Information Processing- INPUT Questions Explain the functions of the short term sensory store and the long term memory when performing the skill of passing. (4 marks) Players in a team game will use their skills to play effectively. Explain how players use their short-term memory to perform skills during a team game. (3 marks) What are the characteristics and functions of ‘short-term memory’? (3 marks) How can a coach ensure that important information is stored in the gymnast’s ‘long-term memory’? (4 marks) To be effective, games players will need to use ‘selective attention’. Using an example from a game, explain the term selective attention. (3 marks) How can a coach improve a player’s selective attention? (3 marks) Selective attention is an important part of information processing. Using Figure 2, identify where ‘selective attention’ occurs and explain how it aids performance. (3 marks) In games such as badminton, performers use information processing to make decisions. State four types of sensory information used in badminton. (4 marks) Perception is part of an information processing system. Briefly explain each of the three processes that occur as part of perception. (3 marks) Information Processing- INPUT Answers Explain the functions of the short term sensory store and the long term memory when performing the skill of passing. (4 marks) Short Term Sensory Store Receives information FROM display/surroundings/environment From sensors/sense organs Too much/lots information Information is filtered/selective attention Attended information enters short term memory Long Term Memory Store of past experiences As motor programme/schema/plan of action/skill/passes Mental image of movement to be performed Correct information/meaningful/important/rehearsed/relevant information stored Information in to/from short term memory Players in a team game will use their skills to play effectively. Explain how players use their short-term memory to perform skills during a team game. (3 marks) A. Receives information/feedback from senses/Short Term Sensory Store B. Selective attention filters information C. Compares/identifies characteristics of information to/from Long Term Memory stores/DCR process D. Decisions made/thinking/problem-solving/working memory E. Receives information/motor programme/sub-routines concerning actions from Long Term Memory F. Initiates/runs motor programme/sub-routines sends to effector What are the characteristics and functions of ‘short-term memory’? (3 marks) A. Information enters from STSS B. Only selective attended items enter C. Limited capacity D. Retrieves information from LTM E. Memory trace/schema/motor programme F. If not practised/reinforced then lost G. Limited duration/seconds H. Working memory/decision making I. Transfers to LTM J. Effector system from STM How can a coach ensure that important information is stored in the gymnast’s ‘long-term memory’? (4 marks) 4 marks for 4 of: A. Rehearse/repeat/practice/over learning B. Associate with familiar information/transfer of learning/related to past experiences C. Make information meaningful D. Make experience enjoyable/interesting E. Make stimuli contrasting/recognisable/vivid F. ‘Chunking’/’chaining’/’progressive-part learning’/breakup the skill G. Imagery/mental rehearsal To be effective, games players will need to use ‘selective attention’. Using an example from a game, explain the term selective attention. (3 marks) A. Eg Ignore crowd/environment and concentrate on player position, ball /equiv; B. Filtering/ignoring/blocking out of unnecessary information; C. Focussing/concentrate/picking out on relevant information/stimulus; D. Too much information/stimuli from environment; E. Located between STSS and STM; F. Limited processing capacity; G. Single channel hypothesis/bottleneck theory; H. Attentional narrowing; Suitable example How can a coach improve a player’s selective attention? (3 marks) A. Increase intensity of the stimulus; B. Motivate and/or arouse the performer/ performer is alert; C. Direct attention to one aspect of the performance/highlight/focus on cue; D. Learn to ignore irrelevant stimulus/what is relevant/training with (more) distraction/ audience; E. Lots of relevant practise/rehearsal; F. Mental rehearsal/imagery; G. Transfer from previous experience to help with explanation/expectation; Selective attention is an important part of information processing. Using Figure 2, identify where ‘selective attention’ occurs and explain how it aids performance. (3 marks) 3 marks for 3 of: A. Short term sensory store/between STSS and STM; B. Responsible for selecting relevant information (credit appropriate eg); C. From irrelevant information (credit appropriate eg); D. Speeds up decision-making/reaction time/response time/allows to keep information in STM for longer; E. To prevent information overload In games such as badminton, performers use information processing to make decisions. State four types of sensory information used in badminton (3 marks) 1. Visual/sight/seeing 2. Auditory/hearing/sound 3. Touch/tactile 4. Kinesthetic/proprioceptive (including extrio- and intrio-) body awareness 5. Balance/equilibrium Perception is part of an information processing system. Briefly explain each of the three processes that occur as part of perception. (3 marks) 1. Detection of stimuli 2. Comparison to memory stores 3. Recognition of stimuli 4. DCR as abbreviations 5. Selective attention/discrimination/interpretation/filtering