http://www.dailymail.co.uk/sciencetech/article-2927410/The-real-life-Matrix-MIT-researchers-revealinterface-allow-computer-plug-brain.html The real-life Matrix: MIT researchers reveal interface that can allow a computer to plug into the brain System could deliver optical signals and drugs directly into the brain Could lead to devices for treatment of conditions such as Parkinson's It has been the holy grail of science fiction - an interface that allows us to plug our brain into a computer. Now, researchers at MIT have revealed new fibres less than a width of a hair that could make it a reality. They say their system that could deliver optical signals and drugs directly into the brain, along with electrical readouts to continuously monitor the effects of the various inputs. Christina Tringides, a senior at MIT and member of the research team, holds a sample of the multifunction fiber that could deliver optical signals and drugs directly into the brain, along with electrical readouts to continuously monitor the effects of the various inputs. HOW IT WORKS The new fibers are made of polymers that closely resemble the characteristics of neural tissues. The multifunction fiber that could deliver optical signals and drugs directly into the brain, along with electrical readouts to continuously monitor the effects of the various inputs. Combining the different channels could enable precision mapping of neural activity, and ultimately treatment of neurological disorders, that would not be possible with single-function neural probes. 'We're building neural interfaces that will interact with tissues in a more organic way than devices that have been used previously,' said MIT's Polina Anikeeva, an assistant professor of materials science and engineering. The human brain's complexity makes it extremely challenging to study not only because of its sheer size, but also because of the variety of signaling methods it uses simultaneously. Conventional neural probes are designed to record a single type of signaling, limiting the information that can be derived from the brain at any point in time. Now researchers at MIT may have found a way to change that. By producing complex fibers that could be less than the width of a hair, they have created a system that could deliver optical signals and drugs directly into the brain, along with simultaneous electrical readout to continuously monitor the effects of the various inputs. The new technology is described in a paper in the journal Nature Biotechnology. … http://www.foxnews.com/tech/2015/01/20/researchers-create-video-game-mario-that-thinks-forhimself/ Technology Researchers create a video game Mario that thinks for himself By Matt Cantor Published January 21, 2015 Newser Facebook18 Twitter20 Email Print In this image provided by Nintendo, video game icon Mario is shown. Even though Mario hasn't changed much in nearly three decades, the latest game he stars in, the newly released "The New Super Mario Bros. Wii," is one of the holiday season's top titles. (AP Photo/Nintendo) Before you know it, your video games could be playing themselves. Researchers in Germany are working on giving Nintendo's best-known character a form of artificial intelligence, the Verge reports. Their goal is a "Living and Conversing Mario Agent" that can act on commands given not with a gamepad but by simply talking to him. "Mario has become aware of himself and his environment—at least to a certain extent," a researcher says in a video entry for an artificial intelligence competition. This version of the character, it seems, learns as he plays through a standard Mario world—and researchers are also working on a project in which both Mario and Luigi are controlled by AI and are able to speak to each other, thus sharing information and teaching each other. AI Mario's experience in his world can inform his actions, Newsweek reports. "We give him internal needs—what we call a constant homeostatic state—like hunger, and whenever this equilibrium becomes unbalanced Mario learns to respond based on his previous interactions with objects," a scientist says. … http://dealbook.nytimes.com/2015/01/22/in-davos-executives-express-worries-over-more-disruptivecyberattacks/?ref=technology Executives in Davos Express Worries Over More Disruptive Cyberattacks By David Gelles January 22, 2015 1:47 pm January 22, 2015 1:47 pm Photo Robert Smith, chief executive of Vista Equity Partners, a private equity firm in Austin, Tex.Credit Chester Higgins Jr./The New York Times DAVOS, Switzerland – Executives from Target and Home Depot were not present at the World Economic Forum, where world leaders and corporate titans are rubbing shoulders and debating weighty issues. Yet the names of those two companies are being invoked several times a day here, held up as examples of early victims in the growing battle against cybercrime. Hackers stole credit card information from 40 million Target customers in late 2013. Last year, Home Depot was hit with a similar breach. And those are just two of a growing list of embattled businesses that includes JPMorgan Chase, Sony and others. Executives were broadly pessimistic on the topic, believing that while last year had a number of prominent cyber attacks, this year would only be worse. “The number of security incidents this year will be exponentially greater than last year,” said John Chambers, chief executive of Cisco, the big Silicon Valley technology company. And not only are such incidents becoming more common, they are getting more disruptive. “We haven’t sent he worst yet,” said Vishal Sikka, chief executive of the Indian outsourcing giant Infosys. “I think we’ll see five times as many bad incidents as we did last year.” Though Infosys has so far escaped a major cyber attack, Mr. Sikka said his company was being more vigilant than ever before, and regularly fended off smaller, unsuccessful efforts to penetrate the company’s network. … http://www.nytimes.com/2015/01/22/technology/microsoft-to-give-away-windows-10-in-move-towoo-software-developers.html?ref=technology&_r=0 At Windows 10 Event, Microsoft Jumps Into Augmented Reality With HoloLens Headset By NICK WINGFIELDJAN. 21, 2015 Inside Photo Alex Kipman, a Microsoft executive, describing HoloLens. Credit Glenn Chapman/Agence France-Presse — Getty Images REDMOND, Wash. — Microsoft wants back in the game, and it is using a little science fiction to get there. The company has seemed adrift in recent years. But on Wednesday, it unveiled an unexpected new headset that allows interaction with holographic images, enabling people to play video games, build 3-D models and hold immersive videoconferences with colleagues. With the device, HoloLens, Microsoft is entering an increasingly crowded area, with giant competitors, in the world of virtual and augmented reality. Whether Microsoft can outmaneuver those companies, like Facebook and Google, is far from guaranteed. Still, the HoloLens could help renew some of the luster Microsoft has lost in the last decade, when it reacted late to critical new technology trends like mobile devices, cloud computing and Internet search. Satya Nadella, Microsoft’s chief executive, went even farther, saying that the new technology heralded a big shift in the industry. “Our industry’s progress is punctuated by moments of category creation,” he said. “Windows and holographic computing is one such moment.” … http://www.cnet.com/news/robots-learning-to-cook-by-watching-youtube-videos/ Robot Learning Manipulation Action Plans by “Watching” Unconstrained Videos from the WorldWideWeb Yezhou Yang University of Maryland yzyang@cs.umd.edu In order to advance action generation and creation in robots beyond simple learned schemas we need computational tools that allow us to automatically interpret and represent human actions. This paper presents a system that learns manipulation action plans by processing unconstrained videos from the World Wide Web. Its goal is to robustly generate the sequence of atomic actions of seen longer actions in video in order to acquire knowledge for robots. The lower level of the system consists of two convolutional neural network (CNN) based recognition modules, one for classifying the hand grasp type and the other for object recognition. The higher level is a probabilistic manipulation action grammar based parsing module that aims at generating visual sentences for robot manipulation. Experiments conducted on a publicly available unconstrained video dataset show that the system is able to learn manipulation actions by “watching” unconstrained videos with high accuracy. … (http://www.atelier.net/en/trends/articles/computers-begin-learn-people_433125). (http://web.mit.edu/rudin/www/KimRuSh14.pdf) They incorporate Bayesian ML with Case Base Reasoning to develop a prototype space based on feature similarity and a subspace of the important features of the prototypes. … http://www.kansascity.com/news/government-politics/article8499242.html DARPA overhauls 'Atlas' robot ahead of competition this summer By Elizabeth Palermo Published January 28, 2015 DARPA's Atlas robot has been revamped ahead of this summer's competition. But robotics teams will have to develop their own software for the improved bot. (DARPA image courtesy of Worcester Polytechnic Institute) What do you call a robot that can drive a car, break down walls and scale buildings? Hint: It's not "The Terminator." This super-capable bot's name is Atlas, and it was created to save lives, not destroy them. The Defense Advanced Research Projects Agency (DARPA), the branch of the U.S. Department of Defense charged with developing new technologies for the military, recently upgraded its Atlas robot in preparation for the final round of the DARPA Robotics Challenge (DRC). The design and development competition began in 2012, and the last round is set to take place June 5-6 in California. Approximately 20 teams will be competing in the challenge and are tasked with designing and testing a robot that can save human lives after a natural disaster, such as an earthquake or a tsunami. [Images: DARPA Robotics Challenge] Seven of the teams that made it to the final round of the DRC will be using the DARPA-developed Atlas robot, which has been significantly upgraded for this final test of its abilities. The bot's lower legs and feet are all that remain from the original design of this humanoid robot. The rest of the bot has been totally revamped, according to DARPA officials. The most significant changes to Atlas' design have to do with the robot's power supply and hydraulic pump (the mechanism that allows the bot to stand, walk, use tools and perform a variety of other movements). Unlike in previous rounds, the engineers who control the robots will not be permitted to attach their bots to any kind of wires or tethers, which is why Atlas now needs a lithium-ion battery pack. "The introduction of a battery and variable-pressure pump into Atlas poses a strategic challenge for teams," Gill Pratt, the DRC program manager, said in a statement. "The operator will be able to run the robot on a midpressure setting for most operations to save power, and then apply bursts of maximum pressure when additional force is needed. The teams are going to have to game out the right balance of force and battery life to complete the course." In fact, balance will be of the utmost importance to all teams participating in the final round of the DRC. The untethered bots won't be getting assistance from robotics teams if they fall over or get stuck during any stage of the competition, according to DARPA officials. In keeping with the new "no wires" clause, fall arrestors — cables that help the robot right itself if it falls over or becomes unstable — will not be permitted. The wired communications tethers that previously helped teams control their bots will also be prohibited. …