Running head: INSTRUCTIONAL APPROACHES USING LEARNING OBJECTS W4: Literature Review: Effective Instructional Approaches Using Learning Objects in E-learning Environments Guillermina Gonzalez California State University, San Bernardino 1 INSTRUCTIONAL APPROACHES USING LEARNING OBJECTS Effective Instructional Approaches Using Learning Objects in E-learning Environments Introduction Research on effective instructional approaches using learning objects in e-learning environments is important to instructional designers everywhere. Instructional designers maximize students’ potential and successful performance in e-learning courses by ensuring that the learning environment is the most conducive to learning. The instructional designers’ role is one of the factors that contribute greatly to successful e-learning environments, but the most effective instructional approaches need to be utilized by integrating vital components into course design, which will continue to keep high levels of student motivation throughout courses. Therefore, instructional designers must integrate the most effective instructional approaches according to current research in e-learning. Learning objects is one aspect that can enhance student learning. Summaries The military is interested in determining the most effective instructional approach using virtual learning objects (VLO) included in simulations. According to research conducted by Fiorella, Vogel-Walcutt, and Schatz (2012), 60 undergraduate university students were recruited and randomly placed into one of the three groups: receiving spoken-text feedback, printed-text feedback, or no feedback during simulation based training (SBT) in which, “a primarily visual task environment consisting of complex decision-making scenarios. Participants played the role of a military Fire Support Team (FiST) member and were told how to execute call for fire (CFF) tasks within a computer-based simulator” (p. 226). The study: extends past research on the modality principle of multimedia learning by comparing the use of spoken- versus printed-text real-time feedback in an SBT environment [in which] 2 INSTRUCTIONAL APPROACHES USING LEARNING OBJECTS … Results indicated that the Spoken Group demonstrated greater decision-making performance during training and assessments compared to the Printed Group. (Fiorella et al., 2012, p. 223) The positive outcome is attributed to the manner in which feedback was delivered that did not obstruct the participants’’ concentration on the visual task they were performing. In addition, Vogel-Walcutt, Gebrim, Bowers, Carper, and Nicholson (2011) also conducted a study with 78 undergraduate psychology course participants that “investigates the relative utility of [cognitive load theory] CLT and constructivist-based approaches for teaching complex skills using a military command and control task” in a simulated environment used by the Marine Corps (p. 133). Results were inconclusive as “the acquisition of procedural, declarative, and conceptual knowledge, as well as decision-making skills, did not differ as a function of the type of instruction used … that question the utility, efficiency, and impact of [problem-based learning] PBL strategies in applied domains” (as cited in Vogel-Walcutt et al., 2011, p. 142). It is evident that the military continues to lead in its utilization of the most effective instructional strategies using learning objects in simulated learning environments in comparison to its educational institutions: kindergarten through grade twelve counterparts. However, studies that are conducted within school settings have shown positive results. For instance, Ketelhut, Nelson, Clarke, and Dede (2010) conducted a study with about 2000 middle school students from “geographically diverse urban areas” during 2004-2005 that: investigated novel pedagogies for helping teachers infuse inquiry into a standards basedcurriculum. Using a multi-user virtual environment (MUVE) as a pedagogical vehicle, teams …solved problems around disease in a virtual town … [in which] students interacted with ‘avatars’ of other students, digital artefacts and computer-based ‘agents’ 3 INSTRUCTIONAL APPROACHES USING LEARNING OBJECTS acting as mentors and colleagues in a virtual community of practice set during the time period when bacteria were just being discovered. (Ketelhut et al., 2010, p. 56) Even though, the results “varied depending on the assessment strategy employed” the outcome was positive (Ketelhut et al., 2010, p. 56). During the study, researchers noticed “that student attendance improved and disruptive behavior dropped during the implementation” and there was a 5% increase in students that showed interest in a science career in comparison to the control group in a three week period (as cited in Ketelhut et al., 2010, p. 64). Instructional designers need to integrate the use of learning objects into simulations as the study showed that “virtual environment-based curricula can teach standards-based biological content infused with complex inquiry skill as well or better than good traditional approaches do” (Ketelhut et al., 2010, p. 67). Instructional designers must be knowledgeable in the latest research and apply the findings into their work to create e-learning environments that will motivate and inspire students to reach their potential in their own learning. Review/Commentary of the Articles Fiorella’s et al., (2012) research includes effective e-learning approaches using instructional design with the use of learning objects in simulations that have shown to be successful methods in the military as evident with the use of simulations and feedback embedded into performance tasks. This method could be easily integrated into education in which other instructional designers integrate the use of virtual games that employ simulations into educational settings with the use of game simulations within their curriculum with an immediate feedback component. However, there needs to be more research conducted in other types of feedback as the study only included explanatory feedback in a timed learning environment. 4 INSTRUCTIONAL APPROACHES USING LEARNING OBJECTS Although, the article was informative in providing information on simulations with effective use of immediate feedback increasing higher order thinking skills. Vogel-Walcutt’s et al., (2011) work is also useful to instructional designers working on educational games and avoiding problem-based learning in order to prevent some of the same drawbacks encountered in this study. For example, research conducted on “PBL’s strategies was often based upon results from non-traditional assessments such as the comparison of the number of hypotheses generated during problem solving or the creativity of participants’ diagnosis process in a medical setting, but not based on the accuracy of their skills (as cited by VogelWalcutt et al, 2011, p. 142). It must have been the lack of feedback that made this PBL task ineffective because it is similar to Fiorella’s et al., (2012) research as the tasks were similar. This is discouraging through the perspective of an instructional designer as not all PBL tasks are created effectively and it is important to be able to differentiate between a successful model and an unsuccessful one. In addition, PBL requires an extensive amount of time for learners to complete tasks and also involves a considerable amount of time and resources used during the creation of instructional materials by the instructional designer. Ketelhut et al., (2010) research is informative for teachers working as instructional designers trying to create authentic learning opportunities for their students in which, higher levels of thinking skills and cooperative group work will be utilized. However, more background information needs to be provided on the particular software that was used. Even though, the idea itself can be employed without the exact software itself in a classroom since it is no longer available. The article is worth reading for anyone working in education with K to 12 students. This particular task involving learning objects can be replicated to other disciplines in science and math. 5 INSTRUCTIONAL APPROACHES USING LEARNING OBJECTS Conclusion The finding of this literature review could be used to ensure that instructional designers and/or teachers design e-learning opportunities for students, which are effective in a school setting. The increased use of technology in education will change the K-12 educational public school setting with more opportunities to implement e-learning and technology into the curriculum. It will help to better prepare students for the challenges they will encounter in their future involving their educational endeavors and careers. The difference instructional designers can make in the lives of their students is monumental so more time and effort needs to be involved in creating effective instructional approaches using learning objects in an e-learning environment. 6 INSTRUCTIONAL APPROACHES USING LEARNING OBJECTS References Fiorella, L., Vogel-Walcutt, J. J., & Schatz, S. (2012). Applying the Modality Principle to Real-Time Feedback and the Acquisition of Higher-Order Cognitive Skills. Educational Technology Research and Development, 60(2), 223–238. Ketelhut, D. J., Nelson, B. C., Clarke, J., & Dede, C. (2010). A Multi-User Virtual Environment for Building and Assessing Higher Order Inquiry Skills in Science. British Journal of Educational Technology, 41(1), 56–68. Vogel-Walcutt, J. J., Gebrim, J. B., Bowers, C., Carper, T. M., & Nicholson, D. (2011). Cognitive Load Theory vs. Constructivist Approaches: Which Best Leads to Efficient, Deep Learning? Journal of Computer Assisted Learning, 27(2), 133–145. 7