On-ice Games - Hockey Centre

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World Girls’ Ice
Hockey Weekend
On-ice games
In the following you will find 16 on-ice games which can be easily adjusted to
the size of the skating group as well as to the skill level of the skaters.
The games include stickhandling techniques, skating techniques, and
techniques to improve keeping the heads up as well as balance, agility and
fun competition elements.
Select as many of the games as you need for your WGIHW event, remember
that you can also divide the ice rink in smaller parts and play several games
simultaneously.
1. Ant Hill
2. Asteroids
3. British Bulldog
4. Chaos Stickhandling
5. Chariot Races
6. Freeze Tag
7. Mr. Wolf
8. Relay Races
9. Simon Says
10. Treasure Hunter
11. Musical Pucks
12. Sharks and Minnows
13. Obstacle Course
14. Passing in a Circle
15. Cops and Robbers
16. Red Light, Green Light
17. Legend
Title: Ant Hill
Key Points:
Category
Heads up
Feet moving
Games
Stickhandling
Description
Divide the players into four equal teams.
All the food (pucks, cones, balls, etc…) will be placed in the center circle.
Players will try to bring as much food back to their base as they can. Food is safe only
within their own base.
After the coach starts the game, all players may leave their zone.
Players may only carry one piece of food with them at a time.
Players try to bring their food back into their own base.
Players from other teams may steal the food from another player on the way back to
their own base.
Notes:
Add more bases if there are a lot of participants.
Remove teams 8only use one base) and use 1/3 of the ice if there are fewer
participants.
Adjust the game based on needs.
Title: Asteroids
Key Points:
Category
Skating
Balance
Games
Agility
Description
Divide the group into two equal sized groups, one skater group and one attacker
group.
Create a skating lane for the players.
Set up “launch pads” with foam pucks, tennis balls, or other soft objects. Attackers are
manning the launch pads.
Allow the players to skate through the “attack” zone. The attackers are now throwing
the soft objects against the skates of the skaters. Each player must avoid the objects
and cross the zone untouched.
If they are hit on the skate, they will be considered out.
Allow enough space on the ice for players to stop without sliding.
Notes:
If there are not as many participants, use only 1/3 of the ice.
The “launch pads” would be set up on the blueline, shooting towards the end boards.
The skaters would try to cross in between the face-off circles, from one face-off dot to
the other.
Title: British Bulldog
Key Points:
Skating
Category
Head up
Games
Agility
Description
Select two or more Bulldogs to start off the game as the designated taggers. They are
to stay within the area between the bluelines
The remaining players lineup at the goal line and must cross through the “junkyard”
(are between the bluelines) untouched.
If a Bulldog tags a player in the junkyard, the newly tagged player joins the Bulldogs.
Continue until all players have been tagged.
Bulldogs have to stay within the junkyard.
Notes:
If there are fewer players, play in 1/3 of the ice. The junkyard would then become the
zone between the two face-off dots.
Title: Chaos Stickhandling
Key Points:
Stickhandling
Category
Stickhandling
Head up
Feet moving
Description
Part 1
Divide players into smaller groups, using each circle as a zone.
Each player has a puck and stickhandles within their designated circle, trying to avoid
making contact with the others.
Part 2
Designate one player to try to remove the other players’ pucks.
Once each player has lost their puck, a new game starts.
Title: Chariot Races
Key Points:
Category
Skating
technique
Head up
Game
Fun competition
Description
Players pair up in groups of two.
The player in front will grab onto both sticks, pulling the player behind them, starting
from the goal line.
The players will take turns after the first player has crossed over the other goal line.
Examples of what the back player can do:
1.
2.
3.
4.
Standing
Standing with blades turned in to provide resistance
On both knees
Lay on stomach
Notes:
Adjust the length that the players skate based on the skill of the group.
Title: Freeze Tag
Key Points:
Category
Agility
Head up
Game
Fun competition
Description
Designate a few players to be the taggers.
The other players will try to skate away from the taggers.
Once a player has been tagged, they will remain still.
The game ends when all players have been frozen.
Notes:
Adjust the playing area based on the skill level and number of participants.
Create multiple games to reduce the area players have to skate.
Add in different rules for a player to be unfrozen:
1. A player can be freed if another player slides in between their legs
2. A player can be freed if another player skates around them once.
3. A player can be freed if another player tags them with two hands.
Title: Mr. Wolf
Key Points:
Category
Skating
technique
Game
Fun competition
Description
One person is designated to be the wolf, the other skaters line up along the goal line.
The wolf will have their back turned to the skaters.
The skaters will ask, “What time is it Mr. Wolf” and the wolf will answer with “it’s
_______ o’clock.”
The skaters will have to take as many steps as the time is.
If the wolf answers, “It’s lunch time!”, the wolf turns around and skates to the players
to try and tag them. The skaters will retreat back to the goal line as fast as possible
and try to avoid being tagged by the wolf. They are safe once they have reached the
goal line.
If a player gets tagged by the wolf he/she has to stop on the spot and wait until the
wolf has tagged the players who have not made it behind the goal line. A new wolf can
be selected every few rounds.
Notes:
Adjust the length that the players skate based on the skill of the group.
Title: Relay Races
Key Points:
Category
Skating
technique
Game
Fun competition
Description
Divide the skaters into equally sized groups.
Each round, the skaters will have a different skating technique to complete. The
skaters line up behind each other at the goal line.
Each skater performs the same skating technique and starts one the skater in front of
her/him has returned back to the line.
The team that finishes first wins this skating technique round.
Examples of what the skaters can do:
1. Half turns
2. 360 degree turns
3. Stops
Notes:
Adjust the length that the skaters skate based on the skill of the group.
Adjust the number of groups based on the number of skaters.
For added difficulty, the skaters must complete their leg of the course while holding a
tennis ball and must pass it to the next skater before they can start their turn.
Title: Simon Says
Key Points:
Category
Skating
technique
Listening skills
Game
Fun competition
Description
One person is designated to be Simon, the other skaters line up along the goal line.
Each round, Simon says “Simon Says _________”, the skaters have to complete whatever
it is that they are told to do.
If Simon says a command but does not say “Simon Says”, the players are expected to
do nothing.
Examples of what the players can do:
1. Touch their toes
2. Hop on the ice
3. Shake their arms
Notes:
Alternate “Simon” every few rounds.
Title: Treasure Hunter
Key Points:
Skating
technique
Category
Head up
Game
Fun competition
Description
Divide the skaters equally into teams and line them up in parallel lines next to each
other.
The first skater from each line will skate to where the obstacles are, pick one up, and
return to their line.
The next skater in line will do the same, after the previous skater has returned to the
line.
Repeat until all the treasure has been picked up.
Notes:
The treasure can be anything that can easily be picked up. I.e. Cones, pucks, balls,
sticks, etc…
Adjust the length that the players skate based on the skill of the group. Smaller
distances is ideal for younger or novice skaters.
Title: Musical pucks
Key Points:
Skating
Category
Reaction
Games
Crossovers
Description
Using one or two circles (depending on the number of skaters) the skaters line up around
the circle without sticks. Skaters skate clockwise around the circle staying on the line as
they crossover. If there are five players put four pucks in the middle. On the coach’s signal,
players dive in the middle to get a puck. If they don’t get one they are eliminated. Reduce
the number of the pucks each round. The game is over when one skater is left. Change the
skating direction in regular intervals to avoid the skaters getting dizzy.
Title: Sharks and Minnows
Key Points:
Skating
Category
Reaction
Games
Crossovers
Description
The Minnows line up along the goal line and will attempt to skate across the ice to the
other goal line with the pucks. The sharks (2 skaters at the beginning) begin in the
middle between the blue lines. If the shark takes or knocks the puck from the stick of a
minnow, the minnow becomes a shark and helps catch the remaining minnows. The
game continues until only one minnow is left to skate from goal line to goal line. The
game is over when every player has their puck knocked off of their sticks. Then you can
start all over.
Title: Obstacle Course
Key Points:
Skating
Category
Body Control
Games
Agility
Description
Create an obstacle course with any objects you can find. Sticks to jump over, cones with
a stick on top to go under, cones to maneuver around, tires to go through, nets to go
around. Instruct skaters to follow the course you have created one at a time for as many
rounds as you like.
Variety: Set up two identical courses and split the group in two parts. Let both groups
compete each other to see which group is able to complete the course first.
Title: Passing in a Circle
Key Points:
Passing
Category
Following Passes
Games
Head Up
Description
Players stand on the circle with their sticks and one puck. They pass the puck to each
other, keeping the puck moving at all times.
Variation: The player follows their pass towards the player they have passed it to. Or
one player is in the middle and tries to intercept the passes. If she/he succeeds she/he
gets to join the circle and the player who just passed has to go in the middle.
Title: Cops and Robbers
Key Points:
Skating
Category
Fun Activity
Games
Agility
Description
Select two cops, the cops situate themselves between the hash-marks. The rest of the
players are robbers who try to get from one face-off circle to the next without getting
tagged by the cops. If a robber gets tagged by a cop that robber turns into a cop and
the cop turns into a robber. When all robbers have reached the face-off circle they get
ready to try to get back to the first face-off circle. This game continues without
stopping for several minutes because the cops and robbers are changing places on the
fly.
Adjust the skating area depending on the size of the group and the skill level of the
skaters.
Title: Red Light, Green Light
Key Points:
Skating forward
Category
Stopping
Games
Listening to
commands
Description
All player’s start against the boards. The coach starts out between the face-off circles.
The coach commands are:
Green Light-skate forward
Red Light-stop
Yellow light-lie down on their stomachs and get up quickly
A new game begins when all players have made it to the other side.
Adjust the length of the skating area depending on the skill level of the skaters.
Legend
©,
Coach, taggers
X
Player
O
Player

Puck
Δ
Cone
Forwards Skating
Skating with puck
Pass
Shot
Stick
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