Analysis on Intel’s Expansion of its PC Platform Strategy to Digital Home Angie Sewon Cho Jong Yoon (Jeff) Kim Young Joon Suh Analysis on Intel’s Expansion of its PC Platform Strategy to Digital Home Angie Sewon Cho, Jong Yoon (Jeff) Kim, Young Joon Suh 1. Overview The “Intel Inside” logo is arguably the most recognized name in the personal computer (PC) market, even when most of the consumers do not have a clear idea of the role and benefit of Intel microprocessors. Among the various components that constitute a PC system, Intel only produces one component, the microprocessor, but it has successfully positioned itself as the platform leader. The first half of the report will explore how Intel developed and executed a platform strategy that helped to create and support a favorable ecosystem to Intel. Unlike Michelin who failed to diffuse its PAX system through the ecosystem, Intel brought the intermediaries and complementors to continuously adopt Intel’s innovative processors and deliver value to the end-users. Such seamless adoption through the ecosystem created market demand for Intel’s new processors. The launch of Universal Serial Bus (USB) in 1995 exemplifies Intel’s technological initiatives and long-term partnership with its complementors. The second part of the document will focus on reviewing Intel’s attempt to set a new standard in the digital home market through Digital Living Network Alliance (DLNA). It is widely believed that the advancement of technology will ultimately merge PC, consumer electronics (CE), and mobile phone in the home. The rapid increase of IP networking inside the home provides ample opportunities for the PC and CE industries. 1 This means PC has evolved from being a standalone product to a component of a larger consumer digital living network and it is natural for Intel to establish and drive DLNA to replicate its success in the PC market. Despite such efforts, Intel’s presence in the digital home market is minimal and Intel is not seeing the kind of fast adoption and diffusion as in PC market. Hence, this document will assess the cause and look at what are the future directions that Intel should pursue. 2. Platform leadership in the PC market As the dominant player in the microprocessor market, Intel has strong competency in technological innovation. As Gordon E. Moore, the co-founder of Intel 1 http://www.intel.com/standards/case/case_dh.htm 1 Analysis on Intel’s Expansion of its PC Platform Strategy to Digital Home Angie Sewon Cho, Jong Yoon (Jeff) Kim, Young Joon Suh predicted, Intel has been doubling microprocessor’s performance and halving its price in every 18 months. 2 However, Intel quickly realized that should the end-users purchase Intel’s microprocessor only as a part of a computer system, the value of Intel’s increased processing power and capacity would not be delivered to the consumers without proper co-innovation from the PC makers and software developers. In other words, even if the processor became faster, end-users would not realize enhanced performance if the Input/Output (I/O) bus that determines the speed of data transmission was not improved together. In addition, the increasingly diversified peripheral devices also slowed computing speed. Hence, Intel’s ecosystems in the PC market can be illustrated as below: To successfully diffuse Intel’s innovation in the PC ecosystem, Intel required three elements. First was providing a tangible end-user benefit. Intel products should deliver visible and tangible differences to the end-users so as to create market demand. Second was grabbing a large market share. Since the industry was influenced by the “network effect” in which the value of the product increases as the number of users increases, securing a large base would provide long-term advantage. Last, but perhaps the most important aspect was getting voluntary participation from the complementors and intermediaries. Given the fast evolution and diversification of the PC industry, it was almost impossible to vertically integrate or set up a closed innovation system with limited numbers of industry leaders. 2 http://en.wikipedia.org/wiki/Moore%27s_law 2 Analysis on Intel’s Expansion of its PC Platform Strategy to Digital Home Angie Sewon Cho, Jong Yoon (Jeff) Kim, Young Joon Suh What allowed Intel to be the platform leader in the PC industry was its smart balance between direct control over new technology standards and industry-wide collaboration to share the cost and benefit of innovation. For Intel, it was important to configure complementary devices that are favorable to their new microprocessors and stimulate fast transition to the new devices through volume production and distribution. At first, when starting the PCI bus system, Intel found out that complementors lacked the capability to produce the bus design and performance that Intel wanted. According to an interview with Intel’s Sales and Marketing Group manager, Intel first started providing specifications to the complementors, but soon realized that the delivered components were not fast enough. Given the component was critical to the processor, Intel PCI Components Division entered the chipset business to “do it right.”3 However, it was also apparent that Intel did not have the organizational capabilities to enter every complementary market, especially the software market. Therefore, having the complementors voluntarily adopt Intel’s innovation was critical to make the PCI bus sustainable and expandable. To this end, Intel had to remove the concerns of its partners about Intel’s superior clout in the industry. Complementors would have likely acted against setting Intel’s component as the de facto standard if they perceived Intel was intending to dominate the complementor market through its proprietary new technological standards and superior cost advantage. Intel successfully addressed the issue in three steps. First, it shared intellectual properties. Instead of taking the first mover’s advantage and charging royalties to the complementors, Intel opened its design and technological specifications so that Intelowned business unit and external partners can compete on fair ground. Second, Intel controlled its market price and avoided price competition to ensure smaller partners could maintain a sustainable business. Whenever Intel entered a complementary market, it set up a separate business unit with an independent P&L management so that they could not cut down the cost too much. Instead of providing a one-time subsidy, Intel indirectly subsidized the partners to join and keep their business in the market by lowering the cost of entry and allowing sustainable profit. Third, Intel showed long-term commitment to the new standards. The establishment of Intel 3 Annabelle Gawer, Platform Owner Entry and Innovation in Complementary Markets:Evidence from Intel 3 Analysis on Intel’s Expansion of its PC Platform Strategy to Digital Home Angie Sewon Cho, Jong Yoon (Jeff) Kim, Young Joon Suh Architecture Lab, a non-profit organization signaled to the market that Intel was committed to making the new technology as a long-term industry standard. By providing security and stability, Intel could successfully motivate partners to invest their resources into adopting Intel’s innovation.4 3. Intel’s Entry to the Digital Home Market Why is Intel eager to enter into digital home market? Intel has been trying to enter the digital home market because of its significant growth opportunities and untapped potential. In particular, Intel tried to develop a digital home environment with an Intel based architecture and standard. Consumers are currently consuming a huge amount of digital media through mobile, CE and PC products. Such trend requires a home network that allows disparate devices to interoperate seamlessly. The digital home market has vast growth potential because consumer’s desire in digital home has remained largely unfulfilled and the number of consumers with broadband access, home network and digital home applications is still very small. 5 Fast transition to digital contents in consumer’s entertainment consumption pattern makes the market more promising. The online music subscriptions and downloads had already accounted for 10% of the $12.8 billion music industry in 2006 and one third of music sales came from downloads in 2008.6 Approximately 370,000 motion pictures have been made worldwide since 18907 and many of them are being digitized so they can be easily downloaded. Consumer digital media libraries will continue to grow. In U.S, 31% of households downloaded music and 32% downloaded snap digital photos in 2003. These figures grew to 43 and 56 percent, respectively in 2007.8 In addition to the aforementioned new market opportunities, the key reason that Intel tried expanding to the digital home and subsequently focused on its System- 4 Annabelle Gawer, The Organization of Platform Leadership: An Empirical Investigation of Intel’s Management Process Aimed at Fostering Complementary Innovation by Third Parties 5 Forrester’s Consumer Technographics Q4 2003 European and Q4 2003 North American Studies 6 Forrester Research 7 UC Berkeley School of Information Management and Systems 8 Yankee Group, August 2003 4 Analysis on Intel’s Expansion of its PC Platform Strategy to Digital Home Angie Sewon Cho, Jong Yoon (Jeff) Kim, Young Joon Suh on-Chip (SoC) business was because the R&D cost of advanced chip manufacturing was growing at an exponential rate while the growth of the overall PC market has been sluggish with the exception of the low-end netbook.9 The R&D cost alone for the latest 32 nanometer circuitry is estimated at $600-900 million and Intel announced in 2009 that they will invest $7 billion over the next two years to build the next-generation chip manufacturing plants that produce 32nm circuitry chips.10 In essence, not only has the number of transistors that can be placed on an integrated circuit has doubled approximately in every eighteen months as in the Moore’s Law, but the cost for the developer has also been increasing as well. On the other hand, the demand for the PC market has stagnated. Ranjit Atwal, research director at Gartner said in September 2010, “There is no doubt that consumer, if not business PC, demand has slowed relative to expectations in mature markets.”11 Only the netbook segment has shown substantial growth, albeit at the expense of cannibalizing the high-margin notebook market. Such disturbing trend has led to the decline of the average selling price of PC and reduced profit for the PC manufacturers. By January 2009, Windows desktop PC average selling price (ASP) had fallen to $533 and notebooks to $602.12 In the end, Intel correctly foresaw that they will not be able to recover their skyrocketing R&D cost in the PC and server market alone. Hence, Intel has long hoped to see its x86 microprocessor shift away from PC and expand to the consumer electronics as evidenced by the VIIV platform strategy that was announced in 2005. The plan was to take PC out of the room and place it as the hub of the home to enable contents sharing across different devices: “The vision is to enable customers to have access to their content, both personal – photos, home videos – and premium – movies, music – at anytime, anywhere and on any device in and around the home,” said Intel spokesperson Kari Skoog.13 How to build up platform strategy to expand the possibilities with connected devices 9 http://blog.naver.com/ioyou64?Redirect=Log&logNo=130077378768 http://www.reuters.com/article/idUSTRE5196WR20090210 11 http://news.cnet.com/8301-1001_3-20015275-92.html 12 http://www.eweek.com/c/a/Windows/Netbooks-Are-Destroying-the-Laptop-Market-and-Microsoft-Needs-toAct-Now-863307/ 13 http://www.pcmag.com/article2/0,2817,1942273,00.asp 10 5 Analysis on Intel’s Expansion of its PC Platform Strategy to Digital Home Angie Sewon Cho, Jong Yoon (Jeff) Kim, Young Joon Suh Intel’s vision of digital home consists of interoperable devices in the home that are capable of sharing digital media across a network. This means consumers can use PC to download a movie from online vendors and then play it through a DVD player or TV, or download music and play it on the home stereo. Intel wanted to help customers evolve a disconnected collection of devices into a digital home entertainment experience, anchored by PCs that are based on Intel processors. Intel believed that selling solutions for the digital home opens up business opportunities by generating additional sales and higher margins. To merge PC, CE and mobile technologies in the home, Intel tried to build industry standards to achieve platform leadership, similar to its “Intel inside” strategy in the PC market. For that, Intel led the Digital Living Network Alliance (DLNA, formerly Digital Home Working Group) as one of the founding members and additionally provided Intel Networked Media Product Requirements (NMPR) to complement DLNA. Intel thought the PC and CE industries must work together to specify open standards for digital home products, if they are to create a much larger playing field for both industries. In that sense, DLNA presented a great opportunity to bring key players in the PC, CE and mobile industries together to address which standards and specifications are needed to enable digital home. The growth of the digital home market would be limited without cross-industry standards and specifications.14 Intel NMPR complements DLNA guidelines as below: Since its formation in June 2003, DLNA has grown rapidly and now includes more than 130 member companies from relevant business fields (CE, mobile and PC) 14 http://www.intel.com/standards/case/case_dh.htm 6 Analysis on Intel’s Expansion of its PC Platform Strategy to Digital Home Angie Sewon Cho, Jong Yoon (Jeff) Kim, Young Joon Suh and on a global scale (Asia Pacific, U.S and Europe). The first set of design guidelines, a specification of the standards that manufacturers should use to ensure interoperability among devices was released in June 2004. Intel’s ecosystems in digital home market can be illustrated as below: Through DLNA, Intel led the development of guidelines for interoperability between media codecs (technology and standards for compressing and decompressing data). The guideline merged existing individual codec standards (for example, MPEG) and technologies (such as Windows Media Video or WMV) to build a framework that enables devices with different codecs to communicate amongst each other. 15 4. Evaluation of Intel platform strategy in digital home While it is still too early to make a judgment, Intel’s attempt to expand its PC platform leadership to the home environment so far can be considered a limited success. On paper, Intel has seemingly achieved its objectives through DLNA: 1) Intel has successfully engaged with key stakeholders to form a global collaboration across PC, TV and mobile manufacturers, 2) after much work, the alliance has established a set of interoperability standards, enabling Intel to gain a foothold in the home environment, and 3) already more than 8,000 products has been certified by DLNA. 15 Multimedia 101, March 31, 2009, Understanding DLNA 7 Analysis on Intel’s Expansion of its PC Platform Strategy to Digital Home Angie Sewon Cho, Jong Yoon (Jeff) Kim, Young Joon Suh Shipments of various DLNA-certified devices will surpass a billion units by 2014, up from several hundred million in 2009. Blu-Ray Players/Recorders will ship over 85 million DLNA-certified units in 2014. The fastest growth is expected in the photo frames category. While less than 1 million units were shipped in 2009, over 33 million DLNA-certified digital photo frames are to be shipped in 2014. Despite such achievements, Intel cannot be too excited about the current status. First, consumer awareness of DLNA is low. Only 6% of In-Stat survey respondents were very or somewhat familiar with DLNA. That means brand power like “Intel Inside” in the PC market does not exist at all. Second, demands for DLNA-certified products are not that high. A recent NPD survey revealed that only 15% of the American consumers downloaded contents such as music or movies in the past three months and most of them did so using their PCs, not other devices such as smartphones or game consoles. Third, while new alternatives such as Apple TV and Google TV can be a great opportunity for Intel and DLNA to cover more devices, high uncertainty in the fast-moving market may threaten the current status of Intel. In particular, Apple's entry to the market is a big concern to DLNA. Compared to Apple who enjoys a closed ecosystem of its own, it is difficult to have more than 200 members agree on a single message that resonates with the consumer. Apple's entry into this market now gives them an end-to-end solution that looks similar with the DLNA architecture – iTunes as the digital media server (DMS); the new Apple TV as the digital media player (DMP); and the iPhone, iPod, and iPad as digital media renderers (DMRs) or digital media controllers (DMCs).16 Although Intel tried to replicate its platform leadership strategy in the PC market, there was a key difference between PC market and digital home market. Intel found its sphere of influence to be not as powerful in the mobile and CE industry where established players such as Sony and Nokia fought hard to preserve their interests in the war of standardization. Furthermore, the underlying fundamental behind Intel’s vision of the digital home ecosystem was different from the one that Intel built in the PC industry. The PC ecosystem already had an established center of gravity, Intel’s microprocessor and was focused on fostering the complementary to justify Intel’s new chips to the end-users. Thus, the benefit and territory were clear 16 http://www.heycoop.com/2010/09/not-exactly-onion-dlna-responds-to.html 8 Analysis on Intel’s Expansion of its PC Platform Strategy to Digital Home Angie Sewon Cho, Jong Yoon (Jeff) Kim, Young Joon Suh among the stakeholders; Intel sells more chips, complementors sell more peripherals and the consumers experience a faster PC. On the other hand, Intel’s approach to the digital home ecosystem was about trying to replace the current center of gravity with Intel microprocessor. Consequently, while the involved players agreed on increasing the pie size, such created unavoidable tensions with the mobile and TV industry as they had already owned and were comfortable with their solutions. Perhaps the most critical issue was that the relative benefit of Intel media processor was not substantial enough for both the TV manufacturers and the end-users to accept the adoption cost. As a result, even after having Intel’s System-on-Chip (SoC) adopted as one of the standards in the interoperability guideline, the actual adoption of Intel media processors among TV manufacturers has been low. Canmore (CE3100), the 90nm Pentium M core-based SoC was a disaster and sales on the subsequent 45nm Atom core SoC, Sodaville has been almost non-existent so far.17 Existence of a strong competitor, ARM, has been another challenge. Though a virtual unknown to consumers, ARM is the new powerhouse in the mobile phone arena and has been rapidly gaining market share in the mobile phone market thanks to the explosion of the smartphone segment and its adoption of ARM core-based processors. In 2009, ARM reported to have shipped more than 2.5 billion mobile chips. Moreover, ARM has formed a strategic alliance with the Big Four PC manufacturers and plans to produce chips for tablet PCs and smart books, becoming an increasing threat to Intel.18 Intel’s recent strategic moves: Google TV and McAfee Given the aforementioned challenges and setbacks, the future direction of Intel should be two-fold. One is to target the tech-savvy consumers who are willing to embrace the web experience through an Intel processor-embedded Smart TV while the other is to seek the niche market in the connectivity market between digital devices. Intel’s recent decision to join the Google TV alliance and purchase the world’s second largest security company will pioneer each direction, respectively. 17 18 http://avenuel.tistory.com/775 http://jsksoft2.tistory.com/318 9 Analysis on Intel’s Expansion of its PC Platform Strategy to Digital Home Angie Sewon Cho, Jong Yoon (Jeff) Kim, Young Joon Suh Since Intel has lagged behind the mobile phone market and ARM is actively planning to attack Intel’s core PC market, the remaining third axis of the so-called Three Screens, TV is the area that Intel could ill-afford to lose. Consequently, Intel has formed a strategic alliance with Google and Sony to enter the Smart TV market. There are high hopes and expectations on the Google TV as it marks as the first true Smart TV. Combining Intel’s SoC prowess with the OS leadership of Google and the contents and TV brand power of Sony, Google TV is poised to strike back at the chief rivals of each company. Not only will Google TV allow consumers to watch hundreds of premium channels, but also enable end-users to view streaming contents from Netflix, Amazon VoD and YouTube and utilize applications purchased in the Android market. Like a PC, Google TV will provide web search capabilities through the embedded Google Chrome web browser.19 Finally, the open platform strategy that Google typically adopts will serve to stimulate co-innovation among developers in the ecosystem. While the hardware and software synergy created due to the alliance is expected to make a drastic impact to the industry, Google TV is not without challenges. It remains to be seen whether consumers are willing to change their TV consumption behavior since the keyword that defines TV has been simplicity and ease-of-use. Signified by the “Couch potatoes,” consumers are accustomed to the passive viewing experience that requires no complexity. However, the TV experience changes completely once the web is integrated. The Smart TV users may be faced with the errors that a PC user is forced to go through and unless Google TV can demonstrate high reliability and ease-of-use, the relative benefit of web browsing experience will quickly be erased among the minds of TV consumers. The price is another entry barrier, especially during the economic recession. As with Intel’s CE SoC, the initial cost of Google TV is expected to be high and given the reservations that consumers would have, it may end up being a fancy TV for a small segment of early adopters. Intel’s other key strategic decision to purchase McAfee may provide another direct and tangible benefit to Intel by allowing the company to have an additional core element in the digital home ecosystem. Thanks to the increased consumer’s desire to access and share contents, the number of connected devices is expected to grow from 19 http://blog.naver.com/dopanysmith?Redirect=Log&logNo=150086732371 10 Analysis on Intel’s Expansion of its PC Platform Strategy to Digital Home Angie Sewon Cho, Jong Yoon (Jeff) Kim, Young Joon Suh 1 billion to 50 billion by 2020.20 Consequently, security will become an increasingly relevant and important issue as more people share personal and sensitive contents across different digital devices. Since DLNA has essentially paved a new security market in which the TV and mobile phone manufacturers have little competency, Intel could make an early strike and offer a differentiating platform that vertically integrates security solutions at both the hardware and software level. At best, Intel would be able to extend its presence in the consumer electronics and sell more of its SoC to manufacturers. Even at its worst, Intel would continue to evolve from being a manufacturer to a computing company and provide security measures in the connectivity market. It is thus no coincidence that Intel has elevated the priority of security to be on par with its strategic focus areas in energy-efficient performance and Internet connectivity and recently made the $7.7 billion acquisition of McAfee, the world’s second largest computer security company behind Symantec.21 5. Concluding Remarks Intel has made shrewd executions in the past to successfully elevate itself as the leading chip maker in the PC ecosystem. Realizing the increased cost in its core market and the new opportunities, Intel has attempted to expand its platform leadership to the mobile and CE space. However, given the different nature of the ecosystem that Intel tried to build, Intel’s efforts can be defined by the success of establishing interoperability standards through DLNA and the failure to translate such results to commercial success. The complexity in establishing and benefiting from an ecosystem that spans across different industries has Intel seeking to expand its presence in the CE space through the Google TV and focusing on a new market that stemmed from Intel’s attempt to establish connectivity among digital devices, the security market. The next few years will dictate whether Intel can take the next step and become a true industry leader or succumb to being a mere chip manufacturer. 20 21 http://www.mcafee.com/us/about/intel_mcafee.html http://newsroom.intel.com/community/intel_newsroom/blog/2010/08/19/intel-to-acquire-mcafee 11