Game Art design

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Game Art design
Mr. Compton
comptonsa@gcs.k12.nc.us
Room 50
Course Number: 8221
Course information: Can be found at: http://gcs.k12.nc.us/Page/16978
Assessment: 60% Major assignments 40% minor assignments. Each semester is 37.5% with final exam 25% of total grade.
Student Expectations: Students will be respectful and willing to learn each day.
Recommended Maximum Enrollment: 20
Recommended Hours of Instruction: 135-180
Course blueprint: Summer 2005
Prerequisite: None
Description: Introduction to Game Art and Design introduces the student to techniques used in the gaming industry. Students will
focus on principles used for developing good game design; covering areas that relate to art, history, ethics, storyboarding,
programming, and 2D visual theory.
Game Art Design
NCTM
AAAS
STL
STL
STL NCTM NCTM AAAS AAAS
Standa Depth Standa Depth Chapte Depth
rd/
of
rd/
of
r/
of
Bench Covera Enablin Covera Section Covera
mark
ge
g
ge
/ Grade
ge
Statem
ent
1
N/A
2
N/A
1K
4
3
N/A
4
N/A
5
N/A
6
N/A
1,3A/H
4
Unit Titles and Objective Statements
(Students will learn to:)
7
Unit 1: Understand basic history of game design
Recall the general history and development of gaming, non-electronic and electronic
Course RBT
Weight Desig
(Total = natio
100%)
n
8
9
7%
3% A1
4J
6J
N/A
N/A
3J
12L
2EE
4
N/A
N/A
6J
17L
17N
17Q
4
N/A
N/A
8H
12L
11Q
11R
4
N/A
N/A
11O
11O
11Q
4
N/A
N/A
N/A
N/A
N/A
2
3B/H2
3C/H1
7A/H1,
2
12D/H6
12E/H4
N/A
N/A
2B/H6
7B/H2
9A/H4
9B/H4
11C/H4
N/A
N/A
N/A
N/A
4
Explain how technology and ethics have affected game development
Summarize the current state and future trends in game development
2% B2
2% B2
Unit 2: Analyze job readiness in the game industry
9%
Recognize the skills necessary to work in the game industry
Analyze team structure in game design
Execute the documents necessary to enter the game industry
2% A1
3% B4
4% C3
N/A
Unit 3: Apply game culture and game play
20%
12B/H1
12B/H4
12B/H9
12D/H8
4
Recognize social game interaction
Summarize formal game elements
Categorize game theory and genres
Execute sample games from selected genres
3%
7%
5%
5%
N/A
N/A
2B/H1
3A/H1
3B/H13,4,5,6
3C/H6*
* (BSL)
4
N/A
N/A
8E/H1
8E/H2
8E/H3
11B/H2
4
Unit 4: Produce Game prototypes
Exampling game conceptualization including brain storming, sketching, and
storyboarding.
Execute a game design document
Create an original board game
Evaluate the board game design using game design parameters
A1
B2
B2
C3
11%
4% B2
2% C3
3% C6
2% C5
Unit 5: Create 3D assets used in games
23%
Execute 3D modeling including polygonal modeling
Execute 3D textures and maps
Produce two related game levels and a 3D character
10% C3
5% C3
8% C6
N/A
N/A
11P
4
N/A
N/A
8H
12L
11Q
11R
4
N/A
N/A
N/A
N/A
N/A
4
N/A
1A/H3b
c
2A/H1
3A/H3b
3A/H4
8E/H1
N/A
2B/H1
3A/H1
3B/H13,4,5,6
3C/H6*
* (BSL)
2B/H1
N/A
4
Unit 6: Apply 2D game design
Recognize a basic 2D game engine interface and correct terminology
Illustrate 2D game sprites, actions, events, and sounds
Execute 2D games that represent different genres
Illustrate 2D game levels
Unit 7: Create 2D games
Summarize the development process of 2D game design
Produce original 2D backgrounds and sprites
Produce an original 2D game using existing game theory and design
Critique 2D games
16%
4%
4%
5%
3%
A1
B2
C3
B2
14%
2%
2%
8%
2%
B2
C6
C6
C5
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