Andrew Conner, Malik Jones, and Josh Williams

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Dreamscape
Andrew Conner, Malik Jones, and Josh Williams
Game Design Document for Final Game
VVA 6640 and ITP 160
2015-2016
Team Work
Andrew Conner: Created sprites for Stan, the wizard, the wife, the son, the daughter, the captain,
the warrior, and the grunt characters, designed maze level.
Malik Jones: Programed actions and events into the game, created game objects and
documentation, found background music and sounds.
Josh Williams: Found sprites for non-character objects including level backgrounds, life counter,
arrow, etc.
Game Design Document
Page 1
High Concept Design (10 points)
Basic Idea
The game is set in medieval times. Stan is a knight in his village and has come home to find his
wife and two kids asleep on the floor. A wizard has put them into a deep sleep and the only way
to wake them up is for Stan to enter their dreams and save them.
Audience and Target Market
Target audience/age: Ages 8 and up
ESRB Rating:
Platform: Windows PC
Character
Main Player Character: Stan the Knight
Stan is a knight in his village. He returns home to find a wizard has broken in and cast a sleeping
spell on his family. The only way to wake them up is for Stan to enter their dreams and complete
several challenges.
Wizard: The main antagonist of the game. He invades Stan’s home and puts a spell on his family.
Wife: Stan’s wife. She is put under a sleeping spell and must be rescued on the last level.
Son: Stan’s son. He is put under a sleeping spell and must be rescued on the second level.
Daughter: Stan’s daughter. She is put under a sleeping spell and must be rescued on the first
level.
Enemies: There are three types of enemies that will appear throughout the first level to try and
stop Stan from saving his daughter and advancing to the next level.
Game Play
The game consists of three levels based on Stan’s family’s dreams. In the first level, the player
will have defeat waves of enemies and rescue Stan’s daughter. In the second level, the player
will have to navigate through a large maze and find Stan’s son. The third level is the boss level
where the player will have to defeat the wizard that put the spell on Stan’s family and rescue
Stan’s wife.
Game Design Document
Page 2
World Design
The main setting takes place in medieval times. The playable levels of the game take place inside
the main character’s family’s dreams. The first level takes place in a field where a band of rouge
knights have taken Stan’s daughter hostage, the second level is inside a dungeon-like maze
where Stan’s son has been hidden away, and the final level takes place in the wizard’s lair where
the wizard will confront the protagonist in a final battle. The non-playable level (the cut scene
room) will take place inside Stan’s home where the wizard is first confronted.
Story (20 points)
Back Story
The game is set in medieval times. Stan is a famous knight in his village that uses a bow and
arrow instead of a sword. One day he comes home to find his wife and two kids asleep on the
floor. A wizard has put them into a deep sleep and the only way to wake them up is for Stan to
enter their dreams and save them. Stan must make the treacherous journey into the dream realm
to save his family. Stan must enter each of his family members’ dreams and complete different
challenges in order to wake them up.
Game Design Document
Page 3
Flow Chart or Story Board
Encounter
Wizard
Enter
Dreams
Defeat
Enemies
Rescue
Daughter
Enter
Wizard’s
Lair
Rescue
Son
Avoid
Traps in
Maze
Enter
Maze
Defeat
Wizard
Rescue
Wife
Victory!
Game Design Document
Page 4
Character Design (20 points)
Main Player Character: Stan the Knight
Stan the knight is the protagonist of the game. He is a human knight
who lives in a small village. He enters his family’s dreams in order to
rescue them. Instead of a sword, this knight uses a bow and arrow.
Secondary Character #1: Wizard
The wizard is the main antagonist of the game. He is a dark elf who
uses magic to put Stan’s family under a sleep spell. He is also the final
boss of the game. The wizard conjures fireballs in his fight with the
player that must be avoided at all costs.
Secondary Character #2: Stan’s Wife
This character is Stan’s wife. She is put under a spell by the wizard and
must be rescued by the player.
Game Design Document
Page 5
Character Design (20 points)
Secondary Character #3: Stan’s Son
This character is Stan’s son. He is put under a spell by the wizard and
must be rescued by the player.
Secondary Character #4: Stan’s Daughter
This character is Stan’s daughter. She is put under a spell by the wizard
and must be rescued by the player.
Secondary Character #5: Captain
The Captain is an enemy knight conjured by the wizard to stop Stan
from rescuing his family. The player must defeat all of the enemy
knights to advance to the next level. However, the enemies created by
the wizard are strong and Stan must avoid being hit by them.
Game Design Document
Page 6
Character Design (20 points)
Secondary Character #6: Warrior
The Warrior is an enemy knight conjured by the wizard to stop Stan
from rescuing his family. The player must defeat all of the enemy
knights to advance to the next level. However, the enemies created by
the wizard are strong and Stan must avoid being hit by them.
Secondary Character #7: Grunt
The Grunt is an enemy knight conjured by the wizard to stop Stan from
rescuing his family. The player must defeat all of the enemy knights to
advance to the next level. However, the enemies created by the wizard
are strong and Stan must avoid being hit by them.
Game Design Document
Page 7
Game Play Core Mechanics
(20 points)
You play as Stan, the local knight in the village where the story takes place. When Stan
returns home he discovers his family has been attacked by a wizard! The wizard tells the knight
that he has placed a sleeping spell on his family and that the only way to wake them up is to
enter their dreams and rescue them.
Each level takes place in one of his family member’s dreams and consists of different
challenges. The first level pits Stan against several waves of enemy knights who have kidnapped
his daughter. Stan must defeat all of the knights before he can reach his daughter and continue to
the next level. The player will score points by defeating knights on this level. Stan defeats
knights by shooting and hitting the enemies with his arrows.
The next level places Stan inside a gigantic maze. The maze is filled with deadly traps
that Stan must avoid. Stan must journey through the maze until he finds his son at the end. Once
he finds his son, Stan will be able to continue on to the final level.
On the last level Stan will confront the wizard that attacked his family. Stan must defeat
the wizard while avoid the fireballs that the wizard throws at him. Once Stan defeats the wizard
and saves his wife the player will win and the game will end. The player can defeat the wizard by
hitting him ten times with Stan’s arrows.
The player is given three lives at the beginning of the game. The player will lose a life if
he runs into an enemy knight on the first level, hits a trap on the second level, or gets hits by one
of the wizard’s fireballs on the final level. When Stan losses all three of his lives the player
losses the game and it is game over.
Game Design Document
Page 8
World Design (10 points)
Game World
The main setting takes place in medieval times. The playable levels of the game take place inside
the main character’s family’s dreams. The first level takes place in a field where a band of rouge
knights have taken Stan’s daughter hostage, the second level is inside a dungeon-like maze
where Stan’s son has been hidden away, and the final level takes place in the wizard’s lair where
the wizard will confront the protagonist in a final battle. The non-playable level (the cut scene
room) will take place inside Stan’s home where the wizard is first confronted.
Game Resources/References
(10 points)
Characters, Animations or Sprite Sheets
Sprite sheets for Stan, the wizard, the wife, the son, the daughter, the captain, the warrior, and the
grunt created by Andrew Conner using this webpage: http://gaurav.munjal.us/Universal-LPCSpritesheet-Character-Generator/#
Non-character sprites found by Josh Williams
Arrow sprite: http://www.maguzz.com/4/arrow.html
Lives sprite: http://www.clipartbest.com/images-of-cartoon-heart
Backgrounds
Backgrounds for all levels found by Josh Williams
Level 1 background: http://www.moddb.com/groups/cryengine-3-developers/images/grass-fieldby-the-grim
Intro Room background: https://marketplace.secondlife.com/p/Medieval-Cottage-Tudor-CottageMedieval-House-v1-by-Riz-Castles-Houses-Homes/268604?id=268604&slug=MedievalCottage-Tudor-Cottage-Medieval-House-v1-by-Riz-Castles-Houses-Homes
Level 2 background taken from GameMaker CD
Scene Art
Maze level designed by Andrew Conner
Wall blocks in maze level found in GameMaker CD by Malik Jones
Sound Effects and Music
All sound effects and background music found by Malik Jones
Frontend Room background music: http://www.vgmusic.com/music/console/nintendo/nes/
Game Design Document
Page 9
Level 2 background music: http://www.gamethemesongs.com/Luigis_Mansion__Dark_Rooms.html
Level 1 background music: http://www.gamethemesongs.com/Xenoblade_Chronicles__Gaur_Plain.html
Congrats Room background music:
http://junglevibe1.net/audiod/72443999/274765171/Sonic_Colors-Reach_for_the_Stars.mp3
Level 3 background music: http://junglevibe1.net/audiod/-10480696/340889840/SSBBVs_Ridley_%5BSuper_Metroid%5D.mp3
Sounds for the saws, click, and explosion taken from the GameMaker CD
Game Design Document
Page 10
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