Structure Brainstorming Categorizing Why? Brainstorming encourages creativity and allows for collecting many possible answers. Roles for team members while brainstorming: Speed Captain –The team member assigned this role would say such things as, “We only have one minute left. Let’s hurry! Let’s get quicker with our responses.” Suspend Judgement Captain – The team member assigned this role would say such things as, “All ideas count. Let’s not talk about the ideas now.” Synergy Captain –The team member assigned this role would say such things as, ‘What other ideas does that give you? Review the list to help you think of other ideas.” Recorder Captain – To record the ideas as quickly as possible, each idea on a separate piece of paper. Assigning this job to the Speed Captain or the Suspend Judgement Captain facilitates the Brainstorming. Categorizing provides a way for students to classify, analyze, and synthesize information. Suggested Activities Statistics – Brainstorm topics for a survey. Statistics – Brainstorm titles for a graph. Estimation – Brainstorm ways to use estimation. Measurement – Brainstorm items to measure. Measurement – Brainstorm reasons to measure the area or perimeter of objects. Number Sense – Brainstorm as many ways as possible to express the number 6. Example: 5 = 1, 18 divided 3, 3 sets of ears, 1 hand plus a thumb. Geometry – Brainstorm a list of ojbects which are rectangular solids (spheres, cubes, or cylinders). Algebra – Brainstorm equations. Logic – Brainstorm items to categorize. Patterns – Brainstorm patterns (AB, ABBA, ABC, etc.) to construct with concrete objects. Number Sense – Sort the numbers one through twenty into categories of Even Numbers and Multiples of Four. Statistics – Make a survey of fifty students to see if they have a cat, a dog, both or none. Statistics – Conduct a survey of students to see which sports they are involved in at school. Logic – Sort a set of shells and label each category. Logic – Sort a set of Attribute blocks into sets of red blocks and blocks with four sides. Logic – Sort the students in the classroom by those who are wearing something blue, and Co-op Co-op Co-op Co-op is a cooperative project design built around a cooperative team project. Students work individually within their teams in order to learn something to satisfy their own curiosity about themselves and the world. Each team member then contributes to the completion of a team project that synthesizes the information from all the team members. The final product is shared with the whole class so that other class members may also benefit from the learning. those who are wearing shoes with Velcro. Logic – Sort classroom objects by size, shape, color, or use. Problem Solving Strategies – Sort a set of word problems by the strategies which may be used to solve them – draw a picture, make a table, or look for a pattern. Number Sense – Sort twenty large numbers by those divisible by three and those divisible by five. Geometry – Sort geometric shapes by types of angles: acute, right, or obtuse. Number Sense – Each team selects a number sentence and prepares a skit to act it out for the class. Each team ember must have a role in the skit. Statistics – Each team surveys 100 people on a topic selected from a class list of topics. Each team member surveys 25 of the people, contributes to a team graph of the 100 responses, and reports on certain information determined in analyzing the results. Mathematics in Careers – Each team selects a career field from a class list to research. Each team member interviews people with jobs in that field to see how they use mathematics in their jobs. Each team member is responsible for certain aspects of the report to the class. Math Strands – Each team selects a math strand to research. Team members report on the strand’s content, uses, importance, etc. Each team member is responsible for parts of the research and report. Mathematics in Sports – Each Corners Corners is a class-building structure which can be used in a wide variety of ways. It team selects a sport from a class list. Teams research and report on the history of the game, explain the rules of the game, tell how math is used in the game, etc. Each team member is responsible for parts of the research and presentation to the class. Scale models – Each team builds a scale model of an object on the class list. Each team member is responsible for parts of the construction and the class presentation. Problem Solving – Each team creates math problems for the class to solve. Each team member has a role in presenting the problem to the class and facilitating problem solutions by the other teams. Probability – Each team conducts probability experiments with a selected material from the class list of coins, dice, colored cubes, cards, etc. Each team member is responsible for conducting a number of trials for the team total and will have a role in the report to the class. Measurement – Each team measures objects using units of measure listed by the class. Each team member must perform ¼ of all the measurements and have a role in the class report. Math Games – Each team creates a board game which provides practice in math skills listed by the class. Each member of the team is responsible for constructing a part of the game and teaching the other teams how to play. Statistics – Go to the corner of the room which is labeled with the topic you would like to provides opportunities for students to learn something about the other students in their class and to begin to accept individual differences. With academic content, Corners can introduce a topic to the class, provide students an opportunity to discuss their opinion with others who agree with them, or provide an opportunity to summarize key points. Formations Formation has students form shapes or figures with their bodies by holding hands. Sometimes they are not allowed to talk. This can be done in teams or with the whole class. For primary grades, begin by marking the formation wanted on the ground. survey. Statistics – Go the corner which is labeled with the order of your birth. Statistics – Go to the corner labeled with the kind of siblings you have. Geometry – Go to the corner labeled with your favorite figure. Measurement – Go to the corner labeled with your favorite measuring instrument. Math Strands – Go to the corner which is labeled with the strand in math that you like best. Number Sense – Pick a number from one to four and write it down. Go to the corner labeled with your number. Number Sense – Draw a picture which illustrates ½, 1/8, or 1/16. Go to the corner labeled with your fraction. Number Sense-Problem Solving – Write a word problem using +, -, x, or . Go to the corner which is labeled with the operation you used. Statistics – Go to the corner of the room labeled with the season of the year in which you were born. Geometry – form a triangle. Number Sense – Form a numeral 4. Number Sense – Form the answer to 9 x 6. Measurement – Form the perimeter of the rectangle drawn on the board. Geometry – Form an obtuse angle. Measurement – Form the area of the rectangle drawn on the board. Number Sense – Form a division sign. Group Discussion Group Discussion is a two-step structure for discussing an issue or question presented by the teacher. In step one, the teacher asks a low consensus question and in step two, the students talk it over. Following the group discussion, students share their ideas with the class. The key issue is to share with as much student interaction as possible. Number Sense – Form a picture of 3 x 6. Number Sense – Form the answer to 7.5 + 8.7. Geometry – Form a figure with exactly one line of symmetry. Patterns – Form an AAB pattern. Number Sense – Discuss the difference between estimation and mental arithmetic. Give some examples of each. Problem Solving – Discuss the strategies which might be used to solve the assigned problem. Mathematics in Careers – Discuss careers which interest you and the ways math might be used in those careers. Geometry – Compare and contrast two-dimensional and three-dimensional objects. Number Sense – Discuss a plan for acting out a problem of your choice. Statistics – Discuss the information represented on a graph. Problem Solving – Discuss your solution to a problem and other ways the problem might be solved. Problem Solving – Discuss an alternate version of the assigned problem. Number Sense – Discuss the relationships of fractions, decimals, and whole numbers. Number Sense – Given a set of problems with unreasonable answers, have the students discuss why the answers are unreasonable. Example: One bus holds 40 students. There are 90 students going on the field trip. How many buses are needed. John said the answer is 2 ¼ because 90 40 = 2 ¼ . Discuss his answer. Inside-Outside Circle Inside-Outside Circle has a variety of uses. It can be: A classbuilding activity An activity to introduce a concept or have students share prior experience with a topic. To share specific information about an activity or assignment about to be started or just completed. To practice and learn. For Inside-Outside Circle students stand in two concentric circles with the inside circle facing out and the outside circle facing in. Line-Ups Line-Ups can be used in a variety of ways: for classbuilding, to promote communication, to learn respect for individual differences, to develop concepts, and to create shortterm teams. The teacher provides the prompt and sets the end dimensions. Students then line up in order of their responses. Teacher-Directed Review Tell your partner: The next three numbers in the pattern 2, 4, 6, 8… A figure which has exactly two lines of symmetry. The difference between a cube and a square. Three prime numbers. Flash Cards Ask your partner: The definition of the math term on your card. The least common multiple of the two numbers on your card. The unit of measure which would be used to measure the object on your card. Processing Tell your partner: Two things you learned in the probability lesson. How you solved the math starter. Characeristics Line up by height. Line up by age. Line up by order of birthday dates. Line up by the number of letters in your name. Line up by the number of blocks you walk to school. Line up by the number of people who live in your house. Line up by the number of buttons (pockets) on your clothes. Line up by the number of pets you have. Agree/Disagree Line up by your agreement to the statement, “Problem solving is the most important part of math.” Line up by your agreement to the statement, “It is necessary for children to memorize the basic math facts.” Line up by your agreement to Numbered Heads Together Pairs Check Its main strength is in building mastery and reviewing previously learned information. Students work in pairs in their teams to practice a new skill. A worksheet is set up with problems placed in pairs, and with reminders when to stop and check with partners. Person one in the pair does the first problem, while person two acts as a coach. If the coach agrees that person one has done the first problem the statement, “Division is more fun than multiplication.” Geometry – Name three kinds of angles. Patterns – Tell what comes next in the pattern 7, 14, 21, 28, 35, _____. Problem Solving – Would you add, subtract, multiply, or divide to solve this problem? Juna had a dozen cookies, Linda had a dozen cookies, and Brad had a dozen cookies. How many cookies in all? Estimation – What is the best estimate for the number of ears in this room: 76, 150, or 300? Problem Solving Strategies – Name three problem solving strategies we have used in the last two weeks. Number Sense – Tell a number story about this picture: . Geometry – What does the word symmetry mean? Number Sense – Tell four ways we use multiplication in everyday life. Mathematics in Newspapers – Name three ways math is used in a newspaper. Problem Solving – Make up a story for 53 – 28. Mathematics in Careers – Who uses geometry more, a car painter or an architect? Explain. Solve problems on worksheets which ask for the following: Patterns – The picture which comes next in a pattern. Patterns – To continuation of a number pattern. Problem Solving – Answers to word problems. Geometry – Lines of symmetry on figures. Round Robin Send-A-Problem correctly, he/she gives him/her Number Sense – Answers to some praise, then they switch computational problems. roles. Measurement – The measure of objects in the room. Algebra-Functions – Ordered pairs on a grid. Statistics – Answer to questions about a graph. Problem Solving-Number Sense – Stories to go with number sentences. Problem Solving – The “make a table” strategy. Round Robin is a simple, yet Number Sense – Count in effective, two-step cooperative sequence from 50 to 100. learning structure. In step one, Number Sense – Say prime the teacher asks a question numbers. with many possible answers Number Sense – Tell the and in step two, the students answers to flash cards: add orally respond in turn to share subtract, multiply or divide. possible answers for the Number Sense – Say fractions question. Team members can equivalent to ½. help the student who is Statistics – Tell topics for a responding if he or she survey. requests help. Number Sense – Count by 5’s. Number Sense – Say numbers divisible by 3. Statistics – Say food items which may be used in a survey of favorite foods. Patterns - Say an ABC pattern using . Send-A-Problem is a practice structure which is used for review or additional practice of concepts. There are three steps to follow: Step 1: Students author review questions – Each student on a team makes up a review problem and writes it down on a flash card. Encourage high-consensus problems which have right or Each member may only say one shape each turn. Number Sense – Tell reasons subtraction could be used. Problem Solving – Write a word problem. Ask for the solution. Patterns – Write a number pattern. Ask for the next number in the pattern. Geometry – Draw a figure. Ask for its name. For example: Math Vocabulary – Write a Similarity Groups wrong answers, verifiable by the text. For younger students, the format might be standardized by using truefalse, missing word, or multiple choice. The author of each question asks it of his or her own teammates. If there is a total consensus, the author writes the answer on the back of the card. If not, the question is revised so that it produces consensus. The side of the card with the question is marked with a Q; the side of the card with the answer is marked with an A. Step 2: Teams Send-AProblem – They pass their stack of review questions to another team. Step 3: Teams respond Student 1 reads the first question. Each team member individually writes down his or her answer. The team members then compare and discuss their answers. If they have consensus, they turn the card over to see if they agreed with the sending group. If not, they write their answer as an alternative answer. Student 2 reads the next question, and the procedure is repeated. The stacks of cards can be sent to a third and fourth group, and so on. Upon return of the cards to the senders, there is opportunity to discuss and clarify any questions indicated on the back of the cards. Similarity Groups involves students with each other and gives them a chance to create their own preference. math term. Ask for the definition. Patterns – Draw a picture pattern. Ask what comes next. For example: ________. Number Sense – Draw a picture which represents a fraction. Ask for the fraction. Statistics – Draw a simple graph. Ask a question about the data. Problem Solving – Write a problem with missing information. Ask what else is needed to solve the problem. Measurement – Write a problem which asks students to measure an object. Ask for the measure. For example: What is the width of our math book? Geometry – Draw an angle. Ask for its measure and whether it is obtuse, right, or acute. Form Groups by: Characteristics The number of people who live in your house. Your birth month. The number of buttons on clothes you are wearing. Your place in the birth order in Simultaneous Sharing Teams consult your family (oldest, middle, youngest, or only) The number of books you’ve read this year. Preferences Your favorite math strand. Your favorite sport (movie, song, color) Your favorite animal. Your favorite number. The most difficult problem on the math homework. Classroom White Board Share – Each team sends a representative to the board or to a piece of chart paper to post their best answers simultaneously. The teams can continue working while some of their ideas are being recorded and shared with the class. Small White Boards Sharing – When recording, student use small white boards equal to the number of people with which they will share. After the recording is complete, the students pass out the small white boards to their teammates or to other teams. This can be used equally well for team responses to be shared with other teams or individual responses to be shared with teammates. Carousel Share – One person from each team stays seated in each team’s place while the other teams rotate from table to table. The team’s representative shares the team’s information with all other teams as they rotate through. Class Notebooks – Each team records their ideas on a threeringed sheet of notebook paper. The sheet is placed in a three-ringed binder under a divider labeled with the topics being shared. The notebook is available for other teams to peruse. Roam the Room – At a given signal, all the students float throughout the room observing the products of the other teams. At a given symbol, all students return to their teams and report on what they found in their roaming. Gallery Tour – Completed team products are displayed around the room. Near each product should be a sheet of paper for other groups to ask questions write comments about the products. Each team stands in front of their own product in the classroom. At the teacher’s signal, they pass from one product to the next until they have viewed all the products in the classroom. Students are encouraged to ask a question or make a comment about each product they see. Using small slips of paper, students make a record of the unique ideas they recorded from the products. They can also discuss any questions and comments the other students made about their product. Stand Up and Share – Following a group discussion, each team makes sure that all their team members have an idea to share. All students in the class stand up. Starting on one side of the classroom, students begin sharing. As each person shares, he or she sits down. Anyone in the room who has the same idea or a similar idea sits down also. The sharing continues until all of the student are sitting down. Team Notebooks – Each team Team Project Team project is very useful for the completion of a simple project. Team projects should be short and easy. Students should be able to complete the project anywhere from a few records their ideas and places them in a Team Notebook. These notebooks can be reviewed by other teams or by the teacher. Teams Consult – Each team shares its best idea(s) with the team next to them. Teams Tour – Teams tour provides an opportunity for the students to share their products with the other teams. In each of the four rounds, one of the team members travels to another team to share his/her team’s products with the team. In Round 1, #1 travels with the team’s product one team to the right (or left). #2, #3, and #4 stay and listen to the presentation by the visiting #1. All members return to the home teams. In Round 2, #2 travels with the team’s product two teams to the right (or left). #1, #3, and #4 stay and listen to the presentation by the visiting #2. All members return to the home team. In Round 3, #3 travels with the team’s product three teams to the right (or left). #1, #2, and #4 stay and listen to the presentation by the visiting #3. All members return to the home teams. In Round 4, #4 travels with the team’s product four teams to the right (or left). #1, #2, and #3 stay and listen to the presentation by the visiting #4. All members return to the home teams. Math Games – Make a math game for the learning center. Geometry – Create a picture using shapes-circle, rectangle, triangle, and square. Geometry – Create a design Think-Pair-Share minutes to a class period. Roles may be given to each member of the team to ensure equal participation and individual accountability during the project. For example, each student may be required to use a different color marker on the project and all of the colors must be used equally. When a variety of omaterials will be used on the project, assign each team member a responsibility for one of the materials. Social roles can also be assigned separately or in tandem with material roles. Some sample roles are: Material-Related Roles Scissors Paper Glue or paste, staples, tape, etc. Markers, crayons, pencils, etc. Social Roles Taskmaster Praiser Materials Monitor Recorder Think-Pair-Share offers all students an opportunity to express their response to a question or discussion topic. The teacher poses a problem or asks a question. Students think about the answer. Students pair up and discuss their responses. Students share their answers with the class. using 2 obtuse, 2 right, and 2 acute angles. Number Sense – Create a skit to act out a math sentence. Geometry – Create a design with at least one line of symmetry. Patterns – Create a pattern with objects. Measurement – Draw a map to a hidden treasure. Geometry – Create a puzzle using tangrams. Problem Solving – Write and illustrate a word problem. Geometry – Make a collage of spheres using pictures from magazines. Number Sense – Think of ways math is used in our every day lives. Number Sense – When do you think you will use multiplication most in your life? Problem Solving – What would be a good strategy to try in solving this problem? Math in Careers – What are some ways a librarian (store owner, football player) would use math? Geometry – Name some objects in our environment which are shaped like a rectangle. Number Sense – How has the calculator helped you? Estimation – What is a good Three-Step Interview strategy for estimating the number of candies in the jar? Measurement – What are some reasons for measuring area or perimeter? Problem Solving – Why do you think that problem was easy or difficult? Problem Solving – Is there another way to solve this problem? Three-Step Interview is a Concept Development simple information sharing What would you most like to structure. It works best in learn about in…(math, groups of four, but can be statistics, problem solving)? easily adapted to groups of What are some ways you use three or groups of five. (measurement, estimation, In pairs, one student interviews probability) in your everyday the other. life? The students reverse roles. How did you solve this In their teams of four, the problem? students round robin to share Can you find more than what they learned from their one…(answer, way to solve the partner. problem) for this problem? How will you use what you have learned? Processing What kind of math problem is…(hardest, easiest, most fun) for you? Why do you think it is important to know how to…(add, subtract, use a calculator)? Which problem on your homework did you find…(most interesting, most difficult)? What did you learn from this lesson? What would like to know more about?