LVLSELECT Divine Intervention [“The Miracle Platformer” Version #1.0 All work Copyright © 2012 by LVLSELECT All rights reserved. Denzel Osayimwese January 16th 2012 [DIVINE INTERVENTION] January 16, 2012 Table of Contents I. Game Overview/Story II. Game Play Mechanics III. Controls IV. Levels V. Features Version Number XX. Page 2 January 16, 2012 [DIVINE INTERVENTION] Game Overview/Story At birth one of two twin brothers died due to complications of birth, which was caused by illegal activity of the local gang named the Delinquents. You play as the surviving brother named Justice who receives visions/premonitions from his brother Law of a tragic murder of his family and the destruction of the community. It is now Justice’s mission is to prevent these tragic events from occurring. The player will first navigate through the streets along with his spirit companion Law. The player then guides Justice through the hideout of the Delinquents hideout. While at the hideout the player’s objective is to use Law’s “Devine Intervention” powers that will be acquired through the game to manipulate the environment to solve several platforming puzzles. At the same time the player will have encounters with henchmen, traps, and bosses that will require you to use “Devine Intervention” to avoid Justice from being detected. Finally, as the player reaches the Penthouse Suite to your family’s would be killer Law possesses Justice to defeat the final boss Kurruption. [Type text] Page 3 [DIVINE INTERVENTION] January 16, 2012 Gameplay Mechanics “Devine Intervention” for puzzles solving. Example: The player will be able to use Law to walk through walls to unlock doors. Interactive environments and objects. Example: The player can use fire in the environment to explode barrels. Destructible environments and objects for puzzle solving puzzle solving. Example: The player will acquire tool that will be able to smash through heavier walls that are impenetrable. Multiple solutions to overcome objectives. Example: The player will have multiple powers to choice from such as Environment traps or Energy Draining to get pass an enemy. Version Number XX. Page 4 January 16, 2012 [DIVINE INTERVENTION] Controls Two options of control including Keyboard Inputs or Keyboard Inputs with Mouse Aiming/Clicking Mouse Reticule (Crossfire) Aiming Movement Left (Left Arrow) Right (Right Arrow) Actions Jump (Spacebar) Devine Intervention (S Key) General [Type text] Pause (P Key) Page 5 [DIVINE INTERVENTION] January 16, 2012 Levels Level Progression 1. An urban city setting on the “The Streets”. This will lead up to the entrance enemy’s warehouse. 2. While at the enemies Hideout/Warehouse. The player then scales up and overcome obstacles to make it to the “Penthouse Suite”. 3. While at the “Penthouse Suite” the player then encounters the final boss. Backgrounds Sky Line Clouds Moon/Sun Midgrounds Street lights Buildings/Houses Barrels/Trash cans Lights Furniture Foregrounds Player/Enemies Version Number XX. Page 6 January 16, 2012 [DIVINE INTERVENTION] [Type text] Street Crates Levers Catwalks Platforms Page 7 [DIVINE INTERVENTION] January 16, 2012 Features Translucency o The player has to walk through the wall using their transparency power to do so. While the player is transparent the does not have the ability to carry the key or to interact with solid objects. To lower the wall the player has to walk through the wall to press the button to advance. o The player will have to use their transparency power to walk through the fire obstacle where the key is located. There will be a ledge that the player has to jump up onto. While on the ledge there will be a water tank with a switch. If the player is transparent they will not be able to jump or pick up and interact with objects. o The player has to first jump up to the first platform to reach the thin platform to the far right of the screen. To access the key below the player then has to active their transparency to fall to the key below. On the left of the key is a steel protected room with a retractable wall and door. If the player is transparent they will be unable to jump to the platforms or walk through steel. However, the Version Number XX. Page 8 January 16, 2012 [DIVINE INTERVENTION] player will be able to go through the retractable wall and thin platform. Using both solid and transparent state is required to complete this level. o The player has to now activate two buttons. First the player has to use their transparency to make their way to Button #1. To press Button #1 the player has to be in solid form. The player has to then jump up to the thin platform where Button #2 is located. To complete the level the player has to then go transparent to fall down onto Button#2 to lower the retractable wall. o The player has to use their transparency powers to walk through the firetrap. Next, the player has to jump up to the first ledge to the right where the button #1 to the retractable wall #2 is located. The player has to jump to the left where they can use their transparency to walk through the retractable wall to press the button. This level requires backtracking to complete. [Type text] Page 9 [DIVINE INTERVENTION] January 16, 2012 o The player has to push the crate in their solid state to use to jump up on the ledge above. o The player has to use their transparency power to go through the retractable wall to make it towards the button. To press the button and push the crate the player has to be in solid form to make it to the ledge above. Version Number XX. Page 10 January 16, 2012 [DIVINE INTERVENTION] o To advance the player has to use their transparency power to walk through the wall and move the crate towards the ledge with the button. To do so the player has to be in solid state to move the crate, jump up to the ledge and press the button. When the wall is lowered the player then jumps down to move the crate and grab to key to head towards the door. o The player can move the crate in a solid state. The player has the choice to take down the enemy to avoid detection or the crate can be used to jump and lower the wall and turn off the light switch. The then has to make their way to the door along with the key. o The player can sink into the shallow water pits and resurface to avoid the patrolling enemy. The will not be able to see the player while they are in the transparent state. However, a transparent player cannot jump across the water pit. [Type text] Page 11 [DIVINE INTERVENTION] January 16, 2012 o Player has to first push crate #1 down onto button #1 to the lower wall to lower wall #2. The player then jumps up to the ledge and has to use their transparent powers to avoid the firetrap. Next, the player pushes crate #2 up towards the wall to gain access to the water tank controls that will extinguish the flame. Then the player has to push crate #2 to lower wall #1. Lastly, the player is now able to grab the key and advance through the door. o The player will have to sink under water in solid form to reach and press the button to lower the retractable wall. Then the player will have to go into transparent form to float back up to the surface. Lastly, the player will have to retrieve the key in solid form to unlock the door. Version Number XX. Page 12 January 16, 2012 [DIVINE INTERVENTION] o The player will need to go into their transparent state to walk through the wall and light to switch off the light. Next, the player will need to jump onto the platform and press the button to lower the wall. Lastly, the player will need to grab the key and head towards the door. o The player has to toggle on and off transparency to avoid damage after the key is retrieved. o The player has to move crate to block the beam of light to jump onto the ledge to turn off the light switch. The player them has to jump back down to move the [Type text] Page 13 [DIVINE INTERVENTION] January 16, 2012 crate out of the way of the door. Lastly, the player has to grab the key and head towards the door. Version Number XX. Page 14