IGM Insights 11.5.15 - Rochester Institute of Technology

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11.5.15
Join the Imagine Cup Hack-a-Thon this weekend!
Important information regarding Spring 2155 Enrollment:
*Shopping carts for spring 2155 enrollment opened on Monday, November 2nd. You can
now find your enrollment appointment date and time in SIS.
*Enrollment for spring 2155 is the week of November 16 – 20th:
Monday, November 16: Graduate students, early 5th year students; early 4th year
students in a 4-year program
Tuesday, November 17: AM: 5th year students; 4th year students in a 4-year program;
early 4th year in a 5-year program.
PM: 4th year students in a 5-year program; early 3rd
year students
Wednesday, November 18: 3rd year students; early 2nd year students
Thursday, November 19: 2nd year students; early 1st year students
Friday: November 20: 1st year students
Note: Early enrollment appointments include the following groups: students in the
Honors program, Cross-registered NTID supported students and Varsity Athletes.
*The Spring 2155 enrollment guides are now available. Please refer to the enrollment
guide for information regarding the IGM course offerings for spring:
https://www.rit.edu/gccis/igm/academic-advising-overview
*Make sure you have resolved any holds on your account. A hold on your account will
prevent you from enrolling in classes in a timely manner. You can see if you have any
holds in the Student Center of SIS.
(For this week and next week):
Withdrawal deadline:
The fall 2151 withdrawal deadline is Friday, November 13th at 11:59 PM. It is strongly
recommended that you speak to your advisor and professor before withdrawing from
any courses.
2155 IGME Research Studios and Seminar Course Offerings
IGME 589-01, MWF12-12:50p, Adrienne Decker
“Why do we need to learn pointers?” “I just don’t get inheritance.” “I hate hashmaps!”
“Ugh – data and data bases.” Have you ever said any of these things? Have you ever
said similar things about other topics in your IGM courses? Wouldn’t you have loved
something that could have helped you better understand these topics in a way that was
fun and engaging? Would you like to be part of a team that helps build tools for
understanding these and other difficult concepts? This research studio may be for you.
In this research studio, students will be expected to work on interactive media
experiences (including, but not limited to games) that will showcase a concept (or
related set of concepts) in computing and/or game design and development in a way
that will engage and inform the user. The outcome of these experiences for the user is
increased understanding of the concept and/or the ability to disentangle the sometimes
contradictory nature of these concepts to increase the user’s understanding and
engagement with the concept.
Students enrolled in this research studio will be expected to conceptualize, pitch,
produce and deploy these media experiences by the end of the semester. Students
should expect to work in small teams during the semester and will be expected to
exhibit good communication and teamwork skills in their production and development
efforts.
IGME 589-02, TR 9:30-10:45, Stephen Jacobs
Player Content Created Narrative Games
This course will be looking at multiple technologies (everything from ARG to Wiki) for
supporting narrative games where players help create the content. This is an extension
of the Steampunk Rochester effort that began last year as a three-year project across a
set of classes taught by Profs Hergenrader and Lieberman in COLA and Jacobs in
IGM. The goal of the three-year project is to create an on-line, participatory, narrative
game around an alternate Rochester in the 1920’s. Last year’s classes provided the
initial proof of concept that student created narrative content one semester could lead
to a solid base for building a game world in a following semester.
In this year’s class, rather than creating a single, stand-alone game prototype, students
will build set of different prototypes with the same content base over multiple
technologies. The goal of the research is to work with existing tools and/or create
“mash ups” of existing tools to then build prototype games with the content from the
two narrative classes.
IGME 589-03, TR 8-9:15a, Christopher A. Egert
This research studio explores the design and development processes for Massively
Multiplayer Online systems. My goal is to help students develop an appreciation for this
particular type of game development while grounding their knowledge in the
construction of a small scale MMO that draws upon the concepts that would be required
for a large-scale system. The studio will guide students in such topics as design and
development processes for data modeling, client-side engine development,
communications protocols, bandwidth and error negotiation, information consistency,
synchronization, and technology scalability.
IGME 589-04, MWF 9-9:50a, Andrew Phelps
Description to follow
IGME 590-01, TR 9:30-10:45a, Tony Jefferson
iOS & tvOS Game Development, pre-req IGME-202
In this course students will design and build 2D/3D games and media rich mobile
applications for the iOS and tvOS platforms. Devices we will be targeting include iPod
Touch, iPhone, iPad, Apple Watch, and Apple TV. Topics covered include the mobile
game application design process, best practices for each device family, the Xcode IDE,
the Swift programming language, 2D and 3D iOS game frameworks, hardware
controllers, and software design patterns. Individual and group projects will be
required.
IGME 590-02, MWF 8-8:50a, Jesse O’Brien
Seminar in Level Design, pre-req 3rd year standing
This course introduces level design theory and best practice through game level
analysis, evaluation, and creation. Students will learn by analyzing game levels from
existing games and discussing what made those levels successful or unsuccessful.
Through their analysis and hands on experience, students will gain an understanding of
overall level design including layout, flow, pacing, and balance. They will enhance their
understanding of level design principles by creating their own game levels.
IGME 590-03, MWF 11-11:50a, Alberto Bobadilla
Seminar in Advanced 3D, pre-req IGME 219
In this course, learners will explore all the processes that go into 3D asset creation for
games, and how they plug into the current game development pipeline. Topics explored
include low polygon modeling, high polygon sculpting for normal map generation,
texturing and material map creation, rigging, animation, and importing a character into
a game engine. Techniques using the Maya, Mudbox, Photoshop and Unity software
packages will be covered
IGME-590-05, MWF 11-11:50a, Charlie Roberts
Seminar in Computational Aesthetics. pre-req IGME 330
Students will design and build creative applications for the browser, while studying the
history of computational creativity in the arts, music, and education. The course will
cover advanced client-side topics, such as audio and visual libraries and functional
programming. Historical topics include foundational discussions of generative art,
artificial life, microsound, participatory and process-based art, and creative approaches
to computation. Individual and group projects will be required.
IGM Academic Advising…..
Fall Semester Undergraduate Walk in Advising Hours:
Need assistance with quick questions (15 minutes or less)? Stop in during our
undergraduate walk in advising hours! During fall semester, walk in hours will be held:
Monday – Wednesday 1pm – 3pm
Thursday – Friday 10am – 12pm
Did you enter RIT this fall semester?
All students who entered into RIT this year are required to attend a meeting with their
advisor during fall semester. In this meeting we will discuss future course enrollment
and other IGM resources. To schedule this meeting you must stop by or call the IGM
office at 585-475-2763. It is imperative that you attend as there is a hold on your
account that will prevent for you from enrolling in spring semester classes. This hold
can only be removed by attending this meeting with your academic advisor. Please email your advisor if you have any questions.
Game Design & Development:
Last names A-K and all Honors Students: Amanda Scheerbaum (abslra@rit.edu)
Last names L-Z: Kathleen Schreier (kmsrla@rit.edu)
New Media Interactive Development:
All NMID students who entered in 2013 and beyond: Betty Hillman (echics@rit.edu)
Students who entered in Fall 2012 and prior, last names A-K and Honors students:
Amanda Scheerbaum (absrla@rit.edu)
Students who entered in Fall 2012 and prior, last names L-Z: Kathleen Schreier
(kmsrla@rit.edu)
Opportunities….
The School of Interactive Games and Media is sponsoring 16 IGM students to
attend the Game Developer’s Conference in San Francisco March 16-18!
Applications are available in the IGM Main Office. Applications are due back on
November 20th.
Imagine Cup Hack-a-Thon
IGM is going to host Imagine Cup Hack-a-Thon! Get your team in order and prepare for
36 hours of hacking fun. The School of IGM will be providing snacks and meals
throughout (details to come). Build games, solve problems, or create cool applications.
Where?
Starting with a Keynote in GOL 1400 and then moving to Gol 2000 & Gol 2025
When?
Friday November 6th – 8th Starting at 6 pm in Gol 1400
The lab will be closed from 1 am - 7 am Friday and Saturday night (sleep is a good
thing).
Prizes?
Yes, still working out exactly what they will entail.
What is ImagineCup?
Check out the link below, our own Steve Maier will lead the way!
https://www.imaginecup.com/custom/index/getstarted
OK I am interested what do I need to do?
Get your team together! Stack it with the best people (has to be RIT students) you can
get your hands on and show up on November 6th in Gol 1400 @ 6 pm.
https://www.eventbrite.com/e/imaginecup-tickets-19315759958
IGM Movie and Games Night!
Need to get caught up before the new Star Wars movie comes out? Have a friend who
still hasn't seen Star Wars? Join us for a showing of Star Wars: Episode IV - A New
Hope on Wednesday, November 11th! There will be popcorn, snacks, and drinks, along
with games to play after the movie. All happening from 6:00 pm - 9:00 pm in GOL2400.
IGME 106, sections 01, 02, 04 and 05
This spring IGM will be offering a blending course for IGME 106-01, 02, 04 and
05. There will be scheduled lab time, TA’s and tutoring. Professor Bierre will be
available through email and skype for office hours and questions. These sections will
have the same outcomes as ‘live’ sections and all the same materials will be
used. Some of the advantages of an on-line course offers are a flexible schedule and
you can work at your own pace. These sections will be fully supported with a TA and
tutor.
IGM Spring Web Worker & Summer Co-op


Are you looking for a summer co-op?
Do you know mysql & PHP (advanced)?
The IGM department is looking for a part time web worker for the spring that will lead
into a summer full time co-op position. Spring hours are 10 – 20 hours per week,
Summer will be 40 hours per week.
If you are interested in this position, please send an email with:
 Resume
 Web Examples
To Ann.warren@rit.edu
MAGIC Speaker Series
MAGIC Speaker Series welcomes Mary Chayko, November 19
For over fifteen years, Dr. Mary Chayko has investigated the experience of digital
connectedness – how it feels, how bonds and groupings are made and maintained online, and
how the online and the offline intersect in people’s everyday lives. She finds that the online,
digital realm is experienced as real in every way -- emotional, intimate, and communal -- and
that it tends to prompt, rather than to deter, physical social interaction and local community
ties. In this talk, she will share her research into the nature of digital connectedness and its
impact on members' "techno-social" lives.
Dr. Mary Chayko is a sociologist, Professor and Director of Interdisciplinary Studies at Rutgers
University's School of Communication and Information, where she is also the co-chair of the
School's Social Media & Society Cluster. She is the author of Connecting: How We Form Social
Bonds and Communities in the Internet Age, Portable Communities: The Social Dynamics of
Online and Mobile Connectedness (both with SUNY Press) and the forthcoming
Superconnected: The Internet, Digital Media, and Techno-Social Life (2016, Sage Publications).
She received her Ph.D. and M.A. in Sociology, and Ed.M. in Psychology, from Rutgers
University.
More information https://www.facebook.com/events/517667255063012/
RIT Academic Support Center
Math and Physics Tutoring!
RIT provides Math and Physics Support, take a math assessment, get advice about how
to best learn math or physics and get hints on how to better perform on tests and
quizzes.
Two locations on campus:
Bates Study Center (08-1200), M-Th 9a-9p, F 9a-6p
Sol Study Center M-Th 7p-10p, Sundays 2-5p and 7-10p (Sol Heumann Residence Hall,
1016
Room Reservations
All IGM students or student groups/clubs must go through Jill Bray to make a room
reservation. In GCCIS, please do not go through the Dean’s Office. Jill can be reached
at jcbics@rit.edu or Room 2161.
Social Media
Please remember to stay in touch with the latest and greatest School news
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Facebook: School of Interactive Games and Media
·
Twitter: @IGMRIT
·
Foursquare: School of Interactive Games and Media
·
There are also 2 student created and moderated discussion groups: Game
Design and Development and New Media Interactive Development on Facebook
·
IGM Student Wiki: https://wiki.rit.edu/display/IGMguide/Home
Key Players in IGM
Jessica Bayliss – Associate Director
Jill Bray – Administrative Assistant to the Director
Betty Hillman –Academic Advisor
Ed Huyer – Lab Manager
Beth Livecchi – Operations Manager
Amanda Scheerbaum – Sr. Academic Advisor
Kathleen Schreier Rudgers – Sr. Academic Advisor
David Schwartz – Director
Shameelah Thomas – Sr. Staff Assistant
Ann Warren – Lab Manager
Chad Weeden – Assistant Director
Office of Career Services and Cooperative Education Contacts
www.rit.edu/co-op/careers
Annette Stewart, aksoce@rit.edu, 585-475-5466
Lisa Monette, lamoce@rit.edu, 585-475-7413
Feedback Welcomed
Your constructive feedback is always welcomed! Please feel free to respond to this
email with any questions or concerns.
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