Hector Llanos`s Resume

Hector M. Llanos III
Los Angeles, CA |www.hectorllanos.com
 Languages: C++, C#, C, Java, Objective-C, HTML, CSS, JavaScript, Lua, SQL 2008, XML, Prolog, JSON
 Engines/SDK’s: Unity 3D, Havok, OpenGL, DirectX 9, XNA
 IDE’s: Microsoft Visual Studio, Xcode, Eclipse, GBA Dev Kit Pro, NetBeans, MonoDevelop, GCC & GNU tools
 Additional Software Applications: Autodesk Maya, Adobe Photoshop, Adobe Illustrator, Intel Parallels, Studio,
Architectural Desktop, Alienbrain, SVN, Git, Autodesk LT 98 R14, Pro Desktop 2000i, Rally, Shotgun, HanSoft
Bento Box Interactive, LLC, Marina Del Rey, CA
August 2012 – Present
Technical Director
The Journals of Mama Mae and LeeLee (iOS, Android, Blackberry 10); The Paper Fox (iOS)
 Provide technical oversight and programming support across technical and creative teams
 Coordinate with producers, lead artist, and programmers to identify & resolve pipeline issues to ensure efficiency
 R&D for potential products; sole developer hand coding whole prototypes for future projects from end to end
 Daily subversion maintenance to ensure everyone follows naming convention and file structure
 Redesigned how assets are created, exported, and delivered to the game engine
 Rewrote the tools for Maya to export to the correct working project
 Developed additional tools for Maya, Photoshop, and Unity
 Technical Skills: C#, Maya, Unity 3D, Confluence, VS 2012, MonDevelop
Tactara, LLC, Los Angeles, CA
March 2012 – August 2012
Jr. Software Engineer
 Developed support applications that parses through billions of records
 Head design meetings with other peers prior to implementation
 R&D new business performance increasing features
 Provided support to critical systems
 Technical Skills: C#, ASP.NET, SQL 2008, VS 2010, SQL Server 2008
Whistlers World Studios, LLC, Santa Monica, CA
October 2011 – March 2012
Gameplay Programmer
Whistlers World (Unreleased MMO)
 Developed various tools to support artist workflow
 Created core client engine
 Gameplay feature implementation
 Integrated important design features further developing original design document
 Technical Skills: C#, Unity 3D, Autodesk Maya, VS 2010
Red Marker Games, Winter Park, FL
May 2011 – September 2011
Tools/Gameplay Programmer
 Developed Level and Mesh exporters for easy integration
 Created manager for cut scenes with in game camera
 Managed and integrated assets given from the artist
 Created tools like effects editor to allow artist complete control
 Technical Skills: C++, C#, DirectX, Lua, Havok, Maya, Photoshop, Alienbrain
Face Palm Productions, Winter Park, FL
Tools/Gameplay Programmer
 Developed particle editor to create custom effects
 Helped other developers integrate other tools
 Added important gameplay features for each character
August 2010 – September 2010
 Extensive quality testing and bug fixing
 Technical Skills: C++, C#, Photoshop, Tortoise SVN
Global Game Jam, Winter Park, FL
January 2010 – January 2011
Tech Lead/Gameplay Programmer
 Managed a team of programmers to make hourly reports
 Developed core systems like sound, graphics, and events
 Communicated with developers and artist to create new features
 Joined together as a team to create video game in 48 hours
 Technical Skills: C++, C#, Lua, Havok, Maya, Photoshop, Alienbrain
Terrestrial Waste, Atlanta, GA
January 2009 – August 2009
Gameplay Programmer
 Developed menu switching
 Added multiple levels for extended play
 Created multiple art assets to increase visuals
 Learned how to create a game under a tight deadline
 Technical Skills: C#, XNA, Photoshop
Full Sail University, Winter Park, FL
October 2009 – September 2011
 Bachelor of Science, Video Game Development
 Global Professionalism Standard (GPS) Score: 104
Clark Atlanta University, Atlanta, GA
August 2005 – May 2009
 Completed coursework toward a degree in Computer Science
 Pre Alumni Council (2005 – 2008)
 Atlanta AIDS Walk Participant (2005, 2006, 2007)
 Over 150 hours spent helping people during Hurricane Katrina (Clark Atlanta University, Pre Alumni Council)
 Provide tech support for industry mixer GameDevDrinkUp, a monthly meet-up for game developers. Assist with live
event broadcast and web-development for website.