1 ▪ Magnitude – A numerical value with appropriate units. ▪ Scalar is a quantity that is completely specified by magnitude. ▪ Vector requires both, magnitude and direction for a complete description. The main difference between scalars and vectors is difference between scalar and vector algebra If you know the magnitude A and direction θ of a vector A = (A, θ) you can find x and y components of that vector: v = 34 m/s @ 48° . Find vx and vy if (A,θ) known A x = Acosθ vx = (34 m/s )cos 48 ) = 23 m/s; A y = Asinθ vy = (34 m/s) sin 48° = 25 m/s If you know x and y components of a vector A you can find the magnitude A and direction θ of that vector: A= A2x +A2y if (A x ,A y ) known A θ=arc tan y Ax Fx = 4 N and Fy = 3 N . if the vector is in the first quadrant; if not you find it from the picture. F = 42 +32 = 5N ; = arc tan (¾) = 370 The sum is the vector sum of the two individual vectors, known as the "resultant" or “net vector " SUBTRACTION is adding opposite vector. C = A - B = A + -B ▪ ADDITION ANALYTICALLY/NUMERICALLY: EXAMPLE: F = 68 N @ 24° 1 F2 = 32 N @ 65° 1. Draw a sketch 2. Find components of the resultant vector Find F F1 F2 Fx = F1x + F2x = 68 cos240 + 32 cos650 = 75.6 N Fy = F1y + F2y = 68 sin240 + 32 sin650 = 56.7 N 3. Knowing components of the resultant vector, find its magnitude and direction: F Fx2 Fy2 94.5 N = arc tan (56.7/75.6) = 36.90 2 ● Displacement is an object’s change in position ∆x = x2 – x1 where x2 is the final position and x1 is the initial position ● Average velocity is the displacement covered in unit time ∆𝑥 𝑣𝑎𝑣𝑔 = 𝑣 ℎ𝑎𝑠 𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛 − 𝑡ℎ𝑒 𝑠𝑎𝑚𝑒 𝑎𝑠 𝑑𝑖𝑠𝑝𝑙𝑎𝑐𝑒𝑚𝑒𝑛𝑡 𝑡 ● Average and Instantaneous velocity Instantaneous velocity is the velocity at one instant. There is no formula for it using algebra. Only if one knows x(t), then derivative of it would give v(t). ● Average speed is the distance covered in unit time 𝑑𝑖𝑠𝑡𝑎𝑛𝑐𝑒 𝑣𝑎𝑣𝑔 = 𝑖𝑡 𝑡𝑒𝑙𝑙𝑠 𝑢𝑠 ℎ𝑜𝑤 𝑓𝑎𝑠𝑡 𝑡ℎ𝑒 𝑜𝑏𝑗𝑒𝑐𝑡 𝑖𝑠 𝑚𝑜𝑣𝑖𝑛𝑔 𝑟𝑒𝑎𝑙𝑙𝑦 𝑡 Unfortunately we use the same letter for velocity and speed: v. Velocity should be: 𝑣⃗. Speed should be:v ● Acceleration is change in velocity per unit time 𝑎= ∆𝑣 ∆𝑡 Any Motion 𝑓𝑟𝑜𝑚 𝑑𝑒𝑓𝑖𝑡𝑖𝑜𝑛: 𝑣𝑎𝑣𝑔 = 𝑠 → 𝑠 = 𝑣𝑎𝑣𝑔 𝑡 𝑡 Motion with constant velocity – uniform motion v = vavg at all times, therefore: s = vt Uniform Accelerated Motion equations 𝑠 = 𝑣𝑎𝑣𝑔 𝑡 𝑎𝑙𝑤𝑎𝑦𝑠 − 𝑓𝑜𝑟 𝑎𝑛𝑦 𝑚𝑜𝑡𝑖𝑜𝑛 𝑣 = 𝑢 + 𝑎𝑡 𝑢 + 𝑣 They can only be used if the 𝑣𝑎𝑣𝑔 = 2 acceleration a is CONSTANT. 𝑎 2 𝑠 = 𝑢𝑡 + 𝑡 2 2 2 𝑣 = 𝑢 + 2𝑎𝑠 ● Free fall is vertical (up and/or down) motion of a body where gravitational force is the only force acting upon it. (when air resistance can be ignored). Gravitational force gives all bodies regardless of mass or shape, the same acceleration when air resistance can be ignored. For an object in free fall the speed would decrease by 10 m/s every second on the way up, at the top it would reach zero, and increase by 10 m/s for each successive second on the way down Formulas for uniform accelerated motion with a=g=10 m/s2, downward 3 ● ALL WE KNOW ABOUT GRAPHS Velocity at some time is equal to the slope of the tangent line at that position on the positiontime graph. Acceleration at some time is equal to the slope of the tangent line at that position on the velocity-time graph. Area under the velocity-time graph between two times/positions is the displacement covered in that time interval. ● Air resistance provides a drag force to objects in free fall. Air resistance is speed dependent. The drag force increases as the speed of the falling object increases resulting in decreasing downward acceleration. When the drag force reaches the magnitude of the gravitational force, the falling object will stop accelerating and continue falling at a constant velocity. This is called the terminal velocity/speed. Average velocity between two positions is equal to the slope of the secant line between these two points on the position-time graph. Average acceleration between two positions is equal to the slope of the secant line between these two points on the velocity-time graph. Area under the acceleration-time graph between two times/positions is the change in velocity in that time interval. 4 ● Projectile motion - motion of objects (thrown or projected into the air with an initial velocity gravitational force if we can neglect air resistance. u ) upon which the only force is Projectile motion is combined motion of the two independent motions simultaneously ● one in horizontal (x) direction with constant velocity vx = ux (no force in x direction no acceleration no change in velocity in that direction) ● one in vertical (y) direction with constant acceleration g downwards (vertical component of velocity changes as in the free fall) ● velocity has the smallest magnitude at maximum height, because vertical component of velocity is zero there HORIZONTAL MOTION ux = u cos 0 vx = ux VERTICAL MOTION uy = u sin 0 vy = uy + gt v2y =u2y + 2gy g 2 t 2 u vy y= y t 2 y = uy t + x = ux t ● Inertia is resistance an object has to a change of velocity ● Mass is numerical measure of the inertia of a body (kg) ● Weight is the gravitational force acting on an object . W = mg ● Force is an influence on an object that causes the object to accelerate. ● 1 N is the force that causes a 1-kg object to accelerate 1 m/s2 ● ∑ ⃗⃗⃗⃗ 𝑭 (⃗⃗⃗⃗ 𝑭 𝒏𝒆𝒕 ) (resultant/net force) is the vector sum of all forces acting on an object ● Free Body Diagram is a sketch of a body (point object) and all forces acting on it ● Newton’s first law: An object at rest stays at rest and an object in motion stays in motion with the same speed and in the same direction unless acted upon by a net external force. Translational equilibrium: ∑ 𝐹⃗ = 0 ⇔ 𝑎⃗ = 0 ⇒ ∆𝑣⃗ = 0 if net F = 0 then a = 0, and velocity is constant or zero if velocity is constant or zero, then a = 0, and Fnet = 0 5 ● Newton’s second law: ∑ 𝐹⃗ = The rate of change of momentum of an object is directly proportional to the resultant force applied and is in the direction of the resultant force. The resultant force is equal to the rate of change of momentum. ∆𝑝⃗ ∆𝑡 If mass doesn’t change: Δp = mΔv → F = m ● Newton’s third law: ∆𝑣 = ma ∆𝑡 Whenever object A exerts force on object B, object B exerts an equal in magnitude, but opposite in direction force on object A. We are talking about forces acting on two different bodies. ● Normal force Fn is the force which is preventing an object from falling through the surface of another body. That’s why normal force is always perpendicular (normal) to the surfaces in contact. ● Tension T is a force that the end of the rope exerts on whatever is attached to it. Direction of tension is along the rope. ● Spring force is proportional to extension/compression: Fs = - k ∆x Constant of proportionality is called spring constant. The negative sign indicates that the spring force always tries to bring spring into equilibrium position. ● Friction force is the force that opposes slipping (relative motion ) between two surfaces in contact ▪ It acts parallel to surface in direction opposed to slipping. ▪ Friction depends on type and roughness of surfaces and normal force. ▪ Magnitude of the friction force is: Ff = μ Fn μ is called coefficient of friction • kinetic μ is smaller than static μ. ● Uniform circular motion Motion with constant speed around circle. Velocity vector is tangent to the path at each instant, direction of velocity vector changes all the time as the object moves in circle. Object undergoing uniform circular motion is accelerating with centripetal acceleration ac . It has centripetal force acting upon it: Fc = mac = ● mv 2 r Newton’s Law of Universal Gravitation The force between two objects is proportional to the product of their masses and inversely proportional to the square of the distance between their centers. F=G m1 m2 r2 G = 6.67x10-11 Nm2/ kg2 – “Universal gravitational constant” Weight is force of gravity acting on object m. F=G Mm R2 = mg g=G M R2 for the Earth 9.80 m/s2 R – radius of the Earth is distance between Earth and m M – mass of the Earth 6 F sin θ + Fn=mg Fn = mg cos θ ● Work done by constant force is the product of the component of the force in the direction of displacement and the magnitude of the displacement. (scalar) W = Fd cos Ѳ (Fd = F cos Ѳ) (Joules) ● Work done by a varying force F along the whole distance travelled is the area under the graph FcosѲ versus distance travelled. ● Work done by external force F = kx when extending a spring from extension x1 to x2 is:𝑊 = 𝑘(𝑥22 − 𝑥12 ) ● Gravitational potential energy GPE = mgh ● Elastic potential energy stored in spring when extendex/compressed by 𝑥 𝐸𝑃𝐸 = 𝑘𝑥 2 ● Kinetic energy is the energy an object possesses due to motion KE = ½ mv2 ● Work – Kinetic energy theorem: work done by net force changes kinetic energy: W = ∆KE = final EK – initial EK = ½ mv2 – ½ mu2 1 2 1 2 ● Conservation of energy law: Energy cannot be created or destroyed. It can only be changed from one form to another. For the system that has only mechanical energy (ME = potential energies + kinetic energy) and there is no frictional force acting on it, so no mechanical energy is converted into thermal energy, mechanical energy is conserved ME1 = ME2 = ME3 = ME4 mgh1 + ½ mv12 = mgh2 + ½ mv22 = • • • • • • If friction cannot be neglected we have to take into account work done by friction force which doesn’t belong to the object alone but is shared with environment as thermal energy. Friction converts part of kinetic energy of the object into thermal energy. Frictional force has dissipated energy: ME1 + Wfr = ME2 (Wfr = – Ffr d) 7 ● or Power is the rate at which ▪ work is performed ▪ energy is transmitted/converted. 𝑃= 𝑊 𝑡 𝑜𝑟 𝑃= ∆𝐸 𝑡 1𝑊 (𝑊𝑎𝑡𝑡) = 1𝐽 1𝑠 P = Fv cos ● Efficiency is the ratio of how much work, energy or power we get out of a system compared to how much is put in. eff = ● Wout E P = out = out Win Ein Pin Linear momentum is defined as the product of an object’s mass and its velocity. 𝑝⃗ = 𝑚𝑣⃗ 𝑣𝑒𝑐𝑡𝑜𝑟! (𝑝) = kg m/s ● Impulse due to constant force acting is defined as the product of the net force acting on an object and time interval of action: (𝐼) = 𝑁𝑠 𝐼⃗ = 𝐹⃗ ∆𝑡 𝑣𝑒𝑐𝑡𝑜𝑟! ● Impulse done by a varying force F acting over time interval ∆𝑡 is the area the area under the force-time graph. ● Impulse – momentum theorem states that the change in momentum of an object equals the impulse applied to it. F∆t = ∆p Δp = mv - mu Ns = kg m/s (logically equivalent to Newton's second law of motion) ● Law of Conservation of Momentum: The total momentum of a system of interacting particles is conserved (remains constant, provided there is no resultant external force. Such a system is called an “isolated system”. 𝑝⃗𝑠𝑦𝑠𝑡𝑒𝑚 = ∑ 𝑝⃗ 𝑖 ∆𝑝⃗𝑠𝑦𝑠𝑡𝑒𝑚 = 0 ∴ momentum of the system after collision = momentum of the system before collision REMEMBER TO DRAW A SKETCH OF THE MASSES AND VELOCITIES BEFORE AND AFTER COLLISION. LABEL VELOCITIES AS POSITIVE OR NEGATIVE. Elastic collision: both momentum and kinetic/mechanical energy are conserved. That means no energy is converted into thermal energy Inelastic collision: momentum is conserved but KE is not conserved. Perfectly inelastic collision: the most of KE is converted into other forms of energy when objects after collision stick together. To find how much of KE is converted into thermal energy, subtract KE of the system after collision from KE of the system before the collision. If explosion happens in an isolated system momentum is conserved but KE increases