Game Art design Mr. Compton comptonsa@gcs.k12.nc.us Room 50 Course Number: 8221 Course information: Can be found at: http://gcs.k12.nc.us/Page/16978 Assessment: 60% Major assignments 40% minor assignments. Each semester is 37.5% with final exam 25% of total grade. Student Expectations: Students will be respectful and willing to learn each day. Recommended Maximum Enrollment: 20 Recommended Hours of Instruction: 135-180 Course blueprint: Summer 2005 Prerequisite: None Description: Introduction to Game Art and Design introduces the student to techniques used in the gaming industry. Students will focus on principles used for developing good game design; covering areas that relate to art, history, ethics, storyboarding, programming, and 2D visual theory. Game Art Design NCTM AAAS STL STL STL NCTM NCTM AAAS AAAS Standa Depth Standa Depth Chapte Depth rd/ of rd/ of r/ of Bench Covera Enablin Covera Section Covera mark ge g ge / Grade ge Statem ent 1 N/A 2 N/A 1K 4 3 N/A 4 N/A 5 N/A 6 N/A 1,3A/H 4 Unit Titles and Objective Statements (Students will learn to:) 7 Unit 1: Understand basic history of game design Recall the general history and development of gaming, non-electronic and electronic Course RBT Weight Desig (Total = natio 100%) n 8 9 7% 3% A1 4J 6J N/A N/A 3J 12L 2EE 4 N/A N/A 6J 17L 17N 17Q 4 N/A N/A 8H 12L 11Q 11R 4 N/A N/A 11O 11O 11Q 4 N/A N/A N/A N/A N/A 2 3B/H2 3C/H1 7A/H1, 2 12D/H6 12E/H4 N/A N/A 2B/H6 7B/H2 9A/H4 9B/H4 11C/H4 N/A N/A N/A N/A 4 Explain how technology and ethics have affected game development Summarize the current state and future trends in game development 2% B2 2% B2 Unit 2: Analyze job readiness in the game industry 9% Recognize the skills necessary to work in the game industry Analyze team structure in game design Execute the documents necessary to enter the game industry 2% A1 3% B4 4% C3 N/A Unit 3: Apply game culture and game play 20% 12B/H1 12B/H4 12B/H9 12D/H8 4 Recognize social game interaction Summarize formal game elements Categorize game theory and genres Execute sample games from selected genres 3% 7% 5% 5% N/A N/A 2B/H1 3A/H1 3B/H13,4,5,6 3C/H6* * (BSL) 4 N/A N/A 8E/H1 8E/H2 8E/H3 11B/H2 4 Unit 4: Produce Game prototypes Exampling game conceptualization including brain storming, sketching, and storyboarding. Execute a game design document Create an original board game Evaluate the board game design using game design parameters A1 B2 B2 C3 11% 4% B2 2% C3 3% C6 2% C5 Unit 5: Create 3D assets used in games 23% Execute 3D modeling including polygonal modeling Execute 3D textures and maps Produce two related game levels and a 3D character 10% C3 5% C3 8% C6 N/A N/A 11P 4 N/A N/A 8H 12L 11Q 11R 4 N/A N/A N/A N/A N/A 4 N/A 1A/H3b c 2A/H1 3A/H3b 3A/H4 8E/H1 N/A 2B/H1 3A/H1 3B/H13,4,5,6 3C/H6* * (BSL) 2B/H1 N/A 4 Unit 6: Apply 2D game design Recognize a basic 2D game engine interface and correct terminology Illustrate 2D game sprites, actions, events, and sounds Execute 2D games that represent different genres Illustrate 2D game levels Unit 7: Create 2D games Summarize the development process of 2D game design Produce original 2D backgrounds and sprites Produce an original 2D game using existing game theory and design Critique 2D games 16% 4% 4% 5% 3% A1 B2 C3 B2 14% 2% 2% 8% 2% B2 C6 C6 C5