images directly from scanner/digital camera determining image dimensions using cropping and image/canvas sizing tools using image rotation and flipping using special effects tools creating frames for a GIF animation altering an image between frames to create an animation Skill development using Publisher: creating a multiple page document linking text boxes grouping text/image boxes together Resources: CD-ROMs: Images and text on Text CD-ROM Software: Fireworks, MS Publisher Web: information on designing banners - www.tamingthebeast.net/articles4/banner-design-sizes.htm Page 7 of 16 Evidence of Learning: Students are able to: crop, resize and rotate images, use available special effects tools in a media application package create a standard web banner and navigation buttons create a basic GIF animation create a multiple page document with linked text boxes and grouped text/graphics boxes Feedback: Oral feedback on students’ published document Page 8 of 16 4. The digitising process Duration: 12-16 periods Students learn about: Students learn to: Content and references: Text Unit 10.2: analogue and digital data converting analogue data to digital Unit 10.3: how computers store data Unit 11.2: input/output ports Unit 4.5: audio editing video editing Unit 4.7 the operation of a scanner and frame grabber (video digitiser) to produce a bit mapped image the operation of OCR and its limitations frame grabbing scanning bitmapping optical character recognition (OCR) time coding, data sampling explain the digitisation process for a selected data type digitise selected data types using appropriate hardware Activities and instruction: examples of real world (analogue) data (e.g. photographs) and their digital equivalents (e.g. images on screens) how image bitmapped data is stored input/output ports – which ones to use for common graphics devices use a variety of graphics input devices (optical scanner, digital still camera, video digitiser, graphic tablet) to convert analogue data to digital grab images from the screen using the Print Screen key then crop and resize for use in other products download (or grab) a street map and manipulate the map use OCR software use audio software to record and edit a sound file observe the digitising of a basic video sequence incorporate logos and other graphics created earlier into a Publisher multiple page advertising pamphlet for their business Projects and assessments: Major project: Students use digitising and manipulation techniques to create an original digital media product – a pamphlet advertising a new business including a map showing the location of the business. Skill development: transferring still images from a digital camera grabbing images from a display screen using an optical scanner obtaining text data through OCR recording and editing audio files Skill development using Publisher creating a multiple page document Resources: Software: Fireworks, MS Publisher, OCR software, sound recorder Hardware: digital camera, scanner, graphics tablet, microphone Web: maps from www.whereis.com.au Page 9 of 16 Evidence of learning: Students are able to: Correctly describe the basic digitising process, correctly describe a bit map, use an optical scanner, use OCR software, transfer images from a digital camera to a computer, obtain images directly from the screen, use a variety of graphical input devices, collect and manipulate digital media to produce a basic product. Feedback: oral feedback on students’ use of technology to obtain images oral and written feedback on students’ advertising pamphlets Page 10 of 16 5. Factors affecting file size Duration: 3-4 periods Students learn about: Students learn to: Content and references: Text Unit 10.2: converting analogue data to digital Unit 10.5: compressing data – lossy and lossless compression compressing data – to reduce file size Unit 10.6: secondary storage – characteristics of storage devices Unit 4.8: the effects of altering the data sampling rate using file compression using different file formats for the same data type altering the size of the colour palette or bits per sample using different frame rates for animations and videos colour palette compression sampling rate frames per second discuss factors that affect file size describe factors affecting file size and observe the effects on the digital media Activities and instruction: digitise data using different sampling rates, palette sizes or bits per sample altering the resolutions settings when using a scanner and/or digital camera altering the sample rate and bits per sample of an audio recording create basic animations using different frame rates to observe effects on file size and animation quality convert the same image into different image file formats, palette sizes and compression levels convert JPEG/PNG images to GIF with different palette sizes observe effects of above setting changes on file sizes the advantages of using file compression for storing digital media observe the problem of using lossy data storage formats for digital media create a digital media product demonstrating the effects of image compression and format selection Projects and assessments: Minor: Students produce a digital media document showing the effects of palette size and file compression on the storage size and quality of image files. Skill development: selecting appropriate compression systems, media formats and data settings using WinZip to compress and archive data files Resources: Software: Fireworks, WinZip, Sound recorder Hardware: Scanner, digital camera, microphone Evidence of Learning: Students are able to: Select appropriate file formats and settings for the media data types they are using, explain why certain formats and settings work better for particular data types and media, use WinZip to compress and archive data files Feedback: oral feedback on students’ documentation of the factors affecting size and quality of images Page 11 of 16 6. Displaying and distribution Duration: 4-6 periods Students learn about: Students learn to: Content and references: Text Unit 10.5: transmitting data – the need to reduce data transmission time compressing data – to reduce storage size Unit 10.6: secondary storage – characteristics of storage devices for distributing digital media Unit 4.9: display issues – the technology used by your target audience, people with special needs the advantages and disadvantages of distribution by storage device (CD/DVD) and distribution by the Web considerations including mode of delivery and intended audience examine display and distribution considerations for the digital media product select and deliver the digital media product for a targeted audience Activities and instruction: look at digital media products displayed on different systems and/or screen resolutions look at web sites with the graphics and multimedia features of their browsers turned off to evaluate their effectiveness for use by vision impaired people look at distribution issues for a selected digital media product observe the use of Adobe PDF as an alternative method of distributing and displaying digital media bundle and compress a digital media product for distribution using WinZip Projects and assessments: Minor: Students prepare their digital media product (unit 5) for distribution via the Web and CD/DVD Skill development identifying display and distribution issues for digital media using WinZip to archive and compress digital data files Resources: Software: Web browser, Adobe Reader, Adobe Acrobat, WinZip, CD burning software Hardware: CD burner Evidence of Learning: Students are able to: Describe the effects of different screen resolutions and other system characteristics on the display of digital media, select an appropriate distribution method for their digital media product, use WinZip to bundle or archive data files Feedback: oral feedback on students’ preparation of material for display and distribution Page 12 of 16 7. Project development Duration: 8-12 periods Students learn about: Students learn to: Content and references: Text Unit 9.2: identifying the problem Unit 9.3: analysing the problem Unit 9.4: designing a solution Unit 4.10: Practical design and produce a digital media product processes and techniques design, produce and evaluate a simple project for a real-world application either separately for this option, or integrated with other options Activities and instruction: introduction to PowerPoint the basic features the do’s and don’ts of using PowerPoint importing text and graphics transitions between slides adding basic animations adding audio data students work through the sample project using resources supplied on the text CD-ROM to create a PowerPoint presentation Projects and assessments: Minor: Create a digital media product (PowerPoint) using the resources and instructions provided by the textbook and its CD-ROM. Students use Fireworks to edit and prepare the images. Skill development using PowerPoint: creating a presentation selecting and adding slide transitions importing graphics, text, animation and audio data Resources: CD-ROMs: Images and text on Text CD-ROM Software: Fireworks, MS PowerPoint, “How to Create a Bad PowerPoint Presentation” on network Evidence of Learning: Students are able to: Demonstrate the correct use of PowerPoint to create a digital media product Feedback: oral feedback on students’ design and production of their PowerPoint presentation Page 13 of 16 8. Major assignment Duration: 16-20 periods Students learn about: Students learn to: processes and techniques Content and references: design, produce and evaluate a simple project for a real-world application either separately for this option, or integrated with other options Activities and instruction: students develop their own media presentation for distribution via either CD-ROM or the Web using digital media they have collected, created and manipulated themselves Projects and assessments: Major project: Final project – students develop their own media presentation for distribution via either CD-ROM or the Web using digital media they have collected, created and manipulated themselves Skill development: Reinforce all skills developed in this option topic Resources: All available hardware and software used in this option topic Evidence of Learning: Students are able to: Design and create their own digital media product and prepare it for distribution Feedback: detailed written feedback on students’ project Page 14 of 16 9. Additional content Students learn about: Students learn to: Content and references: This unit has been partially incorporated into Unit 1 – The purpose of digital media evaluation of digital media products critically analyse a range of digital media products based on identified evaluation criteria Activities and instruction: students work through a existing evaluation guides Page 15 of 16 Text Unit 4.11: On CD-ROM evaluation guides for assessing different types of digital media Evaluation of a Digital Media Product Name: Title or description of digital media product: Type of digital media product: printed product image video or animation audio (recorded sound) musical composition (computer music) Medium – the method used to deliver the product: newspaper/magazine poster pamphlet/leaflet computer monitor movie radio computer speakers CD/DVD Web Purpose of the product: education entertainment information Is there a clear message in the product? Yes No If yes, give a brief description of the message: Is the medium right for the message? Is the text clear and readable? Yes No n/a Are the images clear? Yes No n/a Do the animations/videos/sounds load quickly and play at the right speed? Yes No n/a Is the animation/video playback area large enough? Yes No n/a Are the sounds clear and free of distortions? Yes No n/a Does the message get your attention? Is the purpose of the product clear and obvious? Yes No Can you identify the main features of the product (e.g. title, theme, etc)? Yes No n/a Does the presentation of the product please you? Yes No Conclusion: Product was – Successful Page 16 of 16 Unsuccessful