CLINIC FOR ADULTS: “Want your 6-Year-Old to Sleep Well Tonight?” Fun games for players in Pre-K through 1st Grade Generally, kids this age don’t need warm-up stretches. If you want to do a few stretches, make them dynamic (moving through a range of motion rather than holding, static stretches). You can intersperse stretching with juggling and/or dribbling moves. GREETINGS. Players run around randomly in a rectangle. Coach calls out various types of greetings, which the players have to do with each other: shake hands, high fives with one hand, high fives with two hands, shoulder to shoulder, back to back, etc. Next, have the players dribbling the balls while they perform the same greetings. PINNEY TAG. The Yellow Players are "it" and do NOT have soccer balls. The other Red players dribble around the area. If a Yellow player tags a Red player on the shoulder, Yellow player drops the "pinney" (scrimmage vest), takes the ball of the Red player, and the player who was tagged picks up the Yellow pinney and becomes "it". For younger players, start without the balls, so it’s purely a tag game. This builds awareness of surroundings and works on defensive maneuvers without “teaching” these things. WHICH BODY PART? Each player dribbles his ball in a small (15 x 20 yard) area. Adjust the size as needed to ensure that the players can change directions with the balls and run into space. The coach will call out a specific part of the body. As he does, the player will stop their ball with that part of the body. Use heel, sole, laces, toe, outside of the foot, thighs, rear, stomach, elbows, shoulders, forehead, etc. Kate Samsot January 27, 2013 WHICH BODY PART FOLLOW THE LEADER Organize players in pairs with one ball. The player with the ball dribbles while following the player without the ball. The player dribbling tries to stay close to his partner. The player without the ball leads by walking fast. If this is too easy, the leader may start jogging slowly. Players switch roles. Coaching Points: Keep close control of the ball; eyes up seeing ball and man; use outside, inside, sole, and heel of both feet to change directions; keep the gap close between the leader and the dribbler; avoid running into each other. ROCK-PAPER-SCISSORS, SHOOT. Two players with one ball, both are tapping the same ball with their toes. As they tap, both count out loud, “Rock-Paper-Scissors-Shoot” and see which of the pair wins. (Rock beats scissors, scissors beats paper and paper beats rock. If they come up with the same sign – they try again until there is a winner.) Once there is a winner, that player has three seconds to try and hit his partner with the ball (below the knee). He gets a point only if he hits his partner. Play to 5 points. You can also do this with two soccer balls. The player who wins chases the other one, who tries to dribble away without being hit by his partner’s ball. Kate Samsot January 27, 2013 RED LIGHT, GREEN LIGHT. Every player has a ball on the sideline. The coach is about 20-25 yards away. With the coach’s back to the players, he yells GREEN LIGHT and the players dribble towards the coach. When the coach yells RED LIGHT, he turns to face the players. Anyone who is not stopped has to go back to the farthest person from the coach. First player to tag the coach is the winner. Make sure the players keep the ball close so they can stop quickly. EVERYBODY’S IT. All the players are told to run around inside a grid of about 20 x 25 yards. Each player runs around and tries to tag as many teammates as they can and try to avoid getting tagged by the others. Also, can play with coach yelling out player description for who’s it. For example, “Everyone with adidas shoes,” or “everyone with a blue shirt.” Play for about 30 seconds, break, repeat. This teaches players to keep their heads up so they are aware of opponents. MATH DRIBBLE. All players with a ball dribbling anywhere in the grid; coach calls out a math problem (1+1), players solve it and form the appropriate sized group (2). ROVING GOALS. Two equal teams. Select two players to become the "roving goal". These players take the ends of a rope or beach towel and stretch it out as they move around the space. The other players play a game trying to score in the roving goal by passing it through. Kate Samsot January 27, 2013 Players should look at the ball during passing motion. Hips should face the goal. Variations can include adding two balls or adding a second goal. Can also use this as a dribbling activity or a passing in pairs activity. You will need at least 2 sets of roving goals (a great way to get team parents involved in practice). Every player has a ball and tries to dribble as many times through the goals as possible. Or pairs try to pass to each other through the goals. BIG BOX, SMALL BOX DRIBBLING. Players in a tight space learn to keep the ball closer to their feet than when they play in a big space. Here, coach yells "Switch" and the groups of players change places to experience the difference in dribbling with and without space. Instead of using boxes, we did this with the small center circle and the space around it in the gym. SHARKS AND MINNOWS. One ball per player, except for 2 who are “it”. Designate two players as “sharks” in the center of the grid, and the rest of the players are “minnows,” lined up side-byside on one endline. When the coach says, “Swim!” the minnows try to dribble their balls to the other side of the grid without getting their balls kicked out of ocean by the sharks. If a minnow's ball gets kicked out by a shark, he joins the sharks for the next round. Play continues until all the minnows have been turned into sharks. Last minnow becomes the first shark for the next game. Coach can set this up so the sharks can use the balls to hit the minnows below the knees. Kate Samsot January 27, 2013 KNOCKOUT. Players dribble their own balls and try to maintain possession while kicking other players' balls out of the grid. If players' balls are knocked out, then can jugggle twice to get back into the grid. Here, Player A has dribbled and kicked out Player B's ball. Player C has kicked out Player D's ball. Player D has gone out of the grid to complete 2 juggles, he can return to play. SEQUENCE PASSING. Here 2 teams each have their own soccer balls. Their players are numbered 1-6, with 1 passing to 2, 2 passing to 3, and so on (6 passing back to 1). After each player passes the ball, he may either go try to disrupt the other team's sequence by kicking the ball away, or he can touch a cone after his pass. A few ideas are at work here: 1) Players must be responsible to teammates by being available for the pass when it's their turn. 2) Players must be aware when the opponent is nearby, trying to kick the ball away. 3) Movement off the ball into space is key. “NUMBERS” COMPETITION, aka “STEAL THE BACON.” Team divided evenly. One group at each endline or sideline of a field. Players each get numbers to match up & compete with players from the other team. Coach has all the balls at midfield, calls numbers out. For example, if he calls “2” both number 2s come running from the opposite endlines and try to score in opponent’s goal. Coach can increase the numbers and have players go 2 v 2, 3 v 3, etc. Coaching points should be limited and made to individuals (not stopping the whole team from playing). You’re looking for the players to dribble at top speed and to take the shots when they have chances. Kate Samsot January 27, 2013 Steal the Bacon: Coach calls out a number and the corresponding number (#7 Red vs #7 Yellow) run out to the ball, which is passed to the middle of the field by the coach. The players battle 1 v 1 to see who can score first in the opponents' small goal (about 1-2 yards wide - no goalkeeper). From here, coach can call ALL the numbers at the same time and go into a full scrimmage, adding goalkeepers and widening the goals. Kate Samsot January 27, 2013