The Hero’s Journey Notes From Joseph Campbell’s The Hero with a Thousand Faces The hero myth is really about every human being. We are all heroes struggling to accomplish our adventure. Theory of the Hero’s Journey - Does not need to have all the elements in the journey - Stages do not need to occur in order - Campbell focuses on the male hero, but synthesizes the work of modern psychologists Carl Jung (female focus), Sigmund Freud (male focus), and others - Provides a useful framework for looking at stories - All heroes undergo a common development cycle (same pattern) – monomyth - Results from the collective consciousness shared by all human beings - The cycle is related to rites of passage (e.g. birth, naming, adulthood, marriage, death) Stages of The Hero’s Journey Stage 1: Separation or Departure 1. Call to Adventure “retreat from the world” “destiny calls the hero” - Voluntary or forced - Accidental or unnoticed or unexpected - Thrusts/enters the unknown world 2. Refusal of the Call - Occasionally happens - Reasons include self-preservation, fear, change is akin to death, wants to maintain the status quo - Can result in paralysis or enchantment 3. Supernatural Aid - After accepting challenge - gathers provisions and weapons - Encounters a protective figure – can be either benign or a tempter 4. Crossing the First Threshold - Encounters a threshold guardian – may be good or evil 5. In the Belly of a Whale - Hero is swallowed up – appears dead - Because he has not properly appeased the guardian Stage 2: Trials and Victories 1. The Road of Trials - “show the hero’s worthiness” Symbolic of psychological dangers of overcoming real problems in the real world 2. Meeting with the Goddess (or Temptress) - Opposite sex archetype (a recurrent model or type) essential to the development of a complete, mature personality (Jung’s anima/female) - In heroine stories, look for Mother Atonement and male god or tempter - Hero must ignore the temptations of human life; break bonds of humanity - Can be good (helpful) or evil (destructive, dangerous temptress) - Hero may resist herī he must resist her to achieve maturity and his quest 3. Atonement with the Father - Father tests hero’s worthiness – has both evil and benign qualities - Father is archetypal enemy – tests hero to purge him of his childish ways “rites of passage” 4. Apotheosis “illumination” - Becomes god-like - Meets spiritual guide and becomes enlightened 5. The Ultimate Boon - Gains possession of object (symbolic of Truth) - Object is often limitless or inextinguishable Stage 3: Hero’s Return (can be any of these) 1. Refusal of Return – integrates into the new world 2. Magic Flight – leaves in haste, persuaded by forces 3. Rescued from Without – brought back by others from his own world 4. Crossing the Return Threshold – in leaving the unknown world, hero encounters signs he has returned to a more ordinary, everyday world 5. Master of Two Worlds - has ability to pass back and forth between worlds 6. Freedom to Live – wise enough to lead an ordinary life – although wiser, more enlightened ***Not just a story framework – a spiritual quest/reality to understand our place in the universe. ***