Educational Psychology | Part 3: Thinking, Learning and Memory | Chapter 9: Thinking: Concept Formation, Reasoning, and Problem Solving 1. Why Understanding Thinking Is Important to Teachers A. Critical thinking - Conscious and purposeful direction of thought toward finding a solution to a problem. 2. Concept Formation A. Concepts - Mental abstraction or category of similar objects, people, events, or ideas. B. Defining Features of Concepts 1. Defining Features - Features that are necessary and sufficient for defining a concept C. Characteristic Features of Concepts 1. Characteristic Feature - Features typical of a thing represented in a concept, although not always associated with it. 2. Prototype - Most representative example of a given concept. 3. Exemplars - Highly typical instances of a concept. 4. Concept Map - Picture or diagram illustrating the relationships between different concepts. 5. Figure 9.1 Example of a Concept Map a. Implications for Teaching A. Use a lot of examples B. Combine examples with definitions to encourage full understanding of a concept 3. Distinguish between defining and characteristic features 4. Help students link new concepts to what they already know. 3. Reasoning 1. Reasoning - Process of drawing conclusions from evidence. 2. Deductive and Inductive Reasoning 1. Deductive Reasoning - Process of drawing specific, logically valid conclusions from one or more general premises. 2. Inductive Reasoning - Process of drawing reasonable general conclusions from specific facts or observations. Educational Psychology | Part 3: Thinking, Learning and Memory | Chapter 9: Thinking: Concept Formation, Reasoning, and Problem Solving 3. Developing Reasoning Skills 1. Using Syllogisms a. Syllogism - Deductive argument that permits a conclusion to be drawn from a series of two statements, or premises. 2. Encouraging Inductive Reasoning 3. Repairing Fallacious Reasoning and Decision Making a. Heuristics - Informal, intuitive, and often speculative shortcut in thinking that may solve a problem but is not guaranteed to do so. b. Availability Heuristic - Shortcut in thinking by which people make judgments on the basis of how easily they are able to call to mind what they perceive as relevant instances of a phenomenon. c. Representativeness Heuristic - Shortcut in thinking by which people judge the probability that a particular event or object belongs to a certain category by how obviously it resembles, or represents the population form which it comes. d. Overconfidence - Heuristic described as an overestimate of the likelihood of the correctness of a judgment e. Underconfidence - thought pattern in which people believe they are less likely to be correct than they actually are. f. Gambler's fallacy: the false belief that when a sequence of coincidental events occur in a particular pattern, subsequent events are more likely to deviate from the pattern that to continue in it. g. Sunk-cost fallacy: which is the decision to continue to invest in something simply because one has already invested in it and hopes to recover the investment. 4. Problem Solving 1. Problem Solving - Process of moving from a situation in need of resolution to a solution, overcoming any obstacles along the way. 2. The Problem-Solving Cycle 1. Step 1: Identify the Existence of a problem 2. Step 2: define the problem 3. Step 3: Represent and organize information about a problem 4. Step 4: Create or select a strategy for problem solving 5. Step 5: allocate resources for problem solving 6. Step 6: Monitor Problem solving 7. Step 7: evaluate the solution to a problem 3. Types of Problems 1. Well-Structured and Ill-Structured problems a. Well-Structured Problems - Problems with clear paths to their solutions. b. Ill-structured Problems - Problems that have no clear path to a solution 2. Insight Problems a. Insight Problems - Problems that require the problem solver to think in novel ways that are not obvious from the way in which the problems are presented. b. Table 9.1 Insight Problem Insightful Thought Process Required Selective Encoding Selective Combination Selective Comparison Problem A teacher had 23 pupils in class. All but 7 of them went on a museum trip and thus were away for the day. There were 100 politicians at a meeting. Each politician was either honest or dishonest. We know the following two facts: first at least one of the politicians was honest; second, for any two Create a novel analogy by altering the normal state of something in the world: If villains are lovable, then hero is to Educational Psychology | Part 3: Thinking, Learning and Memory | Chapter 9: Thinking: Concept Formation, Reasoning, and Problem Solving How many of them remained in class that day? politicians at least one of the two was dishonest. How many of the politicians were honest and how many were dishonest, and what were the respective numbers of each? admiration as villain is to: a. contempt b. affection c. cruel d. kind Solution Insightful problem solvers must realize that the number of students in the class, 23, is actually irrelevant in this problem. Instead they should notice the number of students who did not go on the trip, and therefore stayed in class: 7 Problem solvers know that there is at least one honest politician. That leaves 99 possibly dishonest politicians. Also, they know that, if you take any two politicians, one of them is guaranteed to be dishonest (and maybe both are). Insightful problem solvers must combine the two clues. If the honest politician is paired with any of the 99 other politicians, at least one of the pair must be dishonest. The insightful problem solver concludes there is one honest politician and there are 99 dishonest ones. (Answer: b. affection) There are two processes at work. First, the problem solver must avoid being confused by the normal definition of a villain. Second, the problem solver must see the relationship between the tow other terms in the analogy (heroes receive admiration) and choose the word that creates a similar relationship with the newly defined term, villain. THIS IS WRONG! Other examples An airplane crashes on the US-Canadian border. In which country are the survivors buried (Answer: Survivors are not buried at all). I bought one share of stock in the SureFire Corporation for $70. I sold that share for $80. I bought back the share for $90, but later sold it for $100. How much money did I make? (Answer: Combine the two purchase prices ($70+$90) and combine the two selling prices ($80+$100). Subtract the total purchase Fifteen percent of the price from total selling price ($180people in a certain town $160)=$20 Profit have unlisted telephone numbers. You select 200 names at random from the local phone book. How many of these people can be expected to have unlisted telephone numbers? (Answer: none. If they are in the phone book, their numbers are listed) If lakes are dry, then trail is to hike as lake is to: a. swim b. dust c. water d. walk (Answer: d. walk) ALSO WRONG! If broomsticks are flying machines, then jet is to pilot as broomstick is to: a. house b. hermit c. witch d. garden (Answer: c. witch) 1. Strategies For Problem Solving 1. Algorithms and Heuristics a. Algorithm - Clear and fixed set of steps that guarantees a solution to a problem b. 4 most common heuristics: i. Means-ends analysis Educational Psychology | Part 3: Thinking, Learning and Memory | Chapter 9: Thinking: Concept Formation, Reasoning, and Problem Solving ii. Working forward iii. Working backward iv. Generate and test (AKA trial & error) 2. Problem Isomorphs a. Problem Isomorphs - problems that have the same formal structure, but different ways of expressing this structure. 3. Incubation a. Incubation - Temporarily ceasing to work actively on a problem so as to generate an insight. 2. Impediments to Problem Solving 1. Mental Set - Predisposition to think about a problem in a particular way. 2. Functional Fixedness - Particular kind of mental set in which a person is unable to invent a specific new use for something because he or she is so used to seeing a conventional use for that thing. 3. Expertise in Problem Solving 1. Automaticity - Execution of mental procedures with hardly any effort or even conscious awareness of doing so. Implications for Teaching 1. Define Problems 2. Teach strategies for insightful problem solving 3. Look for isomorphs 4. Help students overcome impediments to problem solving. 5. Transfer 1. Transfer - Carrying knowledge form one problem or situation over to a new problem or situation. It can either facilitate or hinder the solving of the new problem. 2. Types of transfer 1. Positive Transfer - Transfer that facilitates the solution of a new problem as a result of experience with an earlier-encountered problem. 2. Negative Transfer - Transfer that hinders the solution of a new problem as a result of experience with an earlier-encountered problem. 3. Figure 9.5 Positive and Negative transfer as they Apply to the Learning of Vocabulary and Grammar of One Language as It s Transferred to the Learning of Vocabulary and Grammar of Another Language 4. Low-Road Transfer - Transfer that occurs when a highly practiced skill is carried over from one situation to another, with little or no reflective thinking. 5. High-Road Transfer - Transfer that occurs when abstract knowledge learned in one situation is consciously applied to another situation. 6. Forward-Reaching Transfer - Transfer that occurs when a person intends to bring knowledge to a new situation. 7. Backward-Reaching Transfer - Realization of the applicability of what you learned in the past only after it becomes relevant. 3. Teaching For Transfer 1. Meaningfulness 2. Encoding Specificity a. Encoding Specificity - Ability to transfer learning only in conditions similar to those in which the original learning took place. 3. Organization 4. Discrimination a. Discrimination - Ability to recognize when information previously learned is not relevant in a new situation. 6. Decision Making Educational Psychology | Part 3: Thinking, Learning and Memory | Chapter 9: Thinking: Concept Formation, Reasoning, and Problem Solving 1. Satisficing 1. Satisficing - Decision-making model in which the decision maker considers options one by one, immediately selecting the first option that appears to be satisfactory. 7. Teaching for Thinking 1. Stand-Alone Program - Program in which thinking is taught as a separate unit or even a separate course. 2. Infused Instruction - Teaching how to think as an integral part of a curriculum 3. Table 9.2 Essential and Teachable Thinking Skills Ability Definition Example Focusing on a question Identifying or formulating the key question in a situation and keeping the question in mind A student proposes the central question of a term paper: "Was Hamlet sane?" Analyzing arguments Identifying the parts of an argument, conclusion, and supporting reasons, and seeing the structure of an argument. The student reads articles from literary scholars claiming that Hamlet suffered from hallucinations (when he saw the ghost of this father), and depression. The student summarizes the arguments in support of these diagnoses. Asking and answering questions Being able to ask and answer The student asks himself or herself, "what do these questions that clarify or challenge an writers mean by depression?" and "Does Hamlet argument really display all the symptoms of depression?" Judging the Rating the expertise, reputation, and The student notices that none of the literary scholars credibility of motivations of a person making an who claim Hamlet suffered from mental illness is a a source argument qualified psychologist or psychiatrist Observing and judging the reports Making careful notes and reports of The student notes several instances of Hamlet's wellobservations of others' observations adapted behavior throughout the course of the play without including judgments or rating the quality of others' observations. Deducing and judging others' deductions Using general logical rules to draw specific conclusions The student knows that not everyone who has hallucinations is mentally ill, and therefore deduces that whether or not the ghost of his father really existed, Hamlet could be sane. Inducing and Drawing general rules based on judging specific instances, but always others' looking for an exception to the rule inductions A key point in the arguments that Hamlet suffered from depression is the famous "To be or not to be" speech, which many scholars interpret as Hamlet considering suicide. However, the student notes that Hamlet does not consistently express an interest in dying throughout the play. Making Value Judgments Weighting and balancing alternative beliefs or plans The student compares the writings of those who claim Hamlet was depressed with articles that claim he was in full mental control Defining terms and judging others' Examining definitions closely to see how useful or well constructed they are The student carefully examines the definitions of sanity and insanity presented in the articles about Hamlet Educational Psychology | Part 3: Thinking, Learning and Memory | Chapter 9: Thinking: Concept Formation, Reasoning, and Problem Solving definitions Identifying Pointing out unstated reasons or assumptions assumptions The student notices that many of the writers who claim Hamlet was sane because he carried out complicated travel and other plans seem to assume that people with mental illnesses cannot do these things Deciding on an action Based on the steps of the problem cycle, after identifying and defining the problem and generating alternative solutions, choosing one. The student chooses a position on the question of Hamlet's mental health and prepares an outline for the term paper Interacting with others Arguing, debating, or presenting a position The student writes the paper summarizing the evidence on both sides of the question, and the reasons for his or her own conclusions about Hamlet's sanity A. Dialogical Thinking - Ability to see not only one's own point of view, but also the points of view of others. B. Dialectical Thinking - Thinking characterized by a progression in which first a thesis is proposed, then an opposing antithesis, and finally an integrative synthesis. C. Use role Playing D. Use Groups E. Model and Explicitly Teach Thinking Skills