To Evaluate the Imapct of Vector mobilty model over Routing Protocols in MANET Suryakant Suryak111@gmail.com GEHU Dehradun,Uttarakhand, India ABSTRACT In Mobile Ad-hoc Network (MANET) , the nodes are free to move randomly. Thus the network's wireless topology may be unpredictable and may change rapidly. Widely varying mobility characteristics are expected to have a significant impact on the performance of the routing protocols. This work shows the impact of vector mobility on the performance of a MANET routing protocols Neetu Kushwaha neetumits@gmail.com Galgotia University,India the transmission of a significant amount of control traffic. Hence, reactive MANET protocols are most suitable for networks with high node mobility or where the nodes transmit data infrequently. Reactive routing protocols are enumerated as Ad Hoc on Demand Distance Vector (AODV). Keywords MANET; Routing Protocols; Vector Mobility; AODV; GRP 1. INTRODUCTION This Mobile ad-hoc network (MANET) research field has grown fast in recent years. It was basically designed to make the user free from any pre-deployed infrastructure [1][4]. MANET allows the mobile nodes to communicate with each other via a wireless medium without any infrastructure i.e. forms a temporary network. There is no need of access points, each node act as a router and node at the same time. These mobile nodes (router) can disappear and appear in the network according to their own wish. MANETs have a wide range of applications such as collaborative, distributed mobile computing (e.g., sensors, conferences), disaster relief (e.g., flood, earthquake), war front activities and communication between automobiles on highways. Most of these applications demand multicast or group communication. In MANET every node finds the route on the basis of the request. Routing protocol perform a vital role to send the data from source to destination that help to find the optimal path between the two communication nodes. Every protocol has its own rules (algorithm) to discover the route and maintain the route. There are a vast number of routing protocols proposed by researchers [5][6]. MANETs are facing various challenges for e.g. No central controlling authority, Mobility models, limited power ability, constantly maintain the information needed to properly route the traffic. Mobility models are also a point that puts a great impact on the performance of MANET and which is needed to be concerned. 2. The Routing Protocols The Efficient routing protocols can offer major benefits to mobile ad hoc networks, in the criteria of both performance and reliability. 2.1. Reactive Routing Protocols: Reactive MANET protocols only discover a route to the destination node when there is a request to send data. The source node will start by transmitting route requests throughout the network. The sender will then wait for the destination node or an intermediary node (that has a route to the destination) to take action in response with a list of intermediate nodes between the source and destination. It is recognized as the global flood search, which in turn brings about a significant delay prior to the packet can be transmitted. It also needed Fig 1: MANET Ad Hoc on Demand Distance Vector (AODV) [3][8]discover the route merely when there is data to be transmitted according to on demand by the flooding in the network and as a result, generate low control traffic and routing overhead. AODV is a reactive routing protocol that minimizes the number of broadcasts by creating routes on demand. When the source node wants to generate a new route to the destination, the requesting node broadcast a RREQ message in the network. 2.2. Proactive Routing Protocols The Proactive MANET protocols are table-driven and will vigorously determine the layout of the network. Through a regular exchange of network topology packets between the nodes of the network, a complete picture of the network is maintained at every single node. There is hence minimal delay in determining the route to be taken. This is especially important for time-critical traffic. However, a drawback to a proactive MANET of protocol is that the life span of a link is notably short. This phenomenon is brought about by the increased mobility of the nodes, which will render the routing information in the table invalid quickly. Thus, proactive MANET protocols work best on networks that have low node mobility or where the nodes transmit data frequency. Reactive routing protocols are enumerated as Optimized Link State Routing (OLSR). OLSR[7] is a modular proactive hop by hop routing protocol. Its provide the fresh path of destination bases of table driven approach. It is an optimization of pure link state algorithm in ad hoc network. The routes are always immediately available when needed due to its proactive nature. The key concept of the protocol is the use of "multipoint relays" (MPR). Each node selects a set of its neighbor nodes as MPR. Only nodes, selected as such MPRs are responsible for generating and forwarding topology information, intended for diffusion into the entire network. 2.3. Hybrid routing Protocols Since proactive and reactive routing protocols each work best in oppositely different scenarios, there is good reason to develop hybrid routing protocols, which use a mix of both proactive and reactive routing protocols. These hybrid protocols can be used to find a balance between the proactive and reactive protocols. The basic concept behind hybrid routing protocols is to use proactive routing mechanisms in some areas of the network at certain times and reactive routing in the rest of the network. The proactive operations are restricted to a small domain in order to overcome the control overheads and delays. The reactive routing protocols are used for locating nodes outside that domain, as this is more bandwidthefficient in a constantly changing network. Gathering-based routing protocol (GRP) [9] combines the advantages of Proactive Routing Protocol (PRP) and of Reactive Routing protocol (RRP). PRP is suitable for supporting the delay sensitive data such as voice and video but it consumes a great portion of the network capacity. While RRP is not suitable for real-time communication. The function of Gathering-based Routing Protocol (GRP) for mobile ad hoc network is to gather network information rapidly at a source node without spending a large amount of overheads. It offers an efficient framework that can simultaneously draw on the strengths of Proactive routing protocol (PRP) and reactive routing protocol (RRP) collects network information at a source node at an expense of a small amount of control overheads. 3. MOBILITY MODELS In MANETs, mobile nodes roam in entire the network area. It is hard to model the actual node mobility in a way that captures real life user mobility patterns .Mobility models are designed to evaluate the performance of ad-hoc networks and characterize the movements of real mobile node in which variation in speed and direction must occur during regular time interval. Therefore, many researchers attempted to design approximate mobility models [10][17] to resemble real node movements in MANETs such as follows: 3.1. Random way point mobility model In this model, the position of each node is randomly chosen within a fixed area and then moves to the selected position in a linear form with random speed. This movement has to stop with a certain period called pause time before starting the next movement. The pause time is determined by model initialization and its speed is uniformly distributed between its minimum speed and maximum speed. 3.2. Random walk mobility model In this mobility model mobile host moves from current location to the new location by choosing random direction and speed from the predefined ranges between minimum speed and maximum speed. 3.3. Group mobility model In Group mobility models that represent multiple MNs whose actions are completely independent of each other. In this mobile nodes moves in groups. In an ad hoc network, however, there are many situations where it is necessary to model the behavior of MNs as they move together. 3.4. Vector mobility model This model is used to avoid the unrealistic behavior which is physically impossible. By remembering mobility state of a node and allowing only partial changes in the current mobility state, natural motions can be reproduced. Advantages of this model are: simplification of position updates, ease of implementation and opportunity for mobility prediction. 3.5. Gauss-Markov Mobility Model The Gauss-Markov Mobility Model was first introduced by Liang and Haas and widely utilized .In this model, the velocity of the mobile node is assumed to be correlated over time and modeled as a Gauss-Markov stochastic process. 3.6. Reference Point Group Mobility model The Reference Point Group Mobility model (RPGM) has a special mobile node known as the logical center. The motion of this mobile node defines the entire group’s features like location, speed, direction, acceleration, etc. Thus, the group trajectory is determined by providing a path to the center. Generally nodes are uniformly distributed within the geographic range of a group. Each node is assigned a reference point which follows the group movement. This reference point allows independent random motion behavior for each node, in addition to the group motion. 3.7. Manhattan Mobility Model Manhattan Mobility Model is used to emulate the movement pattern of mobile nodes on the streets. It can be useful in modeling movement in an urban area. In this network maps are used.The Maps contain a number of horizontal and vertical streets. The mobile nodes are restricted to move along the horizontal and vertical streets on the map. At an intersection of a horizontal and a vertical street, the mobile node can move left, right, straight with certain probability. The speed of a mobile node at any time is dependent on its previous time speed and on the speed of the front node in the same direction. 4. RELATED WORK Juan-Carlos Cano et.al[11] present an analysis of the effect that mobility models have over the performance of a mobile ad hoc network. They concentrate on group mobility. They investigate the effect that the mobility model has on the performance of CBR traffic and TCP traffic. Bai, Fan, et.al[10] discussed about the mobility model which plays a very important role in determining the protocol performance. Beside the commonly used Random Waypoint model and its variants, they also discuss various models that exhibit the characteristics of temporal dependency, spatial dependency and geographic constraint V(maximum allowable velocity) and T(pause time)are the two key parameters that determine the mobility behavior of nodes for every mobile node. S. R. Biradaret.al[12] compare the performance of two on-demand routing protocols for mobile ad hoc networks Dynamic Source Routing (DSR) and Ad Hoc On-Demand Distance Vector Routing (AODV). They demonstrate that even though DSR and AODV both are on-demand protocol, the differences in the protocol mechanics can lead to significant performance differentials. The performance differentials are analyzed using varying mobility. Liu Tie-yuanet.al[13] presents a comparative study on entity mobility models. Firstly, both the advantages and disadvantages of four typical entity mobility models are summarized; these models include the Random Walk model (RW), the Random Way Point model (RWP), the Random Direction model (RD)and the Markov Random Path model (MRP). Secondly, focus on primary parameters of these models, effects of both the speed and the pause time on the performance metric of MANET routing protocols are analyzed. Finally, with the help of the NS-2 simulator, the effect of different entity mobility models on the performance of MANET routing protocols is analyzed. Sabina Baraković et.al[27] compares performances of three routing protocols: Destination Sequenced Distance Vector (DSDV), Ad Hoc On demand Distance Vector (AODV) and Dynamic Source Routing (DSR). K. Sreenivasulu, et.al[14] focused on the stability of a routing path, which is subject to link failures caused by node mobility. . 5. SIMULATION ENVIRONMENT We used Network Simulation OPNET (optimized Network Engineering Tool) Modeler version 14.5 in our evaluation. The OPNET is a discrete event driven simulator [15][16]. It simulates the network graphically and its graphical editors mirror the structure of actual networks and network components. The users can design the network model visually. The modeler uses an object-oriented modeling approach. The nodes and protocols are modeled as classes with inheritance and specialization. The development language is C. The simulation is performed to evaluate the performance of routing protocols with the vector mobility and scalability issue at FTP traffic. Therefore, different simulation scenarios consisting of 25 nodes initially and doubling amount nodes i.e. to 50 for AODV OLSR and GRP is considered. The nodes were randomly placed within certain gap from each other in 3.5×3.5 km office environment for 25 and 50 nodes respectively. The constant FTP traffic is generated in the network explicitly i.e. user defined via Application configuration and Profile Configuration. Every node in the network was configured to execute AODV, OLST and GRP respectively. The simulation time was set to 5 minutes and all the nodes were configured with defined vector mobility in space. TABLE I. Delay: Represents the end to end delay of all the packets received by the wireless LAN MACs of all WLAN nodes in the network and forwarded to the higher layer. This delay includes medium access delay at the source MAC, reception of all the fragments individually, and transfers of the frames via AP, if access point functionality is enabled. Throughput: Represents the total number of bits (in bits/sec) forwarded from wireless LAN layers to higher layers in all WLAN nodes of the network. 6. RESULTS The simulation results are shown in this section in the form graphs. Graphs show comparison between the three protocols of varying different numbers of sources on the basis of the above-mentioned metrics : 6.1. End to End Delay Figure 2 shows the performance of AODV, OLSR and GRP by evaluating End to End Delay with Vector Mobility Model 25 and 50 numbers of sources(S) with FTP traffic. Besides the actual delivery of data packets, the delay time is also affected by route discovery, which is the important step to begin a communication session. The AODV routing protocol has a long delay because its route discovery takes more time as every intermediate node tries to extract information before forwarding the reply. The same thing happens when a data packet is forwarded hop by hop. Whereas in the proactive protocol OLSR, the routing data are already maintained, hence diminishing the delay period. In the case of GRP, there is an initial delay because of its initial on-demand nature. SIMULATION PARAMETERS Parameter Value Simulator Opnet 14.5 Area 3.5×3.5 Km Wireless MAC 802.11 Number Of Nodes 25 , 50 Mobility Model Vector Data Rate 11 Mbps Routing Protocols AODV,OLSR And GRP Simulation Time 5 minutes Traffic FTP Fig 2: End to End Delay Performance Metrics: the following Performance Metrics have been used for evaluating the performance of various MANET routing protocols: Network Load: The statistic represents the total data traffic (in bits/Sec) received by the entire WLAN BSS from the higher layers of the MACs that is accepted and queued for transmission 6.2. Throughput The average throughput of the network with 25 and 50 nodes is shown in Figure 3 which reflects the usage degree of the network resources for the typical routing protocols. Throughput increases quickly for OLSR with increased number of nodes which communicate as the time passes. This is due to the availability of routing tables with each node prior to the communication. While AODV and GRP on the other hand have difficulties in finding routes when number the data communication starts, this is clear from the figure 3. Fig 3: Average Throughput Fig 5: Throughput wih 50 nodes 6.3. Network Load Figure 6 shows Network Load Here Network Load is less with the least number of nodes (25- nodes) and more with the number of nodes (50-nodes) . Here AODV with the number of nodes having lesser network loads than others. OLSR have the highest Network Load in the network. It is the total data traffic (in bits/sec) received by the entire WLAN. Network load are directly proportionalSec the stability of the network. More network load, more stable the network is. In OLSR, nodes are busy to send data information than the control information; such that channel is utilized to end data in spite of sending routing information. AODV belongs to the class of pure reactive protocols. It does not carry any routing data until a request for the same is made by the source. The source then generates the RREQ (route request) message; which is replied with a RREP (route reply) or RERR (route error) message from the neighbors. Thus the network load in AODV is markedly reduced as compared to proactive protocols, which require the routing tables to be maintained even when no request is generated. GRP, being a hybrid protocol, typically shows values of network load which lie in between the reactive and proactive protocols. Fig 4: Throughput with 25 nodes Figure 4 and Figure 5 show Throughput with 25 and 50 nodes respectively and from these figure it is clear that in OLSR perform better than AODV and GRP routing protocols . [2] [3] [4] [5] [6] [7] [8] [9] Fig 6: Network Load [10] [11] 7. CONCLUSION This work have evaluated the three performance measures i.e. Network Load, End-to-end delay and Throughput with Vector mobility model and FTP as traffic type while taking 25 and 50 nodes as the node density. 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