11.5.15 Join the Imagine Cup Hack-a-Thon this weekend! Important information regarding Spring 2155 Enrollment: *Shopping carts for spring 2155 enrollment opened on Monday, November 2nd. You can now find your enrollment appointment date and time in SIS. *Enrollment for spring 2155 is the week of November 16 – 20th: Monday, November 16: Graduate students, early 5th year students; early 4th year students in a 4-year program Tuesday, November 17: AM: 5th year students; 4th year students in a 4-year program; early 4th year in a 5-year program. PM: 4th year students in a 5-year program; early 3rd year students Wednesday, November 18: 3rd year students; early 2nd year students Thursday, November 19: 2nd year students; early 1st year students Friday: November 20: 1st year students Note: Early enrollment appointments include the following groups: students in the Honors program, Cross-registered NTID supported students and Varsity Athletes. *The Spring 2155 enrollment guides are now available. Please refer to the enrollment guide for information regarding the IGM course offerings for spring: https://www.rit.edu/gccis/igm/academic-advising-overview *Make sure you have resolved any holds on your account. A hold on your account will prevent you from enrolling in classes in a timely manner. You can see if you have any holds in the Student Center of SIS. (For this week and next week): Withdrawal deadline: The fall 2151 withdrawal deadline is Friday, November 13th at 11:59 PM. It is strongly recommended that you speak to your advisor and professor before withdrawing from any courses. 2155 IGME Research Studios and Seminar Course Offerings IGME 589-01, MWF12-12:50p, Adrienne Decker “Why do we need to learn pointers?” “I just don’t get inheritance.” “I hate hashmaps!” “Ugh – data and data bases.” Have you ever said any of these things? Have you ever said similar things about other topics in your IGM courses? Wouldn’t you have loved something that could have helped you better understand these topics in a way that was fun and engaging? Would you like to be part of a team that helps build tools for understanding these and other difficult concepts? This research studio may be for you. In this research studio, students will be expected to work on interactive media experiences (including, but not limited to games) that will showcase a concept (or related set of concepts) in computing and/or game design and development in a way that will engage and inform the user. The outcome of these experiences for the user is increased understanding of the concept and/or the ability to disentangle the sometimes contradictory nature of these concepts to increase the user’s understanding and engagement with the concept. Students enrolled in this research studio will be expected to conceptualize, pitch, produce and deploy these media experiences by the end of the semester. Students should expect to work in small teams during the semester and will be expected to exhibit good communication and teamwork skills in their production and development efforts. IGME 589-02, TR 9:30-10:45, Stephen Jacobs Player Content Created Narrative Games This course will be looking at multiple technologies (everything from ARG to Wiki) for supporting narrative games where players help create the content. This is an extension of the Steampunk Rochester effort that began last year as a three-year project across a set of classes taught by Profs Hergenrader and Lieberman in COLA and Jacobs in IGM. The goal of the three-year project is to create an on-line, participatory, narrative game around an alternate Rochester in the 1920’s. Last year’s classes provided the initial proof of concept that student created narrative content one semester could lead to a solid base for building a game world in a following semester. In this year’s class, rather than creating a single, stand-alone game prototype, students will build set of different prototypes with the same content base over multiple technologies. The goal of the research is to work with existing tools and/or create “mash ups” of existing tools to then build prototype games with the content from the two narrative classes. IGME 589-03, TR 8-9:15a, Christopher A. Egert This research studio explores the design and development processes for Massively Multiplayer Online systems. My goal is to help students develop an appreciation for this particular type of game development while grounding their knowledge in the construction of a small scale MMO that draws upon the concepts that would be required for a large-scale system. The studio will guide students in such topics as design and development processes for data modeling, client-side engine development, communications protocols, bandwidth and error negotiation, information consistency, synchronization, and technology scalability. IGME 589-04, MWF 9-9:50a, Andrew Phelps Description to follow IGME 590-01, TR 9:30-10:45a, Tony Jefferson iOS & tvOS Game Development, pre-req IGME-202 In this course students will design and build 2D/3D games and media rich mobile applications for the iOS and tvOS platforms. Devices we will be targeting include iPod Touch, iPhone, iPad, Apple Watch, and Apple TV. Topics covered include the mobile game application design process, best practices for each device family, the Xcode IDE, the Swift programming language, 2D and 3D iOS game frameworks, hardware controllers, and software design patterns. Individual and group projects will be required. IGME 590-02, MWF 8-8:50a, Jesse O’Brien Seminar in Level Design, pre-req 3rd year standing This course introduces level design theory and best practice through game level analysis, evaluation, and creation. Students will learn by analyzing game levels from existing games and discussing what made those levels successful or unsuccessful. Through their analysis and hands on experience, students will gain an understanding of overall level design including layout, flow, pacing, and balance. They will enhance their understanding of level design principles by creating their own game levels. IGME 590-03, MWF 11-11:50a, Alberto Bobadilla Seminar in Advanced 3D, pre-req IGME 219 In this course, learners will explore all the processes that go into 3D asset creation for games, and how they plug into the current game development pipeline. Topics explored include low polygon modeling, high polygon sculpting for normal map generation, texturing and material map creation, rigging, animation, and importing a character into a game engine. Techniques using the Maya, Mudbox, Photoshop and Unity software packages will be covered IGME-590-05, MWF 11-11:50a, Charlie Roberts Seminar in Computational Aesthetics. pre-req IGME 330 Students will design and build creative applications for the browser, while studying the history of computational creativity in the arts, music, and education. The course will cover advanced client-side topics, such as audio and visual libraries and functional programming. Historical topics include foundational discussions of generative art, artificial life, microsound, participatory and process-based art, and creative approaches to computation. Individual and group projects will be required. IGM Academic Advising….. Fall Semester Undergraduate Walk in Advising Hours: Need assistance with quick questions (15 minutes or less)? Stop in during our undergraduate walk in advising hours! During fall semester, walk in hours will be held: Monday – Wednesday 1pm – 3pm Thursday – Friday 10am – 12pm Did you enter RIT this fall semester? All students who entered into RIT this year are required to attend a meeting with their advisor during fall semester. In this meeting we will discuss future course enrollment and other IGM resources. To schedule this meeting you must stop by or call the IGM office at 585-475-2763. It is imperative that you attend as there is a hold on your account that will prevent for you from enrolling in spring semester classes. This hold can only be removed by attending this meeting with your academic advisor. Please email your advisor if you have any questions. Game Design & Development: Last names A-K and all Honors Students: Amanda Scheerbaum (abslra@rit.edu) Last names L-Z: Kathleen Schreier (kmsrla@rit.edu) New Media Interactive Development: All NMID students who entered in 2013 and beyond: Betty Hillman (echics@rit.edu) Students who entered in Fall 2012 and prior, last names A-K and Honors students: Amanda Scheerbaum (absrla@rit.edu) Students who entered in Fall 2012 and prior, last names L-Z: Kathleen Schreier (kmsrla@rit.edu) Opportunities…. The School of Interactive Games and Media is sponsoring 16 IGM students to attend the Game Developer’s Conference in San Francisco March 16-18! Applications are available in the IGM Main Office. Applications are due back on November 20th. Imagine Cup Hack-a-Thon IGM is going to host Imagine Cup Hack-a-Thon! Get your team in order and prepare for 36 hours of hacking fun. The School of IGM will be providing snacks and meals throughout (details to come). Build games, solve problems, or create cool applications. Where? Starting with a Keynote in GOL 1400 and then moving to Gol 2000 & Gol 2025 When? Friday November 6th – 8th Starting at 6 pm in Gol 1400 The lab will be closed from 1 am - 7 am Friday and Saturday night (sleep is a good thing). Prizes? Yes, still working out exactly what they will entail. What is ImagineCup? Check out the link below, our own Steve Maier will lead the way! https://www.imaginecup.com/custom/index/getstarted OK I am interested what do I need to do? Get your team together! Stack it with the best people (has to be RIT students) you can get your hands on and show up on November 6th in Gol 1400 @ 6 pm. https://www.eventbrite.com/e/imaginecup-tickets-19315759958 IGM Movie and Games Night! Need to get caught up before the new Star Wars movie comes out? Have a friend who still hasn't seen Star Wars? Join us for a showing of Star Wars: Episode IV - A New Hope on Wednesday, November 11th! There will be popcorn, snacks, and drinks, along with games to play after the movie. All happening from 6:00 pm - 9:00 pm in GOL2400. IGME 106, sections 01, 02, 04 and 05 This spring IGM will be offering a blending course for IGME 106-01, 02, 04 and 05. There will be scheduled lab time, TA’s and tutoring. Professor Bierre will be available through email and skype for office hours and questions. These sections will have the same outcomes as ‘live’ sections and all the same materials will be used. Some of the advantages of an on-line course offers are a flexible schedule and you can work at your own pace. These sections will be fully supported with a TA and tutor. IGM Spring Web Worker & Summer Co-op Are you looking for a summer co-op? Do you know mysql & PHP (advanced)? The IGM department is looking for a part time web worker for the spring that will lead into a summer full time co-op position. Spring hours are 10 – 20 hours per week, Summer will be 40 hours per week. If you are interested in this position, please send an email with: Resume Web Examples To Ann.warren@rit.edu MAGIC Speaker Series MAGIC Speaker Series welcomes Mary Chayko, November 19 For over fifteen years, Dr. Mary Chayko has investigated the experience of digital connectedness – how it feels, how bonds and groupings are made and maintained online, and how the online and the offline intersect in people’s everyday lives. She finds that the online, digital realm is experienced as real in every way -- emotional, intimate, and communal -- and that it tends to prompt, rather than to deter, physical social interaction and local community ties. In this talk, she will share her research into the nature of digital connectedness and its impact on members' "techno-social" lives. Dr. Mary Chayko is a sociologist, Professor and Director of Interdisciplinary Studies at Rutgers University's School of Communication and Information, where she is also the co-chair of the School's Social Media & Society Cluster. She is the author of Connecting: How We Form Social Bonds and Communities in the Internet Age, Portable Communities: The Social Dynamics of Online and Mobile Connectedness (both with SUNY Press) and the forthcoming Superconnected: The Internet, Digital Media, and Techno-Social Life (2016, Sage Publications). She received her Ph.D. and M.A. in Sociology, and Ed.M. in Psychology, from Rutgers University. More information https://www.facebook.com/events/517667255063012/ RIT Academic Support Center Math and Physics Tutoring! RIT provides Math and Physics Support, take a math assessment, get advice about how to best learn math or physics and get hints on how to better perform on tests and quizzes. Two locations on campus: Bates Study Center (08-1200), M-Th 9a-9p, F 9a-6p Sol Study Center M-Th 7p-10p, Sundays 2-5p and 7-10p (Sol Heumann Residence Hall, 1016 Room Reservations All IGM students or student groups/clubs must go through Jill Bray to make a room reservation. In GCCIS, please do not go through the Dean’s Office. Jill can be reached at jcbics@rit.edu or Room 2161. Social Media Please remember to stay in touch with the latest and greatest School news · Facebook: School of Interactive Games and Media · Twitter: @IGMRIT · Foursquare: School of Interactive Games and Media · There are also 2 student created and moderated discussion groups: Game Design and Development and New Media Interactive Development on Facebook · IGM Student Wiki: https://wiki.rit.edu/display/IGMguide/Home Key Players in IGM Jessica Bayliss – Associate Director Jill Bray – Administrative Assistant to the Director Betty Hillman –Academic Advisor Ed Huyer – Lab Manager Beth Livecchi – Operations Manager Amanda Scheerbaum – Sr. Academic Advisor Kathleen Schreier Rudgers – Sr. Academic Advisor David Schwartz – Director Shameelah Thomas – Sr. Staff Assistant Ann Warren – Lab Manager Chad Weeden – Assistant Director Office of Career Services and Cooperative Education Contacts www.rit.edu/co-op/careers Annette Stewart, aksoce@rit.edu, 585-475-5466 Lisa Monette, lamoce@rit.edu, 585-475-7413 Feedback Welcomed Your constructive feedback is always welcomed! Please feel free to respond to this email with any questions or concerns.