Murder in the Castle game

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Murder in the Castle
Welcome to the Castle.
A murder has recently taken place and Chief Inspector Clue has been called to investigate. As you
probably know this man is a master of detection — help him to illustrate his thought processes as he
reveals the activities which lead up to Sylvia being found unconscious in the library and Sir James
being shot in the ramparts!
1. Open the folder inside your folder named castle. All the files and folders for this exercise can be
found here.
2. Draw up a plan on paper of all the rooms (folders) in the castle (folder) and all of the suspects (text
files) within the castle at the start of events. Look through all of the rooms to find everyone!
3. You can answer the following questions on the same piece of paper that you made your drawing
on, if there is room.
a)
How many suspects (files) are there in the castle (folder)?
b) How many rooms are there (folders) in the castle?
c) What sport is the Vicar keen on? (Hint — Open the file vicar.txt to find out.)
d) Who are Louise and Gregory?
To illustrate the inspector’s recount of the sequence of events which led up to the murder, carry out the following file
management operations:
4. Sylvia arrives with Sir John and goes to help Louise with dressing. Move sylvia.txt to the
bedroom.
5. Lady Jane scolds Gregory for ruining her prize roses. He runs to the wine cellar in shame. Move
gregory.txt to the wine cellar.
6. The Vicar joins Lady Jane in the stables. Move vicar.txt to the stables.
7. The Vicar tells Lady Jane that he is not really a Vicar but a Secret Agent. He reports that he has
information to discuss with her about Sir James. He suggests that they meet later. Rename
vicar.txt as agent.txt.
8. Sylvia goes to meet her lover in the library. Move sylvia.txt to the library.
9. Lady Jane and the Agent meet in the attic. Move ladyjane.txt and agent.txt to the attic.
10. Sir James uses the secret passage and emerges in the turret, which adjoins the attic.
Create a new folder in the castle folder called turret. Move sirjames.txt to the turret. Copy
sirjames.txt to the attic.
11. Lady Jane goes to the library to confront her husband. She finds Sylvia in an interesting situation
and hits her over the head with a pot of petunias. Delete sylvia.txt.
12. Lord John with Geeves confronts his lifelong friend Sir James on the ramparts.
Move sirjames.txt from the turret to the ramparts.
Move both lordjohn.txt and geeves.txt to the ramparts.
Delete sirjames.txt from the attic.
13. A shot is heard coming from the ramparts and Sir James falls to the ground.
Open the ramparts folder and delete sirjames.txt.
14. Inspector Clue was summoned, and arrives on the scene!
Create a new text document in the front door folder and name it inspectorclue.txt.
15. When confronted with the murder Lord John and Geeves claim that they were in the wine cellar
at the time of the shooting. They take Inspector Clue there to prove it.
Copy lordjohn.txt, geeves.txt (in the ramparts), and inspectorclue.txt to the wine cellar.
16. It is quite clear to Inspector Clue who the murderer is! Based on the evidence, who do you think
it was?
Rename the murderer’s file to murderer.txt.
Delete geeves.txt from the ramparts.
17. Identify the whereabouts of the following remaining characters (files).
a) Where is Louise?
b) Who is in the stables?
c) Who is in the cellar?
Another mystery solved by the invincible Chief Inspector Clue!
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