Species : Balosar
Career : Smuggler/Colonist Specialisation : Thief/Trader
Brawn : 1 Agility : 2 Intellect : 2 Cunning : 3 Willpower : 2 Presence : 2
Soak : 1
Wounds : 10
Strain : 14
Defence: Ranged : 0 Melee : 0
Skills : Charm 1, *Computers 1, *Cool 1, *Coordination 1, *Core Worlds 1, *Deception 2, *Negotiation 2, *Perception 3,
Ranged - Light 1, *Skulduggery 2, *Stealth 1, *Streetwise 2, *Survival 1, *Underworld 2, *Vigilance 2, *Xenology 1
Weapons : Holdout Blaster (Light, D:5 R: Short Critical: 4, Stun)
Talents and Special Abilities :
Black Market (2 Ranks) : When purchasing illegal goods, may reduce rarity by 1 per rank, increasing the cost by 50% per reduction.
Bypass Security : Remove 1 black per rank from checks made to disable a security device or open a locked door.
Convincing Demeanor: Remove 1 black per rank from Deception or Skulduggery checks.
Dodge : May take a rank of Strain to upgrade the difficulty of combat checks made against him.
Grit : Gain +1 Strain threshold.
Immunity : Balosarians are naturally immune to the effects of most poisons and toxins, although they do have a predisposition to becoming addicted to substances to which they are not immune.
Know Somebody (2 Ranks) : Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank.
Street Smarts : Remove 1 black per rank from Streetwise or Underworld checks.
Wheel and Deal : When selling goods legally, gain 10% more credits per rank.
Motivation : Relationship (seeks approval from his mother, Inid Frool)
Obligation : Blackmail (Magnitude: 10 Complications: None)
Notes: blackmailed by Imperial intelligence agent, Razul Apis
Duty : None
Credits : 300
Weapons and Armour : Holdout Blaster
Personal Gear : Comlink, Sabacc Deck, Chance Cubes, Synthetic Standard Neurotoxins (10 doses), Neuroparalytic (10 doses), Anesthetic (10 doses), Deathsticks (20 doses)
Assets and Resources : Owns a storage cube in Vesta City