Anthropology 302 - Anthropology and Popular Culture: Subcultures in the Digital Age Spring 2016 Instructor: Email: Krista-Lee Malone kmalone@uwm.edu R 5:30pm – 8:10pm Mitchell 191 Office hours: R 3:15 pm – 5:15 pm Sabin 395 (inside the main anthro office) Required Materials 1. Course Reader from Clark Graphics (2915 N. Oakland Ave.) 2. Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It, by David M. Ewalt 3. Internet access on a device with speakers and/or headphones will be necessary for completion of some assignments. In addition to articles, there will be YouTube videos and podcasts assigned. Please keep this in mind if going to the library or another public place to study. Course Introduction Due to its history of immigration and emphasis on individuality, the USA is more overtly and selfconsciously diverse than many other parts of the world. Even so, there is still a sense of mainstream culture, be it national, regional, religious, or popular, however complex and provisional. While this mainstream culture provides a sense of identity for many, it does not appeal to everyone, and a myriad of subcultures flourish. With digitally networked technologies constituting a ubiquitous part of life for many Americans, explicitly or implicitly, the bar for access to many of these groups has lowered. This does not mean, however, that all of these subcultures are broadly accepted, as many of them are deeply misunderstood by outsiders. This misunderstanding has lead to friction, fear, and bullying just to name a few of the problems faced by group members, particularly in certain regions (as Mary Gray explored in her book Out in the Country). The technologies of the digital age have drastically changed the way many of these groups appear to both insiders and outsiders, and have contributed to the formation of new groups. This course aims to shed light on these activities, both to increase our understanding of them on their own terms but also to increase our understanding of culture writ large. In the process, we often find that the marginal is not as new or alien as it may first appear. Course Description This is a class on Geekdom. The subcultures covered in this course are divided into three categories: Living, Dreaming, and Playing. Each category represents the theoretical framework for that part of the course. “Living” will cover the worlds of online dating and digital content creators. These groups – increasingly becoming more mainstream – are turning to the Internet for work, love, and the presentation of self, however as we will see, though the tools have become digital, the methods are not as novel as one might expect. “Dreaming” looks at steampunk, Trekkies, comics, anime, and hackers. This category represents a reimagining of the past, present, and future of our society in ways that are artistic, activist, and subversive. “Playing” covers digital gaming, geek bars, tabletop gaming, and cosplay (costume play). These groups are often more than hobbies to those involved, and participation requires specialized knowledge, vocabulary, and networks to which only insiders have access. What draws all of these categories together is that the people who partake of these activities identify themselves in part through this participation, while often also identifying themselves against mainstream culture. Assignments, Grading & Requirements 1. 2. 3. 4. Class participation – in-class discussions and activities – 25% Blogging* – (see description below) – 35% Final Project** – (see description below) – 40% Note: Students should expect to devote 9 hours to this class each week – approximately 3 hours in class, 3 hours on the readings & web content, 1 hour with the blog assignment, and 2 hours on the final project. Schedule Date 1/28 Theme Intro Topic Subcultures, the Internet, and Blogging Readings Blogging Heroes Intro & Ch. 9 Digital Creators: Podcasts, YouTube, Twitch TPN UWM Podcast; 1 Twitch stream 2/11 On-line Dating/The Lifestyle Online Dating & Mating 2/18 Theory Wrap Up: Across the Digital Border 2/25 Trekkies Digital Anthro. Intro Star Trek Fandom as a Religious Phenomenon We Are Anonymous Ch. 1 & 27 The World of Anime Fandom in America (Mechademia) 2/4 Living 3/3 Dreaming 3/10 Hackers Anime/Comics/Steampunk Spring Break (Review dreaming readings.) 3/24 Dreaming 3/31 4/7 Theory Wrap Up: Utopic & Dystopic Visions (Digital) Gamers Playing LARP/Tabletop Gaming 4/14 Cosplay/Geek Bars 4/21 Theory Wrap Up: The “Value” in Play 4/28 5/5 5/12 Conclusion Class wrap-up Waiting for the End of the World: Apocalyptic Identity DKP: The Economics of Power Gamers Of Dice & Men; D&D podcast PAX & tech podcasts Parlaying Value: The Forms of Capital in Virtual Worlds final presentations University Policies For information on university policies that pertain to students, please go to the following page: http://www4.uwm.edu/secu/SyllabusLinks.pdf *Blogging assignment – This class will have a group blog. Each student will be required to write two posts (10% each) and comment on three posts (5% each). You can comment on any post you want, but posts will be assigned. One of the posts will be a reflection on the readings of that week’s class, and the other will be on a specific event, webpage, or example of the subculture discussed that week. Guidelines and restrictions, as well as individual assignments will be discussed the first day of class Posts and comments should be treated with the seriousness of turning in a paper or a graded D2L discussion thread. Why then are you being asked to make assignments in a publically available blog? Blogs are an increasingly important part of our world, used by newscasters, academics, politicians, students, and so many more. Anyone can start one and so there are thousands, not of all equal quality. Although writing a blog post can be like writing a paper in some ways, in other ways it is not. Because this assignment is a blog, as opposed to a paper, you will be forced to think about certain aspects of writing differently. Who is your audience? Is this interesting to anyone besides me? How can I fit all of this information into a post that is not tldr? *Final project – Each student is required to participate in one event of one of the subcultures covered in this class (or an approved alternative) and present their findings to the class. Grades will be based up a paper version of this presentation and the presentation itself. Extra Credit – There are 2 ways to get extra credit for this class. Extra credit can count for up to 3% of your final grade. You can only do it once. 1. Come to class in costume on either the anime day (3/10) or the cosplay day (4/18). To receive full credit for this you must be in costume and come up to the front of class to show off and explain your costume to the class. To receive full credit you must tell the class where the character is from, what is the character like, how you put the costume together, and why you chose it. 2. Write a blog post over spring break. You can write about any of the topics covered in the first half of the semester (as long as your post isn't repeating what someone else has already posted) or it can be on something we didn't cover in class, but is related to subcultures in the digital age. Please avoid topics that will be covered in the 2nd half of the semester (because there will be another opportunity for extra credit posts later). The same rules and formatting as the regular post assignment apply here.